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AndrewTS

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Posts posted by AndrewTS


  1. I've been told Cho Aniki didn't really get gay until the sequel (the first game has a somewhat phallic boss, but that's the exception, not the rule).

     

    I was confident Disaster would see the light of day, but I wonder when it actually comes out here.

     

    It's getting flak for looking like a PS2 game, but what Wii game doesn't?

     

    Mario Galaxy, Metroid Prime 3, and Resident Evil 4 (:P) come to mind (yeah, more subtle, but still).

     

    Also, Trauma Center doesn't look like a PS2 game. It looks like a DS game!


  2. I'll say The Bouncer. Yes it was overhyped to hell and yes it didn't make any damn sense, but I found the different fighting styles of the main characters was enough reason to play it enough to fully develop all three of them. Plus, the graphics were actually pretty good for an early (release date, or near to it I think) PS2 release. I enjoyed playing it.

     

    Bouncer was essentially Square's PS2 debut (Driving Emotion was from an offshoot studio) and actually looked like it, character-wise. I kind of hated it, too, because a) it was a pretty pathetic showing for Square considering what I was playing on Dreamcast, like Power Stone, Berserk and even Dynamite Cop). b) Also, I wanted it to be a game loosely based on Roadhouse, and it wasn't. :P

     

    The original Brave Fencer Musashi was a cool little action-rpg game, but it was sadly just a free game included with the FFVIII demo. <_< However, when it finely got a sequel it was...pretty terrible.


  3. I don't know about how Sonic '06 plays, but

    I have something against any game that you play through it and in the end, everything is erased and never happened. I don't hold Super Mario Bros. 2 in that category because I'm thinking Mario was only MEANT to think it was just a dream, but it really happened.

     

    Eh, Sands of Time and similar cases I think should get a pass in that regard (since that's a part of the premise and still influences the rest of the series--story-wise).

     

    My choices:

    Castlevania: Legacy of Darkness - often unfairly lumped in with Castlevania (n64). Yes, it's basically the same game engine, storyline, levels, and some of the same characters. However, CV64 is like a beta of LoD, one rushed out to meet holiday deadlines. LoD has much improved controls, levels, camera, and the added characters have some cool and unique play styles. It's more of an action/adventure than a full-on action game, though.

     

    The PS2 games have little going for them other than Michiru's music, though.

    Final Fight: Streetwise - The gaming media decided to hate this one long before it came out. Yeah, it's relatively low budget. Yes, it has rap. Yes, there's some swearing. No, you don't play as Cody, Guy, or MIKE ****ING HAGGAR in the main game mode. Yes, the emulation of Final Fight 1 is so awful, it's like you're controlling Final Fight 300 miles away on an arcade system that people are shooting footage of and said footage is being sent back to playing out your console in grainy FMV. Yes, the arcade-style 3D beat 'em up mode is absolutely broken and impossible.

     

    Getting past all that, you find a story mode with all of the over-the-top ridiculousness you'd expect, just set in a more "gritty" setting. You stop on rat-sized cockroaches, beat punks in the face with everything from pipes to brass knucks, hack up katana-wielding schoolgirl gang members, blast glowing drug zombies in the face with FREAKING SHOTGUNS, and all hell breaks out near the end of the game with fires, explosions, and dead old baddies coming at you with a vengeance. The fight mechanics are quite good as well, simple but effective like God Hand's.

    Rumble Roses XX - There are reasons to dislike and disparage this game, indeed. This game will give Achievement whores blue balls in a major way. The unlocks are a pain in the ass, due to randomness as to how winning titles/title shots work. The first game's awesomely stupid story mode has been excised for a bland set of matches without a set storyline of having matches until you get a title shot, winning, defending, and that's it. However, the game's mechanics are as solid as they were on PS2, and despite arcadey feel and the sleaziness of it all, the control is really tight and the collision detection is much better than the twitchy, clippy, flip-floppy mess than are the typical Smackdown games.

     

    Plus, no stupid "Hunt for Emeralds/Keys" missions from the two Sonic Adventure titles.

     

    I honestly don't get why people hate these things so much, at least in the first game. SA1's hunts were super easy and you could finish some in 30 seconds or less if you were lucky. The annoying parts were in SA2, where they were still easy, but your radar would only alert you to an item in an arbitrary order. If a shard was designated as the second one that the radar would detect, it wouldn't tell you you were near one (although it was still possible to dig them up if you took wild guesses in a familiar hiding spot). If you were actually going for the good ranks you'd be pulling your hair out and restarting a lot. I've heard the Pumpkin Hill rap theme haunt me in my nightmares.

     

    Sonic the Hedgehog (PS3, 360, and surely a port to whatever game console you're forced to play in hell) - OTOH, I think this is how you separate a plain ol' Sonic fan from a raving, deranged lunatic Sonic fan who should be locked away in an asylum and/or chemically castrated. Only the latter could seriously defend the game. I never deleted the demo off my hard drive, just to remind me what truly abysmal, broken 3D game/camera design is before I bash a game for that.

     

    I believe there's another one that's supposed to come out soon.

     

    There's always at least one. In this case, there's 3.

     

    Sonic Chronicles: The Dark Brotherhood for DS (aka Sonic and his Shitty Friends RPG ; it's the Bioware game, should be good)

     

    Sonic Unleashed for Wii, 360, and PS3 (aka Sonic and his shitty werehog transformation, which looks to be sinking an otherwise promising game)

    Sonic and the Black Knight for Wii (sequel to Secret Rings, with waggling sword action)


  4. I think Andrew likes it too.

     

    Indeed. The game wasn't exactly lacking in play mechanics or depth compared to its contemporaries. It just went over the top with combos and flashy moves. Plus, it was just damn fun. Anyone who prefers that button-mashing thumb-breaking series of WWF games Acclaim made prior can blow me.

     

    I believe you are right.

     

    Not exactly. There is some crossover of staff, but it's not really "the MK team." Boon and Tobias were not involved, for instance. There were more NBA Jam staff involved than "MK" staff.

     

    EDIT: beaten by Anya, who linked me to the thread anyway.


  5. Really good, fun little game. I'd heard it often compared to Guardian Heroes, but there's little to that other than leveling up, medieval theme, and unlockable enemy characters.

     

    I'm a level 23-ish red knight with most of my skill points dumped into magic. Frying 3-4 baddies at once with lightning is so damn satisfying.

     

    Oh, and I'm silver at the moment, but I stumbled across a one-month xbox live card that I'd been given when my box conked out, so I could go gold for a while. Any folks maybe want to get a game together Monday night?

     

    Also, any tips for that dragon in Lava World? I hadn't quite gotten the hang of what to do before I ran out of potions and got knocked out.

     

    Oh, and XBLA just has been awesome this month. Bionic Commando, Braid (which I've yet to get), this, and Galaga Legions (which I hear nothing but great things about). To think some fools paid 60 bucks for Too Human this month!!


  6. Just going to throw my 2 cents in here.

     

    I'm not begging for the card because I doubt I'd make use of it. However, if he's going to decide it via a game, it should:

     

    a) be a game that you don't have to pay to play, to make the playfield fair.

    b) be a game that isn't really multiplayer--because, if you could play him one on one in a fighter, you probably wouldn't really need Live at that moment, after all, right? Leaderboard scores could be good enough.

    c) it shouldn't be a ridiculously long, involved challenge. Just something simple and able to be accomplished quickly (even if it isn't necessarily easy to do).

     

    Is Aegis Wing still free? Some sort of challenge involving that might be a good idea, although I haven't bothered with it since I'm awful at shmups. There's also Undertow too, I guess, which was free for a while so people might have it.

     

    Granted, they're probably not the best titles, but I'm not about to suggest Yaris.


  7. So, after having a major dilemma in mind over whether to buy Braid or this (I'm still short on money, but I could spare $10-$15 for an awesome download game), and playing both demos, I went for Bionic Commando.

     

    And it's awesome. I mean, for crying out loud the dialogue alone is terrific--full of geeky in-jokes and references that make you just feel the love. Despite the fact that I never finished the NES game--because it's damn brutal hard, the changes made to this version of the game make it superior to the original as well as more user-friendly.

     

    Jeremy Parish's 1up review:

    Like its exceptional soundtrack, the NES version of Bionic Commando is basically perfect despite its technological limitations. Which isn't to say it's flawless, exactly -- but rather that the core game mechanics, overall structure, and individual level designs work together so well that the game remains compelling, addictive, and challenging 20 years later. Rather than changing these foundational elements and risking spoiling the chemistry that made the older game an instant classic, Rearmed developer Grin built on them to create something fundamentally consistent, yet capable of meeting the standards of younger gamers who need a bit more flash and "oomph" in their games...

     

    ...remakes of Rearmed's caliber are uncommon; it ranks up there with Metroid: Zero Mission and Mega Man: Powered Up as the best of the best, the standard by which to judge all others. Given the quality of the core mission, the cooperative multiplayer, the copious hidden content, the expansive optional modes, and the exhaustive in-game database, Rearmed is a game that could easily sell for full retail price and seem like a good deal. That it's on offer for a mere sawbuck (or $15, for you unlucky PC fans) should go down in history as one of gaming's best deals. If you enjoy a well-crafted action game, you'd be remiss in skipping Rearmed -- even if you couldn't care less about NES games

     

    I do have my complaints (which could be viewed as weaksauce ones)--it, like many other Capcom action platformers, has rather annoying final levels. Seriously, like, eff section A!! However, there's so much great content available in it, and the levels are so fun to replay, it's worth putting up with that minor gripe.


  8. I can't remember who said it earlier, but Burton did get lucky with Batman 89 and heres why.

     

    Burton has said of his own accotd that he has NEVER read a comic in his life let alone a Batman comic. His only knowledge of the character was the campy 60s TV show. So he took that and put his gothic spin on it (becuase he's a shitty director) and got the tone right, but the charactrisation was horrible. In other words, he got lucky. If Burton wasn't a usless gothic director, it would have been another film version of the 60s show.

     

    *thumbs*

     

    Lots of people forget this point. The movie is shot well and Keaton was a good Batman, but shitty Bruce Wayne, and the Napier/Joker/killedmyparents stuff was kind of annoying. However, the "I made you! No! I made you first!" was some really crummy writing, IMO.

     

    I think the best thing about Batman 89 is that it paved the way for Batman TAS and the TimmDiniverse, even though that was never the intention.

     

     

    & Robin is really, really fucking bad. It's pretty much terrible on all accounts. Bad acting, bad script, bad characters, bad story and lame action sequences. It's a really bad movie, and for what may be the first time ever, I agree with Jingus that Batman and Robin is the worst superhero movie ever made.

     

    To paraphrase Mike Nelson, Batman and Robin isn't the worst movie ever. It's one of the worse things ever. Also--and I mean this in a non-prejudicial to any persons way--HOLY f'n CRAP IS THAT THING EVER GAY!!!


  9. Surprised he only covered the 3 "Joker" games (and Revenge Genesis and Return NES are basically the same), and missed out on Batman & Robin.

     

    No, no, I don't mean the SNES game based on the animated series.

     

    I mean Clooneybats and Robin, the bat-nipple-tastic, Bat-Credit Card holding, Ultimate-Solution-starring, Ahnuld-ice-pun-spewing, Uma-scenery-chewing, ultra-gay movie...turned into a game.

     

    By Acclaim.

     

    Other than vids of Clooneybats and Robin dying, this is pretty much the only gameplay vids I can find:

    http://www.youtube.com/watch?v=6Aq5Q0tZ2Xk

    http://www.youtube.com/watch?v=X6Q05ShNb4c...feature=related

     

    A somewhat less grievous sin was Batman Forever Arcade, which was at least somewhat playable:

    http://www.youtube.com/watch?v=_RORYd7_yCM

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