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muzz

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Everything posted by muzz

  1. muzz

    An open letter

    http://pixmixer.com/uploads/images/2006012...obby-Quance.gif http://pixmixer.com/uploads/images/2006012...nknown-move.gif Anyone?
  2. muzz

    SWF Storm Card 3-03-2006

    I was lucky enough to be in chat with Raynor, plus I gave him Rachel Leigh Cook.
  3. muzz

    Smarkdown Predictions

    Damnit, I shoulda been Daveport...
  4. Smarks Board Name: Muzz Wrestlers Name: Wes Davenport Height: 6’5” Weight: 258 pounds Hometown: Hollywood, California. Age: 31 Face/Heel: Face when working and in front of fans, borderline heelish attitude back stage. (But not the mean, vicious variety. More like the naive, self-centered and insecure variety... Unless he's around Tom Flesher, in which case he's a bastard.) Ring Escort: Usually alone (Doesn’t like to share the spotlight) Weapons: Will use anything in the hardcore environment, but won't use any to cheat. Looks/Notes: Despite his lack of success, self-absorbed and fragile personality, Davenport is a handsome man. Despite all the new young, hunky newcomers to the mainstream acting community in the last 10 years, Wes is different. His look is unique to what people are used to see, almost dashing and debonair like the movie stars of old. That of course, is when he’s playing to a crowd. Behind the rugged good looks, Wes is a rather petty man, but everyone just sees his deep set green eyes and strong, masculine physique and melt... even the guys. The Hetero's too.. He’s always kept in shape, despite having hit a rough patch in his movie career, and has a well toned body, and maintains a strict cardio workout and a healthy diet. Has black slicked back hair, rugged features and strong jaw line. When dealing with business, beyond the scenes in the SWF for example, Wes always tries to look his best, with dress pants and a white shirt (with or without tie) and black jacket, but usually dispenses with the jacket, as the backstage area is rather stressful. In the ring, Wes wears much the same thing, but of course, he gets a little messed up sometimes. Ring Entrance: OK Go’s “Get Over It” begins to play, a spotlight shines down on the entrance way, Wes Comes out and does things. Stats: Strength: 6 – Has surprising strength, because as most people don’t know (or care to know), Wes did most of his own stunts (Wes tries to boast about this often). Despite this, he’s also a dramatic overseller without realizing it Speed: 2 – Nimble on his feet, and capable of some surprising agility (from counters and the like). Will go to the top rope just to get a rise from the crowd, but in Ric Flair fashion, will be thrown or knocked off. Vitality: 5 – This man can go, no doubt about it. Despite not stepping into a wrestling ring for 10 years, Davenport’s strict training regime keeps him fit and trim. Charisma: 7 – Wes’ biggest, most important secret. He’s a damn good actor. Despite his poor choice in movie roles, and his somewhat tarnished public reputation, Wes has always been a great actor. Despite being such an insecure prat away from prying eyes, he has… something that the crowd is drawn too, an “IT” factor. Style: Wes is more attentive in the ring than he ever was browsing screenplays. He’ll try to find any weakness in his opponent, whether it is physical or mental, and make good use of it, despite his own insecurities. Isn’t quite so proficient in high-flying or technical moves, but he’s a very stiff worker that always delivers hard hitting moves and strikes, making him a very capable Power wrestler. Wes did used to do his own stunt’s (which is why he’s perfect for low budget B-movies) and got roughed up a bit by other stunt men or nasty falls, so he can take the blows, but he won’t exactly like it. He never minded bleeding for his craft in the past, if it were acting, but now that he’s back in the ring and the blows come with more force and regularity, he tries to avoid them as much as he can. Signature Moves: European Uppercut (Likes to throw these out often, more so than a standard right hand punch) ”Das Boot” Standing Side Kick (A favored kick of Wes, he takes advantage of his above average height to connect strongly. ) ”It’s a Wonderful DDT” DDT (One of Wes’ favorite films, ‘It’s a Wonderful Life’, only in standard DDT form.) "Deep Hurting" Scorpion Death Drop (Wes hits this hard and fast, taking hold of an opponent’s neck and arm, holding it out to the side and bringing them down from an inverted facelock position. MST3k reference, and thank God he never appeared on there.) "Die Hard" Pumphandle Powerslam (Standard affair, except Wes won't run forward and slam the opponent, but rather lift them onto his shoulder and slam them down to the side.) Tilt-a-whirl Moves (Due to his great balance and power, Wes can deliver a variety of tilt-a-whirl moves with relative ease, including a Powerbomb, Backbreaker, Shoulderbreaker, etc.) Orange Crush (Opponent brought up into a vertical Suplex position, before being thrown forward, sitting out and dropping them on their back/neck.) Torture Rack (Used to wear the opponent out, or to set up a backbreaker or Neckbreaker from the same position. Often employs this move in a variety of ways.) Common Moves: Fisherman’s Suplex Suplex (Standard, snap and back drop) Flying Clothesline DDT Backbreaker Arm Drag Fujiwara Armbar Spinebuster Drop Toe Hold Rare Moves: "Die Hard... With a Vengeance" Pumphandle Sit-Out Piledriver or Psycho Driver II (http://pixmixer.com/uploads/images/20060125/full_size/44045_Super-Dragon---Psycho-Driver-II.gif) ---------------- "Strangelove" "Or: How I learnt to stop Worrying and Love the (Power)Bomb" Running Leaping Sit-Out Crucifix Powerbomb/Piledriver Similar to Edwin MacPhisto's Union Jack, except Wes is much heavier and stronger, and has his own twist on the move. It starts in a standing headscissors, where Wes hoists his opponent onto his back, placing his hands on his upper arms and holding them out at the sides. He then spins around 180 degree's, similar to a Canadian Backbreaker, then takes a few steps forward and leaps upward, flipping his opponent off his back at the same moment. Davenport shifts his arms and holds the opponent near the waist as he sits out, driving the opponent straight down in an almost unprotected head drop style. There's history behind this move, but it will come out sooner or later. For now, don't use it. Finishers: "Six Degrees of Separation" - Cattle Mutilation. (With the opponent standing or face down on the mat, Davenport locks his opponent with a double chickenwing, then flips over them into a bridged position, pulling back and causing pain ‘n such. First used on TORU Takahara to win the 2006 Clusterfuck. If Davenport has this locked in, it’s extremely hard to break out of.) "Exit, Stage Left" - Spiked Jackhammer (A more vicious version of a standard Jackhammer, with the opponent hitting the mat more on the back of the head/neck first.) Character/Motivation: Wes Davenport is quite an enigma, but often self-centered, vainglorious and pompous like most actors. He absolutely adores the spotlight and craves it like a drug, and sometimes feels bitter when others get it over him (but not often). He genuinely likes what he does, whether it be acting or wrestling, but is easily side tracked by money or adulation. Wes is also an incredibly insecure person, will be deeply hurt when he’s not recognized as a celebrity, will avoid situations that frighten him, and doubt himself at every turn. He’s seen as a good guy by the fans, and a great comeback story, but there are always those skeptics who know better. Forced into a situation not of his own making, Wes is forced to wrestle in the SWF as his acting career completely dries up, as it had been doing the recent years. A former Indy Worker himself, Wes does know how to wrestle, but over ten years away from the sport has made him rusty. He’s only now relearning all the basics, and training to add another level to his game. Wes may not completely want to be here, but he’s not going to make himself to look like a fool. The thing is, though, that he’s quite the fool, sometimes clueless, but always naïve. ...Or is he? Recent events involving Tom Flesher and Wes Davenport indicate Wes is more in control than people think, and more cunning and sly than he's given credit for. He also, quite possibly, be a real bastard. History: At the tender age of 19, Wes, while training at a wrestling school in Chicago, was discovered for his tremendous potential and charisma by a big Hollywood agent. Leaving the car sleeping, body bruising, hateful world of Professional wrestling behind him, Wes went on to star in a number of moderately received, but disappointing Hollywood movies, and it only got worse from there. Now, at age 31, Wes now finds his new movie deal dead and is stuck in a contract signed with Thomas Flesher, which was only originally to be a research role but Davenport opened his big mouth again. He angered the Technical master by running down the sport he helped build to a thriving entity, and finds himself with no choice but to wrestle, something he never thought he’d have to do again.
  5. We should be able to get something together and send it along.
  6. muzz

    PROMO: Commentary

    Thoroughly enjoyed this promo, Pete. Well-written, straight-forward, and it continues the plot nicely.
  7. If I didn't know what Thoth looked like already, I'd say it was him.
  8. lol @ Serious Asian Guy.
  9. muzz

    Promo.

    Yeah, well you smell, MagnifiSLOW! I liked the promo (Y)
  10. Birthday Salutations to Zyon.
  11. muzz

    SWF gets props elsewhere!

    Sorry, no one gave you permission to use this footage. I'm afraid we'll have to take action.
  12. muzz

    Good games you love

    The Tex Murphy series on PC.
  13. muzz

    SWF Lockdown Card - 06/02/22

    I've been neglecting Wes a bit, so whenever Davenport's not onscreen, all the other characters should be asking "Where's Davenport"?
  14. That's the very reason I only formed a real, solid tag team once.
  15. muzz

    Storm comments

    ... And that's how I beat Shaq.
  16. True, but there were 3 editors on Mutiny. "Nice of you to give the dead girl another chance." "Ok everyone, look alive! Oh, sorry Susan."
  17. I wish they'd hurry up with more collections. Space Mutiny probably has the most glaring mistake I've ever seen, where a character is killed, and then appears in the foreground of the next scene.
  18. muzz

    The AIM sn thread

    Hey, you're on right now! Wow! AIM: muzzums MSN: [email protected]
  19. muzz

    PROMO: Happy Birthday Mr Maddix!

    Australian's also spell things with a 'u'. Most of us, anyway.
  20. muzz

    PROMO: Happy Birthday Mr Maddix!

    "Everything's coming up Landon." Sure is, he's sleeping with Amy, and soon he'll lure Toxxic back. Good Promo.
  21. muzz

    Civilization 4

    Anyone want to start a Civ 4 game? Civilization*
  22. Just got Eegah, and it always cracks me up when they comment on Arch Hall Jr's face, and of course... "Watch out for snakes!"
  23. If you were fine with introducing this angle in a non-match, you probably should have done that first. From the way I've read your posts, it seems like you wanted to spice up your ending by introducing this angle, while Ghost Machine didn't have the chance too. If he had known about it, he may have written his match differently, and perhaps even won. It's be nice to win all the time and have all our angles go the way we want them too, but that's not always possible. How this situation, and situations like this aren't fair for your opponent is that one match misses an important detail, like a storyline detail, and that may be the thing their match is missing. Things have gone down like this before, where matches have lost because they didn't touch on an important detail, and the story around it was neglected. Anyway, I have to go to work.
  24. If you had to have yourself win, a random jobber would suffice (not ideal, but it would suffice). I know what you're saying, but this could easily be the other way around if GM didn't tell you about an important detail.
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