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DEF JAM VENDETTA II

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Q&A + Screens, from Gamespot:

 

Def Jam Vendetta II is the second installment in Electronic Arts' and Japanese developer Aki's unique fighting series that blends the thrill of hand-to-hand combat with the allure of Def Jam rappers. The recently announced game is slated to include a host of improvements over its predecessor as well as a larger roster of fighters. We had the chance to talk to Josh Holmes, the game's producer at EA's Canadian studios, to find out what to expect from the promising new game.

 

GameSpot: How pleased were you with how the first Def Jam Vendetta came out? Were you ever concerned about how it would be received?

 

Josh Holmes: Anytime you create something that is new and innovative (whether in concept or game mechanics) there is a certain level of uncertainty about how it will be received. The original Vendetta was a big gamble, merging hip-hop and fighting. We felt confident that there was an audience out there for the game, but until it was released we couldn't be sure. Looking back as a team, we are all proud of the end result. However, being so passionate about making great games, we couldn't wait to come out and exceed everyone's expectations with the sequel.

 

GS: What did you learn from the experience that helped shape DJV II?

 

JH: As I'm sure you can imagine, we learned a lot about hip-hop and urban culture--even those of us who were fans before the project. We also learned a ton about fighting mechanics and what makes a really compelling fighting experience. On a personal note, I learned how to say, "Let's make the best game ever," in Japanese.

 

GS: So how did you approach this year's installment of the franchise?

 

JH: When we started working on the new game we wanted to surprise people by going further than anyone could possibly imagine. We started out by researching what consumers wanted to see improved in the sequel, and from there we developed a vision for the game we all wanted to create. When you are collaborating with three separate and unique organizations located thousands of miles apart (in this case, Def Jam Records, AKI, and Electronic Arts), it's really important to have a strong vision of the end product you are striving for, and to communicate that vision clearly and effectively between all parties. To date, I think we've done a terrific job of managing this challenge.

 

GS: How is the combat system changing? Why did you implement those changes?

 

JH: Both AKI and EAC wanted to create a fighting system that was revolutionary rather than evolutionary. We wanted to do a whole bunch of cool stuff that no one had ever pulled off in a convincing way. The first thing we did was to simplify the controls to make them more intuitive. Veteran AKI players picking up DJV found the controls familiar, but new players were often intimidated by the complexity. The revised controls (including dedicated punch and kick buttons) are much more user-friendly to a new player.

 

We found that straight one-on-one fighting tended to get stale over time, no matter how polished the fighting engine was. So, we implemented a lot of secondary strategic elements, like interactive crowds, environmental hazards, and the ability to use the world as your weapon. Everything in our gamespace serves an interactive purpose--if you see something, then you can use it to fight with.

 

We also found that individual players preferred to focus on different tactics in the game, and we decided to create distinct classifications of fighters to cater to different strategies. This gives the game amazing replay value, as each fighting class has unique mechanics associated with it and a signature way of earning a KO.

 

We break the fighting styles down into five basic classes: martial artist, streetfighter, submissions, kickboxer, and wrestler. Within each of these basic classes there are many substyles, so a martial artist may use karate, capoeira, tae kwon do, etc.

 

The overall focus of the fighting system is fun, over-the-top action rather than a simulation of technical fighting.

 

GS: What can you tell us about the lineup? How do you decide who to include? How much input do they have?

 

JH: I can honestly say that we've managed to assemble the most impressive cast of all-star talent in the history of video games. Seriously. There are over 40 rap artists and celebrities featured in the game this year, including Snoop Dogg, Busta Rhymes, Fat Joe, Method Man, Redman, Ludacris, Carmen Electra, Lil' Kim, Sean Paul, Bonecrusher, Flava Flav, Ice-T...the list goes on and on. All of the main characters in the story are played by celebrity talent.

 

We chose people based on their fit to the product and their desire to take part in what is sure to be a huge event for hip-hop and gaming. They gave us input on costumes, lines, fighting moves--you name it, they were involved. Method Man even worked with me early on to help develop the storyline of the game! One of the coolest things with our cast is that almost every last person involved is a big gamer--it really speaks to the cultural relevance of video games within today's society.

 

GS: Can you walk us through the game's modes? What's returning/what's new? Are there any new match types?

 

JH: The main modes are story mode (single-player), battle mode (multiplayer), and online for PS2.

 

Last year we made a game that combined fighting action with a plotline, developed within the cinematics. It was well received, though many consumers expressed a desire for a longer experience with more variety and, of course, the ability to create their own character. This year we've brought story mode back, but we've improved it dramatically. It's three times the length of the original and features more than six times the amount of story content. It's no longer linear--you decide the path you take through story mode, making choices along the way. The choices you make actually impact the story.

 

All of the story sequences are rendered in real time, and look absolutely fantastic, thanks to our talented team of artists, animators, and engineers.

 

And of course, we've got a ton of new match types with varied objectives in this year's game that we'll be talking about in detail soon!

 

GS: Will there be any kind of a create-a-player feature?

 

JH: Create-a-player has been a primary focus for the game since the very beginning. Last year a lot of people wanted a create-a-player feature, but we wanted to be sure and do it the right way. This year we have created a completely unique and original create-a-player system that ties directly into the story of the game. No one has ever done create-a-player this way, and I'm sure people are going to think it's very cool.

 

GS: What can you tell us about the girlfriend system in this year's game?

 

JH: Well for starters, the girls in this year's game are absolutely gorgeous. They look incredible. Carmen Electra, Lil' Kim, Shawnna, Kimora Lee--you have the opportunity to hook up with whichever one appeals most to you. They don't come easy though--you've got to fight for their affection, because girls this hot attract a lot of attention. Look for your girlfriends to play a pivotal role in the storyline this time.

 

GS: What music is being used in DJVII?

 

JH: We've gone with a dark, edgy hip-hop soundtrack that fits well with the ass-kicking nature of the game. All of the music is interactive and changes to fit the mood and tempo of the fight. Songs have been selected to match the fight locations and moments within the story. The story sequences are further enhanced with some truly excellent original scores.

 

GS: How are the graphics being improved in this year's game?

 

JH: By leaps and bounds--over twice the detail at four times the resolution. We have a ton of visual effects that have been specifically designed to complement the characters and action. Hair flows naturally, both blood and sweat spray on big attacks, jewelry "blings" as it catches the light, and every location in the game comes to life with all the little details you'd expect.

 

GS: What kind of multiplayer options will the game have? Any online action?

 

JH: Our first focus is definitely on the core fighting system, and ensuring that the game is a ton of fun to play with friends. Multiplayer is one of the most fun aspects of this sort of game. You'll be able to play up to four players in a variety of match types. The game will be online for the PS2.

 

GS: What can we look forward to seeing at E3 on the game?

 

JH: E3 will feature a playable demo that showcases the new fighting system, which includes several playable characters and demonstrates a scene from story mode.

 

GS: Thanks for your time.

Screens: 1, 2, 3 & 4.

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From Gamespot:

 

Def Jam sequel now fighting for New York

 

EA gives the follow-up to Def Jam Vendetta a new handle.

 

While the game remains the same, the sequel to Def Jam Vendetta will have a new handle. In today's news-rich Electronic Arts conference call, the publisher said the follow-up to the best-selling rapper-wrestling game will now go by the street name of...Def Jam: Fight for New York. No new details were given about the renamed game, which is being developed by EA Canada.

 

Def Jam: Fight for New York will see players assuming the role of a ruthless NYC street fighter battling for control of the hip-hop underground. The game boasts an all-new fighting engine that allows players to customize multiple fighting styles as they progress through the game. More than 70 characters will be featured in Def Jam: Fight for New York, including more than 35 hip-hop personalities, such as Busta Rhymes, Lil' Kim, Ludacris, Method Man, Redman, Slick Rick, Snoop Dogg, and Carmen Electra.

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More from Gamespot...

 

Def Jam: Fight for New York E3 2004 Preshow Impressions

 

At a recent press event, reps from Electronic Arts gave us a look at Def Jam: Fight for New York, the game formerly known as Def Jam Vendetta II--the follow-up to 2003's hip-hop-influenced wrestler developed by Japan-based Aki. The brief trailer for the game touted a number of new gameplay features that were being implemented into the fighting system. During the demo, we were finally able to see the new features in motion, and we already appreciate the game's new spin toward being more about pure fighting rather than wrestling.

 

The demo showed off the way the fighting system has changed from the original, which skewed more toward the traditional wrestling mechanics that Aki is known for. Fight for New York's focus will be more on brawling and street fighting. You'll find five fighting classes to choose from: street fighter, kickboxer, martial artist, wrestler, and submissions expert. In addition, each class will have its own subspecialty and distinct special attacks. As you go through the game, you'll be able to improve your fighter's abilities through winning battles and training in the gym.

 

Besides the fact that the mechanics for combat have changed, the actual experience is different too. You'll now be able to interact with the environment around the ring, which is usually filled with rowdy supporters of the latest brawl. In addition to slamming your opponent into parts of the scenery, such as beams and klieg lights, you can use objects to bring some pain too. The way the game is being balanced, the crowd will offer you varying degrees of assistance based on whether you're ahead or behind in a battle. For instance, they may hit your opponent for minor damage, or they may give you a weapon to use, such as a bottle. Also, if you manage to break certain objects with your opponent, such as the aforementioned beam, you may find that you've made yourself a new weapon.

 

The game's story will revolve around a turf war between returning gangster D-Mobb's crew and newcomer Crow, who bears more than a passing resemblance to Snoop Dogg. You'll play an original character that you'll create yourself. The character-creation process sounds as though it's going to be pretty novel. You'll actually have the choice of choosing from some premade archetypes by picking them out of a police lineup, or you can make your own character by "talking" with the police sketch artist. Once you've settled on a look and a fighting style for your virtual self, you'll be able to go about your business. As you go through the game, you'll encounter a wide variety of well-known hip-hop artists who will play the roles of various characters and bosses. The characters will have their own unique attacks and alternate outfits. The female characters will get into some unique situations, since the game's girlfriend mechanic (which found you juggling ladies in between matches) is back and is enhanced.

 

The arenas you'll be fighting in will feature more than 22 different locales and will vary in size and layout, which forces you to be quick on your feet during combat. As you'd expect, the areas will feature a strong urban feel that's drawn straight from hip-hop culture.

 

In addition to one-on-one fighting, you'll find that the multliplayer mode is going to offer some cool business, thanks to a number of different modes that feature different types of fights. For example, Inferno matches pit you against a foe in a ring of fire, while window matches reward you for throwing enemies into specific locations.

 

The graphics in the game are looking extremely impressive and move fluildly. Furthermore, the massive roster of celebrity guests adds a hefty dose of personality to the proceedings. The environments that we've seen so far look sharp and are certainly coming together well.

 

Def Jam: Fight for New York is currently slated to ship this fall for the GameCube, PlayStation 2, and Xbox. Look for more on the game from the E3 show floor and in the coming months.

and...

 

Def Jam: Fight for NY Hands-On

 

Def Jam Vendetta was a surprising hit that merged the world of hip-hop with the popular wrestling engine developed by AKI. Now, EA and AKI are teaming up again to deliver a new follow-up called Def Jam: Fight for NY.

 

The main difference between Vendetta and Fight for NY is that the new game is much less wrestling-focused. While the game still has strikes and grapples like you'd expect an AKI-developed game to have, the game keeps you out of the ring and into various nefarious locales, like subway stations and abandoned warehouses. There will be 20 different areas to fight in, and there will also be ten different types of matches. The inferno match drops you into the middle of a ring of fire, making staying in the center a must. The subway train match ends when one player gets tossed onto the tracks and slammed by a subway car. All of the arenas will have something to interact with, be it a large beam that you can slam other players into or a beer bottle sitting on top of a speaker that you can pick up and break over some poor fool's skull. Baseball bats also come into play in some cases.

 

Over 40 characters from the world of hip-hop and entertainment will be included. The version shown here at E3 only contained five, but those five cover the game's five different fighting styles: submission, wrestling, martial arts, street fighting, and kickboxing. The rappers shown in the demo version are Ludacris, Sticky Fingaz, Busta Rhymes, Redman, and Method Man. You'll also create your own fighter to work your way through the game's story mode, and your custom appearance will reflect your character's appearance in both fights and cutscenes. Lots of custom, licensed items will be available for created characters, from clothing to jewelry to tattoos. Custom fighters will also be able to merge moves from the game's five styles into a unique fighting style.

 

Speaking of jewelry, the shine of chains and earrings is one of the game's many graphical touches. The game's character models are lifelike and very detailed, and the game's animation is really solid, which adds a little oomph to the game's punches and kicks. Above all, the moves and strikes in Fight for NY look like they really hurt. Some of the game's other features, like the crowd that surrounds you in some arenas who toss away nearby fighters, add a lot to the game's great look.

 

On the soundtrack side, EA is taking a less strict approach to soundtrack censoring. Additionally, a lot of voice has been recorded for the game. Rappers do their own voices, though some of them--like Snoop Dogg--play characters in the game's story mode.

 

All in all, Def Jam: Fight for NY already looks great and it plays well. It's certainly shaping up to be one to watch for when it comes to the GameCube, PS2, and Xbox later this year.

Plus, new screens to be found here.

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Trailer..

 

and

 

Last year's Def Jam Vendetta married hip-hop and wrestling action to produce a game that was, in all honesty, a lot better than anyone might have expected. This year, Electronic Arts and Aki are taking that successful union and expanding on it in a big way with a new sequel, Def Jam: Fight for NY. Surprisingly, Fight for NY shifts the focus of the action out of the ring and away from wrestling a little bit, making it feel more like a fighting game. This time out, you'll be trading punches and throws in gritty urban settings like a hollowed-out warehouse and a subway station. The fight gets pretty brutal, with all sorts of weapons thrown into the mix. You'll have to fight dirty to gain the money and respect you deserve while rising to the top of the New York underground.

 

No third party has a bigger presence at E3 than EA, and we managed to get a hold of the Def Jam: Fight for NY wall trailer that EA was showing at its massive booth this year. There's literally a multiple tonnage of rappers included in the game--almost 40 personalities in all--including Method Man, Sticky Fingaz, Ludacris, and Busta Rhymes. This new trailer shows off several of the fighters and some of their new fighting styles as well as some of the arenas you'll be duking it out in. If you think the visuals in the trailer are too good to be true--we've seen the game in person, and it does look pretty darn good.

 

Def Jam: Fight for NY is slated for release around the end of September, so you can look for a lot more coverage of the game before that time. For now, check out a batch of new screenshots along with this trailer.

 

 

Man, I couldn't care less that they moved this from being a wrestling title to a fighting title. This is going to kick all kinds of ass!! :D

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From Gamespot:

 

At today's Electronic Arts press event, Def Jam: Fight for NY, the sequel to last year's well-received wrestling game, Def Jam Vendetta, was on hand and fully playable. We spent some time checking out the game's new, decidedly more street fighting-oriented gameplay system, as well as some of the many customizable aspects of the game. All told, we were quite impressed by what we played.

 

Def Jam: Fight for NY features a gameplay engine similar to the engine used in last year's game, which most any longtime wrestling game fan will recall was the famed Aki Corporation wrestling engine. This year's game engine is mechanically similar, but is also less oriented around pure wrestling. You will have two strike buttons, a grapple button and a run button at your disposal on the four main controller buttons. Strikes and grapples are weak and strong, depending on the amount of pressure you put on each button respectively (holding down the button performs a stronger strike or grapple). Fight for NY features five distinct fighting styles--including kickboxing, street fighting, martial arts, submissions and wrestling--that each character will make use of, so your style of strikes and grapples will largely depend on that fighting style. Wrestlers will do more slams and suplexes, whereas kickboxers will rely on brutal strikes more heavily.

 

Environments will also play a big part in the game's action. There is no ring in Fight for NY; rather, you will be brawling in one of several different urban, almost Fight Club-esque areas. Each and every environment in the game is fully interactive, allowing you to slam your opponents into objects, use scattered weapons, or actually involve the crowd in the action. Some examples of this we saw included one area where a number of parked cars surrounded our fighting space. We could knock our opponent up against one of the SUVs parked there, and by grappling him as he lay up against the front of the truck, we were able to perform a move where we actually slammed him into the windshield of the vehicle. In another instance, we actually were able to repeatedly slam his head into the side door of the SUV, until we finally busted him through it. Some of the crowd moves we saw were also quite cool. Similar to the SUV set-up, by knocking our opponent backward into the crowd, the nearest crowd member simply put our opponent into something of a full nelson, allowing us to walk up, grapple, and then perform a slam move in conjunction with the helpful crowd member.

 

Def Jam Vendetta had a story mode, though it wasn't a terribly deep one. In Fight for NY, the game's story mode will feature a full range of character customizations, allowing you to vastly improve your character as you play. The story itself takes place almost immediately following the first game's point in history. D-Mobb, the primary antagonist from the first game, is in police custody for shooting Manny (the best-friend character from last year's game). However, an unknown suspect eventually busts in, and rescues D-Mobb from the cops. As it turns out, that suspect is you. In order to create your character, you'll actually use a police sketch artist to design him. Once you're in, you'll find yourself in a turf war against Crow, another supreme gangster (played by Snoop Dogg).

 

Aside from many, many fights in which you can take part in Fight for NY's story mode, you'll also be able to peruse a number of shops to spend your hard-earned cash. You can hit up a tattoo parlor to get yourself inked, visit Jacob the Jeweler to ice yourself up, purchase clothes from one of 12 licensed clothing brands at the local clothiers, and get your hair done at the barber shop. When not decorating yourself, you'll also be able to visit with the game's trainer (played by punk-rock veteran and spoken word aficionado Henry Rollins), who will teach you up to two new fighting styles, which you can use to create something of a hybrid style for your character.

 

Over 40 real life artists and celebrities will make their presence known in Fight for NY, ranging from the true hip-hop personalities--such as Busta Rhymes, Method Man, Redman, Flava Flav, Ice-T, Bubba Sparxxx, Ludacris, Sticky Fingaz, David Banner, and the aforementioned Snoop Dogg--to popular actors and actresses like Omar Epps, Carmen Electra, Danny Trejo and, of course, Mr. Rollins himself. Every single celebrity in the game is fully playable, so now, finally, you can see who was truly the superior actor from the movie Heat, Trejo or Rollins.

 

The only version of the game on display was the PlayStation 2 version--however, you wouldn’t know it by looking at the game's graphics. Fight for NY is looking extremely tight visually, with all-new animations (as opposed to the number of recycled Aki animations from last year's game) and really impressive detail in each and every one of the character models and environments. The game also uses something of a reflective shine effect on everything that provides something of a brightening effect on what would otherwise be rather dank fighting arenas. It, like everything we saw of the game, looked extremely nice.

 

After spending some time with it today, we can't wait to spend even more time with Def Jam: Fight for NY in the future. We'll have more coverage of the game as its fall release date draws closer.

 

HENRY MOTHERFUCKIN' ROLLINS!!! :headbang: :headbang: :headbang:

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Just bumping the topic since I bought the game today.

 

Some cool shit from the instruction manual, re: match types:

 

Window match: the goal is to throw your opponent out of Crow's [snoop] office window.

 

Subway match: the goal is to throw your opponent in front of an oncoming subway train.

 

Demolition match: the goal is to destroy your opponent's SUV.. apparently you can also use smash your opponent through the vehicle's windows, etc.

 

Inferno match: "light your opponent up in a ring of fire."

 

Cage match: last man standing wins!

 

Ring out match: The point is to toss your opponent out of the ring. Sounds like a variation on sumo-style, or something.

 

There're also the usual one-on-one, tag and four-corners matches that were in the first game.

 

Damn. I'm itching to play this. Gotta work the rest of the day and then go to class! :angry:

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Guest bushwickray

I got it. It's not really a wrestling game anymore. I would say it's like Powerstone meets WWF No Mercy. That's the best way to describe it. It's fun! Story mode is a blast! I love customizing my guy to look like a dragon ball Z/hip-hop version of myself. The clothes option definetly sets it apart from the other games. You can really give your guy a ton of diffrent looks. You can even have difrent voices. My one complaint is that you don't really TRAIN at Rollin's gym as so much you just boost up your abilites. I'm having a hard time using grapple moves which shouldn't be happening in an AKI game. Still if you buy this as a fighting game and not a wrestling game then this is probably the best fighter since Power Stone 2 for Dreamcast. The game is deep and very fun. Also if you hate rap the default opion makes it super low. You don't even notice the music. I lvoe it. Time to unlock Danny trejo and then make my caw look like Antonio Bandreasand duke it out in the latin bar.

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Downhome, rent it first. Don't listen to the 'reviewers'. The only gripe I've had with the game so far, is that it's a little tough to get used to using a second button to activate "strong" grapples/strikes. In other words, instead of just holding down a button to do a strong grapple/strike, you have to hold down L1 and then press the grapple/punch/kick button. It seems awkward at first, but I've gotten used to it after just an hour of playing.

 

The story mode, so far, is really fun. The crowd and interactive environments are awesome. There's something so satisfying about shoving your opponent into the crowd, have some random guy grab him, and then when you do a grapple you both hit him with a Total Elimination! Fucking AWESOME!

 

The customization of the CAF is great too. Sure it's not Smackdown, but fuck it's pretty damn good for what it is. Tons of hairstyles, clothes, accessories. You also get a bunch of voice types to choose from for your character to use during cut-scenes and taunt animations.

 

There's so much more to this game, but I only got a chance to play it for a few hours last night before I had to crash. But I will say one other massive positive to this: YOU GET TO KICK SEAN PAUL'S ASS!! :D

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I figured this wouldn't go over well here because its more of a Wrestling/fighting game hybrid that probably won't satisfy fans of either type of game.

Oh man, it's totally satisfying me so far. At first I was kind of annoyed at how tough the AI is.. but after getting used to the controls it's rather easy to cope with.

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Once you get past the "non-wrestling" aspect of it the game is tons of fun. The CAF feature is cool and there's endless amounts of ways to design your guy. Plus, kickboxing and punching combos are where it's at. And the rolling dragon suplex finisher. That's ace.

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You can't give your CAF a moveset then?

 

What the bloody hell?

You have to 'develop' the moveset, like the last one. The more styles you learn, and the order you learn them in, is the deciding factor on any given moveset. The only thing you can actually change yourself are the Blazin' moves.

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I played the Demo version and was insanely disappointed being that I was expecting the first good wrestling game for Xbox and I got a fighting game instead.

Duuude, you didn't read the reports I posted? They confirmed a long long time ago that this game wasn't going to be wrestling-based anymore. ;)

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Well I never played the first one but got this one on the Box. Is it a wrestling game? Nope not really. Is it a fighting game? Uhhh...kinda. Is it lots of fun? Hell yeah. Graphics are over the top in the EA Big style, and the Blazin' moves are a blast (I recommend Sean Paul's move, the "Street Cred" or something to that effect). The sound is great, although suprisingly the music is often rather muted. Story mode is fun, and it's got HENRY ROLLINS DAMMIT! CAW is rather good, although as has been said, there's no real "moveset" per se, just moves based upon your fighting style.

 

Right now I'm working my way through story mode and I've got Carmen Electra as my, umm, valet (although a couple of the other girls I think are actually hotter), some bling (platinum dog tags and ring), some tats (I'm big on the Celtic designs), and some camo gear I wear to the ring.

 

All in all, a lot of fun and I'm going to be busy between now and November 9th with the new XBox games I have right now (DJV, Slugfest, Fable, Burnout 3, Star Wars Battleground, and Tiger Woods 2005).

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Street Cred and Sean Paul. Two things I never thought would be used in the same sentance.

 

So Henry Rollins is a selectable fighter? This is a must buy now. I'm going to have to use him to destroy everyone I hate in that game.

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So Henry Rollins is a selectable fighter? This is a must buy now. I'm going to have to use him to destroy everyone I hate in that game.

Well he's not selectable in Story mode (he's your trainer) but he might be available in the single Battles mode. Gotta check that out.

 

The biggest problem I have is that some of the opponents seem to block or reverse EVERYTHING you do. It gets very irritating. Then, when you rematch them, you massacre them. Strange.

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So Henry Rollins is a selectable fighter? This is a must buy now. I'm going to have to use him to destroy everyone I hate in that game.

Well he's not selectable in Story mode (he's your trainer) but he might be available in the single Battles mode. Gotta check that out.

 

The biggest problem I have is that some of the opponents seem to block or reverse EVERYTHING you do. It gets very irritating. Then, when you rematch them, you massacre them. Strange.

Yea, he starts as an unlocked character.

 

And ummm...for those who are music illiterate >_>...who is Henry Rollins?

 

But yea...decided to get this tonight, (Also traded in five games for 8 fucking dollars..yes 8, but they were old anyways so yea) and so far, I've done a few exhibition games, and the very beginning (Just CAW/Dress basically) and WOW...the CAW on this is awesome. I mean the way you customize the face..down to mouth, ears, eyes, eyebrows, etc is just like woa...Although the first few things are kind of hard to make sure they're right because you still have a blank face, and it looks weird. But being able to make the face, plus a great selection of clothes, that's just awesome. And I like the fact you can give your guy a voice.

 

Now as for controls, I guess since it's so different (well not much, but kind of) from the first it's just odd for me...but I think I'm getting more accustomed to it. But I do find myself having to do a lot more quick kicks/punches then I thought. Because it isn't that easy to just hit a move out of anywhere like the last one.

 

But one question I do have, there's one style in the game (only tried it once) I think it may be martial arts, or something I'm not sure (the one Meca has) what's the deal with that? I grapple the person and he locks them into like a combo of kicks and punches sort of like Some of the guys from WCW revenge had those combination moves. But after about two or so hits, it's broken up by the opponent anyways..so I just got kind of confused one what to do exactly..

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Ahhh, ok, well did a search and found out from looking at pics...he's the sheriff from The New Guy :P.

 

But yea, no need for anyone to answer the question lol, looked it up myself.

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And ummm...for those who are music illiterate >_>...who is Henry Rollins?

 

Former vocalist for punk band Black Flag.. then he went solo. Now he tours around doing spoken word shows. Also, if you've seen Johnny Menumonic [aka Johnny Moronic] Rollins plays 'Spider' the doctor'ish character.

 

But after about two or so hits, it's broken up by the opponent anyways..so I just got kind of confused one what to do exactly..

 

Best bet would be to just beat the crap outta guys with regular strikes until you have enough points to get a second style. Your grapples should improve once you get another style.

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He was also the second lead singer of punk band Black Flag. After they broke up, he formed the Rollins Band, continually releasing albums. At the same time he broke into movies, writing, and spoken word & comedy tours.

 

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