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AndrewTS

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  1. AndrewTS

    Wii

    Or need to dig out a pair of candles, have a few spare tv remotes laying around... Anyone try those wireless sensor bars?
  2. Hm, go fig. Ever get those long strike reversal chains against the computer? *Strike**catch**counterattack*catch**counterattack...? Not so much hard, again (cuz CPU isn't really much smarter), but like I said, more even because of far more reversals.
  3. It seems to me generally that's harder levels in wrestling games period. The A.I. doesn't seem act really too much smarter, it just gets luckier and gives you less breathing room with reversals. No Mercy/Revenge on max difficulty? It's hard to build up momentum because weaker grapples are nearly all you can do safely because strongs usually result in you getting dropped on your head/knocked down repeatedly. Really? Myself and my friends would destory No Mercy on expert. It got to the point where expert felt like easy and we actually question the person playing if he was on easy or not. Co-Op with a human player vs. computer is cake if your partner is decent. So much opportunity to double team and outsmart the computer.
  4. Rather than quoting useless posts by WWM, why don't you PM me instead, Venk?
  5. http://www.ps3fanboy.com/2007/07/17/new-ps...macy-announced/ I'm interesting in hearing how it will play. For now, all I can thing of is a knee-jerk memory of how Stretch Panic was (not really much of a game), but undoubtedly there'll a lot more to get excited about.
  6. Better than the Halo 3 360: http://www.fortunecity.com/meltingpot/high...9/playroom.html Or at least it's prettier.
  7. Disgaea 3: http://ir.nikkei.co.jp/irftp/data/tdnr1/ho...45/27110450.pdf Uh...exclusive? Who knows...
  8. It seems to me generally that's harder levels in wrestling games period. The A.I. doesn't seem act really too much smarter, it just gets luckier and gives you less breathing room with reversals. No Mercy/Revenge on max difficulty? It's hard to build up momentum because weaker grapples are nearly all you can do safely because strongs usually result in you getting dropped on your head/knocked down repeatedly.
  9. Heh, sorry about that. I didn't consider it an insult because being a WWF/E fan is the only reason I tolerated the SD series as long as I have. Since I'm not, I don't any longer. Plus, to me, being blindingly accepting of the WWE's way of handling this (the stat system) seems the only way *defend* the way it currently is. I didn't need the reasons it is the way it is *explained* to me, but I find its implementation indefensible especially after how long they've made these things. These games are in the minority, most others try to keep a decent central balance. I listed other WWF/E ones that did. I don't see what's so hard about them fixing it. If fact, you should be all the more demanding, since you've played superior Yukes offerings and know they can do better. The stat system is a big reason I can't stand the games, but it's an example of the larger problem of "one step forward, two steps back" the entire series has followed. Surely you remember Smackdown 2: Know Your Role and Watch the Loading Screen? For all its improvements, you needed divinely-granted patience to tolerate career mode in that one. Actually, I am. When a new (wrestling) game is announced and released, I typically read up on them, see if I can determine if the gameplay has been improved significantly and the stat system tweaked/changed enough to tolerate it. Then I often rent it. Then I see it sucks. *Then* I ignore it. Likewise, I rented and played FFXII after having mixed feelings about the demo. I wasn't so much "bad' as it was a "I no reason to care about this game at all" thing. Then I stopped playing it and ignored it. You kind of need to know what the game is like to see if you should really ignore it. If you completely ignore the games' existence and releases, then how would you know if/when it became good? Didn't say the stats were more balanced, just mentioned that SYM was kind of like it and that overall I feel its better in the way it's implemented. And the vast bulk of the rosters in Fire Pro are major promotions, so it's quite different than handicapping a big portion of the roster, intentionally.
  10. I find the continued lack of Squirtle disappointing.
  11. WWE fans buy the games anyway. If the games were better games and weren't infected so badly by WWE control (like No Mercy), I'd buy them because I like good wrestling games. I own and play Rumble Roses and its sequel, but I haven't purchased a WWE game since Smackdown vs. Raw (and that was because I got it for 10 bucks). You tolerate it because, for whatever reason, you still like WWE. I don't have that clouding my judgment of the game. What's so hard to understand about wanting the games to be better, and not blindly buying them because it says WWE on the box? That's what I'm doing, at least until they change this. Yeah, like a constantly updated THE RAW TOP TEN!! showing up in story mode. Coincidentally, SYM is the last of the newer games I owned for more than 2 months. The attributes system wasn't perfect, but it was designed so moves were put into certain skill categories, and the better your rank for it the more effective that move was for you. Basically, just like Fire Pro, which has an attribute system that works extremely well. The actual gameplay (grappling system, collision detection, animation, gameplay modes) is severely dated in SYM tho, so I don't really play it anymore. OTOH, I still play No Mercy, in all its low-res, blurry-textured, crappy-sounding, voiceless glory.
  12. See: No Mercy, where stats were very generalized and generally on-par with the real superstars. See: WWF Raw on the 16-bit systems, which had diverse stats that overall were "balanced." See: WWF Warzone/Attitude, which incorporated a similar attribute system. Different characters had different strengths and weaknesses, their OVR was basically the same, just weighted in different areas for a better overall balance.
  13. If it's all based on who is the better athlete, Big Show would have an overall of like 50 since his knees are shot. His strength should far higher than anyone on the roster save for basically Henry, then. Plus he'd have other benefits not reflected in the stats, such as reach. And yes, you have to fudge the numbers a bit in some areas, to throw a better balance into it. WWF Raw on SNES had that, even. Sure, maybe you could argue somebody should have higher or lower strength, but on a relative scale their were fine. But like I said, that's not the issue, it's that all the numbers are basically whacked, and the main guys are far too high in every area. The OVR *intentionally tiers the roster*, and it sucks. That's the problem. Great athletes get crap stats in the games when they should be better. Then it magically changes the next year. It sucks. I don't care what promotion's label is on the box. It's something that doesn't belong in the game. Shelton can't have higher stats in areas he realistically should have higher stats in, not even taking the account the bogus, botched way the OVR is? HHH can't *dare* have lower stats in areas he should have lower ones, because his OVR must be Uber? It's detrimental to the gameplay, and the way the wrestlers should control. The game is broken by design. And their game is a lot lousier for it. Give me a valid reason it makes for a better game. The fact that it reflects Vince's fantasyland rankings isn't what I consider valid. Why, strictly as a gamer, should I like it that way? They can and they will, yes. I *fondly* remember that awful Career Mode in HCTP...where you build up a created wrestler's stats from nothing. In the mean time, you play matches by beating the hell out of all the other wrestlers and attempting to never, ever get hit. What joy it was when I took on Undertaker with really low stats, and after he inevitably earned a special for doing nothing other than kicking out of moves, he back elbowed me, Tombstoned me, and won the match. Such fun! I can and would win, but it doesn't make the game's implementation any less stupid. If the stat-building cheat didn't exist (allowing you to clone wrestlers, lower their weight class, and use the points knocked off them when the class caps kicked in to build up others, rinse and repeat), the CAW would be nearly useless. They are keeping it in, right?
  14. I corrected your question to reflect what you intended to ask. A: Considering that booking arrangements, politics, angles, who the crowd views as higher status, and father in laws have absolutely no business affecting the outcome of a match in a video game, absolutely.
  15. Since I don't really watch anymore, I'm not going to accept such a mediocre video game. A more nuanced stat system is something that would have been a great addition to the No Mercy sequel that never was. And WWE owns it but Yukes developed it, a Japanese company just like AKI. AKI made great games, and that's because the engine and gameplay was so solid and awesome it equally sustained fantastic WWE games as well as Japanese-flavored wrestling games. Yukes titles show that WWE/THQ turned into such rabid control freaks they want the silliest, most inconsequential crap in WWE to make it into the game, but the gameplay clearly means doink all to them. Why does HHH have to have a higher OVR? Cuz he's held the belt a million times? Who is the better athlete? There's still room for flaking on the arbitrary stats like CHR and HRD, anyway. Higher STR and CHA for HHH I could buy; Shelton should be far higher in speed and stamina. I won't list actual numbers because as it is the system is so fundamentally screwed it needs thrown out the window. If they chopped down the women's stats and actually made some people in low in areas they should be, it wouldn't really be an issue to me.
  16. Do you remember that same complaint in No Mercy? No? Me neither. It isn't a problem that Big Show is stronger than Chavo. It's that heavyweight wrestlers who have been given better pushes/are more popular have been blessed with superior stats in every single area given them capabilities far above and beyond reality. It's a joke. Roid freaks who get injured 3 months out of the year have toughness rating off the charts, and cruisers who get folded up like accordions and bump like freaks have much lower ones and have nothing to make up for it. And when you compare the game versions of wrestlers with the real versions, then look at there stats...well, let's see... * OVR STR SPD SUB CHA DUR HRD TEC STA Triple H 94 9 7 8.5 9.5 9 8.5 9.5 8 Shelton 87 8 7.5 8.5 7 8 7.5 9 8 So, HHH, the quad-tearing, bloated guy whose above-average brawling and fancifully overrated wrestling ability is superior or equal in every single area to Shelton Benjamin, except for HALF A POINT DIFFERENCE IN SPEED!! This is a still an improvement over Here Comes the Pain and the the immediate follow-ups, where Main Eventers and Upper carders had all the stat advantages and everyone else basically sucked in comparison. http://www.gamespot.com/features/6083505/p-2.html * WRESTLER OVR STR SUB END TEC SPD Triple H 90 9.5 8.5 10 9 8 Shelton 73 6 7.5 7.5 8 7.5 Yeah, HHH a point and half superior speed in HCTP. Plus he's got the advantage in *every other area*. Horse****. *(SEE ATTACHMENT for easier to view table comparing the stats) statssvr.html
  17. I've basically hated the games from HCTP on (really lopsided stat systems). I'm not expecting any major changes here.
  18. Where now films have "Violence, Scary Themes and Smoking" under their ratings. God forbid anyone go to a film and see someone smoking on the screen. I think it was Alien Vs. Predator a few years ago, that had slime listed under its rating
  19. I'm pretty sure they could just call him "Sid" and leave it at that. In wrestling, having one name is just fine for screwballs and women. (unless it's copyrighted, of course)
  20. AndrewTS

    Wii

    Pass. OG cart owner here, but 10 bucks is well worth it. But TTYD is much better.
  21. No, they didn't (they found it, tops, in a day and possibly even the same day), and I'm pretty sure that's for a living, breathing person.
  22. You can sing or you can "sing" (hum). A bundle hasn't been announced but you can buy all accessories separately (and you can use an already-purchased guitar if you already got one for your platform of choice). Prices have not been finalized. It's a "holiday 2007" release.
  23. downloadable stuff and saves.. and since I dont have broadband..totally useless for me. Downloadable movies, too.
  24. Gamestop is selling refurbished 20 GB PS3s for $369. IF you can find one. http://www.gamestop.com/productavail.asp?m...BO&bn=False Replace "(YOURZIPCODEHERE)" with a local zip code to see if any more are actually available, call for availability natch. MattYoung hasn't been hooking people up here with CAG stuff, so this is secondhand from somebody else, so it sadly may be too late for most. PAL territories also bought almost the same amount of PS3s as NA territories in half the time. Their early adoption rate is out of skew with the rest of the world. And I don't know what point you're actually trying to make, but it seems like Sony's method of offering BC on the PS3 has confused the hell out of people. But I would imagine those soccer games that have historically sold well are going to continue to sell very well, regardless. It's like Madden (and NFL2K?) to NA.
  25. Oh? Any concrete reason why? Emotional attachment? You use the hard drive? Prefer to have a built-in fan? Have a flip-top mod for your current OG PS2? You're a gambler? I'm honestly curious. The curmedgeon part doesn't seem to add up with rushing out to buy a still-obesely-expensive games console for BC that has the same components for BC as the slim you refuse to buy ever. Curmedgeons have no need for Blu-Ray. If you're going to buy another original PS2 anyway (if yours breaks), why is BC such a big factor for you? I assume you still have your Playstation (1) around. I think there's no chance in hell 60 GB PS3 is going to be some massive hit now because of BC fears. If the mass market wants to play PS2 games, they'll buy a PS2. PS3 isn't at a mass market price; PS2 is.
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