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AndrewTS
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Uh, yeah.......................... For that display of "wit," I downgrade you to 1/32 of an Adam West, and 4 George Clooneys.
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I rate Mr. Zsasz 2.0 1/8 of an Adam West and one George Clooney. Please get a new gimmick. Good post, RRR.
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Has the tag division ever seemed this lost before?
AndrewTS replied to Youth N Asia's topic in The WWE Folder
Come on, as recently as 2000/2001 we had long-running, interesting tag title feuds all the time, with plenty of talented teams to pull them off. Even the tag title feuds during the Invasion were interested a lot of the time. The Smackdown tag division ruled until the Bashams got the titles. I'll take the current tag storylines over Godwinns/Smoking Gunns, though. -
Then they screwed up in the game? How did they combine MKI and MKII in the first movie? There's Kitana and...that's about it.
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I guess it's assumed that Jill already had gone through RE 1--but obviously RE2 was completely cut out of the storyline. It's a shame because like MKII, they passed on what would been the best storyline to follow up with. Then again, maybe Jill just watched Dawn of the Dead or something. At least the bullet-time thing wasn't as horribly used in the original movie. I remember when they went to bullet-time for a shot that went into the Licker...and did nothing, and it just continued along. It wasn't even played off as "oh ****", it was just as if it was randomly inserted, because more shots kept coming and nothing happened. Really, really pointless use of it, IMO. Thankfully, they killed the stupid "UberLicker" mutation stuff from the first movie. I'm glad they only used them there, because when you see it, you go "hey, there's a CGI effect," and shrug it off since it looks so fake and out of place. It works best when you rarely see the monster or only parts of it. Oh--for those who have played the less-famous Code Veronica game, you get to see a scene ripped from one of its cinemas (although the same person doesn't use it). That would be when Milla is ordered to drop her gun, and does so, but then quickly catches it and shoots. Also, yes--I enjoyed it much more than Van Helsing, which really, REALLY sucked. I hate it when reviews take such a pandering, condescending approach to it, rather than just rating it as a stand-alone. It's even worse when they have no idea what they're talking about, like this guy. Because RE game fights were all about "breakneck pace," and the "target audience" of course grew up playing the games on a Nintendo system.... Of course, mostly teenagers actually got into the RE games, but far be it for a reviewer to make statements without doing some rudimentary research. The movie pretty much threw out the mood of the game right about where I mentioned above, although kid zombies were memorable, and were something that the programmers of the games wanted to do since RE2, but were afraid to.
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I know it wouldn't stack up to Batman TAS, but how about, say, Spider-Man? Also, what time was it showing, EST? I missed it completely.
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Good, good. I wasn't sure exactly how it would work, but the Interact name lured me in and I was very pleased. Just set your Jab/Shorts to the R1 buttons, and reconfig it around that and you're set.
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Really good question, and I've yet to figure out the answer. I had the same problem with FPW, because I wanted to delete the data all in one sweep, but couldn't do it. However, I'm not sure how it works with FPW2. Perhaps there's something in the manual about it, but I'm guessing since you got it used you didn't get one.
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Wait... I thought Armageddon was SD! and RAW gets Taboo Tuesday. Will someone post the rest of the PPVs this year? No Mercy is SD for sure. Taboo Tuesday should be Raw SurSer is co-brand, natch. Armageddon is SD, I think, and NWO is Raw. Rumble is co-brand, of course.
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Oh, and sounds like Greengrass wasn't even guilty of using it period...bah, seems I got mixed up on my film-making techniques. If the frame itself wasn't being cut, and merely appeared to be vibrating to simulate an earthquake-style effect, that isn't frame-fucking. Usually it appears in, and makes most sense in, action sequences. However, Bay uses it for damn near everything. I'm not sure if he "invented" the process, but he's most famous for (ab)using it. I was partly confusing it with... When you've seen movies this summer with frame-fucked, speed-rammed, "shaky" action sequences, I guess you can see how your brain can blender them all together. On the topic of the "Matrix" style effects, I REA started to go downhill as soon as Super-Milla bursts into the church on the motorcycle and ices the Licker. Up until that point, the mood was rather well set and the pacing was done perfectly, IMO. Ah well... To me, the stupidest part of the movie is when they head to the graveyard and the corpses burst out of the graves. Uh-uh. Clearly these weren't fresh graves, they were buried for quite a while and many were heavily rotted. The T-virus couldn't do that even if it soaked into the ground, because it only affects recently-dead corpses, and even then I think that the person has to be infected while alive. Can't even play by the established rules, eh?.
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Gamestop and half.com, respectively--both used. However, in both cases they were apparently the last ones there. So check your local EBs/Gamestops, I suppose. Here's what it looks like, BTW.
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I picked up an Interact ProgramPad for PS1 for a whopping 3 bucks today. I just ordered another one online... Basically, it looks like a typical PS1 pad, but expanded with two "programmable" buttons on the face, to the left of the square and X buttons. They default to whatever R1 and R2 are, so with a little reconfig-ing, you can have a much cheaper alternative to the SF pads. In fact, compared to my old Hori, I think this feels more comfortable. Very light, though. Buttons are clicky and responsive, D-pad has been working very, very well, too. Combos have been coming out like buttah for me with it. Probably I'll pick up at least one SF controller, but in the meantime these will do quite nicely.
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No, and I never called him one either. If he overused it and seemed to have little talent for actually telling a story, I'd say so. Did you think I was implying he was? I wasn't. Geez, why so defensive? However, like so many film-making techniques, often it is overused or inappropriately used.
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That would be Michael Bay's favorite film-making technique, "frame-****ing." Lots of hacks (Pitof, Anderson, and now Witt) seem to like to add it to their repertoires.
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Well, OF COURSE...
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Banky can't tell the sprites apart? You should have cut down on the masturbation before it was too late. Seriously, though, I can make them out just fine, although they changed the colors of the outfits and stuff to get past the legal problems. If I recall correctly, one of the versions has Stone Cold named as something similar to "Chilly McFreeze" and his finisher is called the Deep Freeze, so either a huge coincidence or the translators are as big wrestling nerds as the game's players.
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It was better than the first one, and most Anderson movies actually. This much more tolerable than WS' usual pretentious hackery. However, it was a big stupid action movie with way too much frame-fucking for my tastes. Seeing Nemesis plodding around decimating stuff with his rocket launcher and using the gatling gun was good for some laughs.
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Nope--not in A2S. Although it seems to be somewhere between Alpha 2 arcade and Alpha 2 Gold home as far as features. Vampire Savior was the same way, having some of the additions of Vampire Savior 2 arcade, but not all of them. Illustration mode with 100 viewable pics in A2G? There is on Saturn. Oh--and a full guide of the Alpha 2 Gold extra features... http://db.gamefaqs.com/coinop/arcade/file/...ero_2_alpha.txt "Nash ---- - All Flash kicks are air blockable (even short version) - Damage on CCs and Supers reduced. - Standing strong and forward are not reliable as Anti-Airs anymore." BOOO!!!
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Ah, okay. No big deal about those, although it'd be cool to still have the option of playing as them. Also, that version of Sakura is in Saturn Alpha 2 as well. She also has a new move--the leaping axhandle thing that doesn't seem terribly useful. You've probably seen it in later games.
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Plus Alpha 2 Saturn has classic Dhalsim, classic Zangief, and Evil Ryu, which are *new* to Alpha 2 Gold on PSX, but were already out on the Saturn version.
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If this were the mid-to-late 90's, when wrestling games were largely "arcade"-style affairs, I'd say I'd agree. However, the AKI titles are very much sims and they were very successful. The Smackdown series went from a straight-up arcade-style wrestler and has evolved into a sim-style game, to no visible detriment to the series' sales. Virtually every wrestling game on the market these days is more of the simulation style. A good "arcade" style wrestling game would be Ultimate Muscle for Gamecube (better than the PS2 game), which is hella-fun, fast, insane, but simplistic. It's much closer to stuff like Slam Masters than the current crop of wrestling titles.
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That means it's shit. Oh, actually saw a positive review of it... I love it when reviewers talk about a video game they have no clue about. I wasn't aware that RE was a Contra-esque blast 'em up....
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If said janitor had to fight a bad guy who weilds a GIANT CANDY CANE, it'd be no contest.
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Survival rocks. It's one of the many reasons Alpha 2 Saturn pwns the PSX version. However, from what I've been reading up on, Saturn Alpha 2 is somewhere between Arcade Alpha 2 and Alpha 2 Gold as far as options. So getting Alpha 2 Gold on it wouldn't really net me that many more features. So I guess I'll stick to Alpha 2 Saturn and try to track down an Alpha 2 Saturn for my friend. However, I gave into peer pressure (several friends at campus have SFAC), and just picked it up at Wal-Mart. I'll probably get the controller with Chunners on it, too, next week. I don't normally splurge like this--but hell, it's Capcom. The final straw was a GameFAQ rumor that claimed that the Japanese X-Box version would be out October 28th, but would work on both US and Japanese systems and would have English text. However, that's still a month and a half and would probably retail for full price, so I'd have to pay twice as much. So screw it--I can get it now and get a controller, too. Okay, that's another point I forgot about--fighting two opponents at once was something new Alpha 3 brought to the table. Too bad the rest of the game didn't agree with me. For me, the gameplay was severely hampered as well. I still *HATE* the gameplay since it was dumbed-down, IMO. The air-recoveries, counter-attacks, and other stuff--yech. Alpha 2 was so polished and well-done that Alpha 3 makes me shake my head and sigh. It's like the X6 of the Street Fighter series. I'd heard about an interview where the makers of it basically said they used Alpha 3 to implement ideas they'd been batting around for the post-Super Turbo games that never were. So it was a rushed, thrown-together title with more emphasis on USING those ideas rather than doing them well. Plus, it isn't like they limited that stuff to just one ISM--you were stuck with that sort of stuff no matter what. X-ism shouldn't have had a Guard meter, nor should you have needed to use the two-button throws as an X-Ism. Plus WHAT WAS WITH THE SCREEN FLASHING EVERY 5 SECONDS?! Plus, these weren't changes people asked for or changes the series needed. They were changes for the sake of change, to differentiate the game, I guess. Despite all the cool home-exclusive options in SFA3, Third Strike's ability to tweak the gameplay to your personal whims was much better, IMO, and was sorely needed in SFA3.