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AndrewTS

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Everything posted by AndrewTS

  1. AndrewTS

    What game(s) are you playing now?

    I seem to be coming down with something (really bad sore throat). So last night I pretty much laid in bed and played Batman and Golgo 13 (NES).
  2. AndrewTS

    Final Fantasy VI Advance?

    < Biased > FFVI is not better than Chrono Trigger. < / Biased > . . . . . . . FFVI is not better than Chrono Trigger.
  3. AndrewTS

    Final Fantasy VI Advance?

    Maybe a little of both. I miss the days when console games didn't have loading times, and were mostly pick-up-and-play without extensive tutorials and cinemas. However, that's why I love my DS / GBA SP and still have old consoles hooked up and in use.
  4. AndrewTS

    Final Fantasy VI Advance?

    I haven't played Suikoden 2. I have played the first one to completion, but 2 came out after I'd pretty much sworn off the genre. So many a time I'd passed a marked-down copy by and am now kicking myself for it. I'll get one eventually, but I don't relish paying $120 to an ebay seller only to get a scratched up disc with no instructions or case. I'm still holding out a slim hope Konami will finally bring over Suikoden I+II for PSP. And my slim hopes are somewhat rejuvenated now that we're actually getting Rondo in the U.S. Suikoden 2 becoming easily available has got to happen sooner or later, somehow. I have Mog in my party now. "That old dude Ramuh taught me your language, kupo!" So, Ramuh was a stoner? Mog isn't a SLAM-dancing Moogle anymore, though.
  5. Because the last thread was just a delay announcement... Some new-ish news (or rather confirmation on old rumors). http://www.1up.com/do/newsStory?cId=3148776 Now, "take advantage" doesn't necessarily mean "OMG YOU CAN USE IT TO SWING YOUR SWORD" because I'm not sure how well that'll mesh with the rest of the game design, but it does run contrary to what Nintendo claimed in the past.
  6. AndrewTS

    Final Fantasy VI Advance?

    Yeah, the Super Figaro Bros. are pretty much utter boss rape for the entire WOB. I knew the Tools were same damage from back row, but I didn't think of/try Sabin in the back, because I also have Black Belt equipped to make him counter-attack and I wanted max damage. I haven't gotten a desperation attack yet, though.
  7. AndrewTS

    Final Fantasy VI Advance?

    Don't worry, I died there 2 times as well. It's been so long since I played a FF I forgot to throw Banon in the back. After that it was cake. Auracannon/Fire/Autocrossbow/Pray, although I did have to Pheonix Down/Hi-Potion Sabin once.
  8. AndrewTS

    Final Fantasy VI Advance?

    Then you fucked up your lines and had to replay the relationship all over again And while you retained your EXP your money was halved.
  9. AndrewTS

    Comments that don't warrant a thread

    Why many SNESes have become a uriney shade.
  10. AndrewTS

    Final Fantasy VI Advance?

    Just played the Opera House scene. The "voices" are actually improved, and the music is still very good. The lyrics for Celes/Maria's Aria are IMO much better too.
  11. AndrewTS

    Final Fantasy VI Advance?

    "The only way to reach the Empire now is by air. Of course, you'd need an airship for that. ...What, did you think I was going to suggest launching yourself from a catapult? Are you daft?"
  12. AndrewTS

    100 reasons why Sega is/was stupid.

    I should have stated this earlier, but I don't count luke-o's #73. It's just a personal gripe, it's not something industry-wide or anything that affected a lot of gamers to my knowledge. Smues should rename his to 73. Let's bi--er, talk about controllers. 74. The Genesis stock pad = a fighting gamer's nightmare. The SNES and Genesis are fun to compare on specs, as it's very interesting how they complement each other. However, it's rather interesting how the Genesis was positioned more as an NES killer at first, rather than the 16-bit rival we currently think of it as. However, it seems remarkably short-sighted in that context to see the Sega Genesis stock controller. 3 action buttons. A start button. The exact same number of buttons as the NES pad (even if the Select button on it is pretty much useless most of the time). But hey, that's cool. It's not like some industry-changing arcade game is coming out that requires 6-buttons, right? Oops. Well, come out it did. The Super Nintendo/Super Famicom came out after the Genesis/Megadrive, with a stock pad that had 6-buttons in addition to the start and select buttons. Unfortunately for Sega, and fortunately for fighting gamers, Nintendo scored the home port of Street Fighter 2: The World Warrior. Sega, realizing their mistake, released the Sega 6-button Arcade pad, with a layout perfect for Street Fighter 2 (and the other billion knockoffs of it). Eventually it did get the Special Champion edition, but the control sucked without the 6-button. Players would have to switch between punches and kicks with the start button (ugh) without the new and improved pad. So, Sega made this awesome new controller the standard, did away with the old 3-button pads, right? Right? No. Perhaps regarding the pad as an unnecessary new improvement (how dare they admit their original design was a bit too short-sighted!), Sega continued to pack in the obsolete 3-button pad. 1st party games tended to act as if the 6-button didn't exist, and that the 6-button was a luxury that you didn't really need. Yet, they'd use their own Eternal Champions to push an utterly stupid and worthless accessory. This is quite a contrast from Sony, whose Dual Shock was quickly adopted as a standard, packed into new systems, and immediately was supported by 1st-party games as well. 75. The Original American Saturn Controller Stop me if you're heard of this before--a major hardware developer, who should really know better, releases a game controller that is frankly a hideous, over-sized, unwieldy piece of crap that should be melted down and beaten over their own heads rather than actually used to control a video game. This is in spite of the fact that there already are much better designs out there they can use/steal. Nope, not the original xbox controller, but... This piece of crap. Frankly, the original US Saturn pad was a nightmare. The d-pad sucked. The triggers were unresponsive junk. The shape and size was extremely awkward. Yet, the original Japanese Saturn pad (a design which would replace the US Saturn on eventually) was a thing of beauty. Sega had actually test-marketed this beast and it was given the thumbs up as being better than the Japanese pad. Apparently, Sega test-marketed it to the same group of avid gamer Sasquatch that approved the xbox Duke. 76. The Saturn NiGHTs controller. When the 32-bit wars went into full swing, Sega and Sony had the power under the hood to do good 3D, but customers weren't exactly equipped with the tools to needed to appreciate those 3D worlds in full. Sony introduced the Dual Shock controller. Nintendo launched the N64 with Super Mario 64 and a stock controller with analog input. Sega? Well, they brought us this: Packed in with NiGHTs, the "3D Control Pad" (as Sega called it) is about 3 times the size of the revised US pad, and implements analog control...for NiGHTs. And...that's pretty much it. The controller was gushed over by Diehard Game Fan Magazine...and, well, pretty much no one else (come on, "big friendly doughnut" doesn't sound appealing to you?). The functionality of the controller seemed to be compromised not only by its size and shape, but the analog input itself--an odd looking device that appeared to be a big plastic teet. Dual Shock, meet your match! The Uni-Boob Controller! Well, on the bright size, it's not like the Saturn's 3D was its drawing point anyway. Besides, the design wasn't *that* bad...maybe with a few improvements... ...or not. 77. Dreamcast Controller Abandoning the soft, easily-rollable d-pad of previous Sega pads, sporting 2 massive slots for expansion devices, a mere 6 action buttons (when competing systems all had 8-ish), there's plenty to bitch about the Dreamcast controller. From personal experience, this thing hurts like a bitch playing fighting games with--and that's a shame, since the best Dreamcast exclusives (or semi-exclusives) were fighters. It's still perfectly functional and works well for Soul Calibur, but fireball, half-circle motions and the like found on fighters like Marvel vs. Capcom 2 and Street Fighter 3 Third Strike basically beg for a joystick or 3rd party pad. Despite coming after the Dual Shock, and the extremely awkward N64 rumble pak, rather than integrating rumble into the controller itself, Dreamcast relied on an optional Jump Pak, that I honestly never, ever seen anyone use. Too bad, though, because the controller introduced nice, springy analog trigger buttons, a feature borrowed and improved upon well for the Gamecube controller.
  13. AndrewTS

    Final Fantasy VI Advance?

    I think it's funny but it's a political reference that I presume will date this game horribly. ...you know, even more than it being a remake of a 12 year old game. Does that make any sense?
  14. AndrewTS

    Final Fantasy VI Advance?

    Final Fantasy 6 The Movie The Game! Wait--who the hell uses Edgar's "Fight" command? Tools is where it's at.
  15. AndrewTS

    Xbox 360

    I doubt the redesigned 360 is going to be even comparable to the size of PS2 slim.
  16. AndrewTS

    The OAO Legend of Zelda Twilight Princess Thread

    http://progressiveboink.com/archive/hyspace/
  17. AndrewTS

    Final Fantasy VI Advance?

    Here's a MB link where the others are being described: http://forums.eyesonff.com/showthread.php?t=101327 A lot of these are equipment being renamed to stuff we saw later in the series.
  18. AndrewTS

    Final Fantasy VI Advance?

    Heh, it's okay Edwin. Furries can be mighty scary. The original Final Fantasy 3 US commercial; also one of the greatest commercials, like, ever. I was disappointed Mog in the game was nothing like that.
  19. AndrewTS

    Final Fantasy VI Advance?

    If fans doing stupid stuff can turn you off of playing a game, you surely must not have played a Square game in a long, long, long time.
  20. AndrewTS

    Final Fantasy VI Advance?

    "Her hands are bound... (Remove her bindings.) (Just keep looking.)" Locke, you perv. "'Wait.' he says. Do I look like a waiter?"
  21. AndrewTS

    The OAO Legend of Zelda Twilight Princess Thread

    yeah, that's all you gotta do. leave only 2 alive and kill them at once, either by using the spin attack, or midna's charge-up move.
  22. AndrewTS

    What game(s) are you playing now?

    2 days off in a row with no obligations rule.
  23. AndrewTS

    Final Fantasy VI Advance?

    "Leave us. The dog eats strangers." "Think a 'bear' like me could be of any help?" "Kill his best friend for the right price" is a crappy re-write, though. Kind of odd they'd leave those two intact, but were silly enough to imply Shadow has friends. I don't recall "I'd love to get my tentacles on her" being in the original game...
  24. AndrewTS

    What game(s) are you playing now?

    Dragon's Fury on Genesis. You may know it better by the name it's TG-16 version used--Devil's Crush. The greatest pinball video game of all time. I'm still a n00b at it, so my best score so far is a mere 6,326,600 points.
  25. AndrewTS

    Final Fantasy VI Advance?

    I can't tell you for sure since I'm still early, but everything feels very quick and moves great. However, I was wondering myself about the speed, and used Auto-Crossbow on a group of 5 enemies, with no slowdown noticable. The battle screen / return to the field seems to be the same as SNES. Speaking of speed, you can dash by holding down B, similar to the other Advance ports. "So, Sprint Shoes are worthless?", you ask? No. Sprint Shoes double your walking speed, so you dash without having to hold B. If you DO hold B, you *really* haul ass--twice the original game's dash speed. Only in towns though--you're still using the same old walking speed on the world map. The graphics look better than what I expected (especially after seeing some really blurry pics in magazines), although I am using the DS, FWIW. Either way is great. A DS is well worth it, considering the library of other games available. However, my biggest complaint so far is the sound. Most of the music sounds about the same. However, the boss theme didn't translate well, which is a shame, because it's among my favorite music in the entire series. It's not bad, it just sounds nowhere near as good. EDIT: Okay, just listened to the SNES one. I take back what I said. The Advance version of the boss theme is ass. Here is a clip where you can hear the battle music and the boss music from the Advance game The music seems way more bassy there than you'd notice it playing w/o earphones/speakers. Sadly there's slowdown there. But I've yet to run across it in the game so far. However, Dancing Mad is totally different. Of course, the slowdown could be the emulator itself to blame. And even so, there's no flicker at all.
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