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AndrewTS
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A video of the critical finishes: http://www.gametrailers.com/player/usermovies/242625.html Cass' is horribly dubbed, stupid, and perverted--but hilarious all the same.
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Eh, the only problem I have with that is... Mega Man 9 will have better control than MM7 or MM8, due to 8-bit MM's limited animation and super-responsiveness to button taps/shots. The games are so dyed-in-the-wool designed for 8-bit that the PS2/PS1's analog buttons were actually a hindrance for MMAC, since you often had to push hard to get him to jump right. However, the 8-bit Belmonts tend to walk like hunched-over senior citizens, they drop like stones when they jump/fall, and have very limited mobility in general. The level design was rife with pits and cheap deaths, and even with unlimited continues the original game was a controller-chucking pain in the ass. You grudgingly accept it in the original games, but I would not buy a new Castlevania game if it controlled that terribly. At least let me whip up! Bloodlines had bitchin' control and still was "traditional" in most major facets--that's what I'm talking about. Old-school Mega Man has some of the best control in any platformer, classic or modern, and passwords and the game layout make it more forgiving and fun than most 8-bit games, i.e. like what Anya was saying before about the big downsides to 8-bit game design. So basically, 8-bit Castlevania? Yech. Give me 16-bit (or a CV3-ish game with really good control).
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Comment by Iwata: http://blog.wired.com/games/2008/07/nintendo-were-s.html In this and the previous interview, it seems obvious Kohler is pissed. Which is funny because he's a huuuuge Nintendo fanboy. So much so he's made Anya's internet journalist shit list for it, and here he is trying to spin this.
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Sonic Chronicles: The Dark Brotherhood, which is Sonic + Shitty Friends.
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An important point people often forget. Nintendo owes a lot of their endurance to WOM from their loyal base. They don't seem too worried about losing that. Too bad, since that base helped advertise Metroid Prime 3 when N couldn't be bothered to.
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Which one? The one where he turns into a werewolf with stretchy arms, or the one where he fights with a broadsword? I know you probably mean the just announced one, just illustrating a point. Whatever happened to the Sonic game where you run really fast? Don't forget the turn-based RPG with his shitty friends (which people are giving the benefit of the doubt because Bioware is making it), too.
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Would have been a much better conference, despite the content not being drastically different: http://blog.wired.com/games/2008/07/imaginary-ninte.html Nintendo's new "core" gamers probably don't have their original hips, so yeah.
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Is this a joke post? I guess the 360 doesn't need Gears of War 2, Too Human, Fable 2, or Banjo. All their major titles have already come out! Why should a solid list of playable titles in the near future ever be in doubt? Twilight Princess was a last-gen Gamecube game, it wasn't a Wii game (no, having a version on Wii isn't the same). We know a new Wii-exclusive one is in the works. Hell, that was basically confirmed last year. How about that Kirby game that was started on GC and had been delayed tons of times? Disaster: Day of Crisis? the rumored Kid Icarus? New Pikmin? Those other two systems, you know, the ones that aren't grandma-centric, have tons of games in the pipeline that are coming this year or early next year. There should never, ever be a point when you own the market-leader console and you can't name a major release of interest coming in the next 3 months. PS3 has a more interesting lineup coming. 360, without a doubt, has a more interesting lineup. Even if we're just talking first-party stuff it's a joke. If you include 3rd party releases Wii gets blown out of the water. PSN releases alone shit on most of what Wii has coming on WiiWare and retail, from a great height. The release list for the rest of 2008 was looking really sad up to E3. Surely there was something else in store. So yeah, people expected Nintendo to have something new that is worth a shit. Basically, the only worthwhile 1st party title coming the rest of the year is Wario? That's pathetic. We already knew about it, too. Animal Crossing...ugh, fuck you, Nintendo. Those things are such cheap-to-make, low budget pieces of garbage they could have shat out 3 of them by now, and I, as a core gamer, are supposed to kiss your ass for getting around to getting on out?
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Interview with blah blah blah puppies are cute lady: http://blog.wired.com/games/2008/07/nintendos-cammi.html. Read it, and despair. Spoilers: she has nothing interesting to say, no answers for questions people have been asking Nintendo for ages (any interesting new "core" titles, wii storage solutions, etc.) and no valid excuses for Nintendo's fucking awful E3 performance. Fucking pathetic. Bullshit.
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http://www.1up.com/do/newsStory?cId=3168849 The new port, called Dead Rising: Zombie Sacrifice in Japan. Well, truth in advertising at least!
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This isn't the first time the 360 got a Final Fantasy, either. They got FFXI, but I don't know of many folks that care about it since I think it lacks a single player campaign or a decent story.
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Incidentally, what's the source? They actually used that tagline on the back of the 360 box and on the game guide. I liked Zombie Sacrifice, but mainly because it is hilariously ironic, though.
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I'll be ready, willing and able to debate at least half of all the reasons listed. Like the N64 cartridge thing. If I can defend that, I can defend anything! You don't have to say "defend," just rationalize, and there were good reasons why it was rational at the time. They'd watched Sega crash and burn with the media themselves, so yeah it's not too surprising, just unfortunate. They feared piracy as well, and honestly there was lots of piracy with PS1, but it didn't hurt Sony much. However, Sega and the Dreamcast... Nintendo does need to learn, though, is that just because Sega ****ed it up, doesn't mean that it's a bad idea. It's just that Sega is a gigantic **** up of a company. There are very few outright stupid things that Nintendo did. Virtual Boy and, if things don't pan out soon with good real games (casual titles and gamers will not sustain the market the Wii has), Nintendo's shifting of resources away from core titles. However, there are at least 100 Reasons that Nintendo are dicks, and Yamauchi is one the biggest reasons why. Hell, Nintendo under-funded Virtual Boy and when it bombed, they threw Gumpei Yokoi under the bus (figuratively, that is. Anya may have something else to say about that). For modern games, probably not for a long time, but Virtual Console and GameTap are arguably its little bastard children.
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He'd probably be too broken. The super secret Lego Indy character made sense. Lego Patrick Bateman?
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I'd mentioned the huge-ass subsidies to Digital Pictures and Sega's championing of FMV in general, but yeah, those definitely deserve a mention. I even am a fan of Spoony's stuff but it didn't occur to me to add it. I love how Sega could only manage to get those flash in the pan artists to license out for it.
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99. Sonic gets medieval on our asses http://www.neogaf.com/forum/showthread.php?t=327896 Oh good I was worried we were only getting one shitty Sonic on console. Thankfully we're getting two.
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I'd rather MotionPlus be mandatory than simply out there, existing, for a few titles. Waggle in its current form is effectively useless for any decent control mechanism. BTW, Nintendo got the memo and believes...well, you can't criticize E3. It's not for you!! : http://www.nintendowiifanboy.com/2008/07/1...games-miyamoto/
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Until Mega Man 9 comes out, those interested could also give a go to Mega Man 7... The 8-bit version: http://www.youtube.com/watch?v=5yVJJFtZtm8 You can d/l it here: http://www.indiegames.com/blog/2008/06/rem...kman_7fc_m.html However, I recommend joy2key or another keyboard-to-controller input program.
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They were released ages ago on my PSP.
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Sony is/was bleeding money out the ass with the PS3, and selling PS2s separately is one way of helping slow it. They always *wanted* to do full SW backwards compatibility, but they couldn't get it working quickly enough before the PS3 release, which is why they ended up bolting the Graphic Synthesizer + Emotion Engine chip onto the mobo to get it working. However, now, what used to be a "core value" is apparently something only geeks and otaku care about.
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*beeeeeeeeeeeep, beeeeeeeeeeeep, beeeeeeeeeeeeeep* NOT NOW OTIS YOU SON OF A BITCH, CALL ME LATER!!!
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AitD does feel rushed out the door and unfinished, which is too bad because it could have been awesome. As it is, it's still awesomely bad. I finished the game on a rental. I AM THE ***ING UNIVERSE!!!
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I know the 40GB doesn't, but the currently-shipping 80GB has partial compatibility. http://www.us.playstation.com/Support/CompatibleStatus
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The text at least should be fixed. But yeah, it would be nice to not hand a gun to a tourist and him thank you by IMMEDIATELY SHOOTING YOU IN THE ****ING FACE.