LaParkaMarka 0 Report post Posted March 3, 2008 I'm surprised there isn't already a thread here about it, considering this is a wrestling forum. Shamelessly stealing the following from the somethingawful thread: ---------------------- Quick info: TWG is a browser-based fighting game that is free to play. Lots of customization, doesn't take a lot of time. Spending money on it does NOT make you better, but unlocks some customization things faster. http://www.thewrestlinggame.com is a browser based game designed around pro wrestling. Players make a character of one of 5 classes, each with their own specialty. Then you can challenge other players, get new attacks and level them up, create your own taunts and special moves (and level them up) and even special finishing moves (and yes, level them up). After you gain a few levels your wrestler can join a wrestling federation and participate in storylines and feuds. All the feds are player-run. (The goons have their own fed I believe, we might be able to build one with enough people) Also worth mentioning is that while paying a subscription fee lets you unlock things like tag teams and entrances faster, playing for free gives you all the same things and doesn't make your character weaker. So you can play for free without being crippled. Info: There's a lot of things that don't immediately make sense, but there is a faq here that does a pretty good job of explaining what the wrestler classes do and what the stats mean. The complete move list for TWG is here. ---------------------- My character there is Tobias Fünke, a level 3 technician. It's a fun way to waste time. Anyone else already playing? Share this post Link to post Share on other sites
LaParkaMarka 0 Report post Posted March 3, 2008 Here's some more information from a goon about things he wished he knew. Pretty useful for beginners: -------------------- Tips for Rookies: (aka, Stuff I wish I had known) 1) Do the tutorial. You only get paid 5000-7000 Euros a week, so the 45,000$ you get for the tutorial is how you're going to maintain yourself for a long time. 2) Play to your style. There are five options for starting characters, and each of them gives you more points to a specific skill set when you level up. (i.e Strength wrestlers receive more points for getting to level 13 strength than a level 13 speed guy would. Technical: These guys are mainly submission wrestlers, though they're also very good at grappling in general. You'll want to level up Mastery, Ruthless Grasp, and Feint primarily, but the tech tree is ALL good, and starts learning submission moves at an awesome pace. Submission wrestlers can really whittle down Resilient wrestlers, and once levelled, can be a very tough opponent. Speed: Speed wretlers are all about, well speed. This makes them a defensive class, good at going first, then avoiding what the opponent fires back with. With the exception of elasticity, all the speed abilities are pretty good. (Unless you're into flash pins.) However, if it were up to me, I wouldn't rely on speed to carry you through the day, and would probably choose to level everything up equally, and just enjoy the benefits. Speed wrestlers get a lot of non-damaging pin moves. You'll want to equip one, maybe two of these, tops. The big benefit of speed wrestlers is that they can come off the top rope at almost any point in a match, and even if they miss, they're not that bad off. Tope Rope moves are generally very damaging. Strength: Strength contains two very important abilities, regardles of what class of wrestler you choose: Rage and Might. Rage allows you to gain momentum at a rate of your rage level x the number of moves you hit during a match. In turn, momentum allows you to hit finishers; so, the higher your rage is, the faster you'll get to your finishers. Plus, the general accepted rate for how powerful you can make a finisher is Rage level x 35. So keep that in mind when creating your finisher. Might increases damage by 1% per hit per level. If you want to be a hardcore wrestler though, you might be interested in Stiff Blow, which raises the chance of causing bleeding by 1% per level. Beware though, you can only bust someone open if you do more than 20 damage in one blow. Moves that have no chance of wonding, never will, no matter how high you raise this stat. Bleeding injures your opponent and offers an alternate win condition: you can knock someone out by busting them open enough. Resilience: Hit points. Stamina. Damage Reduction. rear end-based offence. If any of this appeals, you might want to think about Resilience. This is the only class where you can conceivably not train in any other skill, and still succeed. If you want to be a tank, try this class. Balanced: I'm not 100% sure about everything these guys get, but I do know of two advantages they have: Expanded, exclusive moveset, and a slight discount on all the other four skill sets. They also have a greatly expanded outside the ring set, so if you want to take this for a spin, you might try a hardcore style, with lots of stiff blow, and then grab a lot of moves that knock people out of the ring. (So far, I've only found two: Discus Clothesline, and the Lariat.) 3) To advance in level, you have to defeat the "master" of the stage. Think of them as bosses that you need to beat to rise to the next level of difficulty. You can stay as a level one as long as you like, but eventually, these bosses will challenge you, and if you're too buff, you'll probably auto-level. You can only challenge people within one level of yourself, however, this is a bit misleading. Most people power level at every stage, bully weaker wrestlers, and generally makes asses of themselves, training their skills to the point where they're at level one for weeks, challenging new players. Block these assholes by blacklisting them. As a comparaison, it took me about a day to finish level 1. Why level then? Well, benefits. At level 2, you can issue challenges, asking for specific levels of players for a fight. At 3, so long as you subscribe, you get to make a tag team, which is pretty cool beans. At 5, as a subscriber, you can unlock a special type of match, things like submission, I Quit, Last man standing, etc. If you don't subscribe, generally things things take 2 extra levels. 4) Skill Levels vs Actual level Skill levels are the combined score of your abilities combined. For instance, I think I'm level 13 Strength, level 13 Speed, Level 16 Resilience and level 24 tech, for a combined score of 66. So generally, I'll have a decent chance against anyone from 1-76. Actually, I'll probably crush anyone below 56. Actual levels are gain through beating the masters. Aside from unlocking more of the game, you generally get more HP, stamina and money. 5) What moves should I improve? Simply put, make sure you have as few flash pins as possible, and then level the Double axe handle and Samoan Drop to at least level 5 when you start out. The Samoan Drop is a move everyone starts with, and from what I've seen, never stops being good. Past that, it's mostly flavour, though the moves you get later on do swarf your starting moves. A word to the wise though, XP earned isn't based on winning or losing. You actually get one star in your match rating for every unique move that you do. Every ten stars earns you an XP. XP can be exchanged from imporved techniques, and more match types. So really, it's not whether you win or lose... it's how good the match is. And that's why it's better to challenge someone who'll put up a fight; you both get more XP. ------------------------ Share this post Link to post Share on other sites
Matt Young 0 Report post Posted March 3, 2008 I downloaded this a few weeks ago when a friend linked me. Is it worth it? I haven't played it. Share this post Link to post Share on other sites
LaParkaMarka 0 Report post Posted March 3, 2008 I downloaded this a few weeks ago when a friend linked me. Is it worth it? I haven't played it. Uh...there's nothing to download. It's all through your browser. You just make an account and play. Share this post Link to post Share on other sites
tekcop 0 Report post Posted March 3, 2008 I have a character. I was ok. I haven't played in weeks. The grammar errors everywhere made me lose a lot of interest. Share this post Link to post Share on other sites
A Happy Medium 0 Report post Posted March 5, 2008 I just made a guy. This game isn't bad, either. Max Marquette is the name, and taking punishment is his game. Of course, I figure I need to work on power and technique as well...I have to avoid those submission holds. Share this post Link to post Share on other sites
LaParkaMarka 0 Report post Posted March 5, 2008 You could put all of your tech points in Escape Artist...that'll be your main submission defense. Also, this is more of a general tip, but you should level up any moves you use to level 5. Try to disable the garbage moves you have, as it increases the chance that your good moves will actually be used. Share this post Link to post Share on other sites
A Happy Medium 0 Report post Posted March 5, 2008 Yeah. I've made it a point to work on escape artist. The mistake I have made is picking up every move I can. But, the Samoan Drop and Double Axe work great when I level them up. Share this post Link to post Share on other sites
Broward83 0 Report post Posted March 6, 2008 ..where the hell is the tutorial at? Share this post Link to post Share on other sites
Guest georgia003 Report post Posted March 6, 2008 where? Share this post Link to post Share on other sites
LaParkaMarka 0 Report post Posted March 6, 2008 Click "main board" on the left. There's some instructions in the middle of the screen IIRC. Share this post Link to post Share on other sites
A Happy Medium 0 Report post Posted March 6, 2008 Why do people stay at level one until they have a +35 over me, while the level one master only has 14 or so, and I may have a shot at him in the next day or so? I'd rather level up. Share this post Link to post Share on other sites
LaParkaMarka 0 Report post Posted March 6, 2008 Why do people stay at level one until they have a +35 over me, while the level one master only has 14 or so, and I may have a shot at him in the next day or so? I'd rather level up. Because they're losers and like to troll new characters. Once you get past level 1 the majority of those types disappear. Share this post Link to post Share on other sites
LaParkaMarka 0 Report post Posted March 12, 2008 Ok, I hit level 5 and now I can make a tag team. Anyone else at that level wanna team up? Share this post Link to post Share on other sites