Fallout 3 in Video Games Posted March 18, 2009 · Report reply The thing with the cap is that the game's skill point structure really isn't built to go beyond 20 as of now. Pretty much any build can kill everything with minimal effort by level 15, and the bobbleheads and books let you max out a ton of skills even in just 20 levels. Barring a revamp of the skill system, there won't really be builds anymore since everything will naturally flow to an almost-maxed character unless you explicitly try to avoid that by, say, not taking Educated or Comprehension, avoiding bobbleheads, etc. Any word on how Bethesda plans to address this yet? All that said, it's going to be worth having the extra 10 levels just to maintain the satisfaction of exploring; it's more fun to discover a random radio tower if you get the little "cha-ching" and welcoming green letters. I'm personally waiting for Broken Steel to get and play all the DLC. With that much new content integrated, a fresh playthrough will be significantly different from the first time around.