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AndrewTS

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Everything posted by AndrewTS

  1. AndrewTS

    Comments that don't warrant a thread

    Plus Jimmy apparently started doing lots of steroids and gained a huge fascination for guns. What? That other guy you can control? That's, er, Bimmy. Yeah. If they did a live version of the Japanese Wii safety manual, it could have been fantastic.
  2. AndrewTS

    Xbox 360

    How's the 360's compatibility with GTA San Andreas? I've seen Vice City on it, and it sucks; washed out colors, framerate issues, and a ridiculous overall blurriness that makes playing it quite unpleasant. I'd imagine San Andreas would be a lot worse, but can anyone vouch for it?
  3. AndrewTS

    Eternal Sonata/Trusty Bell

    I've played the Trusty Bell/Eternal Sonata demo. I quite like it, but have a few complaints. First off, I like that detail and care put into the overworld, and I hope the full game has some way more stunning environments. However, they don't really look too "next gen" to me, and more "slightly better than PS2." The visual style is definitely pleasant, with some really fine cel-shaded characters. However, it doesn't appear to have any voice acting--all of the cutscenes so far have been brief and very visual. As for the gameplay, there's good and bad. First off--enemies are visible in the overworld, so there's no random battles. Loading between the field and battle screen seems almost nonexistent (granted, that doesn't mean the same when it's off a disc, but we'll see). When you enter battles, you get a time-frozen look at the battlefield, and your main character gets to select his turn. Yes, it's turn based, but not really menu-driven. Each time a character gets a turn, the screen is frozen...you can look around the battlefield to plan your next move. You get a "time gauge" that starts depleting as soon as you do anything. The battlefield requires you to maneuver close to the enemies for close range attacks, or you can pick a more distant position for far range attacks (like spells). Before it empties, you'll probably want to position your character where the baddies can't easily retaliate, or gang up on a baddie if you want to finish it quickly. You aren't limited to one attack by turn, just time. A problem, though--all of the views are either too close or too far out; if they're too close, you can't see all the enemies, so if you plan to attack one then the other, or just move out of harm's way after hitting, you might need to switch to another view. It's kind of distracting to do so, especially since it's not a freely-controllable camera and you have so little time for your turn. The controls are laid out like this during battle: Left stick for movement, LB and RB for cycling through items. X to use a selected item, Y for a magic attack, B for guard (only used when you're on defense), A for your standard attack. The field has light and dark patches. Depending on the terrain you're on, you will do a different magic attack (specific to your character it seems). I assume you earn more/upgrade them and swap them as you wish. LB+RB will escape from battles. You have a lot of offensive options because of the terrain changing your attack, and space/placement (for example, your main character has a sword skill he uses that is identical to Crono's Slash in Chrono Trigger--a straight-line attack. So if two or more enemies are lined up, you can position yourself so that you can strike multiple targets at the same time. Defensively, you want to try to position yourself so that you can kill enemies quickly and avoid retaliation and team-ups. Attacking from behind takes longer but prevents enemies from guarding themselves. However, if you hit and run, you'll want to turn to face enemies before your turn is up. If you're attacked, you can use B to guard at the right moment when an enemy strikes. The biggest complaint I have with this setup is use of recovery items/spells. First off, it appears you may not be able to select another target for a recovery item. So you have to use a heal item on yourself if your life is low, but if you're too late a character may be KOed. There's a party member with a heal spell, but again you can't select a target. The game decides who "needs it the most", and heals them appropriately. This was a big problem with the boss fight I encountered, as my lead character in the front lines needed the healing far more than a backup character who took heavy damage, but wasn't in any immediate danger. Of course, this may change/have changed for the US/final JPN release.
  4. AndrewTS

    Eternal Sonata/Trusty Bell

    I think that could be one of the reasons they went with the Unreal Engine 3. It looks great in real-time cutscenes. Even it if is often really effin' brown/grey. Que?
  5. AndrewTS

    Xbox 360

    I just PMed you about it, and it appears the patch was just made available...but may not be entirely trouble-free. However, it may not be anything to do with the co-op problem, and could be just for the Halo 3 beta. So maybe try the demo thing afterall...
  6. AndrewTS

    Eternal Sonata/Trusty Bell

    Holy crap, we're up to 12 discs now?! But meh, prerendered HD video is the massive space gobbler. Without it there'd be big space issues. With hi-def video kept to a minimum, and prerendered cutscenes being used, space shouldn't be a concern. I virtually guarantee Last Remnant will use real-time cutscenes extensively (to streamline the multi-console process and to keep from having too many discs). Or maybe companies can use *gasp* lower def prerendered video. That being said, I'm sure Tetsuya Takahashi got some bad blue balls when Nintendo bought out Monolith Soft. All that Blu-Ray space he can't use...
  7. AndrewTS

    Eternal Sonata/Trusty Bell

    I think it will depend on the RPG and the company developing. For instance, Blue Dragon is 4 discs, mainly because of all of the HD cinemas in it. So I wouldn't count them having the space to spare all the original voices. Lost Odyssey likely will be the same. On PS3 it might be different. With Blu-Ray and no region lockout, most companies will probably say "what the hell, why not?" As I mentioned, it doesn't appear this game is really stretching the tech and cut scenes may be mainly real-time, so it could happen.
  8. AndrewTS

    Eternal Sonata/Trusty Bell

    BTW, edited the original post concerning the controls. The D-pad, it does nothing! So maybe it can be used for a targeting function of some sort later. I guess a "nevermind" on EA voice acting, as I've checked out the original. (For others' reference: Japanese Makoto: http://gaygamer.net/2007/01/enchanted_arms...akoto_in_j.html Dubbed Makoto: http://www.gametrailers.com/gamepage.php?id=2655 then select Makoto Gameplay vid) Aside from the mannerisms, Makoto could be mistaken any random Final Fantasy/RPG lead; at least when I don't know what the hell he's saying.
  9. AndrewTS

    Eternal Sonata/Trusty Bell

    The Japanese release is June 14th. NA release is November. Like I mentioned, I accessed the JPN marketplace, but the demo is region-coded it appears. Still, that's plenty of time for us. So if it is like this in Japan, they can fix it up for us and release it in Japan as International Edition, or something. I haven't found anything about targeting, but I've confirmed you will be able to mix and match the special/magic attacks, selecting whatever combo of light/dark skills you want. Also, there's multiplayer! You can link up extra controllers, and other players can take control of different party members during combat. It's still turn-based, not a free-for-all (as you might expect), and works much like the multiplayer in FFVI. It's kind of pointless really, but hey, it's there. You get the typical grunts, groans, and shouts during combat, but I didn't find any real convos. The demo seems really threadbare on anything but showing you the combat. No back story setup or anything. Oh, and a quick Googling shows that there is voice acting in the full game. http://kotaku.com/gaming/you-can-ring-my-b...bell-255775.php I'm a diehard dubbie as long as the dubbing isn't excessively bad. Is it just that EA has such good original VAing/solid subtitles? Or is it all because of the English acting for Makoto?
  10. AndrewTS

    Eternal Sonata/Trusty Bell

    I think an easy fix could be done for the target--holding down the item or spell button, and while you have the button held you can select a target. Kingdom Hearts lets you select a target, after all, why not a next-gen RPG? Now, there could be something I'm not doing that lets me select it. I kind of skipped the tutorial area. I'll check it again later. Even though the demo was d/led from the Jpn marketplace (and we currently can't get it), the demo was all in English, and when the demo ended, I was shown a picture of a final-ish looking Eternal Sonata box and the November release date. No mention of "Trusty Bell" or anything concerning the Japanese release. So it seems there's one demo that may vary depending on the 360's region-coding. It doesn't seem MS even cares if you get the demo (they shouldn't), as I was able to see, access, and play the demo from my own account once I d/led it (where it was called, yes, Eternal Sonata). I knew they were cracking down on the tv show/movie content, but I guess the demos and even DLC are fair game. Oh, and if you're interested at what MS is plugging in the ads on JPN marketplace (besides Trusty Bell)--it's effin' Idolmaster. Oh, and Test Drive Unlimited.
  11. AndrewTS

    Xbox 360

    Screw Halo talk (for now). How you like Crackdown? <---- My gamertag if you're up for coop Prediction: in H3 beta you'll get fragged a lot and be sore over it.
  12. AndrewTS

    Tomb Raider Anniversary

    Bumped to say, um, there's going to be a Wii version at some point, and nobody is telling us about the controls. Source: like every game site right now. More importantly, I found this: Lara dies many, many, many times in the original Tomb Raider.
  13. AndrewTS

    Wii

    Yeah, I think there's like 2 of those games, too. They're like a whole cadre of palette swaps for no real reason, and it doesn't appear that any of them are related to Joe Musashi or his kin. Alex: Oh yeah--I forgot to mention: Alex, these "generic ninja" guys have *names*. Ryu Hayabusa is the Ninja Gaiden lead, Joe Musashi is the lead in most of the Shinobi games (Hotsuma in the PS2 game, Ibana is the lead in Nightshade, Sho in Legions). Joe and Ryu maintain distinctive looks through most of their games, as well. Are you a ninjaist?
  14. AndrewTS

    Wii

    I'd like to note that this Press Release is basically useless. First off, there's no indication of when the heck it is coming out, so it's probably coming out later than the other versions. And I've googled--the Wii version does not have an announced release date (it does say "in development" too). Secondly, nothing is mentioned about the control scheme. When you're mentioning a Wii point, the method/control scheme is going to be a big factor in choosing which version. Just a confirmation of GC controller or not would be acceptable, guys. Instead, all we know is that Wii version is coming, Lord knows when or how it will control. Gee, thanks guys. I appreciate that we're getting Wii ports of new games now instead of games that are already budget release on other systems (hello, Ubi). I think I'll just buy the PS2 game I *actually know the release date and controls for*. Eidos did something similar with the GC version--they announced a release for GC long after the current versions were out, said it would have exclusive content...and I don't know if it actually did. Nothing on the box or any reviews mentioned it. Looks dark blue to me. Ninja Gaiden 2 and 3 are quite distinctly blue, too.
  15. AndrewTS

    Wii

    I believe you're referring the horseback scene in Shinobi 3 on Genesis. So yeah, that would be Shinobi. With Ninja Gaiden, think 8-bit. Think blue ninja who primarily attacks with his sword. Think incredibly high difficulty and cheap deaths. Shinobi is more fair and balanced, although the original game and Shadow Dancer are basically arcade games/arcade style (so, harder overall, but still good). Oh, avoid Cyber Shinobi or Shinobi NES. Both are garbage. And the Game Gear Shinobi is really weird. http://www.gamespot.com/sms/action/shinobi...iews;continue;5 Here's an interesting comparison/review of the first game.
  16. AndrewTS

    Comments that don't warrant a thread

    Yeah, part of why I stopped caring about Xplay is it became less about the reviews and more about forced skits and snark. It used to seem more balanced to me (not necessarily when Kate left, but after G4 took it over) a long time ago. I miss Leo the most from the network. That guy was awesome.
  17. AndrewTS

    Xbox 360

    Halo was the Xbox killer app. That's not to say there weren't other decent/good Xbox games. However, Project Gotham and DOA3 weren't likely going to sell systems by themselves. Halo was, at the time, a phenomenon. It was the first good console title to offer a good online multiplayer (it seems), plus had solid single player as well. Most importantly, it was exclusive. Part of XBox 1's edge was its online play, but it needed something to really drive home the point that it was something you wanted. And I don't even really like Halo.
  18. AndrewTS

    Wii

    Is that the first "___ in peril?" continue screen, or can you name others beforehand? Other examples that come to mind is the dynamite wrapped around your guy in Final Fight, falling down that well in Mortal Kombat 4, and there's probably dozens more out there.
  19. AndrewTS

    Xbox 360

    From what I gathered, people say single player Halo is better than single player Halo 2, while multiplayer Halo 2 is better than single player Halo. At least this is what my cousin believes, and I have no opinion on it. It appears hardly anyone plays Halo for single-player, though. So if that's what you're looking for, you're probably barking up the wrong tree, GQ.
  20. AndrewTS

    Wii

    Tomb Raider Legend got a late Gamecube release. Like, just before Twilight Princess hit Wii I believe. I don't see how you can easily confuse Ninja Gaiden with Shinobi. Shinobi's not so ridiculous hard. Ninja Gaiden is the series that is almost exactly like NES Castlevania, but with ninjas and awesome cinema scenes. And the Xbox series doesn't really have much to do with the NES games. Tecmo just wanted Team Ninja to make their ninja game(s) Ninja Gaiden for nostalgia's sake. I find the NES games frustrating yet accessible (thank you spirits for unlimited continues, a la CV). The Xbox game I find frustrating and inaccessible.
  21. AndrewTS

    Comments that don't warrant a thread

    Extended Play was one of the better shows on ZDTV/TechTV before it was gobbled up by G4. TechTV/ZDTV had better shows and from what I understand better ratings, but G4 had more money behind it. My current cable company doesn't even carry it anymore, but it had G4TechTV for a little bit, and X-Play was basically the only watchable show because they cancelled everything else good. Icons was sometimes watchable. Judgment Day was gawd awful, mainly because of the dumbass midget fuck Tommy Tallerico. His partner in crime was some douchebag that was like the Michael Cole of video game TV, and sounded like just one of those clueless shills that plays on Gamestop closed-dircuit TV. My channel 3 is now CSPAN-2. Prime Minister's Questions is more entertaining than anything I was seeing on G4TechTV by the time they'd cancelled it, so I don't count it any major loss. I think I briefly remember Munn. They probably put Morgan on there because she brought the snark. I felt the one they had before her (Kate I think?) was a better host, though. Anytime MBs bring up Webb, there's the "she's a man, baby!" contingent and the "OMG SO HAWT!" contingent. Consider me in neither.
  22. AndrewTS

    Gas Price Check...

    3 effin' dollars.
  23. AndrewTS

    Xbox 360

    Rant: Well, since you have Crackdown, how about some Keys-less co-op sometime soon? Trusty Bell/Eternal Sonata demo has hit the XBLM...in Japan. I made myself a Japan doppelganger and I'm downloading it. Details on both here: http://www.neogaf.com/forum/showthread.php?t=155787
  24. Coming soon: The dead rising from the grave, human sacrifice, dogs and cats living together -- Mega Man Anniversary Collection for GBA?! And it appears from 1up's review that it's pretty darn rad. It's supposed to drop today/tomorrow-ish but I haven't seen it yet (although Raiden III is out on PS2), but I have an order in the works from Amazon. Anyone else get to play this title back when it was available to try as a demo playable on xbox?
  25. AndrewTS

    Comments that don't warrant a thread

    Get a room, you guys.
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