Guest MarvinisaLunatic Report post Posted June 25, 2003 Fighting games hardly even make it to Nintendo consoles, let alone sell well. The major reason SC2 will sell well is because Link is in it. It is of course an awesome fighting game, but it wouldn't sell 5 copies on the gamecube without Link. I was trying to think of the last decent non-nintendo affiliated fighting game to hit a Nintendo console..(eliminating Killer Instinct and the Super Smash Bros. games). Having to sift through such winners as Dark Rift, War Gods and Fighters Destiny, there have been a couple decent games for the Cube (Capcom vs SNK EO 2, MK:Deadly Alliance and to a slight extent Bloody Roar 2) but all of those games pale in comparison to games that have been on PS2 and X Box. Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 25, 2003 Mortal Kombat Trilogy and Mortal Kombat 4 where on N64 and are good. Share this post Link to post Share on other sites
Guest TheZsaszHorsemen Report post Posted June 25, 2003 Wait.... they're making a Legends of Wrestling 3??? YYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!! You guys made my day! Share this post Link to post Share on other sites
Guest MarvinisaLunatic Report post Posted June 25, 2003 Mortal Kombat Trilogy and Mortal Kombat 4 where on N64 and are good. Bah..trilogy doesn't count! And I pity you if you thought MK 4 was good, especially the N64 version. Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 25, 2003 Why wouldn't Trilogy count? What's wrong with Mortal Kombat 4? What's wrong with the N64 port of that game? It's an excellent port. Share this post Link to post Share on other sites
Guest MarvinisaLunatic Report post Posted June 25, 2003 Trilogy doesn't count cause it was nothing more than a fill in game that was rushed out and was horid in the graphics department. MK4 is another story. I personally didn't like the fact that the game was impossible to play with the controller unless you twiddled with the set up for 20 minutes and then it was still hard, especially trying to translate the buttons for the moves to the button you changed it to. Maybe thats just me. Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 25, 2003 Mortal Kombat Trilogy is tremoundous. The best game in the series. Though the N64 version is not as good as the CD system versions. I never had a problem playing MKT or MK4 on N64. The 6 face buttons works well for the layout. Share this post Link to post Share on other sites
Guest AndrewTS Report post Posted June 25, 2003 Mortal Kombat Trilogy is tremoundous. The best game in the series. Though the N64 version is not as good as the CD system versions. I never had a problem playing MKT or MK4 on N64. The 6 face buttons works well for the layout. Trilogy on PS, which you claim is better than the N64 version, is ass. I rate it a 6/10, myself. I think, looking back, I was overly generous to it. I doubt it was even bug-tested. The majority of MK fans were majorly let down with MK3, and basing Trilogy on that same engine was stupid in my opinion. Still, it's a "Greatest Hits." And the point remains that the N64 and Gamecube aren't brimming over with quality fighters. Both systems also have rather lousy controllers for fighting games. Sure, the Cube controller is fine for SSBM, but for Street Fighter? No. They had to dumb down the gameplay on SNK vs. Capcom 2 just so you could actually play it well. It's even kinda wonky for Soul Calibur II. Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 25, 2003 The majority of MK fans were majorly let down with MK3 Yeah, but the majority of MK fans think Pong is in the SNES and Genesis versions of MK II and that Ermac is in MK1. The majority are wrong! MK3 owns! I am not saying there's a lot of fighting games on GC. I was just using DA as an example of a big hit on other systems which didn't sell on GC. Share this post Link to post Share on other sites
Guest DVD Spree Report post Posted June 26, 2003 I am not saying there's a lot of fighting games on GC. I was just using DA as an example of a big hit on other systems which didn't sell on GC. The only games that sell well on the GC are Nintendo games and kids games (i.e. Harry Potter, which outsold every other platform). Every other genre outsells GC on PS2 and Xbox by a HUUUGE margin, hence the lapse in third party support. I know it's obvious, but sometimes it's important to state the obvious. MULTIFORMAT GAMES DON'T SELL AS WELL ON GC. But since most people only own a GC for Nintendo games, is it REALLY that big a deal? Share this post Link to post Share on other sites
Guest Ripper Report post Posted June 26, 2003 But isn't it a forgone conclusion that the third place console in terms of sales is going to be third in terms of game sales. I mean, I don't go out and buy PS2 games because I have a cube. I doubt that PS2 owners are out buying GC games. The 3rd party games overwhemingly sell more on X-box and PS2 basically because there is a overwhelming large discrepency in the amount of X-box and PS2 owners in comparison to GC. Share this post Link to post Share on other sites
Guest The Mighty Damaramu Report post Posted June 26, 2003 So, it looks like Acclaim hasn't pulled support completely.. There are also many Cube owners who have it as a second system - they buy most of their games (and particularly multi-format titles) on their PS2 or Xbox, and only the GC-only Cube titles. I am one of such owners. Share this post Link to post Share on other sites
Guest AndrewTS Report post Posted June 26, 2003 So, it looks like Acclaim hasn't pulled support completely.. There are also many Cube owners who have it as a second system - they buy most of their games (and particularly multi-format titles) on their PS2 or Xbox, and only the GC-only Cube titles. I am one of such owners. Ditto. A lot of it for me is that I find the GC controller to be extremely crappy and unintuitive. It's a good size and responds well, but I do not like the button layout, and it (like the N64 controller was) FLAT OUT SUCKS for fighting games. Why is it at all shocking fighters don't sell well for it? If I get the GC version of SCII, it would be mainly for Link and in spite of the controller design. For those who have, say, MK Deadly Alliance on GC, describe what the button layout is for that game. Do you think the fact that the button layout for the controller is utterly crappy may have a huge effect on the sales of the game? Share this post Link to post Share on other sites
Guest Ripper Report post Posted June 26, 2003 Well, I don't own MKDA but rented it and found the button layout fine to me. I like it better than every other controller honestly. Maybe because I am a dreamcast mark and was so use to using the analog stick only that using the analog in fighters on the GC has been fine to me. The only problem with the GC controller is the Z button IMO...out side of that, it is a great controller. Share this post Link to post Share on other sites
Guest DVD Spree Report post Posted June 26, 2003 If I get the GC version of SCII, it would be mainly for Link and in spite of the controller design. Actually, there was a thread about this not too long ago, and as I said then, the GC pad is the best for playing SC2, ESPECIALLY using Link. It's just totally intuitive and really responsive, whereas the PS2 version is actually a little clunkier to use, surprisingly. A big part of it is the philosophy by which Nintendo and their inner circle of 2nd party designers prgram specifically for teh GC pad. As Miyamoto has said many times over, he'd prefer games to be desinged using ONLY the A button, with maybe one other function designated to the B button. SO whereas those games are made with the CUbe pas in mind, the third party titles (that, incidentally, don't sell as well), are designed primarily for the other two controls, and in spite of the GC. It's EXACTLY this kind of shoddy porting and lack of time spent on the GC version of titles that makes people buy games for one of the other two consoles they own (even if it's the PS2, and it means sacrificing graphic quality). Share this post Link to post Share on other sites
Guest AndrewTS Report post Posted June 26, 2003 I love Miyamoto, don't get me wrong, and I thought that guy who bashed him for not making more "adult-oriented" games was full of crap, but it is extremely difficult for modern games to get by using one or two buttons. Even Mario and Sonic have trouble doing that in their 3D follow ups, if they can pull it off at all (Sunshine certainly didn't). You say that it's the 3rd party developers' fault for designing games that control in a way that doesn't work well with the Cube controller. Is it also their fault that the GBA has only 4 action buttons, so conversions of the Street Fighter games suffer? Is it the fault of the 3rd parties that Nintendo goes against the conventional design of controllers? Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 26, 2003 Playing SC II on a GC pad? No thanks. That Dpad is nasty and the layout.... Share this post Link to post Share on other sites
Guest MarvinisaLunatic Report post Posted June 26, 2003 Playing SC2 on the demo disc with the Gamecube controller isn't that bad actually. Is it the fault of the 3rd parties that Nintendo goes against the conventional design of controllers? Um. Nintendo revolutionized the controller from the days of the NES controller to the SNES controller. The N64 controller granted wasn't that great, but it did introduce analog the analog stick, rumble pack (force feedback) and better ergonomics. And I don't have any problems with the Cube controller...in fact I think the Wavebird wireless controller is the best wireless controller ever. Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 27, 2003 I will not play a fighting game on an analog stick and SC II wasn't developed to be played with such a messed up button layout. What is up with the huge A button and the bean buttons? Just nasty. What does that actualy add to games? Is it like that just to be different and "innovative" or is there some actual purpse? Share this post Link to post Share on other sites
Rendclaw 0 Report post Posted June 27, 2003 the genesis 6 buttons were and still are the best gaming controllers ever. Share this post Link to post Share on other sites