
AndrewTS
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Plus, gotta love the built-in controller ports, ditto for on GC. BluRay is a decision that could be declared legally stupid by Sony. Not even the most diehard Sony fans can/will defend it. Ken is lying out his ass about people bitching about the "Playstation's" price. PS1's price killed Saturn dead from the start, and when PS2 came around, people were very interested in DVD, and it was considered a huge bargain. Sony's choice in (an increasingly popular) format then won them developers, because DC was so much easier to pirate and lacked the space a lot of newer titles needed. Sure, Sega was damaged goods anyway, but when a company lies to itself to justify its position, that's downright silly. When people talk about BluRay, they're like "WTF? WHY?!?"
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Well, I was out of town, and I'm not exactly agreeing with you on it.
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Luke-o, the difference between PS1 and PS2 for 2D graphics is worlds of difference. At the risk of oversimplification, animation in PS1 fighters sucked because of the limits of onboard RAM. This is a bigger issue in cd-based consoles, but of course Genesis/SNES compensating in fighters by usually shrinking the characters and cutting their animation. For pre-rendered sprites/computer animation, instead of things being rendered in "real time," every single animation frame possible has to be in RAM and ready to access. It's why the RAM carts let Saturn pull of XMvs.SF, and so on. This is why Shang Tsung morphs suck on Saturn/PS1. Now, it's easier to pull stuff from ROM to RAM on carts, so SNES/Genesis morphs are fine. However, loading time exists on graphically intense carts as well--see Batman Forever for the consoles, for instance. You can still have limited RAM issues, too. Take a look at the animation cut from Killer Instinct Gold. Compare this to Midway Arcade Treasures 2, where Shang can morph into everyone at anytime. Huge difference, there.
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I'll admit I was a bit late on the N64 thing myself, but I think Chris is right, too. I did see some 60 dollar N64 games, though. And there were of course the uber-expensive RPGs on SNES around that time, too. Any game that had an extra chip, like Virtua Racing, Mega Man X2/X3 were more pricey, too. I remember holding off until the Cruis'n USA-era drought had passed. It was quite sad--Mario, Pilotwings, and maybe one or two more...then....like, nothing for several months. However, when you look back, N64 had a really rich library of quality games. Hell, if some of the games that were originally slated to come out on it did and got wide release--Animal Crossing (Jpn only), Earthbound 64, Eternal Darkness--it would have one of the strongest libraries of all time save for its weakness in RPGs.
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I'd bet on the SFC version myself, though it's not going to be a big difference to me. Too bad I already have Strider. Weird, Strider's getting 2 re-releases at around the same time. OMG NEW STRIDER COMING!?! Alpha 3 port on Dreamcast is terrible, at least animation-wise. There were frames missing on the DC 3rd Strike. The PS2 version of 3S is *more faithful* to the arcade game than the DC version, luke-o.
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http://www.xbox.com/en-US/games/backwardco...tygameslist.htm NBA Live 04 is on it but nothing newer. MvP isn't covered, either. Only a few games work because each game has to run in an emulation environment. The 360 architecture is vastly different than the XBox, because it isn't based on Nvidia anymore. So every game needs an emulation patch.
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GC's problems, IMO: It followed the N64. Despite how good Mario 64 was, 3rd parties hated that system and the high development costs associated with cartridges. Plus, Nintendo didn't even go to plain' old DVDs either, they used a propri disc format as well. So, no built-in DVD capabilities. Lots of people bought a PS2 for its lousy DVD player. Then, they got a *good* DVD player later. GC was a 2ndary console for a lot of people. 3rd parties didn't have a reason to really throw much support behind it, when they could just go for PS2 and get most of the same buyers, or put it on XBox as well and get the slighly older demo of that console too. Wii may be heading in that same direction, but Wii can do games that aren't possible on PS3/360. I see exactly what Anya is saying with, say, MP3. Thing is, I'm looking forward to playing it. I loathe standard FPS controls, particularly the dual analog setup. I never really had fun with a FPS game until Metroid Prime. I'm looking forward to playing it on the wii. Likewise, I don't think I need to reaffirm my Zelda fandom. I'm very much looking forward to playing it on wii, even if I'm ticked at them over the delays. All Nintendo is doing right now is trying to get the Wii established. You know what you do when you're trying to get a console established? You dig out your IPs that everyone loves. Zelda, Mario, GTA, Halo, Gran Turismo,etc. It's universally understood and accepted. MS is cracking the whip on MS Game Studios, Sony is pushing their in-house developers as well. Likewise, Hal, Team Mario, Retro--they're doing the same thing. The point is to get the goodwill and interest going, to get people's mindshare, and hopefully attract lots of 3rd parties. Sony's banking on 3rd parties going to them because they're presumed to remain dominant. Developers have had more time to work with the 360. Nintendo is pushing their ease of development and lowe production costs. "It's just a controller" is one way of looking at it, Anya, but its Nintendo's distinctive quality that sets them apart. I don't give a rat's ass about PSP, and I love my DS. There isn't a damn thing in the 360 that I feel I want to get the system for, ever after E3. The PS3's showing, as far as the thing that counts (games) was pathetic. Sony will likely be in the lead eventually, but I firmly believe Sony is going to take a huge hit on marketshare this generation. Luke-o is of the common perception that gaming was better when the industry giants were fiercely competitive. It's a fair argument, shared by many. Anya swears that Sony has been a benevolent dictator, and with them so secure in their position, they're more willing to take risks because they have little to lose. That does have some merit as well. Sega had the corporate stick up their ass in America in the early-mid 90s. Japanese games would get localized to hell if they came out at all. Sports games and licensed dreck got marketing priority over new, original titles. Sega had a game that played a lot like Zelda, but prettier, and gave it a hideous magazine ad and nothing else (Beyond Oasis, although that was later in the console's) life. SoA took *NO* chances whatsoever, and most RPGs langished over in Japan. Of course, the Megadrive wasn't as big of a success in Japan, but the point is, that supposedly Sony is much nicer to publishers of niche titles than Sega/Nintendo. Many publishers would beg to differ with that (pubs wanting to do 2D anything, even on PSP), however Working Designs were being total drama queens about Sony not wanting a several-year-old Goemon game on their American system. OTOH, the "new release" this year I've been most excited about was Ape Escape 3, and I couldn't care less about most of the big name releases. The game quality between some "decent" old imports and the latest licensed POS probably isn't that huge.
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Finally, Capcom giving people want they want: So, the games that were in the PSP title plus a lot more. And finally, Street Fighter 1 is going to be available for us to laugh at, play for 5 minutes, then never touch again. Some of those other games are pretty darn cool too.
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Yeah, that's a pretty dumb phrasing of the question. Clarify what you mean, plz. Like this?: http://www.nullriver.com/index/products/connect360
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As I already pointed out many times, Nintendo is doing a fine job keeping afloat and making cash in an era where two MNCs control the rest of the market. It's kind of funny, yet sad, that they're both saying "oh sure, buy a wii. It's not like it's something that's at threat to us. You'll still buy our hardware." Sega pissed away their loyalty and respect with crappy games, crappy hardware, and crappy marketing decisions. I don't think anyone actually has respect for Sega anymore. Nintendo now is a more humble and benevolent entity than the iron-fisted industry leader that controlled the 8 bit era. They have great games, sure, but people support them also for nostalgia and its underdog status. When Sega was dying, they made some some pretty pathetic business decisions. Nintendo at this point shoots directly for the Japanese consumer, with all of their eccentricities, and if you don't like it, tough.
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I buy used games almost exclusively, so yeah I think it's worth it. Of course, they can take their "used" games that are $44.99, 5 dollars off, and shove them up their tailpipes. If I don't want to pay new, there are pawnshops and websites I can go to instead. However, something that's $17.99, sure I'll take the discount. I remember when I bought like a dozen (some fairly rare) SNES games, and paid like 10 bucks because they had a buy 2 get 1 deal going on, and it still let me take the discount. Plus, it knocks off the sales tax, in effect.
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ending JLU wasn't CN's decision, it was the creators', Rant.
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The Da Vinci Code is going to be a game. ...no, there's no punchline. It's going to be a game. Somebody posted on Gamefaqs that played the demo: "The control feels pretty tight while running around. One thing I think was missing from the E3 demo was being able to grapple without having to be attacked first. There was simply a punch button but if an enemy grabbed you and you successfully dodged (which consists of timed button presses) then you initiated your Throw, Attack, or Escape sequence. The level up for demo was some airplane hangar and it basically had the main characters finding out how to get out, which entailed getting bolt cutters, flipping a switch, and then fighting a few guards. If you have any questions I can try to answer. I was mainly there to check out the movement controls." So, it isn't just a game, it's a beat 'em up. You know, Van Helsing may have been a lousy movie, but making a DMC clone out of it made some sense.
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dug up that ubi leaked list, and it said... Mar 2007 - Assassin (PS3, Xbox 360, Revolution, PSP) So, there you go. Everyone gets it. The question is if it is possible on Wii/PSP, though. There was a game released *called* Splinter Cell: Chaos Theory on PS2 and Gamecube, but not really.
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My local EB never pimps them except for hardware. Which is more considerate than annoying, especially for Sony HW. However, I'd like to actually see those terms and conditions. They sure as hell can't cover accidental damage, can they? That's the only thing I could see it for, and they swear it covers it.
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2GOLD: Warhawk is the flight game, and God of War 2 is a PS2 game.
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It's just proof of what everybody already knew. I don't know if it is possible on the wii, though. PS3/XB360/PC tho? Bet on it.
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Hooray! I don't have to buy a PS3 to play Assassin's Creed. Hahahah!!! The story has since been pulled from ign's site. Someone on the NeoGAF forums who was at e3 says: PS3 exclusive my ass.
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Yet, they sell NES systems for more than an SNES or Genesis. Their used DVD prices aren't really that good either. I've gotten stuff for like 5-7 bucks at local places when EB/GS charges 10.
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Anya is right--MSX got Metal Gear first by a period of months, although outside of Japan people hardly know anything of msx. Konami had been bound and determined to put games on every system known to man. Zelda on Wii works like this: Nunchuck analog stick: movement Z button (under nunchuck): Z targeting/center camera A button (front of remote): various actions, putting away sword/ in battle: parry while standing still, jump attack while moving. B button (under remote): sword. D-pad: switch between equipped items. Nunchuck motion sensor: chuck picked up items (or A) Wiimote pointer: represented onscreen by the fairy. Can aim arrows/boomerang/etc as well as access the submenu. A "quick push" of Wii remote will shield thrust, and you *can* use the wiimote for the sword--a quick jab to quick jab, and a wide swipe for the spin attack. "stabbing down" with the Wii remote will do the jumping downward thrust. You can move Link independently of aiming, apparently. So you should be able to move Link around with the bow still drawn. I'm not exactly clear on how blocking with the shield works. It seems like it may be automatic if you Z target in a battle and have the sword drawn. I've played some arcade games that involve motion-sensing for swiping a sword, and typically it just triggers certain animations. However, the Wiimote is supposed to be much more sophisticated. It's basically unanimous that in its current form, Red Steel sucks. However, I don't even know when Ubi got their development kit. They should have time to make it good. And remember that Halo sucked until, like, the very end too. There's little doubt the 1st party games will be good, but like the ds, we'll likely see lots of gimmickry until developers finally get how to do it right. What does Warhawk look like? A 360 game? MGS4 trailer makes me groan and shrug. Nothing in it looks like gameplay, Liquid Ocelet is really really stupid, and it looks like HK is really going to get his emo on with this. Snake sucking on a pistol, yay. Too Human sucks in its current form as well. Ditto on the director being completely full of himself (as well as something else). He makes Tetsuya Takahashi and Hideo Kojima look incredibly humble.
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I was just stressing: Not for dirt-cheap impulse buys that cost as much as they would be to ship. And if you're buying off EB/Gamestop's websites, the used games often cost more there than they would in-store. That's assuming they aren't back-ordered, which many good/high-demand titles usually are.
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Since SSBB lets you use the GC controller, and apparently the shell just plugs into the GC port, you probably can use a GC controller. But since the dpad sucks on the GC controller, I'll probably get a shell anyway. Hell, the shell may make GC fighting games much more enjoyable to play.
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In name only. And correction--it seems Wii and Zelda will be November, but nothing else specific. Oh, and some additional details: http://www.coveringe3.com/index.php/e3/art...med-0511060329/ Main things: -it will come with the wii remote, nunchuck attachment, and the console. No pack in. -Wiimote runs on 2 AA batteries.
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Heh, you're welcome. Oddly, there's a new "review" up in AICN, this one more critical, but relatively dry. I refuse to link to it on general principle, but I'm sure you guys can find it.
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There's obviously more to tell, but Sony/Nintendo/MS have revealed all they intend to reveal. Still unknown: nitty gritty details about virtual console and PS3's XBL knockoff. We just know broad generalizations Price for Wii, and what will be bundled. Release date for Wii / Twilight Princess release date (presumably one and the same) Whether or not Twii-light Princess actually supports a standard controller (although it is presumed not). In fact, the whole "what will work with what controller" situation is rather confusing, aside from GC games being playable with GC controllers. PS3/Wii release date games. All we get is that usual "launch window" stuff either way. What an actual, playable PS3 game actually looks like. We get tech demos and real-time demonstrations of supposed gameplay, but I thought we were actually supposed to have something resembling a full game running off a final development kit. No dice.