AndrewTS 0 Report post Posted March 1, 2004 . I mean, this is the same reason people buy new systems. Because they want new experiences that they haven't seen before. Top 10 FAQ Pages (2/28) 1. Final Fantasy X-2 - PS2 2. Final Fantasy: Crystal Chronicles - GC 3. Pokemon Ruby Version - GBA 4. Final Fantasy X - PS2 5. Grand Theft Auto: Vice City - PS2 6. Final Fantasy XI - PC 7. Ragnarok Online - PC 8. WWE SmackDown! Here Comes the Pain - PS2 9. Metroid: Zero Mission - GBA 10. James Bond 007: Everything or Nothing - PS2 SMELL THE INNOVATION!~ No, people don't buy new systems for that, they buy new systems for prettier graphics. A very small minority are looking for new gameplay experiences. Even so, when's the last time something really new and revolutionary hit the market and was a commercial success? Also, funny you bring up Zelda...as a game different from Crash or Tomb Raider? The last three games didn't play too differently from each other, and the 16 and 8 bit games were very similar as well (except for 2). I think a far better basis for comparison would be the Sonic games (didn't change much) vs. Mario (virtually every new game brought tons of innovations). Share this post Link to post Share on other sites
chaosrage 0 Report post Posted March 1, 2004 No, people don't buy new systems for that, they buy new systems for prettier graphics. A very small minority are looking for new gameplay experiences. Even so, when's the last time something really new and revolutionary hit the market and was a commercial success? Graphics are a big part of the experience. A game like Mario64 couldn't be on the SNES and a game like Metroid Prime couldn't be on the N64. Plenty of people also love cinematic games. If everybody is paying $200 for systems just because they look pretty, then N64 would've won last time and XBox would easily be winning this time. I don't know. When was the last time something really new and revolutionary hit the market? Also, funny you bring up Zelda...as a game different from Crash or Tomb Raider? The last three games didn't play too differently from each other, and the 16 and 8 bit games were very similar as well. I said they SHOULD play similarly but still have enough new elements to make it a different experience. The only one of those I'd call a rehash is MM. The new one's gameplay is similiar, but it's not like the game's an exact copy. Every Crash and TR is so incredibly alike another that if you showed someone all the games side by side, they wouldn't be able to tell which is which. If I put Wind Waker up against Ocarina, could you tell the difference? Is it like you're playing the same damn game? I think a far better basis for comparison would be the Sonic games (didn't change much) vs. Mario (virtually every new game brought tons of innovations). Well the 2D Marios (except for 2) all played similar too. And Mario64/Sunshine. LTTP and LA probably added more than Mario 3 and World. Hookshot, Pegasus boots, autojump, feather, towns, an actual storyline, 2D dungeons, ability to pick up things, flippers, dungeons with different floors, magic spells, etc.. Share this post Link to post Share on other sites
Jobber of the Week 0 Report post Posted March 1, 2004 Last good video game magazine : Game Players/Ultra Game Players. Oh god no. I remember the letters page was trashed as one of the editors talked about the demigod he thought up in his head and then other people wrote in and said their demigod could beat his and.... I *AM* thinking of the right magazine, right? 90% of the letters were crazy bullshit. Today's magazines? At least OXM will trash a game they had previously hyped and given cover space (see: Superman) Share this post Link to post Share on other sites
AndrewTS 0 Report post Posted March 1, 2004 Last good video game magazine : Game Players/Ultra Game Players. Oh god no. I remember the letters page was trashed as one of the editors talked about the demigod he thought up in his head and then other people wrote in and said their demigod could beat his and.... I *AM* thinking of the right magazine, right? 90% of the letters were crazy bullshit. That's the one. Bill Donahue (not Phil) seemed to be the one behind it, as the supreme overlord of whatthefuckever. Although, except for Gamefan, when was the last time you saw a magazine filled with intelligent letters with pertinent questions? Graphics are a big part of the experience. A game like Mario64 couldn't be on the SNES and a game like Metroid Prime couldn't be on the N64. Mario 64 was never touted as a graphical achievement, like Mario 3, Yoshi, and to a lesser extent, Sunshine. A good deal of the hype being Prime (besides "will it suck or not?") were the visuals. If everybody is paying $200 for systems just because they look pretty, then N64 would've won last time and XBox would easily be winning this time. n64 games all had the ugly, blocky look. The Tekkens on Playstation smoke nearly all of the not-expansion pack N64 games, as do most of the big-name PS titles. Yeah, some of them had pixellation, but N64 had constant fog which is just as much if not more annoying. Plus, if you liked Mario 64 clones, wrestling games., and FPSs (and only those), you should be happy as a pig in slop with the n64. If not, you're in trouble. I said they SHOULD play similarly but still have enough new elements to make it a different experience. The only one of those I'd call a rehash is MM. The new one's gameplay is similiar, but it's not like the game's an exact copy. Every Crash and TR is so incredibly alike another that if you showed someone all the games side by side, they wouldn't be able to tell which is which. If I put Wind Waker up against Ocarina, could you tell the difference? Is it like you're playing the same damn game? It sounds like the point at which it goes from "rehash" to "innovative" is quite hard to discern. Also, you seem to be far less picky than Next Gen was. Well the 2D Marios (except for 2) all played similar too. *bzzzzt* 3 was revolutionary in a ton of ways, the world map, which allowed a lot of non-linearity and skipping areas, ability to backtrack (in previous platformers once you passed an area, you couldn't go back if it was off the screen), the ingenious power-up system, running/flying introduced, etc. Mario World...uh, there's the Yoshis, Star Road, the Dragon Coins--okay, not that much. Yoshi's Island...where to start? Lessee: The FX2 chip-enhanced bosses, the brilliant hit point system, the entire egg system, the graphical style itself is unique, plenty of effects were amazing for SNES, some of the best mini-games in a Mario-style game ever, plenty of the powerups were very unique, and YOU CAN SPIT WATERMELON SEEDS like a machine gun!! Sunshine...uh, you have a water gun. Okay, that is unique since it changes the gameplay immensely, although that isn't the best game in the series. Share this post Link to post Share on other sites