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razazteca

Castlevania SOTN

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Guest Salacious Crumb

You'll have to track down the green goggles. I believe those are under the giant clock and you'll need I think the silver and gold rings to open the passageway. With these you'll see an orb over Richter during that battle and you should attack it instead of him.

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Guest Salacious Crumb

Yeah, it's been about 5 years since I've played the game so I was going from memory.

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Hey I found a NEW copy of the game for $14.95 at Game Rush a few weeks ago, so I had to buy it. Since my used copy from EB Games was too scratch up to play properly.

 

IMO I think Castlevania Aria of Sorrow is better.

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Guest Staravenger

I think AoS is pretty much the SOTN version for Gameboy except with different characters. (No, I'm not saying its the SAME game, just same format and graphics etc.)

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I think AoS is pretty much the SOTN version for Gameboy except with different characters. (No, I'm not saying its the SAME game, just same format and graphics etc.)

AoS only has one castle. Harmony has the two castles. Both are really good though, and AoS plays more like SotN than HoD. Harmony actually has a Belmont and whipping action. The spell system is pretty varied but nothing like the Souls.

 

The GBA CVs smoke the Metroid games. While Metroid Fusion and Zero Mission are basically the same-ol, same-ol, with nothing new (both of them are lacking in gameplay compared to the 10 year old Super Metroid), each of them have a unique gameplay/spell system.

 

None of them are clones of SotN, which I feel is a good thing.

 

Metroid sputters along, actually losing gameplay in each new edition (that is, the GBA ones. Prime rocks). Plus, rushing through Fusion/ZM isn't at all fun, and needing to do it to get the best ending is really lame. I never bothered doing that in Resident Evil, either. To do it, either you have to figure out yourself what you really need and what you can skip, or you can follow a FAQ of somebody's speed runs, which is boring.

 

I guess it's better than having to collect *everything,* but there's a difference between capturing the last few rare Souls in Aria of Sorrow...and collecting another ****ing useless Missile Tank in Fusion/ZM.

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Guest Staravenger

Also gotta give AoS the nod in music. One of the few Gameboy games with amazing music, probably one of few games I've played on GB without having to mute it. I'm glad though it didn't have two castles...feels like a cheap way to expand a game.

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my problem with Metroid Fusion, as I'm sure others would also say, was that they TOLD YOU WHERE TO GO! I always thought 75% of Metroid games was exploration and backtracking until this game came along...other than a few challenging boss battles, this game was ass...

 

man this thread makes me kick myself for selling off my copy of SOTN...

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