Guest Renegade Report post Posted May 31, 2003 Pixelated because it was probably taken from an emulator with a kof 98 rom. But yeah...to think I thought Kyo's sprite was pretty damn good. Share this post Link to post Share on other sites
Guest sean pyro Report post Posted June 1, 2003 I like the fact that Playmore is going with 1 on 1 instead of teams. But I'm so sick of the Original SF2 cast, we have been using them for over 13 years it's time to give others a shot. I mean, it just seems like Playmore went all out and crazy on SNK's side yet Capcom's is so uncreative and as much as I hate the CvS games, Capcom at least had characters who broke the same old mold. Anyway, regardless of the characters, I'm just interested in seeing the gameplay be enjoyable. Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 2, 2003 I think Capcom and SNK just want to play it safe. They probably feel like having Balrog in instead of Dudley is best for business. Same with putting in tons and tons of shotos. However I think they underestimate the fanbase. Marvel vs. Capcom 1 only had Ryu, Zangief and Chun Li from the SF II cast and that game was a huge hit, did better than the CvsS games. I'm especially tired of Akuma. This guy is in EVERY SINGLE GAME. Capcom are such marks for him they even put him in freakin X-Men: COTA. It's just ridiculous. Enough already. It's bad enough he is ALWAYS in but he is ALWAYS hidden and/or a boss. It's like Capcom expects us to still care and find him mysterious and badass even though he's been the secret character in 90% of their games since 1994. So what would everyone have as the roster if they were in charge? Let's say...you get 12 characters per team, with 2 hidden bosses? Here's what I came up with.... Team SNK: 1. Kyo 2. Iori 3. Terry 4. Mai 5. Haohmaru 6. Genjuro 7. Goro 8. Blue Mary 9. Ryo 10. Rock 11. K' 12. Geese Boss = Orochi Team Capcom: 1. Ryu 2. Ken 3. Chun Li 4. Charlie 5. Haggar 6. Cody 7. Dudley 8. Bishimon 9. Felicia 10. Cammy 11. Alex 12. Bison Boss = Gill Share this post Link to post Share on other sites
Guest HungryJack Report post Posted June 2, 2003 I love how people hack on Capcom for being tired and unoriginal and then turn around and spit out terry Bogard in the next breath. How old is THAT guy? Fuck, SNK has done him to DEATH, yet somehow he's still original. My ass, folks. And Haohmaru? SHIT, he's been around forever as well. Iori is badass though. Share this post Link to post Share on other sites
Guest Cavi Report post Posted June 2, 2003 I think Terry needs to be in though, just as Ryu needs to be in. He is an icon. Haoh is sort of along the same lines, not to mention he has only been in the Shodown titles and two crossovers. And who knows if he will make the cut for this title. It will be sad if the two new poster boys of SNK, K' and Rock, don't make it into this game. Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 2, 2003 I love how people hack on Capcom for being tired and unoriginal and then turn around and spit out terry Bogard in the next breath. How old is THAT guy? Fuck, SNK has done him to DEATH, yet somehow he's still original. My ass, folks. And Haohmaru? SHIT, he's been around forever as well. Iori is badass though. Akuma, Ryu, Ken. When was the last time ANY of those three have changed in the looks department? Terry however was totally redone in mark of the wolves, the cap, the red and white all gone. New winposes and taunts. As Cavi said Terry is SNK's original icon (until Kyo), and a very in depth character. You say Terry and Haohmaru have been around forever, yet you say Iori is badass? Iori hasnt had anything original going for him in a long time. He still is cool and I'm not saying I don't like Iori but the last time I checked he hasn't been updated. It will be sad if the two new poster boys of SNK, K' and Rock, don't make it into this game I never really cared for K', design and move set did nothing for me. Rock however needs to be in this game, the game needs the shinning knuckle. Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 2, 2003 I think Capcom and SNK just want to play it safe. They probably feel like having Balrog in instead of Dudley is best for business. Same with putting in tons and tons of shotos. However I think they underestimate the fanbase. Marvel vs. Capcom 1 only had Ryu, Zangief and Chun Li from the SF II cast and that game was a huge hit, did better than the CvsS games. I'm especially tired of Akuma. This guy is in EVERY SINGLE GAME. Capcom are such marks for him they even put him in freakin X-Men: COTA. It's just ridiculous. Enough already. It's bad enough he is ALWAYS in but he is ALWAYS hidden and/or a boss. It's like Capcom expects us to still care and find him mysterious and badass even though he's been the secret character in 90% of their games since 1994. So what would everyone have as the roster if they were in charge? Let's say...you get 12 characters per team, with 2 hidden bosses? Here's what I came up with.... Team SNK: 1. Kyo 2. Iori 3. Terry 4. Mai 5. Haohmaru 6. Genjuro 7. Goro 8. Blue Mary 9. Ryo 10. Rock 11. K' 12. Geese Boss = Orochi Team Capcom: 1. Ryu 2. Ken 3. Chun Li 4. Charlie 5. Haggar 6. Cody 7. Dudley 8. Bishimon 9. Felicia 10. Cammy 11. Alex 12. Bison Boss = Gill Agreed, Akuma appears into WAY too many Capcom games. My list: SNK: 1.Terry (Garou Terry as an alternative) 2.Kyo (99-02 Kyo, the school outfit is boring) 3.Iori 4.Yamakazi 5.Rock Howard 6.Geese 7.Genjuro (Glad he's already in there) 8.Blue Mary 9.Setsuna (How fucking cool would it be to see Setsuna vs Genjuro) 10.Ryo 11.Joe 12.Clark (just to add a good grappler) Almost made the list: Andy, Kim or Kim Jae hoon and Mai. Boss: Anyone but Rugal...hmm...for the sake of making this the cheapest SNK game ever either Goenitz or Igniz. Capcom: 1.Ryu 2.Ken 3.Ibuki 4.JEDAH~! 5.Chun Li 6.Alex 7.Sagat 8.Dudley 9.Guy 10.Charlie/Nash 11.Cody 12.Demitri Boss: Gill...an SNK Gill has the possibility to be the cheapest boss ever. Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 2, 2003 I love how people hack on Capcom for being tired and unoriginal and then turn around and spit out terry Bogard in the next breath. How old is THAT guy? Terry is an icon and the main character of one of SNK's classic franchises. Akuma, Dhalsim, ect. are not. Yet they seem to be in every single game. I have no problem with like Ryu being in. Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 2, 2003 3.Ibuki 4.JEDAH~! Two awesome characters. I thought about adding both(as well as Donovan from Darkstalkers) but decided against it since I already had four from III and DS. Share this post Link to post Share on other sites
Guest sean pyro Report post Posted June 2, 2003 (edited) edit: wrong thread. Edited June 2, 2003 by sean pyro Share this post Link to post Share on other sites
Guest Cavi Report post Posted June 6, 2003 (edited) Screenies from the location test! Pic 1 Karate and Mai starting things off. Pic 2 I was hoping he would be just a bit more hoss... Pic 3 Takuma and Ms. Shiranui again. Pic 4 Karate giving an uppercut to what looks to be Balrog. Pic 5 New character...why does he have to be in? Same goes for Hugo. Pic 6 Poison making an appearance. Pic 7 Tabasa from a cinema screen. Pic 8 Story sequences and stuff before matches? Cool. Looks like the newer Iori with the messed face though. Boo to that. Pic 9 More character interaction. Edited June 6, 2003 by Cavi Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 6, 2003 Dammit Cavi, always five minutes ahead of me in posting updates Thanks for the update DAN? Out of the limitless capcom roster we get DAN? Another lame shoto? For fuck sake... Share this post Link to post Share on other sites
Guest Cavi Report post Posted June 6, 2003 (edited) All the screens can be found right here. 56kers be warned though. Why didn't they redraw the KOFers!? One must love SNK and Capcom for being such lazy bastards. Here are smaller versions of the pics. Edited June 6, 2003 by Cavi Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 6, 2003 Hugo looks so huge...wonder how many frames he's going to have. Dan being in this game still pisses me off, why was he included? There is no reason why he should be there. Casual fans don't like him, nor do hardcore fans. Share this post Link to post Share on other sites
Guest Cavi Report post Posted June 6, 2003 They probably figured that since he was a joke on SNK in the first place that they would put him in for kicks. It would be fine if there were 40+ characters in the game, but there aren't, so this is just yet another lame ass addition to the roster. Share this post Link to post Share on other sites
Guest Cavi Report post Posted June 6, 2003 Here is some news I gathered up. New characters: Goenitz Orochi Iori Evil Mr. Karate Evil Ken Shin Gouki Demitri (nice!) Goenitz, Dan, and Demitri are said to be mid-bosses, while the others are final bosses. Oh, and BAO is in~!!!! Sadly though, he is not playable. Only makes a cameo with Earthquake for some reason...shucks. The game has eight stages, possibly more, but they are said to be lacking in the animation/background activity department. The KOF sprites are reused, as we could tell. Everybody else is redrawn. Dialogue before every fight. Share this post Link to post Share on other sites
Guest Cavi Report post Posted June 6, 2003 ? Looks to be a fake. Damnit. Fio would have been a cool, unique addition. And another character from the Darkstalkers world would never hurt. Goenitz Bison Selection screen Wish the pic was bigger. Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 6, 2003 Goenitz! The cheapest SNK boss ever is back! But why oh why is SNK not giving us Jedah? He is bar none the best darkstalker. Did you get this from the neo-geo boards Cavi? Share this post Link to post Share on other sites
Guest Cavi Report post Posted June 6, 2003 Indeed I did. Surprising that Geese or Rugal hasn't shown up. Didn't expect Goenitz of all people. Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 6, 2003 I'm also somewhat shocked (and happy) the SNK team hasnt kept their hard-on for Rugal, but Geese must be in this as a hidden character. And Terry's Rising tackle has the dp motion again! Big plus. Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 7, 2003 This a direct cut and paste from madmans cafe: "Game Controls: Front ground Step Forward x 2 Backstep : Back x 2 Guard Cancel Front ground step Forward x 2 during guard Guard cancel attack: C+D during guard Throw: A+B or C+D ground recovery: A+B when hitting the ground from a fall Taunt: Start Button The Power meter system The power meter system is called the "Groove Gauge". There are 3 levels to the meter, and the first round of the game starts with one meter aleady full. The meter rises upon inflicting damage to the opponent or guarding their attacks. Moves which can be done by consuming the meter are Supers, Exceed attacks, and gaurd cancel attacks/front steps. When the meter reaches to the maximum of 3 stocks, the player will automatically go into MAX mode, in which normally uncancelable/unbufferable moves can be connected into other moves. The MAX mode lasts for a limited time, and the meter goes back to 2 stocks after it ends. The Exceed Attack SNK vs Capcom has a new factor called the exceed attack, which is a SDM that exceeds the usual Super moves. An Exceed attack requires one meter stock and the player must be have under 50% life remaining in order to execute it. An Exceed attack can only be executed once per opponent. Game System Details: - The front ground step is a short hop which can be canceled with an attack at any time. - The Characters seem to have 2 colors each at the current time. - All the characters seem to have a dialigue before every match, Garou MOTW style. - The character's name flashes before a guard break, and changes depending on their situation, (ie: MAX mode) - The character screen shows the SNK characters on one side, and the Capcom characters on the other.(Image) - Holding on the Start button in the character select screen brings up roulette select. - The special effects upon getting hit or guarding are really crappy. - The hit detections are pretty sloppy. - The only thing that happens on a KO is the screen going slow, so it's hard to notice at times. - There's too many Projectile-uppercut characters. - SNK characters in general look like they were taken from the KOF series. -Capcom characters were "apparently" drawn new, but players seem to mention that they don't exactly look fresh. - The game tends to be based more on ground dashes than jumps. Unlike KOF, there is only normal jump and super jump. - The guard cancel front dash may be dangerous. It only depletes a small amount of the meter, but the player seems to be completely invincible during the dash. Considering that the dash can be canceled with a super or special at any time, there may be potentials ways of abusing it. - There are 3 middle boss battles in the game. In the 4th stage, Demitri, Goenitz, or Dan comes out. In the semi-final stage, either Riot of the Blood Iori or Dark Ken comes out. In the Final Stage, Shin Gouki or Shin Mr.Karate comes out. Character Details: - Iori's Exceed attack is called "Riot of the blood", but unlike its name, it is not a character mode changer. It is a counter move where he slashes the opponent multiple times when succeeding. - Terry's Exceed attack is called "Rising Beat", and acts as a deadly-rave type attack that requires button inputs after being excecuted. -Hugo is huge. And his size is apparently doing him no good: some testers are reporting that Ryu can weak kick him on the his rise of his jump, execute his aerial hurricane kick, land, and continue on with a combo. Hugo has his Shoot down backbreaker, ulthra throw, megaton press, and meat squasher. Aside of Poison, Bao seems to come out in Hugo's pre-fight demo and victory pose for some reason. -Demitri has his Midnight pleasure. Meaning that, he can turn male opponents into girls. -Ken has his Shippu Jinraikyaku. -Gouki has his Hyakkishu from Street fighter 3, and his Ashura Senkuu seems to be invincible from the starting frame. -Kim has his Sanrengeki. -Ryo's projectile does not fly. -Mr. Karate Has his build uppercut from AOF1. - Sagat has his tiger Raid. -Genjuro looks like his Samurai Shodown 4 self, and his moves are mixes from the slash and bust mode. In his Exceed attack, Genjuro can explode his rage like in the SS series. It is unknown if he has the SS4 style super slash as well. -Ryu is a rather standard character as usual. His Exceed attack is a Shin-Shoryuken. -Chun li's Hikouken changes depending on the strength of the button. One is the classic SSF2T style, where she croucher forward and the projectile flys a distance. The other is a zero range attack. -Guile's hair in the game is as big as the pre-released character illustration's. His somersault and Somersault strikes are good. -Dhalsim's arms and legs streches like rubber in the game. -Vega (>Bison) his Exceed attack is the Final Psycho crusher, and it seemed to do some hefty damage. -Dan has his Otokomichi move, but his life doesn't seem to drain upon hit. -Dark Ken has a different neuteral pose and has a more evil face, but aside from the flames on his Shoryuken and his Hadouken being purple, his moves seem to be normal. - Shin Mr. Karate has a different neutral pose than his normal self, and has a number of KOF moves. He has his Build Uppercut as well as his Kyokugen Kohou from KOF, his normal projectile is KOF2202 Takuma style, and he can shoot a slow Haou-Shoukouken or three rapid shots of fast Shoukoukens. More Details will be added as the Beta test goes by. Short Comment: I didn't have much time in writing this up, so there's probably a hideous amout of typos. Please try and overlook them for the time being, thank you. -Henry A. Moriarty Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 7, 2003 More pics including a larger character select shot Share this post Link to post Share on other sites
Guest Sakura Report post Posted June 7, 2003 Since Namco is taking a year off from Tekken this is my big fighting game to be hyped for this year. I am so pumped. What's up with Dan though!? Soooo lame. Share this post Link to post Share on other sites
Guest AndrewTS Report post Posted June 8, 2003 Akuma was even in (sorta) Cyberbots. Pft. Even when Akuma is selectable Akuma is a hidden character (Shin Gouki in Alpha 2). Dan's cool, though. You use him if you truly want to humiliate an opponent. I'd like some more original Capcom characters. Snatch some more from other famous Capcom games. Mega Man, Strider, Hayato--that was some cool stuff in MvC2. I want more Darkstalkers (besides Morrigan), and give me Dante, too. Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 8, 2003 Akuma was even in (sorta) Cyberbots. Pft. Even when Akuma is selectable Akuma is a hidden character (Shin Gouki in Alpha 2). Dan's cool, though. You use him if you truly want to humiliate an opponent. The problem I have with Dan is the whole purpose of his creation was for Capcom to take a shot at SNK. Funny as it was sometimes (Like Dan's Art of fighting ending in the vs. game) that is as far as it goes. All Dan is doing is hogging up character space. Share this post Link to post Share on other sites
Guest AndrewTS Report post Posted June 8, 2003 Akuma was even in (sorta) Cyberbots. Pft. Even when Akuma is selectable Akuma is a hidden character (Shin Gouki in Alpha 2). Dan's cool, though. You use him if you truly want to humiliate an opponent. The problem I have with Dan is the whole purpose of his creation was for Capcom to take a shot at SNK. Funny as it was sometimes (Like Dan's Art of fighting ending in the vs. game) that is as far as it goes. All Dan is doing is hogging up character space. True. Unlike that shameless Yuri-clone Sakura, he isn't very useful in a fight, just as a joke character, and probably shouldn't be in a cross-over title with SNK of all things. If they have Ryo and are doing a crossover with SNK, just don't use him or make him play like a somewhat serious and unique character. Although I don't think he's taking up much space. Share this post Link to post Share on other sites
Guest Renegade Report post Posted June 8, 2003 I'm wondering if Yuri would have kept her Shun-Goku Satsu if she was in the game. Share this post Link to post Share on other sites
LaParkaYourCar 0 Report post Posted June 9, 2003 Akuma was even in (sorta) Cyberbots. Pft. Even when Akuma is selectable Akuma is a hidden character (Shin Gouki in Alpha 2). Dan's cool, though. You use him if you truly want to humiliate an opponent. The problem I have with Dan is the whole purpose of his creation was for Capcom to take a shot at SNK. Funny as it was sometimes (Like Dan's Art of fighting ending in the vs. game) that is as far as it goes. All Dan is doing is hogging up character space. True. Unlike that shameless Yuri-clone Sakura, he isn't very useful in a fight, just as a joke character, and probably shouldn't be in a cross-over title with SNK of all things. If they have Ryo and are doing a crossover with SNK, just don't use him or make him play like a somewhat serious and unique character. Although I don't think he's taking up much space. I must be the only one who really likes playing as Dan. Share this post Link to post Share on other sites
Guest Cavi Report post Posted June 9, 2003 What really bugs me is how SvC: MOTM for the Neo Geo Pocket is the only game in this series that is really true to the roots of these two respective universes. Like it actually has backgrounds from each universe, unlike the three console games. Share this post Link to post Share on other sites
Guest Cavi Report post Posted June 9, 2003 Mad Man's Cafe has a ton of new pics, including the first of Guile and Chun-Li. Some more of the pre/post fight cinemas as well. Legit? Share this post Link to post Share on other sites