

AndrewTS
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Everything posted by AndrewTS
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That sounds fair. Probably the VC 24th release, if there is one, will be something huge everyone will want to get anyway.
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Attention gamers scavenging for cheap gifts (like, for you): http://kotaku.com/gaming/r%27i%27p%27/comp...ores-332175.php I have no CUSA's near me, but may be useful to some.
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Wait, seriously?? People actually tried to earn the money that way? Is it even possible to run long enough to get the money you need? Yeah, putting something heavy on the d-pad/taping it down. Yes, I'm not joking. Seriously, there were posters on NeoGAF bitching about that; they're gamers who should have known better.
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Count me in. Question, though--when would we be doing the gifting? Come xmas time or sooner? There may be a big game to come in the next few weeks. My current games: Gunstar Heroes Mario 64 Beyond Oasis Devil's Crush Alien Crush Legend of Zelda A Link to the Past Bonk's Adventure DKC DKC2 : Diddy's Kong Quest Splatterhouse Castlevania Super CV4 Dragon's Curse Kirby's Adventure The lack of Zelda is due to me owning every Zelda game on the service in at least 2 other forms, BTW. I also own most of the great games available on the channel in other forms. All of the Sonics, Mario Kart, Super Metroid, etc. It might be tricky to not end up with dupes for some people.
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Japanese No More Heroes release doesn't seem to be a big hit. Yet another symptom of console gaming being in its death throes in Japan in favor of mobile and portables?
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It's actually gotten better. The first Spike Awards, they announced the GOTY at the top of the show, and it was Madden. Non-360 games got little/no attention, from what I understand. It seems like a ginormous ad for the 360 rather than any semi-legimate award show.
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The upside to Virtual Console versions of the games are that you can usually rely on nearly flawless emulation. However, whenever I have an SNES hooked up to the same TV, that's not a real biggie.
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Now this is what I'm talking about: http://www.nintendowiifanboy.com/2007/12/0...ers-master-thr/ The only problem is that it's a company I've never even heard of, so the actual quality of the controller is iffy. Can anyone vouch for these guys' controllers? EDIT: IGN gave it a good review. Eh, I'll go for it.
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I'd exercise caution with Super Paper Mario and Fire Emblem--get them if you know you like the series. However, I've seen a lot of people who played Super Paper Mario give it a lot of hate, but a lot of it seems to center around them being stupid enough to think you actually have to run on that treadmill enough to pay off the money you owe, when the game hints to you aggressively that there's another way. The Sammer fight section is terrible, though--just awful. Still, it's one of the most genuinely funny games I've ever played, nearly as much as Psychonauts. Suffers from being too RPG and not enough Super Mario Bros.
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The cave to Twoson, right? It had to be later, cuz level 28 doesn't sound right. That's a result mainly of Earthbound being Dragon Quest in a contemporary skin. Large sections of the game are like that. Dreamer's Realm in Buffy for Xbox--a game with shitty platforming + no checkpoint system, you go back to the beginning of the level + lots and lots of platforming sections = frustration.
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Why play SNES SFII Turbo when far better versions of SF2 exist, let alone the Alpha Collection and Third Strike? Plus, you said yourself KOF '94 sucks; the series didn't even get a real combo system until 95. I'd honestly rather have a long cord to plug the Classic into the Wii (if it functioned as a gamecube controller, ALL THE BETTER!), or make it completely cordless. The willy-nilly wiimote chaining is just annoying. If the Classic is at least SNES-decent for fighters, it would be a godsend for the gamecube fighters that nobody buys/bought because the stock GC controller is so awful for them (Smash doesn't count). Yeah, all other aspects of the pad are basically excellent, including the combo of the shoulder buttons *and* analog triggers. The only gripes I have are that the face buttons aren't analog (few games make use of them anyway, but I honestly believe that's one of the reasons MGS2 isn't BC), and the d-pad is atrocious. It's pathetic the system has been out for so long and Microsoft *still* hasn't addressed it. It's not a hardcore-fight-gamer thing so much as a this-d-pad-phails-for-basic-functionality thing. It seems like a half-assed compromise; it's not a traditional shoulder button, but it's not yet a trigger like the 360. It's something in between, and it sucks. What makes triggers great is that they're typically analog and thus are useful for racers (acting like an accelerator) and are more comfortable to hold in (for shooters). Sony was going for something like that, but because a bunch of fanboys got on the internet and whined about the design of a prototype they've never even held, let alone played a game with, we got stuck with the same design we've had for the past 10 years.
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PS2 and Dreamcast supported keyboard and mouse at least for their versions of Half-Life, so it's not a first-time thing.
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Yes, it is. The original, most complicated method. I used this for both my pads, and it probably would give you the best overall looking result. Only a knife required. There was a youtube video up for a method just requiring sandpaper, which was similar to the first method but without taking the controller apart. The user removed it for some reason, though. EDIT: A video of the first method: Also mentions some other solutions, like using a Duke dpad and putting it in the 360 controller.
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"Reaction time" to me honestly means jack for whatever micron period of time that might be, at least to someone like myself who is basically going to stick to campaign and not playing online much. It begs the question, also, if ASWD is so goshdarn swell for its digital response, why do virtually no modern console FPSes support it? Nearly every console that can support that genre well has a d-pad input, that at most usually is a weapon swap button. That Halo effect? The influence of so many FPS and 3rd person shooters out there already? Funny thing how so many people were praising the Metroid Prime 3 (Advanced) control configuration, despite it having an overall slower method of aiming/looking (wiimote pointer) than a mouse, and that dreaded analog movement. Granted, there's no online play in any way, shape or form.
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Do you hate good graphics and controls? The Classic controller would be the best choice pad out of all three consoles. I beg to differ. That clumsy, vestigal wire chained to the wiimote I've always felt was a bigger pain in the ass than if it was wired to the Wii. It still lacks 6 face buttons. I can't vouch for the d-pad, since there isn't a fighting game I'd actually pay money to play today on the Wii, whether on VC or available through retail. The 360 d-pad is an unplayable piece of crap that absolutely *requires* modification (before I modded mine, just navigating the marketplace with it was a chore), but afterwards it's quite comfortable. I assume PS3 experience would be the same as PS2 or 1; it's not great or anything, but by now you should be used to it. I hate those slanted L2/R2 buttons, though, as I liked to assign Jab and Short to R1 and R2 respectively.
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Do you hate good graphics and controls? It'll be interesting to see the timeframe for release for this. Arcade the same time as console? Console later?
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What's so great about ASWD movement? Oh right, nothing.
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Finished the game, plus got a hefty load of the achievements (like 28 out of 44). The last areas of the game are, despite the horrible things I'd heard, darn fun, even if it is just hacking through lots of enemies and a somewhat-out-of-place boss fight. I didn't play the game constantly, though, so the repetition of the missions were broken up by lots of other games I played in the meantime. Anyone else notice the achievements were sometimes kind of funky? As in, it seems you didn't meet all the requirements but got it anyway? I got the full synchronization achievement before I had a completely full bar, the "Keeper of the Creed" achievement supposedly requires you to do all the investigations, but I don't think I did them all on my first "real" mission and I totally skipped a lot of the informer missions (I did flag fetching and a lot of the assassinations but skipped basically all the timed assassinations where there were like 5 targets spread around) because they were too much of a pain in the ass. Yet, I got it anyway. Hm.
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FFIV DS remake trailer (Japanese): http://kotaku.com/gaming/clip/final-fantas...zles-330102.php It's loaded with spoilers...but you can't understand Japanese anyway, right?
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Same thing happened to me with MegasXLR .AVIs. I tried the download and it didn't work.
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Actually it's a lot more like this. Remember the countless comparisons between power glove and wiimote? I await the Wii-Force next.
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It's kind of funny that it seems Vivendi's name, by itself, is so worthless and widely disdained they decided to use one of their few shining stars as their half of the merged entity's name.
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The *industry* isn't a niche. However, the folks who follow the news, coverage and review probably are, relatively. The difference between video games and, say, the movie industry, is that entertainment tonight wouldn't cover a hypothetical story like John Romero being arrested for being coked out of his mind in public or Jade Raymond being photographed drunk at a party while wearing no panties. Thankfully, the entertainment business keeps up to date on crucial, relevant stories like those when it involves actors and alleged celebrities. However, everyone knows that there are many movie critics who are bought off in various ways to endorse films. Peter Travers, Harry Knowles, Gene Shalit, etc. Of course they're known more by name than the publications they work for. Meanwhile, game critics' names are lower profile.
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what?