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dubq

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Posts posted by dubq

  1. I'm sorry, I'm still struggling through this - exactly WHAT is the "action RPG" genre?

     

    If you could point me to a game I'd know as an example, I'd appreciate it.

    Seven Samurai 20XX is a good example. If you haven't played that, then perhaps the new TMNT or Batman games are good examples. It pretty much uses all the concepts of an RPG [like experience points, leveling up, gaining new abilities, etc. as well as the cut scenes..] but the fights are "real-time" action based, not turn based like in most RPG's.

  2. I'm guessing it's similar to Seven Samurai 20XX... you walk into the fights, which are action-genre geared, and then in between those there are cut scenes, which are rpg-geared, as well as the obvious travelling between areas.

  3. What is so hard about spelling your or yours? I don't get it. You spelled out every other word in your sentence. What's the deal? Someone please explain this before my fucking head explodes. :P

  4. From Gamespot:

     

    X-Men Legends Hands-On

     

     

    Considering the team-oriented nature of the X-Men, it's a wonder no one has ever thought to do a role-playing game based on the popular Marvel comic series. Now the time has come, and Activision is developing X-Men Legends, an action RPG that lets you take control of the famous team of mutants in a variety of different team-based missions. We got to take a look at an early build of the game at E3, and we were quite impressed with what we saw.

     

    You begin the game at the Xavier mansion, which serves as your base of operations during the game. The mansion is fairly big, with numerous rooms and floors to explore. You will also find yourself running into fellow X-Men, whom you can converse with and even gain mission info from. Though a few missions will require only one or two characters, X-Men Legends largely features a four-player style of gameplay throughout the majority of the game. Fifteen selectable X-Men will be available, but only a handful of them will be playable from the start. You will be able to easily switch between characters during the game, with the CPU taking control of the rest of your team. The game will feature a co-op mode for up to four players, but no online play.

     

    At the beginning of each mission, you will choose your team from the selectable characters list. Each character will have two specific listings of stats, one being a general list that all the X-Men have, and one that is character-specific, regarding that mutant's abilities. In the general category, the variable stats will be strength, speed, body, and mind. These stats can be upgraded using experience points gained in battle. The character-specific stats depend on what the chosen mutant's power is. For example, if you choose Iceman, you will be able to upgrade stats based on his various ice attacks, and with Storm, you can upgrade several different weather-related attacks.

     

    Though you can choose any of the playable X-Men for missions, some characters will be better in certain types of missions than others. Colossus, for instance, is perfectly suited to heavy battle sequences, due to his size and strength, whereas a character like Jean Grey, who relies more on intelligence and agility, would be better for more puzzle-oriented missions. This is not to say Colossus couldn't solve certain puzzles in the game--he would just not be as well suited to the task. In addition to each character's standard mutant-power attacks, there will be multiple types of combo moves available where two characters can pair up and attack at the same time. Some examples of this include Jean Grey lifting up an enemy with her mind, and Cyclops sliding in underneath, blasting it out of the air, and also Colossus picking up Wolverine and tossing him blades-first into an evil mutant. These combos are extremely impressive looking, and Activision is actually aiming to create one combo for every possible pair of X-Men. If you do the math, that's really quite something.

     

    X-Men Legends is largely based on the look of the Ultimate X-Men series, though certain elements from the movies will also seep into the overall style of the game. Every level in the game will feature fully interactive and destructible environments, allowing for a lot of crazy and unique battle sequences. Cutscenes will also intermittently present themselves for mission briefings and debriefings. None of the voice work for the game had been implemented yet, but each character will have his or her own, true-to-the-character voice.

     

    X-Men Legends is still well over a year from completion, but everything we saw of the game still managed to impress and entertain. The game's original blend of action-oriented battle sequences and cooperative gameplay is very cool, and the multiplayer co-op function should be an absolute blast. Activision has slated X-Men Legends for a fall 2004 release, and the game will be available on the PlayStation 2, GameCube, and Xbox.

    Screens can be found here. Plus, a handbook feature that Gamespot is constantly adding to.

     

    Hopefully it plays as well as it looks. :)

  5. I guess it's easier when the format is akin to Outbreak. Plus, I've read that a lot of these levels were pre-made when the first game was released so that they could release an update soon after. As long as it's as good as the first one, I'm all for it. I hope there are more missions this time around, though.

  6. More from Gamespot...

     

    Def Jam: Fight for New York E3 2004 Preshow Impressions

     

    At a recent press event, reps from Electronic Arts gave us a look at Def Jam: Fight for New York, the game formerly known as Def Jam Vendetta II--the follow-up to 2003's hip-hop-influenced wrestler developed by Japan-based Aki. The brief trailer for the game touted a number of new gameplay features that were being implemented into the fighting system. During the demo, we were finally able to see the new features in motion, and we already appreciate the game's new spin toward being more about pure fighting rather than wrestling.

     

    The demo showed off the way the fighting system has changed from the original, which skewed more toward the traditional wrestling mechanics that Aki is known for. Fight for New York's focus will be more on brawling and street fighting. You'll find five fighting classes to choose from: street fighter, kickboxer, martial artist, wrestler, and submissions expert. In addition, each class will have its own subspecialty and distinct special attacks. As you go through the game, you'll be able to improve your fighter's abilities through winning battles and training in the gym.

     

    Besides the fact that the mechanics for combat have changed, the actual experience is different too. You'll now be able to interact with the environment around the ring, which is usually filled with rowdy supporters of the latest brawl. In addition to slamming your opponent into parts of the scenery, such as beams and klieg lights, you can use objects to bring some pain too. The way the game is being balanced, the crowd will offer you varying degrees of assistance based on whether you're ahead or behind in a battle. For instance, they may hit your opponent for minor damage, or they may give you a weapon to use, such as a bottle. Also, if you manage to break certain objects with your opponent, such as the aforementioned beam, you may find that you've made yourself a new weapon.

     

    The game's story will revolve around a turf war between returning gangster D-Mobb's crew and newcomer Crow, who bears more than a passing resemblance to Snoop Dogg. You'll play an original character that you'll create yourself. The character-creation process sounds as though it's going to be pretty novel. You'll actually have the choice of choosing from some premade archetypes by picking them out of a police lineup, or you can make your own character by "talking" with the police sketch artist. Once you've settled on a look and a fighting style for your virtual self, you'll be able to go about your business. As you go through the game, you'll encounter a wide variety of well-known hip-hop artists who will play the roles of various characters and bosses. The characters will have their own unique attacks and alternate outfits. The female characters will get into some unique situations, since the game's girlfriend mechanic (which found you juggling ladies in between matches) is back and is enhanced.

     

    The arenas you'll be fighting in will feature more than 22 different locales and will vary in size and layout, which forces you to be quick on your feet during combat. As you'd expect, the areas will feature a strong urban feel that's drawn straight from hip-hop culture.

     

    In addition to one-on-one fighting, you'll find that the multliplayer mode is going to offer some cool business, thanks to a number of different modes that feature different types of fights. For example, Inferno matches pit you against a foe in a ring of fire, while window matches reward you for throwing enemies into specific locations.

     

    The graphics in the game are looking extremely impressive and move fluildly. Furthermore, the massive roster of celebrity guests adds a hefty dose of personality to the proceedings. The environments that we've seen so far look sharp and are certainly coming together well.

     

    Def Jam: Fight for New York is currently slated to ship this fall for the GameCube, PlayStation 2, and Xbox. Look for more on the game from the E3 show floor and in the coming months.

    and...

     

    Def Jam: Fight for NY Hands-On

     

    Def Jam Vendetta was a surprising hit that merged the world of hip-hop with the popular wrestling engine developed by AKI. Now, EA and AKI are teaming up again to deliver a new follow-up called Def Jam: Fight for NY.

     

    The main difference between Vendetta and Fight for NY is that the new game is much less wrestling-focused. While the game still has strikes and grapples like you'd expect an AKI-developed game to have, the game keeps you out of the ring and into various nefarious locales, like subway stations and abandoned warehouses. There will be 20 different areas to fight in, and there will also be ten different types of matches. The inferno match drops you into the middle of a ring of fire, making staying in the center a must. The subway train match ends when one player gets tossed onto the tracks and slammed by a subway car. All of the arenas will have something to interact with, be it a large beam that you can slam other players into or a beer bottle sitting on top of a speaker that you can pick up and break over some poor fool's skull. Baseball bats also come into play in some cases.

     

    Over 40 characters from the world of hip-hop and entertainment will be included. The version shown here at E3 only contained five, but those five cover the game's five different fighting styles: submission, wrestling, martial arts, street fighting, and kickboxing. The rappers shown in the demo version are Ludacris, Sticky Fingaz, Busta Rhymes, Redman, and Method Man. You'll also create your own fighter to work your way through the game's story mode, and your custom appearance will reflect your character's appearance in both fights and cutscenes. Lots of custom, licensed items will be available for created characters, from clothing to jewelry to tattoos. Custom fighters will also be able to merge moves from the game's five styles into a unique fighting style.

     

    Speaking of jewelry, the shine of chains and earrings is one of the game's many graphical touches. The game's character models are lifelike and very detailed, and the game's animation is really solid, which adds a little oomph to the game's punches and kicks. Above all, the moves and strikes in Fight for NY look like they really hurt. Some of the game's other features, like the crowd that surrounds you in some arenas who toss away nearby fighters, add a lot to the game's great look.

     

    On the soundtrack side, EA is taking a less strict approach to soundtrack censoring. Additionally, a lot of voice has been recorded for the game. Rappers do their own voices, though some of them--like Snoop Dogg--play characters in the game's story mode.

     

    All in all, Def Jam: Fight for NY already looks great and it plays well. It's certainly shaping up to be one to watch for when it comes to the GameCube, PS2, and Xbox later this year.

    Plus, new screens to be found here.

  7. More info from Gamespot, including a rough release date/period of Q4 2004.

     

    Resident Evil Outbreak File #2 Impressions

     

     

    Resident Evil Outbreak is not an old game. In fact, as of this writing, Capcom’s online take on the Resident Evil franchise is about a month and a half old. Capitalizing on a hot thing, Capcom is currently readying a follow-up for release this winter. Resident Evil Outbreak File #2 appears to be offering more of the same zombie bustin’ action for PlayStation 2 owners.

     

    File #2 sounds more like a mission pack than a full-fledged sequel. The game will offer all-new scenarios for the series' cast of eight playable characters to traverse. Non-player characters and new enemies will be encountered in the game. Additionally, enemy placement is randomized to give the game a different feel every time you play.

     

    On the tracking side, the game will keep several statistics, such as favorite weapons, distance walked, and play time. The game will give you points as you play, also. These points can be used to unlock characters, artwork, and other items in the game’s collection mode.

     

    Resident Evil Outbreak File #2 can be played by four players online. Furthermore, you can play the game offline, which will pair you up with two artificial intelligence-controlled characters.

     

    Outbreak File #2 appears to be sticking closely to the original Outbreak’s formula, so it’s no surprise that the game will be ready less than a year after the original’s North American release. Expect to see File #2 in stores this winter.

    There are also more new screens here.

  8. Yeah...she dates back to season 2 Buffy in Lie to me. She was mushroom girl, to what ever her name was in Anne, and changed her name again to Anne.

     

    THAT my friends is continuity.

    I believe her name was Lily when she showed up in the 'Anne' episode, and at the end when Buffy went back to Sunnydale she asked if she could be 'Anne' - but yeah, Joss rules with continuity. ;)

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