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4/9: Sports Video Game Nostaliga

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kkktookmybabyaway

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As I was reading the comments from yesterday’s entry, I was suddenly getting flashbacks to my youth and all the hours I wasted playing video games. Bah, I actually don’t consider that time wasted. Going to school, doing homework, doing required community service in order to graduate high school – now that was a waste.

 

Although I had a decent variety of Sega Genesis games, I was mostly drawn to the sports-related genre. Below is a trip down memory lane featuring my favorite games of that era from the early-to-mid-1990s. I should note that there aren’t any baseball games below -- no offense to the baseball lovers out there.

 

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#3 Lakers vs. Celtics and the NBA PLayoffs

 

It’s not the prettiest game out there, and the computer A.I. left something to be desired (my favorite “glitch” was with the Bulls and how Michael Jordan rarely took a shot). Also, you only got to pick from eight teams: Celtics, Pistons, 76ers, Bulls, Lakers, Suns, Spurs and Trailblazers. Despite all these flaws, if you had a few friends over, this was a fun game to play, or at least it was for me. The big feature in this game was the “signature move” one superstar on each team had. From Barkley’s gorilla dunk that started beyond the free-throw line to Magic’s no-look finger roll, these moves were the shizzle back in a time where the shizzle was not even a fizzle. Then there was the ultimate in cheese: the Tom Chambers double-pump dunk that you couldn’t stop no matter what. Next year's version (Bulls vs. Lakers) included more teams and an attempt at improved graphics, but there was something missing from that game which Lakers vs. Celtics had; God knows what it was, though. Oh, another thing I liked about the game was that everytime you scored the sideline coach would cheer, along with some players on the bench; if you missed a shot or turned the ball over, the coach would freak (hey, when it's 2 a.m. and you're running on fumes and Pepsi, a lot of things seem funny at the time).

 

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#2 NHL ‘94

 

When Electronic Arts came out with NHL Hockey in the early 1990s, my neighborhood found a new favorite game to waste away on. Several of us had enjoyed the Nintendo Entertainment System’s Blades of Steel and that Ice Hockey game where you had teams consisting of fat, regular and thin players. But when NHL Hockey came out, this took hockey gaming to a new level for us. One thing I remember about this game was that for the longest time we thought the player whose jersey was “07” for the Los Angeles Kings was Luc Robitaille, when in fact it was someone else. (Thomas Sandstrom?) Anyway, the next year’s installment (NHL ’93) wasn’t as good and there were many days in which my friends and I chose to play the previous year’s version. However, when NHL ’94 came out, the first two NHL games were shelved forever. What made ’94 great was that it went back to game play more similar to NHL Hockey than NHL Hockey ’93. In addition, one-timers and penalty shots were introduced, there were more stats available for viewing, and players went on “hot” and “cold” streaks. But the greatest addition of all was being able to control your goalie. In the first two games there were certain type of shots that the A.I. goalie couldn’t stop no matter what, so whenever someone was lined up in a certain way it was pretty automatic that there was going to be a goal no matter what you tried to do on defense. That was no longer a concern with ’94; all you had to do was hold down the select button and you could be the Patrick Roy of your block. Out of all the sports games I played during my teen years, this by far the most competitive and exciting contests. Many games I engaged with other kids from my neighborhood in 2-1 or 4-3 affairs, and sometimes we actually had to take a break before playing the next game because we were emotionally spent.

 

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#1 John Madden ‘93

 

A few years ago I went into an Electronics Boutique to purchase the newly released Madden ’03 game. Apparently, EB had teamed up with the ESPN brand of football games, and when I brought my purchase up to the counter, the clerk, who was wearing a 2k3 button, tried to change my mind about my choice of game. I responded by saying “Getting me to buy ESPN football over Madden would be like trying to get a four-time FDR voter to cast a ballot for Dewey in ’48.” For those that don’t follow political history, this line meant I have been raised on Madden football all my life and I will never switch brand loyalty (one of the few instances, along with Miracle Whip and Heinz Ketchup, that I will not use price or some other factor in my purchasing decision). I mentioned in a comment entry from yesterday’s thread that I had no desire to purchase Madden ’06, but that doesn’t mean I won’t ever purchase a future Madden game; it just means I’m content with the ’05 version. Anyway, my friends and I played our fair share of the original John Madden football game for the Genesis, which only had 16 unlicensed teams; let’s see if I can remember them all: In the NFC there was San Fran, Chicago, New York, Washington, Philadelphia, Minnesota, Los Angeles and Atlanta. In the AFC there was Miami, Buffalo, New England, Shittsburgh, Cincinnati, Houston (the Oilers, not the Texans, you youngins), Kansas City and Denver. The funny thing about these teams was that at the start of every game you could check out each franchise’s strengths and weaknesses. Now although they didn’t have specific athletes, each team was molded in its real-life counterpart. For example, although Philadelphia had a nasty defense and a really agile quarterback *coughRandallCunninghamcough* they had next-to-nothing when it came to receivers and running backs. And of course Denver had this certain “Golden-Armed Golden Boy.”

 

Anyway, after this game came Madden ’92, which featured every NFL team at the time. Although the graphics were better, much like my experiences mentioned above, there was something missing with this “new and improved” version. Thankfully, whatever it was missing Madden ’93 found. I can’t begin to count all the nights I spent beating my friends at this game. Sadly, although I enjoyed this game, a number of my acquaintances didn’t. So unlike NHL ’94, I had a much smaller pool of human competition to choose from. I can also say that I have never been defeated at this game. The last time I was “challenged” at this game was in ’95. My opponent picked Denver, and I went with one of my favorite teams for that game: the San Diego Chargers. The Bolts didn’t have a great quarterback or core of receivers, and their defense was so-so at best. What I loved about this team was that their trio of running backs was, collectively, the best in the game, and this enabled me to have a field day with my play selections. I was up by at least 21 come halftime, and the game was forfeited sometime early in the fourth quarter.

 

However, there was something else about this game that I remember. In Madden ’92 there was a new feature in which two players could play on the same team instead of playing against each other. This “teammates” function was in place for ’93, and the wording of this feature in the ’93 instruction booklet was the same as ’92, except for one paragraph at the end of its section. Here it is word-for-word: “When one player is dissatisified or upset with the play of his teammate, there is no need to argue. For example, if the player controlling the quarterback and the play-calling is making a lot of unwise decisions, both players should discuss the problems and come to an agreement – perhaps pause the game and decide together which play to run next. It’s okay to be angry, but don’t let your anger get the best of you, and never resort to violence.” I’m all but certain that this language was put into the ’93 guidebook because some soccer mom called to complain when her kids fought over this issue in the ’92 version of the game.

 

Another thing about Madden ’93 was that there was this “collector’s edition” which instead of having all current teams, went old-school and used more than 30 teams from the past, from the ’66 Packers to the ’90 Buffalo Bills. I paid nearly $100 for this game, and to this day I don’t regret the purchase because this was by far the most-played game I ever had for my Genesis. Also, the next year Madden football went to a new look and style; I never accepted these “improved” versions of Madden and it wasn't until the PS2 started producing games that I really felt the thrill of playing football on a video game console again.

 

So there you have it. Sure these three selections haven’t really stood the test of time, but there will always be a special place in my heart for this trio of games. And because I own PS2 versions of Madden ’05 and NHL ’06, with each of these games offering a “retro” option that allows me to play these games in a ’93 and ’94 look, respectively, I can always relive a bit of my younger days whenever I want.

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