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luke-o

Levels you hate in game you love

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Quick Man's stage in Mega Man II always drove me batty. FUCKING BEAMS STOP HITTING ME!! I always refused to use the Time Stopper b/c I knew what it'd do to Quick Man, so in a way it's my own fault, but I hated that level for so long.

 

is this the part where you have to drop down about 3 or 4 screens quickly as beams come from both sides right at you? Instant kill beams?

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Oh Christ yes was that annoying. Pretty much every game with the words "Mega Man" in the title is guaranteed to have at least a couple of parts which will result in thrown controllers. Ah, back in the day when game developers constantly confused "fun" with "so hard it makes children cry".

 

Every single level in Ghosts & Goblins. I loved that game for the creepy atmosphere and wide variety of different monsters, but Whoa Jesus was it way too difficult, anyone who claims to have beaten it without cheating is a god-damned liar.

 

The fifth level of Castlevania. Just in case a miracle happened and you got past all those axe knights, here comes the Grim Reaper, and he's gonna rape you to death.

 

Any time you had to pick up the goddamn key in Super Mario Bros. 2, because of that annoying enemy which kept following you and you couldn't get away from. (Yeah, you could drop the key and he'd go away, but you had to pick it up again sooner or later.)

 

The last level in every Double Dragon game, where they got nigh unbeatable. Yeah, I'll gladly take my bare hands against guys with machine guns or who can throw magic fireballs, thanks.

 

That one level in world 8 of Super Mario 3 where you had to jump on a fleet of super-fast mini airships. I always just said Fuck It and used a P-Wing at that part, because doing it normally was almost impossible.

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That one level in world 8 of Super Mario 3 where you had to jump on a fleet of super-fast mini airships. I always just said Fuck It and used a P-Wing at that part, because doing it normally was almost impossible.

 

You kidding? World 8 was not a walk in the park, but damned if that wasn't one if not only easy part of that world. The trick is simply floating onto each ship with your tail.

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HHH didn't give me THAT many problems. It was facing Undertaker in that damn cage match in WM2000 that pissed me off.

 

 

And I dunno if anybody else here played the Terminator game for SNES, but level 2 just never ended. All those intricately spaced and timed jumps from one ledge to the next and from one ladder to the other or onto a window sill, blowing up helecopter after helecopter, and I didn't get past it until I got the emulator and rom and entered in an invincibility code. But then the next level was a driving level, and the code didn't work for driving levels. Fuck that game.

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The worst part of those cage matches was everytime you tried to ram

 

their head into the cage, They'd just reverse it and ram your head instead

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And you could be on Special (your second special after managing by some miracle to hit Taker with your finisher) and rattle the cage the whole time he's on it, but he'll get out of the cage without so much as a stumble. Positions reversed, and still on special, he'll rattle you right off. I eventually managed to hit a finisher, run around taunting until I got another special, tied him in the tree of woe, and barely got out. I think that's how it went down...

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speaking of Terminator 2...the arcade version, the gun game...that level where you're going through Cyberdine shooting everything. If you miss ONE piece of electrical equipment, you get the shitty ending, fuck that.

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The unnecessary boss-reprise levels--specifically Viewtiful Joe. I quit that game because of that level.

 

I generally hate FPS levels that take place in sewers or caves.

 

The Wily Castle mission in the original Mega Man. No passwords--you need to do it in one sitting.

 

I quit Vice City over the level where you need to save your friend from the Cubans in the junkyard.

 

Last night I had a shit fit because I died on level 49 of the 50-level Cave of Ordeals in Twilight Princess (and the 50th level contains nothing but a fairy).

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oh man, the sewer level in Shadows of the Empire was bullshit, especially the boss.

 

I agree about saving Vance in the junkyard...the shitty part is, he just ends up turning on you anyway...how's THAT for gratitude!

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That boss in Shadow Of The Colossus where you're swimming and there are about 4 platforms you can climb on. I think the boss was able to shoot some laser shit at you and you had to find a way to jump on its head, then get it near a platform so you could jump on the roof and attack his face or some shit. It took me forever to figure that out. I must have been fighting him for about 2 hours just on one try.

 

The old guy sniper in Metal Gear Solid 3. That was just a pain.

 

Any GTA racing level.

 

The sewer level in Star Wars Dark Forces pissed me off. Well, a lot of levels in that game pissed me off as a kid. That game was just hard in general.

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The Sweet Sweet level and the one with the ball in Mario Galaxy.

 

The language that came out of my mouth would have made a porn star blush.

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That's actually the spot I'm stuck on now with Shadows of Colossus, thanks for the tip lol.

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HHH didn't give me THAT many problems. It was facing Undertaker in that damn cage match in WM2000 that pissed me off.

 

 

And I dunno if anybody else here played the Terminator game for SNES, but level 2 just never ended. All those intricately spaced and timed jumps from one ledge to the next and from one ladder to the other or onto a window sill, blowing up helecopter after helecopter, and I didn't get past it until I got the emulator and rom and entered in an invincibility code. But then the next level was a driving level, and the code didn't work for driving levels. Fuck that game.

 

Yea Terminator sucked. I have that damn game and got through the mall level and I think another level before I had to drive around the the directions/driving scheme always sucks so the cop cars just ram me and I die. God I hated that damn game. Worst Christmas present I ever got.

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Every single level in Ghosts & Goblins. I loved that game for the creepy atmosphere and wide variety of different monsters, but Whoa Jesus was it way too difficult, anyone who claims to have beaten it without cheating is a god-damned liar.

 

Post of the thread.

 

While I think on, the Hoth level on Super Empire Strikes Back. For a first level, it's insanly difficult.

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I always had trouble with handicap matches on No Mercy. I tried more than a few tactics, but it seems like once you get taken down, you're easy prey.

They're easy if the guy your are using has a sleeper (my CAW always did). Work 1 guy over constantly w/ the sleeper, each time making sure to spin around so the 2nd opponent can't break up the hold (even better if you can situate your back against the ropes).

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Fighting against Sagat on Street Fighter II: Special Champ Edition on a hard setting broke many a Mega Drive pad.

 

That just means that you suck. Sagat is the second easiest boss to beat aside from Balrog, if you know what you are doing.

 

Jingus, I beat the arcade version of Ghosts&Goblins back in the day. The nintendo version didn;t have shit on it. Ghouls and Ghosts was very hard.

 

And the level that has me fucking stumped is the current course challenge in Hot Shots Golf Fore. FUCKING HARD.

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I'll now concur that Cortana in Halo 3 is a ridiculously frustrating level. I had a blast for the first seven chapters, then that level ruined the good times. When I finally got through that, the rest of the game was cake.

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I just beat Super Castlevania 4 last night, and I forgot about some of the shit in there. It's weird, because most of that game is way easier than a lot of the other CV games, Dracula especially was nowhere near as hard as he was in 1 or 3. HOWever, in between all the lazy bits there were some true controller-throwing moments. Castlevania is legendary for the difficulty of its platform jumps, especially in ones like this where you got killed WAY more often by falling than by the enemies. The absolute worst was that level near the end where you had to climb up a bunch of collapsing staircases, and if you made the tiniest mistake or hesitated for a split-second, you'd fall, and then the stairs are gone and there's nothing to do but die. It's made even harder by that big damn spiked wheel which chases you and forces you to hurry the entire time. And then after THAT there's a difficult bit where you're jumping across all those platforms which move diagonally and try to carry you right up into the instant-death spikes. I got through most of the rest of the game without much trouble, but JESUS that level was frustrating.

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I always found CV4 to be the easiest simply because of the 8-way whipping. The 3 bosses before Dracula were sort of a pain in the ass, though. Nothing too hard...probably the easiest Death battle ever.

 

I hate the level in CV3 where you have to wait and follow the pattern of the falling blocks to work your way up to the top of the tower. After that is a series of steps and platform jumps that you have to navigate while dodging birds and medusa heads. It ends with a battle against THREE bosses in succession...oh and by the way, there are no health refills at all during this shit.

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I hate "puzzle" levels in my favorite action games. They interrupt my wanton destruction. In particular, I hate the levels in God of War I & II where you have to hop or swing around a room and hit switches in the right order to get out. It's not they're that difficult once you figure out what to do, but I don't play God of War to figure things out, I, and pretty much everyone else I know of, plays it to rip wings off griffons, decapitate zombie armor things, pop the heads off of medusae, and rip the eyeballs out of cyclopses, darn it. Those little "puzzle" levels annoy me to no end, as they postpone my evisceration of various mythological monstrosities.

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I'd just like to say that "Ride the Lightning" can kiss my ass in Rock Band.

 

That reminds me. Psychobilly Freakout in GHII. Every difficulty.

 

Freebird, just because it's 20 minutes long...

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