Anya
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Everything posted by Anya
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I finished Konquest. The story never gets better. They never even bother to explain what exactly armageddon is. They hype up the end of the world and never say how it will happen. So stupid. They spent so much time building up The One Being in MKD then don't even pay it off. They don't even MENTION it here. In the end the story to this game is all about Taven and Konquest. The 60 other characters are pointless. Blaze even says this at one point. There is no wrap up for anyone, no explination for why they're all here and the ending to Konquest is unbelievably lame. It's basically a cliff hanger! None of Ed Boon's hype came true. There is no big final battle, nobody dies, no epic conclusion. None of that. The intro is as good as it gets. The crappy story is what bugs me the most about this game. I knew the gameplay would be bad, I knew everything would suck but I was at least somewhat interested in how they would wrap up the story. and we never do find out what happened in MKD. It's almost like that game doesn't exist. I GUESS MKA like, started halfway through it? No one seems to have fought Onaga or anything. But he is out of Reptile's body and Shujinko is old. I don't know. I don't think anyone knows.
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Yes I'm going PS2 only this time. I got SM for Xbox and never did play it.
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I got the Cage/Goro one. It all depends on what store you buy it from like Deception. There's a Kano/Sonya one too.
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I am not sure if UMK3 is in every version. It's just in the regular game menu and not the bonus disc but they hype it up as an exclusive feature. For some reason despite being a 10 year old game it feels choppy and has slowdown. They can't even emulate UMK3!? Yeah the endings don't wrap up anything. They're all either completely uneventful or a ridiculous "what if" scenario that will never happen, like Jarek killing everyone. The characters stories are also very vague and short. There is like no detail about how MKD went down or anything. Most stories are actually just recaps of their past. Many don't even acknowledge later events past their debut. Like Sheeva's story just talks about her being a minion of Shao Kahn. I've also seen no explination for how dead characters are back. Unless all this is expanded in Konquest there is barely any story at all. And speaking of konquest I was playing it and the game froze up. I lost like a hour of play time and a ton of unlockables. So frustrating.....
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It's also way too hard to enter the UKKs at home on two controllers.
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I wouldn't play it at all if it wasn't MK.
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I got it today. Game sucks. After a year of playing T5 against good competition I had forgotten how bad this game is. It's so slow, sluggish and stiff. I can't believe how bad the animation is. It's like War Gods. I beat the game as Stryker. I found an exploit to beat Blaze in like 10 seconds. His ending was nothing. It was like 2 paragraphs just saying Stryker will fight crime. Nothing at all happened. No climatic end to his story or anything. Yeah it's just Stryker but come on.... The kreate a fatality thing sucks just like I thought it would. So generic and bland.
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Not just any controller, it's the SIXAXIS.
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Not a chance. Just because they make that many doesn't mean they'll sell them. It and PS3 might catch up fast but not that fast. There's no way it will sell a million a month.
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Yeah I wish, 600 is too cheap for the mighty Blu Ray.
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They'll release an upgraded PS2 with a new gimmick controller and sell it for $250.
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No, I'm not saying he is great or anything. You know I usually make fun of poor Ed. He just did one thing right.
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Ed was the programmer. He decided the weight of characters falling and that kind of thing. I have interviews where he even talks about it. I even know of video interviews where you actually see him experimenting with that stuff in MK3.
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Yeah but he stil should get credit. The juggling in the first game was a mistake but in the sequels he purposely set up the physics of the game to be like that. I mean, Kitana's fan lift is basically designed to start juggles. He knew what he was doing. He didn't know people would take it that far, but he he knew it'd be different then what Capcom was doing. Also to be fair a LOT of stuff in fighters is unintended. You could go on all day about tweaks Namco or Capcom has made that weren't needed or even made things worse. They stumble onto things too.
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Yeah, UMK3/MKT is full of awesome juggles. That and it's speed are why I say it's the best MK. The combo system was innovative, that is why I always rant about Ed Boon not getting credit. It's crazy Tekken and Marvel style combos in like 1995.
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If it's like MKDA to MKD they'll ignore most endings and just go in whatever direction they want regardless of the previous game. SNES MK1 has bad gameplay.
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The stage fatalities in that are just too good. Midnight's where they fall into the pit and into like 3 sets of blades is the most over the top fatal ever!
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Hah awesome! I told you that game was funny. The animation is so bad. Some of the pits are actually cool though.
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Why? They're right, it looks bad.
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Then you're just lucky, like the people who say their PS2s are just fine. Blowing into NES games was a staple of gaming! It was the DRE of old school gaming. That COD3 thread is funny. So much hate
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Those cases for the carts did nothing!
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Um, no that isn't "understandable". It was poor design. A big reason Nintendo has such a good track record is that their systems use carts.
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I think we're still in the "launch window" period.
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Yes....if not day 1 then sometime in the next few months for sure. Doom on 360 is very cool.