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AndrewTS

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Everything posted by AndrewTS

  1. 1up has about a 13% chance of loading on Internet Explorer. As opposed to, oh, 85% on Firefox. Try this: http://img19.imageshack.us/img19/8953/ebga...nylq5sr7yc5.jpg
  2. http://www.1up.com/do/newsStory?cId=3157319 I think it's fake. I've been to 2 stores today and nobody seems to have anything like that up.
  3. AndrewTS

    Wii

    You wouldn't even need to get a PS2-USB adapter--there are tons of USB controllers readily available. However, my computer is iffy about recognizing it, and I always have to unplug/plug it back in. I honestly don't have that much of a problem of $5 for NES games, provided they're A+ titles. However, when I often get carts from pawn shops for 2-3 bucks, I'm more apt to risk it on a title I haven't played before. It's the 8 bucks for the 16-bit stuff that's really iffy. And 10 bucks for N64 games could go either way. The higher quality titles, sure, if they don't have gimped functionality. However, clearly they know they don't have much to offer on N64 with only 2 titles so far (3 if you count Japan's Rumble-less Ocarina). But the value at the Playstation Store has it beat though. $5 for Jumping Flash is a fair price by any standard. Ditto for Silent Bomber whenever they opt to give it to us. XBLA's though I'd be quite annoyed with. It appears original content on there is awesome. Unfortunately, highly-demanded content like SOTN, Worms, and Double Dragon are announced like a year in advance and they don't give you even a time frame for appearance. I'm still shocked to hear that none of those are out yet.
  4. AndrewTS

    Wii

    "VC has nothing to do with the Wii" Explain that logic. And while you're at it, explain how your previous post wasn't trolling. There was a Retrogaming topic that would have covered pretty much anything PS store/XBLA/VC, but that fizzled out.
  5. AndrewTS

    Wii

    I'd like to add that no one cares that you think that.
  6. AndrewTS

    100 reasons why Sega is/was stupid.

    Konami seemed to really love that HUD design.
  7. AndrewTS

    100 reasons why Sega is/was stupid.

    Or rather, a fighter with more complicated button commands than a Smash Bros. smash attack.
  8. AndrewTS

    100 reasons why Sega is/was stupid.

    If you find the DC controller serviceable, that's good and fine. However, I find it difficult not to believe that the D-pad shape, the lack of buttons, and the obnoxiously huge expansion slots were steps backward. "The Gamecube controller is the best for certain games, Honestly!)" I'm inclined to agree, if those games don't use the d-pad, like, ever. I do like the triggers and the analog stick on the DC controller, though, so it's not all bad. I think Sonic Adventure 1 and 2, for instance, controls way better with its native controller than on GC. GC control stick seemed just way too damn sensitive in a level like City Escape where you needed your character to NOT shoot off in a random direction when you just slightly tilted the analog stick.
  9. AndrewTS

    Wii

    Yeeeeeeeeah, who called it? Make sure to have your umbrellas ready while browsing game websites this week, to protect you from the collective pissing and moaning about DKC from the gaming press. In case you didn't get the memo, you're not allowed to like the game, since Miyamoto once expressed disgust over it.
  10. AndrewTS

    100 reasons why Sega is/was stupid.

    The real reason--content ratings are often stupid and arbitrary. However, it could have been the hookers, beating people with blunt objects, smashing bottles in people's faces, blasting them with a bazooka that nets the T. Streets of Rage 1 is merely a good beat 'em up. SoR3 is a pretty darn good beat 'em up. SoR2 is a fricken classic--one of the best ever. I'd argue the SoR games, or at the very least 2, smoke DD for level design, music, control and overall gameplay. Still giving mad props to DD, though, it's still classic. It's just SoR2 came later and had a lot of history to drawn upon. I think Final Fight is good but the gameplay is very basic. SoR2 has probably 5x the moves, all things considered. Plus, Final Fight and most of Double Dragon's sequels blew hard, while the SoR series was very solid.
  11. AndrewTS

    100 reasons why Sega is/was stupid.

    Mattdotcom, et al: Thanks, guys, I appreciate the feedback. raza: Well, if the game itself was a perfectly-playing port of a classic, with maybe a few bonuses, I'd say fair enough. I bought the NES Classics Zelda for GBA, so I shouldn't be one to have a double standard on that. However, failing the "perfect port" scenario, if it was a stunning re-imagining of the game that preserved the core gameplay (Sonic Pocket Adventure on NGPC), even better. If it were a mini-version of Sonic Jam, with decent representations of Sonic 1, 2, 3 etc. it would even be awesome. However, 20 bucks for a single, terrible port is unacceptable. Now, unlike the Virtual Console games, there's still cost going into making/packaging the game with the box and manuals, so naturally I expect it to cost more than a download that has likely no fixed costs whatsoever. Venk: Yeah, seeing that did help motivate me (well that and having an unexpected day off), so there ya go. Probably a few more days on the next update(s), though.
  12. AndrewTS

    100 reasons why Sega is/was stupid.

    78. OMG TEH GUNS!!~~ Meet Shadow. He's an amnesiac with a dark past. Is he a hero or a villain? Neither. He's a shitty character design that Sonic Team, having seemingly mined out all of their lousy peripheral characters from times past, turned to to help reinvigorate the franchise. When Shadow's spinoff game went into the works, you'd think Sonic Team would finally overhaul the aging Sonic Adventure engine. Naaaaw. They gave Shadow a gun, threw in some half-ass branching paths, and called it a day. The camera in the game is beyond broken, and the gun mechanics are ridiculously tacked on. How about choosing your path? Well, it pretty much works like this--EVERYBODY is trying to kill you. So whoever you don't try to kill back determines your side. Pity you don't really have a way of getting the humans or aliens to STOP FRIGGIN TRYING TO KILL YOU, but that would have taken some additional programming Sonic Team wasn't really interested in doing. The game's director, Takashi Iizuka, hyped it as being a more mature direction for the series and completely downplaying the gameplay improvements (or lack thereof). GTA-loving rugrats who previously ignored the series because "Sonic is teh kiddy and teh gay" no longer looked at the series the same way. It was now simply "teh gay." Or for those who tried the game, "s***." 79. No Streets of Rage for you!!! Part 1 Much like the Sonic series didn't get a new, 3D, high quality entry on Saturn--or even the Dreamcast--the Streets of Rage series was slated, canceled, rumored, canned, teased, and faded into obscurity. Streets of Rage Online has basically the entire saga summed up: http://soronline.classicgaming.gamespy.com/misc_sor4.htm The weird thing is, Sega wasn't above making 3D beat'em ups that weren't related to Streets of Rage, no matter how dubious their quality. Besides the sorta-ok Dynamite games, Sega also produced the crappy Zombie Revenge, and the obscure arcade/Xbox beat 'em up Spikeout. 80. No Streets of Rage for you!!! Part 2 After the success of Sonic Mega Collection (mainly on Gamecube), Sega opted to once again to try to capitalize on the quality and success the Sonic series once had. They did this with Sonic Gems Collection, a compilation that contained some of the lower-key/rarer/2nd tier games in the series. Included in it was the centerpiece, Sonic CD. Also included was Sonic the Fighters (previously unreleased on console), Sonic R, and many Game Gear titles. Like with Sonic Mega Collection Plus, though, Sega included some non-Sonic titles in the mix. Mega Collection's choices were usually tangently related: Ristar had been developed by some of the Sonic CD team, Flicky's characters were used in 3D Blast, The Ooze and Comix Zone were developed by Sega Technical Institute, who (with some Sonic Team supervision), made better Sonic games ever than Sonic Team themselves. Well, instead of something actually developed by Sonic Team (like a Phantasy Star or something), Gems included Vectorman 1 and 2, Bonanza Bros., and...all...3...Bare Knuckle games. The Streets of Rage games weren't included a compilation except for the Streets of Rage 2 with crap sound on the Dreamcast Smash Pack. Heightening interest among Sonic fans was that it included the original Sonic CD Japanese soundtrack. Well, these goodies were included for Japanese consumers anyway. The American and Europe versions of the game were announced as having the Streets of Rage games cut the compilation. Apparently sprite-based violence will still earn you a T rating (but beating up mutants in Comix Zone? ACCEPTABLE!), and we know that the kiddies love buying compilations of games they didn't play when they were younger. Well, with those cut from Sonic Gems, maybe they could be included on the T-rated Shadow the Hedgehog, so as to put *something* redeeming on it? Naw... Plenty of Sonic nuts just ended up importing the Japanese version, though. 81. No Streets of Rage for You!!! Part 3 Flash forward to 2006...Sega is putting out a massive new collection of Genesis classics...it has a little Sonic, it has Ecco, it has Ristar, it has the Genesis Phantasy Stars, it has all the Golden Ax games, it even has Altered Beast for laughs. It's rated Teen, too. Okay, so maybe Sega could show some love to the non-Japanese territories, and *finally* put the 3 Streets of Rage games on there as a bonus? Nope. But gee thanks for the never-released-here GOlden Ax 3, Sega. That totally makes up for it. 82. Dear loyal Gamecube consumers...f you. YOU PAY EIGHT DOLLAR EACH! Despite the fact that the Sonic games have sold terribly on XBox, and kind-of-decent on PS2, the same releases on Gamecube have been huge successes. So much so that the PS2 version of Sonic Gems Collection never made it to the States. So, Sega has opted to feed nostalgia nuts by releasing many of their classic titles (including the Streets of Rage games) on Virtual Console. However, shortly after doing the Sega Genesis Collection, curiously almost every single damn one of the Genesis games has showed up for the Virtual Console's Genesis offerings. For 8 bucks a pop. PS2 owners got over 2 dozen games for 20 bucks, in comparison. However, by this point, even the most anti-piracy fan of the series has ROMs of the games sitting on the PC or acquired the original carts, so go to hell, Sega.
  13. AndrewTS

    The OAO Phoenix Wright thread

    Comparison: The Japanese games were always Gyakuten Saiban, though.
  14. AndrewTS

    Comments that don't warrant a thread

    Target is having some markdowns this week. According to the new circular, this week you can Call of Duty Big Red One, PS2/XBox Godfather, PS2/Gamecube Over the Hedge, Marvel Nemesis (PS2), Socom 2 (PS2), Mortal Kombat Armageddon (PS2), Sly 3, Happy Feet (PS2/Gamecube), Fight Night Round 3 (Xbox, PS2) and Shrek Smash n' Crash (PS2/Gamecube) for $16 each. Yeah, it's mostly garbage, but just in case anyone actually cares.
  15. AndrewTS

    PS2 Mod Chips.

    On the slim: -Built-in network adapter. -Top-loading design makes it easier to modify for playing imports (and perhaps pirates, you scum). -No fan, but it runs quieter and cooler. However, I notice PS1 games seem to make it noisier after about a half hour or play. -It appears PS1 backwards compatibility is sketchier on the slim (and the new Silver doesn't play some PS2 games).
  16. AndrewTS

    Tekken 6

    Poll added. I say guy due to shape of the hips/lack of boobs.
  17. AndrewTS

    Tekken 6

    Does this "ever" include TTT?
  18. AndrewTS

    Tekken 6

    http://www.hemmy.net/2006/06/11/tekken-fan-flick/ http://tekken.doupe.cz/pic2.php?akce=35.jpeg
  19. AndrewTS

    Tekken 6

    I think I googled up the next new character. VF5 may have a rey mysterio clone....but...how about this? http://www.fesfilms.com/Graphics/zovek.jpg
  20. AndrewTS

    Tekken 6

    In the process of man --> woman. Hormone treatments. High voice present, but no overt bodily changes yet. Tekken 5 was really good. However, I doubt this game will have the 1-player replay value of a good recent Castlevania game
  21. AndrewTS

    Final Fantasy VI Advance?

    Yeah, that's CV2. Just like FFVI's Zozo, CV2 is populated by pathelogical liars, and people that flat out are incomprehensible.
  22. AndrewTS

    Transferring data from an old hard drive

    I got the one you suggested, and it worked out great. Thanks a lot.
  23. I have a friend whose computer is shot--specifically, the processor. Troubleshooting it myself narrowed it down to memory or processor. It fails the POST, and replacement memory didn't change anything (although the DIMM slots are functioning, they recognize the memory). However, now there's pretty much no way for him to recover the data save for connecting up the hard drive to a working computer. Is there an easy way to get the data off another hard drive aside from yanking the one out a similar computer and putting the other one in? For example, is there any sort of adapter that I could connect up the (internal) harddrive to adapt it to a USB/Firewire, like most of the market's external harddrives? Both my friend and I have similar (but not identical) Compaq Presarios. Both have Ultra DMA hard drives installed with Windows XP SP2. The same amount of memory installed so both meet the system requirements to boot XP. So in theory I guess it would work, but I'm hesitant to yank my hard drive out (I haven't even opened it yet) if I could use connect up a cable and use it as a storage device. Any suggestions?
  24. AndrewTS

    Final Fantasy VI Advance?

    Any reason for Drill over Chainsaw? Just a better hit rate?
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