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AndrewTS
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Everything posted by AndrewTS
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With the wretched film due out soon, and I myself never playing the games (I ordered a DC copy of New Nightmare, though), I'm curious about the game(s). All I know about it is that it supposedly is the *real* first "survival horror" game, and doesn't really have much to do with the movie coming out. Anybody play the newer game or the original and wanna share opinions on it?
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"Join the Nintendo Fan Club!" The arcade version - green outline. SNES version - transparent during the fight, but at the start and end you were opaque. The SNES SPO had boxers taken from both POs and threw in new ones. Yeah, I know, but I'd pretty much always seen him referred to as the "new" Little Mac...and apparently that's Nintendo's story too.
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I actually found an old Gamefan that reviewed the Saturn...um..."remake" is a big strong of a word. It was "extolling the virtues" of "classic" games, and asked "why play Street Fighter II when you can have...Karate Champ?" So by nearly all accounts, it seems the original is crap, was crap when it came out, but is now old, moldy crap. What's difficult about the spider? You knew you have a gun, right CT? How did you die *with the help of a Gameshark?!* http://www.vgmuseum.com/images/gbc/03/16.html Admittedly, the GBC version at least looks good... So, has anyone played any other versions besides the original and TNN? There's actually two other PC versions, AitD II and III.
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Besides the WWE folks making cameos, how so? They rarely if ever had SD leading in or coming after shows there were trying to heavily plug on SD, and the one that they did try to, The Mullets, was an insult to wrestling fans (digest that for a moment). "Raw? Wrestlemania? Eh, what's the difference."
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Off topic: anyone know of a US-released PS1 RPG that has, as a save icon, a glowing sword (looks like a lightsaber almost) but instead of text telling you what the game is in English, it's in Japanese? I've had this icon on one of my PS1 memory cards for quite some time, and never deleted it, and it's bugging the hell out of me wondering what game it is from. I never owned any import PS1 games, so it probably is indeed a US game (unless I bought a used memory card that had it on it and I had forgotten). My PS2 also thinks a nyko PS1 card I have is a PocketStation; heh.
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I honestly don't think the original Final Fantasy Tactics was hardly that innovative, but the Advance version attempts at "innovation," on the other hand, were horribly misguided and screwed everything up. FFTA's myriad problems with the battle system, the unforgivably slow gameplay and plot progression (on a portable game, that's unacceptable) make me completely incredulous of the high grades nearly everybody gave the game. Good summary of Xenosaga. My point is that SotN was innovative because it incorporated plenty of things into the genre that was rarely or never seen. However, I agree it isn't good *because* it has some minor innovations. Castlevania is a series of highly-polished platform games relying on skill, reflexes, timing, and a lot of patience. If Konami released another classic-style CV in SotN's place, it might still have been a damn fine game. Nothing was broke that needed fixing, escape for maybe the stiff controls. However, RPGs have changed little, with mostly cosmetic changes. Ghouls n' Ghosts is a bonafide classic in the platform genre, but imagine if Capcom released a new game that played *exactly* like it with nothing added but cinemas, better graphics, with gameplay that was exactly the same. Would people still hold it in as high regard? Likely not. (CronoT)Whoops...Capcom already did it with Viewtiful Joe (/CronoT) And most of these copy-cat RPGs don't even require much skill, like GnGs sure as hell does. Battles are mainly filler in between cinemas in most RPGs, and if the battles are mindless and repetitive, that makes the game experience mighty dull to me. I don't want to see more innovation in RPGs for the sake of innovation, but rather because most of the entries in the genre are so damn stone age that they *need* it, IMO. Of course, this is all a part of my "hating to 'interact'" mentality. My demands are probably incompatible with the genre today, so that's why I mainly pass on the newer RPGs, rather than expect games I'm not going to get.
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Actually, for their times, FFVI and CT were innovative, CT more so (tons of endings, double and triple techs, New Game +, time travel as a major element of both the story and gameplay). I honestly can't tell you *why* they play them over and over, because I was using my Crono avatar long after I'd seen and done everything in the game and hence had no reason to play it again, and despite its many, *MANY* secrets, FFVI gets old. However, almost everything done in FFVI has been done over and over in RPGs today, so I fail to see the appeal. CT still retains some uniqueness, though. The appeal of these RPGs today, to me, is mainly nostalgia. SotN is much more than Metroid with Swords. It's Metroid + Castlevania; two of the most beloved franchises known to gamers, blended almost perfectly with plenty of unique qualities all its own. Both CV and Metroid hadn't been revived at that point on any of the consoles so there was a demand by plenty of gamers for one or the other. Also, it came out after Super Metroid was already a beloved classic and is better than any 2D Metroid game made since its release. Zero Mission and Fusion were both far inferior games, adding nothing important to the series and actually taking steps back (no grapple beam or X-Ray scope? A computer telling me where to go every step of the way?). While in Zero Mission's case, a "step back" was the main point of doing the game, it's a short, easy, and fairly mundane trip. It's odd that the NES Classics Metroid outsold Zero Mission, despite the fact that Metroid 1 is included as an unlockable bonus in ZM. Honestly, how many people Stateside have played Dragon Quest VI and Suikoden II? The former is an import in Japanese and the latter is so damn hard to find it's statistically impossible for many people to have played it unless they've been playing pirate/emulated versions. There's a difference between games being "simple" and "practically braindead." The overly-simplistic menu-based gameplay, same damn battle systems, and cliche-ridden stories found in most modern RPGs may be fine for kids, but bore me to death. EDIT: This isn't to say I think Suikoden IV deserves a bad rating. It just means its main sin is that it hardly does anything gameplay-wise to stand out from the pack of RPGs that clutter the lower end of the bell curve. Considering that few games in its own genre attempt to bring anything new or interesting to the table gameplay-wise, most of them have to be judged on the merits of story, plot-progression, etc. However, for those of us fed up with the genre's "conventions," it's the same game in a shiny new package.
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Maybe Vince will move all of the black Superstars to SD and have them do crappy comedy skits week-in, week-out to try to save SD.
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That's silly. It's also being withheld from the middle class and upper-middle class. It's only the super-rich whose asses get kissed by Bush constantly that get the cure for AIDS. I thought it was to control the gays?
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The demo I played certainly doesn't do it any favors. Awful loading times and the same-ol, same-ol, garden-variety turn-based gameplay made me opt to skip. The loading times likely were fixed up to some extent, since the game was probably far from finished at the time, though.
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Wow, what a horribly lame concession, considering by this time the PS2 and X-Box owners are mostly sick of the game. It would have been fine if they were added and it was a simultaneous release, but the PlumberCube version wasn't worth waiting for just for that. Should have put it out earlier, made the non-playable Konquest characters selectable, or released it at a cheaper price. ...besides, everyone knows that Shao Kahn and Goro are Super Unlockables in the XB and PS2 MKDs...
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Sega Sports is no more... http://www.1up.com/do/newsStory?cId=3137900 In a nutshell: Take Two bought the developer of the recent Sega Sports titles, Visual Concepts.
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You never saw any old Hogan matches? Or seen him in his Terry Boulder/Golden days at least in pictures? I'm a bit surprised. Yeah, Hogan was losing his hair big-time in his twenties, which is why he *seems* a lot older than he actually is. Ramsus pretty much nailed why Orton's character bores me to tears and why I can't put any interest into the title angle. Well, that, and knowing at this point that Orton is probably just filler, and if he's lucky he'll be "that other guy" in a Triple Threat WM main event. Batista's squasheroo looked kind of sloppy, though, and while he's grown on me I still don't feel he's ready for the title. Then again, I was wrong about Brock. Val Venis looked like, pardon the choice of words, a camel getting humped during the beatdown. Ew. It's rare to see Val doing such a crappy sell job. Snitsky looked great selling his injury though. Great makeup job IMO, and he sold the injury well. This guy can do just about anything but cut a serious promo and wrestle. Maven sucks, but yet he's getting...well, don't know if you'd call it a push or not, so let's just say exposure. Yet all I can think about is that M logo that makes me think of Satan's favorite fast food chain. Maven could have that fat kid who was in Goodburger (most recently Fat Albert) and be an EEEEVIL fast food franchise owner. He could talk about only how he would have the MavNuggets to take on Kane and Snitsky. His burgers, which make Jack in the Box's look like Lean Cuisine, could be shoved into his opponents' mouths after a humiliating loss. His mascot would be a horrifying plastic-headed Maven, complete with eyebrows each a foot long. This leads to a program with Simon Dean, where Dean creates a shocking documentary on MavBurger's food, leading to a face turn. Money, I tell ya! Seriously, though, it seems like with a little tweaking, it looks like Maven is reprising the "Big Shot" character Holly used in 99. Which works for him, I guess.
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2GOLD: Which game? Could you be a little more vague and lacking for detail, plz? Judging from the little bit of playtime I've put into The New Nightmare, it's obvious that this game is the inspiration for Boll's opus, and not the original game. The character names and basic plot seem to match up (both Reid and Slater's characters from the movie have the same names as the main characters in TNN, and so forth). As for the game, it's like Resident Evil alright...but by that I mean the old PS1 Resident Evils. Sure, the backdrops are beautiful, and despite the environments being pre-rendered, the shadow effects are spot on. But it still has the same clunky feel, key-collecting, menu-navigating gameplay.
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Owned it. It was awesome not really because of the crude humor, but some fine gameplay, inventive bosses, fart-flying, and the voice sampling out the wazoo. Control was too loose, but I didn't mind at the time all that much. I miss Interplay. They didn't always make the best games, but they had tons of very creative and "out-there" titles. I was disappointed Norse by Norsewest was just Lost Vikings 2 with rendered graphics instead of a new game. =/
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Funny trivia note from Tips n' Tricks--Madden 05 for Playstation 1 (yes, they made one) had more up to date rosters than the PS2 version, because it came out later. So it had Roethlisberger in it while the others didn't (at least what the article said).
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Cena is very promising, but isn't trying. Orton still sucks, but he's trying. So, right now, based on the matches they're currently producing, Orton is the better wrestler, but I think marks find Cena's matches more entertaining because of his spots. Nobody is going to pop for Orton's restholds.
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It's just black people seeing it...[/kkk] Soul Plane, The Cookout, White Chicks, Are We There Yet?.... Any good "black" movies come out this year? Considering this year hasn't even been going on a full month...probaly not. Other then 'Are we there yet?' Uh, I mean in the last 12 month period. Yeah, that's the ticket... HAHAHAHAHAHA!!! It's a Uwe Boll film. Boll is a complete f'n hack. The only thing that separates him from Ed Wood is a little more fame for this stage in his career, and Boll's movies aren't anywhere near as watchable. The writers include a guy that wrote the screenplay for "MVP2 (Most Vertical Primate)", and two complete newbies. It's optimistic to expect it to *only* suck huge, floppy donkey dick.
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It's just black people seeing it...[/kkk] Soul Plane, The Cookout, White Chicks, Are We There Yet?.... Any good "black" movies come out this year?
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When's MDB supposed to get a nationwide release, if at all?
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I doubt it. HotD bombed, and just like HotD, this is a movie based on a video game that isn't even close to being hot now. AitD: TNN came out several years ago and slipped completely under most people's radars, Uwe Boll is well established as being a complete hack, and I think even Harry Knowles will likely pan this stinker. Hide and Seek for number one, with Alone... likely getting its ass kicked by Fockers. I hope.
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With Helena Bonham-Carter, too? How'd he get her booked?!
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It's on the Fighter's Misery page, and was actually a localized Ramna game. So of course it sucked--it was based on an anime! Come to think of it, I do remember some hullabaloo about the "thrust blocks," which sounded kinda like GIs, but I still say coincidence. Check under "Knuckleheads" on the above-linked Fighter's Misery page, and you'll see Namco had several false starts. Anyone ever played Slaughter Sport? It was a filler game in a lot of Genesis games I bought off Ebay once.
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Wrong--seven words: "Michael Jordan: Chaos in the Windy City." I actually owned that game briefly. It was rather fun in the beginning levels, but quickly became frustrating. And of course, it's pretty much a bland, generic platformer. The developer seemingly had completely different members of the development team come up with the enemies and their attack patterns, and Jordan's actual defenses. It feels like Jordan isn't all that well equipped to defend himself and he feels and moves like crap, sliding all over the place, into enemies, etc. Anya: Were the Weaponlord "death combos" nearly as cool as they tried to make them sound?
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The Elimination Chamber gets a bigger push than pretty much anyone on Raw not named HHH, so it should have done respectably. And it wasn't just Hogan/Flair with the rubber-tipped wire in WCW. They did it in pretty much all their "hardcore" matches involving the wire, which they had only started to do about when Hak showed up.