
AndrewTS
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Don't upgrade her bar. She isn't around enough to justify it. Okay, thanks. I was mistaken about the game not supporting the Gamecube controller. You *must* boot the game with the nunchuck or classic controller attached, then unattach it to use the GC controller. Otherwise you're stuck at a "connect nunchuck" prompt, even if you mash buttons on the GC controller. Of course, this isn't explained in the manual.
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FAT32 format is what you need. FAT12 and FAT16 (typically what you get by default on most usb flash drives I believe) also work, which is why dubq's flash drives worked, but for a hard drive go with FAT32. Mac OS X and Windows can both recognize FAT. Reformatting requires erase. As long as you have the original computer accessible just put everything back on.
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Due to the game's age, more work should have been put into it to justify a new release of it. That's my point. It's a bit costly for a "budget" release, too. Should have been 20 bucks in its current state, or if they went with those enhancements I'd buy it full price and so would many others. It's a good game as a port, but there's lots of wasted potential there for a game that was just dumped on there with wii controls. Riddick for 360 and PS3 isn't going to be *just* a port, it's going to be heavily enhanced in game content and modes. If you're going to port something nearly two years later (just counting the PS2 version, mind you), a slight control enhancement alone doesn't cut it, IMO. It could be argued Capcom sees it more as advertising for Umbrella Chronicles they got consumers to pay for than anything else. Which is why I specifically mentioned that possibility and said that the game should be made harder to compensate. I also didn't mean so much a weapon lock on as a view lock on. Since the quick-look is activated by the d-pad and thus is impractical for most difficult fights something else would have been appreciated. One of my suggestions--killing the run button, wouldn't even be that hard to implement. Tilt the stick slightly to walk, hold to run. They'd want to perhaps include some sped-up walking animations to fill the gap between the two, though.
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Many key members of the Castlevania Bloodlines team also worked on Contra: Hard Corps, Rocket Knight Adventures and the Sega CD port of Snatcher--basically all of Konami's quality Sega output right there. Contrary to popular belief, they aren't the pre-Treasure Treasure. Yaiman and Nami, the lead programmers for Treasure, were the main programmers on Contra 3 and Castlevania IV instead. zis there any known reason why Treasure chose to work with the Genesis rather than SNES? You'd figure that they would have stuck with the hardware they knew best; did Sega just get to them first? Genesis' faster processor. At least that's what Diehard Gamefan said that they said, themselves being a strong fount of ridiculously over-the-top Treasure love and also of misinformation. I haven't seen any published interviews about it, and at the time game developer interviews were a lot less common. Alien Soldier seems to strongly hint that the processor was probably why. There's a lot of great Treasure information in 1up's retrospective (by a vocal critic, I might add): http://www.1up.com/do/feature?cId=3145006
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I got RE4 Wii Edition. I missed the game on GC and the PS2 version really looks long in the tooth now despite the extra features. Since I've been catching up on great games I missed last gen, this looked like a great choice. The game is certainly very good, on any system. However, I can't help but think how much better it would be if it wasn't so rigidly RE4. You're still using two buttons to aim and shoot. You still cannot shoot while running. There still is not even a rudimentary lock-on feature. The "quick turn" seems like a natural thing to let you activate with nunchuck shaking. You still have to use the control stick and hold a button to run which should have been more or less barred from games when analog sticks were popularized. I guess it would make the game ridiculously easy, and the game didn't need a complete overhaul, but why does a game with a constant on-screen cursor require an "aim" button and a "shoot" button? Why does a game that uses an analog control stick for basic movement require a button to be held down to run? Why can't I attack unless I'm standing still? Imagine running using the analog (like hundreds of other games)--boom. Smoother game. Imagine the ability to run and shoot, facilitated by the on screen cursor. Add some sort of lock-on. Boom--faster, smoother, more fun game. If you have to have the original game, make it just an option and make an improved version of the game a harder version (faster enemies). At any rate, it's still the best version you can buy, and despite being a GC port it's still one of the prettiest Wii games (next to Twilight Princess, which is *also* a GC port). However, I agree somewhat with that fellow who bitched about the Wii version of this game. Companies shouldn't just make games that use the Wii controls, companies should make games that use Wii controls to make the game *better*, and that goes double for ports like this one. I'm a bit disappointed the game doesn't support the Gamecube controller, although it does work with that Classic controller. Question about the game tho: is it worth it / are there enough yellow herbs to upgrade Ashley's life bar? Or are they so rare that there's just enough to fully upgrade Leon himself?
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This is the "Bret Hart is coming back to lead the Invasion" or "Yokozuna to return on Raw" of movie rumors.
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The reviews have been quite good, to state the obvious: http://www.metacritic.com/games/platforms/xbox360/bioshock
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- kotaku.com
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A look at the upcoming Wii version of the game.
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Lesson: chew, chew, chew...did I mention chew?
AndrewTS replied to LucharesuFan619's topic in General Chat
Make chew awareness wrist bands. Put one around your neck. The "head wrist." -
It would be great if you could customize your characters somewhat. Tekken-style, change their colors, add things to the outfits, that sort of thing.
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Plus Mortal Kombat 2 (video game)'s Lui Kang as a pirate rapist.
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Didn't really have the problem with the health packs myself, however it still feels like a bit annoyingly like a PC game in that if your floating arm isn't on screen, you best get it up and ready by pressing your attack button first, which just "re-equips" it. The Plasmid powers, for instance, require you to have your left hand drawn with your selected power. Same thing with the right hand and its weapons. If you don't have it up, best press LT/RT before entering an area (or reselect the same power/weapon) where there might be enemies. It stays up for a while, and it's not a major issue, but just a minor annoyance. Oh, and the demo area has enough booze to get an elephant drunk, but has almost no real food.
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Played through it again, still digging the game but I'm a bit annoyed that enemies always know you're hiding and out to get them, rather than having more opportunities to sneak in and kill them before they can go after you. I didn't notice before there's some interesting video clips available as attract screens. Besides the post-demo trailer there's a video clip of a battle that seems to be somewhat of a "target" vid for the game. An art book for the game is available as a free download from the 2kgames site: http://www.2kgames.com/cultofrapture/artbo...></h2>
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The demo sadly doesn't show any exciting new features, moves, obstacles, or design ideas, sadly. It also feels slower (I can't seem to get my Katamari up to a decent speed without activating the dash) for whatever reason. It works better than I expected considering the sticks aren't right next to each other, but I hope this is just so generic to simply introduce 360 owners to the series, presuming they didn't play the others. Otherwise, it might be a symptom of the series creator no longer having a part in the project.
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This PS3/360 title...er, 360/Wii title? Er...360 exclusive...? Well, whatever it is this week, it is coming out for 360 at least, and the marketplace has a demo up. It's a merciful 432 MB, after yesterday's massive Bioshock demo release. Downloading now.
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Because I sold it to a friend.
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...and checking around several sites concludes, yeah, everyone is reporting it doesn't work. I guess I'm done buying VC games, as I'd be forced to update. For folks who already have firmware v.3, there's a minor update available now to prevent the locking up at the wii shop channel.
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OaO Monday Night Raw Thread - 08/13/07
AndrewTS replied to UseTheSledgehammerUh's topic in The WWE Folder
Booker T vs. HHH video package at Summerslam -
OaO Monday Night Raw Thread - 08/13/07
AndrewTS replied to UseTheSledgehammerUh's topic in The WWE Folder
Downhome is, at least. -
Some folks on other boards think it doesn't feel as "scary" as SS2, which I've never played. I felt there were of spooky moments, though.
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It will be. 360 and PC versions both ship 8/21, but PC demo won't be out until next month. Anyway, I played the demo, and it's pretty awesome! Visuals are terrific, control super-smooth, and the presentation/voice-acting top notch. The atmosphere is amazing, something I'd heard about vaguely in the previews but is hard to really explain unless you play it. My fave parts so far are hacking flying gunbots to fight for you, and blasting enemies standing in water with electricity and also nailing ones standing in the water nearby. Oh, Big Daddy too (don't want to spoil anything thing, so you can see for yourself). The abilities I've gotten so far (the electro bolt and incinerate), are a blast to use, enemies are damn quick but easily dispatched so far. Game feels great overall. I might have to get this one soon, if not on release. Damn $60 next gen pricing!
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1.3 GB worth. I hope it'll be ready by morning, but I'm not counting on it. Join in on all the progress bar watching fun now!
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DOA was all over the internet the day it was released internationally, and hell I saw the whole thing on Google Video. Worst movie I've seen since Alone in the Dark. It got a US theater release later in like 5 theaters and came and went in about a weekend.
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That's why you should always make sure an electronics product you bought is registered, and always keep the reciept. And I'm not sure how MS does it, but at work, yeah--if the ship date from the factory and purchase date are more than 90 days apart, and your DOP isn't in the system, we got to hastle people to fax in a copy of the proof of purchase. It's 3 years from the console purchase date, but if you never registered and don't have your proof of purchase, MS will go by the ship date I assure you.