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AndrewTS

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Everything posted by AndrewTS

  1. AndrewTS

    Comments that don't warrant a thread

    The Genesis version of Beavis and Butthead was a darn oddity. Here you have these two slacker cartoons aimed at and primarily watched by teens and young adults, mainly slacker sorts, and then that game was a graphic adventure, heavy on puzzle elements. Ironically, it did that far better than the action elements. The combat and (very rare) platforming sections were pretty bad, while the rest was darn good for a console title. It wasn't possible to get "stuck" (no possible solution because you missed an item earlier) I don't think, either. Although if you watched B&B early on, most of the puzzles are directly based on season 2 episodes, and they're pretty easy then. Ranger X is a really good, fun little shooter. While the control isn't quite as good, I also really like Trouble Shooter (it's actually a Dirty Pair game, sans license). X-Men 2 Clone Wars is a blast. Way more fun and playable than the original X-Men, though that isn't a bad game either. Much easier, though. Robocop vs. Terminator--fun n' quite violent game where you annihilate the crap out of a lot of baddies. Starts easy, but difficulty ramps up quickly. Mega Turrican: Think of a Samus-like character in a more Contra-ish action game. Great looking title, very good music, and tons of great moves and weapons are at your disposal. El Viento...you play as what appears to be some sort of ninja-chick in a 1930's/sci-fi version of Chicago, battling gangsters and giant robots and stuff like that. Since the game is so ridiculously obscure, I'd like to show you the only gameplay footage I've seen on the net (it's a tool-assisted speedrun, so bear in mind it's just to get an idea)-- . Crusader of Centy and Beyond Oasis are both good little Zelda clones, but I think of Centy as kind of "meh" while Beyond Oasis really shines in comparison (well, except for the rather lousy music).
  2. AndrewTS

    Bioshock

    To steer away from the grim DRM issues of the PC version, here's a spoiler-filled interview with Ken Levine covering a lot of the characters, themes, stories, and concepts of Bioshock: http://www.shacknews.com/featuredarticle.x?id=539&page=1 EDIT: Whoops, linked to first page. Thanks, oldskool.
  3. AndrewTS

    Bioshock

    http://www.tinyurl.com/38bwj5
  4. AndrewTS

    Wii

    Wii to get a new vanillaware action rpg: http://www.nintendowiifanboy.com/2007/09/0...nts-to-the-wii/ Plus....Red Steel gets a sequel : http://www.nintendowiifanboy.com/2007/09/0...gain-and-again/ Harvey Birdman Wii is confirmed: http://www.nintendowiifanboy.com/2007/09/0...pcom-sent-them/
  5. AndrewTS

    Wii

    I agree that the RE5 AI itself likely isn't a problem, as they're probably going to be simplistic. It's probably going to be the on screen character, environments, etc. causing a problem. I don't think RE5 is going to be Dead Rising in Africa, but I expect to see a lot more zombies at any given time than before.
  6. AndrewTS

    Ghostbusters...

    Wasn't that just supposed to be some tech demo? Check the link. They did plan to make a game out of it , but there were issues with the licensing . That seems to be sorted out and Ackroyd's going to be involved. Next year it will be released.
  7. AndrewTS

    Ghostbusters...

    Supposedly Evolution started as a Ghostbusters 3, but things fell through and the movie was heavily re-written. And the new game looks fun: http://www.gamespot.com/xbox360/action/gho...tml?sid=6165346
  8. AndrewTS

    Nights: Journey of Dreams trailer released

    Considering how close to release it is, we should have a better idea at TGS, where it *should* be playable. I'll admit it *looks* good at least, and doesn't have as many inherent problems as Sonic in 3D. Nights was and is a 2D/3D combo, and was designed for a 3D machine. With similar core gameplay and updated graphics, with enough polish it could be a fine game. Bringing Sonic to 3D was plagued with problems, as any of the poor STI folks who worked on Sonic Xtreme can tell you. You got to have speed but the hardware needs to be able to handle it. You need to allow the game to feel fast and fun, but not be too easy. You need to have obstacles, but you can't ones that are too difficult to handle with the speed of the game. Sonic and the Secret Rings (different director, btw) was conceptually solid, but in execution extremely poor. No game should make you EARN the right to have better control like that game did. Undoubtedly the next 3D Sonic is going to need to be re-re-invented, because everything up until now has been broken. Nights wasn't. So basically, this shouldn't be as big a leap to be a good game.
  9. AndrewTS

    Nights: Journey of Dreams trailer released

    Izuka is the guy who designed and directed Shadow the Hedgehog, directed Sonic Heroes and SA2 and was one of the head guys on SA1. I referenced him in the first line of my first post. (The spelling can be either way) So yeah, he did work on Nights, but he also worked on *those* games--with little (Naka) or no (Oshima, Yasuhara) help or guidance from those 3 pivotal figures I named previously. But, on Nights he was lead game designer. So the basic gameplay concepts and game mechanics likely are thanks to him. It's just his more recent work that is killing me. So many series have gone to hell just after losing a single lead team member. Nights' sequel has lost 3. The odds just seem against it.
  10. AndrewTS

    Nights: Journey of Dreams trailer released

    Yeah, doesn't look good: original director, producer, level designer all gone; Sonic Team's last attempt at a similar game (Astro Boy on PS2) sucked; and the lead guy on this project made Shadow the Hedgehog. So, hope for the best, but expect nothing.
  11. AndrewTS

    Nights: Journey of Dreams trailer released

    Well, "not the original Sonic Team" in a sense. Some folks are there, but three main guys basically made Sonic and Nights into Dreams happen: Yuji Naka, Hirokazu Yasuhara, and Naoto Oshima. Yuji Naka split off and formed his own studio last year, but he didn't really do jack crap in years recent except slap a producer credit on the 3D Sonics. The original NiGHTs was the last hurrah for Sonic Team at its best. The director was Oshima, and level designs were done by Yasuhara. Oshima was canned by Naka (reported he called Oshima a useless hack, which is ironic) and formed Artoon, and Yasuhara joined Naughty Dog and was instrumental in making Crash Bandicoot a success. Naka being gone isn't the problem. He turned into a glory-hogging, whiny bitch, sabotaged Sonic Xtreme, and drove basically the heart and soul of Sonic Team from the company. Oshima and Yasuhara being gone is the real tragedy of Sonic Team.
  12. Even if it's utterly ridiculous once you get older. Regardless, I love this commercial: http://www.viralchart.com/bloodonthecarpet/
  13. AndrewTS

    Metroid Prime 3

    I'm about halfway through the game, and surprised how slowly that % counter is moving. However, something about the seeker missiles bug me. It doesn't seem that I can simply press and hold the d-pad down (or right, whatever you want to call it) to begin charging without firing off a solo missile first. I've done it by entering scan visor, holding the d-pad, and hitting the shoot button to exit it--that begins the seeker charge. I've also charged up the beam, began pressing the d-pad, then letting go of the beam. However, isn't there a way to do it without wasting a missile? Often if you try to do it to open those doors that require it, you'll waste more missiles because you might hit a point with a solo missile. Bah, why not make it a different direction on the d-pad or something, Retro? Also, phazing Metroids--hate'em. I just end up using beams because it's so damn hard to use missiles unless they're going for your face or something. Plus, the way they wiggle up and down in the air after avoiding a missile, I swear it looks like they're laughing at me.
  14. AndrewTS

    Comments that don't warrant a thread

    Video review of Kid Dracula for Game Boy. Really good game: Video review of Splatterhouse 3:
  15. AndrewTS

    Comments that don't warrant a thread

    Too bad Galactic Wrestling on PS2 kind of sucked, and Def Jam FFNY wasn't even a wrestling game, though.
  16. AndrewTS

    Wii

    I don't see RE5 Wii happening. I've said it time and again: it isn't just visual quality that separates the Wii from the real next gen platforms. The amount of on-screen characters/enemies, the size of the enviros, and the character AI also would be a problem for porting lots of next-gen titles. RE AI usually is poor, and ordinarily the enviros wouldn't be an issue within enclosed spaces, however footage we've seen on RE5 indicates likely lots of characters on screen at a given time along with large, open environments. In comparison, take a look at Metroid Prime 3 on Wii, where the system seems to nearly choke to death going through doors to another large area, likely due to the lack on onboard memory. It's well known that Wii couldn't handle a Dead Rising, Bioshock, or Assassin's Creed, and I doubt it could handle a RE5 without changing it beyond recognition. As for whether SD vs. Raw Wii would be worth a go--it depends. I'd give it a rent. The way I see it, THQ/Yukes have been miserable failures at making sim-style wrestling games for almost all of the series' tenure, so I'd want to see if they pull this off well. Otherwise, I'll just stick to No Mercy/Revenge, which is fine by me. It would all come down to the controls, but usually 360. That's why I purchased both systems, though.
  17. Last I knew, this was based off the musical, but it wasn't going to be a musical. The other note I enjoy is that Sacha Baron Cohen will be in it. Cohen will actually be rapping in it. Anthony Stewart Head is also in.
  18. AndrewTS

    Rob Zombie to direct next Halloween movie

    I saw it, and I like it a little, but just a little. I found just about all the Mike as a kid crap intolerable. Within 2 minutes of the film starting I was wondering "okay, when is Mike going to butcher his family up?" and thinking "they deserve it." But that didn't happen. It just dragged and dragged. When it actually got around to adult Mike, I liked it. Huge crazy guy killing folks, providing opportunities for gratuitous breast shots--now that's what I wanted. I like that the deaths weren't too over the top, but plenty gritty and simple, for the most part. The twists that make you expect it's going to strictly follow the original, then taking it in a different direction--that I liked. Loomis being dead would suck, but I'm not expecting a sequel anyway. Even more confusing--where'd all those muscles come from? What the hell time did this movie mostly take place in? Kid Mike is obviously in the 70s, with 70s music playing everywhere, the KISS shirt, etc. But then 15 years later people are still seemingly playing a bunch of 70s music, Mike kills a blaxploitation-style character and...there are cell phones?! Wha?!
  19. AndrewTS

    Comments that don't warrant a thread

    Bogus. Even the gameshark hackers haven't encountered anything like that.
  20. AndrewTS

    Metroid Prime 3

    Prime 2's price/demand sure as hell went up. Around where I live EB/GS's price shot up to 25 bucks, nobody seems to have it in store, and online I'm seeing the price go up too. Not Prime 1, though. I guess plenty of people liked that one anyway, but are giving 2 a second glance (or sold their GCs by then). I hate finding a new area or a pathway I didn't go to before, and my only reward is a dead end because I don't have the tools to proceed, or another missile expansion. Bah! What the heck is an "advanced movement system" anyway? EDIT: DOH! So obvious! Now that, I hate.
  21. AndrewTS

    Metroid Prime 3

    I did, yeah (Advanced/auto aim on). If you don't use Advanced it's a pain to move Samus around. Plus I've gotten accustomed to and enjoy using the lock-on. Bosses you have to free-aim anyway, and for most basic enemies it doesn't matter where you shoot them (no BOOM!--HEADSHOT goodness in a Nintendo game), so I'm just concerned with shootin' the critters. I might have to give Prime 2 another shot after this. If anyone wants to talk some sense into me about that, go right ahead.
  22. AndrewTS

    Metroid Prime 3

    Oh yeah, great game as well (Gears). Even if you typically hate, oh, squad based shooters, the game is so relatively easy and fun to play it's a blast and very accessible. Did you learn the joy of the active reload yet? I'd hate for you to learn it late in the game like I did. I completed it on casual a few weeks ago, because I only got my 360 in April and Gears wasn't at the top of my buy/play list, but I really like it now and plan to get started on Hardcore difficulty and collecting tags when I finish some other games. Plus Mass Effect, Assassin's Creed, Brawl and Galaxy are still to come this year.
  23. AndrewTS

    Wii Numbers

    I have Metroid Prime 3.
  24. AndrewTS

    Metroid Prime 3

    Yeah, it existed in all the games, but depending on *when* you shot it it would be less noticable. Now, there's no doubt--it's a technical issue. It's rather surprising, too, because Gamecube games tended to always load much faster than most other disc games. You can actually hear the Wii working away trying to load the next area as you stand by the doors. No problem. Regular aiming works fine most of the time, but far/fast moving enemies are often too dang hard to deal with the free aim and it's difficult to keep track of them when they move around you, more so than with dual analog since your cursor isn't always centered that way. I got to the 2nd planet and am making my way through it now. Great looking/feeling/playing level. This level almost feels like they really want to make a First Person Zelda, considering its similarities to a Twilight Princess dungeon. Aiming/shooting and the grapple controls work great. I'm not so keen on the interactions, though. I usually have to fiddle around and redo it a bit because I go too fast. Go ahead and still get Bioshock, though. I'll be returning to my 2nd playthrough for a bit tomorrow. The actual gameplay in Prime 3 requires more puzzle-solving, though, while Bioshock is more exploring, shooting, and gawking at how amazing everything looks and sounds. Both are GOTYC to me
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