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Anya
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Everything posted by Anya
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In the one I played you were like trapped in a mall or something and it was basically just a bunch of mini-games, like collect-a-thon platforming stuff and fashion shows.
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I played one of the MK&A games. It wasn't really that bad. I could maybe see liking it if I was younger. If Acclaim owes the girls money they deserve it. Well that and it'd just be funny to see them lose money.
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Huh? There is a save feature in Joe. You can save after any level and there's checkpoints inbetween. I thought the first was ok. I found it to be pretty overrated though. I didn't think the art and presentation was all that interesting. The whole "wacky Japanese" stuff has been done before and done funnier in other games. I also don't get all the hype about it being "innovative".
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That sucks for you, since they're a lot cooler than SNES. SNES has more than just Poison censored too.
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Well, if it's supported in game then obviously it's real but some of the more interesting things(like about Poison) is not only second hand info, but fan translated. Also, look at the thing about Poison being a guy.... Poison is a "new-half", meaning a person who got a sex change. Poison is a GUY. A guy with breasts, but a guy. This is official. This has been official EVER SINCE FINAL FIGHT ONE EXISTED. However, most USA players wouldn't know this at all, due to lack of storyline publications in the US and the fact that Poison didn't even EXIST in Final Fight One for the USA version. Capcom of USA thought that Poison was a girl (they STILL didn't know she was a guy by Final Fight Revenge, for crying out loud), so when Final Fight 1 came to the US, they changed Poison and 'her' pallet swap, Roxy, into generic male punks, Billy and Sid, because censorship was high back then and they feared people wouldn't like the idea of hitting girls. This is nonsense. Poison and Roxy were in the original arcade version in the US and were in the Sega CD version. The cenorship and change to Roxy and Sid was only for the Nintendo ports. Obviously Capcom USA had no problem with Poison being a girl, it was Nintendo that objected. A quick check on MAME shows this. If he's innacurate about something like this, something easy to look into and verify, what does that say about everything else he's saying? There is a guide set up just like this one but for MK that is really good.
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I don't think I'd take everything that FAQ says as 100% truth.
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UMK3 not being in is just stupid. As far as the arcade version goes it's not even technically a seperate game. It's just a ROM update to MK3. It bugs me seeing MK3 refered to as "MK III" everywhere in relation to this. It's "3". MK II is the only one to use roman numerals. A minor thing, but still annoying.
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Yeah. Nearly finished but never released. A couple of working boards exist and are floating around somewhere.
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Angel had been killing/feeding humans, but they were just rapist, killers, etc. I hate that. He had told Buffy he hadn't feed on a human since he got his soul......
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No typos. Action: Metal Gear Solid(PSX) Adventure: Super Metroid(SNES) Driving: Mario Kart 64(N64) Fighting: Tekken 4(PS2) Puzzle: Super Puzzle Fighter II Turbo(PSX) Role-Playing: Final Fantasy VIII(PSX) Sports: NBA JAM TE(arcade) Strategy: Final Fantasy Tactics(PSX)
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It needs to be UMK3. Primal Rage being in is really cool. Primal Rage II would be such a great extra....
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Action: Metal Gear Solid Adventure: Super Metroid Driving: Mario Kart 64 Puzzle: Super Puzzle Fighter II Turbo Role-Playing: Final Fantasy VIII Simulation: DOOM(it's a murder simulator! Just ask Joe Lieberman) Sports: NBA JAM TE Strategy: Final Fantasy Tactics
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if the character he replaced it with didn't suck so much, I wouldn't care. I would have never guessed.
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Hey, have I blatantly and deliberately lied about something like he did? Maybe if the topic was MGS3's story you'd have a point but Kojima being a liar and a dishonost person because he hide a plot twist in a game is weaksauce. I'm going to have to go with taking Hideo's word over a guy who hates MGS2 speculating on what someone else was thinking. Especially one who admitted they weren't fair to games they don't like just a couple days ago. Same exposition tool = Codec. Maybe he likes the Codec and wanted to bring it back?
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My speculation is as good as Kojima's word, at least. Also, neither Kojima's useless word, that article, or the game itself really seems to indicate your "one game character" statement. I didn't quote the entire article. It's in another chapter. However, explain to me why Kojima, apparently so intent on "shaking up" the game by doing new things, changes the character because otherwise he wouldn't be able to rely on the same exposition tool he used in the previous game? What? He said why Raiden changes the way the story is told in the part I quoted. He even reused many of the MGS1 plot elements, too. Yeah...and the whole "recreation of MGS1" thing wouldn't have worked the way it did without a new character in the lead instead of Snake.
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Are you going to explain your proof or where you're getting Kojima's "real reasons" from or what? Seems like you're trying to pass speculation off as the truth.
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You know this how exactly? Did that liar Kojima tell you? Yeah. He talks about it in The Final Hours of Metal Gear Solid 2. It it was supposed to a "one-game character," why would they stick you with the character after pulling that surprise early in the game? Why did they take the game away from Snake in the first place? Why did they leave the game open to a sequel with several loose ends at the end of the game? Yeah, Raiden probably would switch to another organization, but he would have still have had several options available to continue the series. The reasons he was put in I just posted. In the end of MGS2 Raiden's story is finished. He is done with fighting. He is told to NOT help Snake go find Liquid. According to Hideo that was going to be it for Raiden, though he said he might have changed his mind had a lot of fans demanded it. I've posted the origin of Raiden from the mouth of Hideo himself. What have you got? Can you back up what you're saying at all or what?
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By early 1999 Kojima had come up with most of the game's plot. Players would start off onboard the tanker ship Discovery in the New York harbor. While everyone assumed that Snake would remain the main playable character in the game beyond the tanker, Kojima had an idea: Why not make Snake a part of the game but let the player see him from the perspective of someone completely new? "When I was thinking about this game and the characters, I thought of the Sherlock Holmes series," he says. "Those books are written in the first person, but the narrator isn't Sherlock Holmes; it's Watson." Kojima says that this model inspired him to think of making the narrator in Metal Gear Solid 2 someone other than the main character. Before long, he had come up with a new character--a handsome and sensitive character who at first blush looks like the polar opposite of the gruff and antagonistic Solid Snake. "I really thought I would be able to better tell the story of Snake from the third person with this new character as our narrator for the majority of the game." But Kojima is adamant that MGS2 is still a game about Snake. "Make no mistake about it," he states. "Solid Snake is still the main character in Metal Gear Solid 2 even though he is not the main narrator this time around." Kojima says that the introduction of this new character, code-named Raiden, also helped him solve another problem involving Snake and his relationship with Otacon and the coder-decoder interface (CODEC), frequently used throughout the game to convey important information. "When Metal Gear first came out 14 years ago, Snake was a rookie," he explains. "But Solid Snake truly became a hero after Metal Gear Solid, and he really doesn't need any more advice through the CODEC." If Snake could no longer use the CODEC, Kojima needed to create a new character who could make use of the CODEC--an important tool used to educate new players about how to interact with the game. Thus, the mysterious Raiden was born. All of the characters in Metal Gear are created by Kojima in collaboration with Shinkawa. In early 1999, Kojima first told Shinkawa of his idea for a new protagonist in the story. "Mr. Kojima comes up to me and says, 'Can you draw this type of character?'" says Shinkawa, who admits he is often somewhat rebellious in his character design. Shinkawa says his rebelliousness is by design. "What fun would it be if I drew exactly what Mr. Kojima told me to do? What I try to do is realize my ideas along with his in the final design. That way the final character will inspire Mr. Kojima to take the series in a new direction." "I really love the movie Terminator 2," he explains. "That movie was so great because you never knew that Arnold Schwarzenegger was the good cyborg when the movie started. When he appears at the beginning you assume he is bad like the first movie. But then it turns out he is good. I remember being so surprised by that turn of events." Taking his inspiration from that film, Kojima devised a plot device that would let him shock players in much the same way with Raiden's introduction. "When they reached the Plant chapter of the game I wanted them to wonder what was going on. And then they will meet this interesting character named Pliskin who looks and sounds like Snake. But is he Snake?" Some members of the team expressed concern that players would want to play Solid Snake throughout the entire sequel, but Kojima says he was determined to bring a secret new character to the game. "Was I scared that people might not be happy about the new character? Not really," he says. "In a sequel you have to meet people's expectations, but you also sort of have to go against them and deceive them I think. This is my Metal Gear, and I can destroy it if I want to." - The Final Hours of Metal Gear Solid 2.
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You're missing the point. Why would you put in a character to be more marketable...then not market him? And it's not to sell a future MGS3 since he was planned to be a one game character.
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So... Raiden was put into MGS2 to pander and because Snake wasn't marketable. Yet they went out of their way to hide the fact that he was in and Snake wasn't. Right then...
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Cait may be a toy, but he is still really cute.
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That guy can't touch a cat riding on top of a fat moogle.
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FF VII has the best characters ever.
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So is Heyman GM again or did he just come back and start making matches because he felt like it?
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Splinter Cell is too hard. I'm not a "Casual Gamer" and I found it hard. So did many others who are not "Casual Gamers". The problem isn't that the game takes thought...... Instead of blaming those who found it hard for them toning down the other versions why not blame Ubi for not instead just adding an easy mode along with the regular and hard modes? Difficulty options. An amazing concept. Easy setting. Hard setting. Everybody wins. What a brilliant idea. Why do so many developers not get it right? Ask any developer and they will tell you cinematic games like FF VII or MGS take more time and cost more money than any other genre. Modern games like that require huge teams and large budgets. The same could be said about a great deal of the "hardcore crowd".