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Guest Vitamin X

Wiiiiii!!!!

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Guest InuYasha

Seeing as how they haven't even shown the controller cradle, to the best of my knowledge, having SSB:B listed there would make absolutely no sense. I used to love Excite Bike back in the day. Considering it was one of the first games that actually included an Editor Mode to make your own tracks was awesome. The Avatar game will probably sell with the under 13 crowd, and Blitz will sell for those who liked the series, or who hate Madden.

 

Mainstays like Zelda, Metroid, and Dragon Ball Z will sell well. As for the rest: they tend to have a niche audience.

 

As for me, I kind of lost interest in DQVIII after about hour 25 or so. I kept playing a little longer, but then hung it up and moved on. That was about 4-5 months ago. Final Fantasy: Crystal Chronicles was an experiment that should have been shelved before it ever made it to the manufacturer. Or, it should have been ported to the GBA, where it really belonged all along. I bought it, beat it, and traded it.

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Guest InuYasha
understanding-the-revolution-controller-20050916041026412-000.jpg

Gamecube controller with a remote jammed into it.

Is that the official, or the "artist's rendering" of what it would look like? Because I heard there was an unofficial controller cradle being shown around the net.

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That's a hella-old concept design, from back when the "shell" controller was actually going to be a shell you put the Wiimote in.

 

Compare to the current Wii-mote's revamped design:

http://e3.britishgaming.co.uk/2006/nintendo/wii/wiimote.png

 

Also, it seems talk about the attachments and doodads has really toned down, and it seems all the launch (and launch window) titles either use a traditional scheme, or support the wiimote/nunchunku configuration.

 

The "shell" design turned out to be this: http://blogs.guardian.co.uk/technology/arc..._controller.jpg.

 

However, I doubt that's final, either.

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Guest InuYasha
That's a hella-old concept design, from back when the "shell" controller was actually going to be a shell you put the Wiimote in.

 

Compare to the current Wii-mote's revamped design:

http://e3.britishgaming.co.uk/2006/nintendo/wii/wiimote.png

 

Also, it seems talk about the attachments and doodads has really toned down, and it seems all the launch (and launch window) titles either use a traditional scheme, or support the wiimote/nunchunku configuration.

 

The "shell" design turned out to be this: http://blogs.guardian.co.uk/technology/arc..._controller.jpg.

 

However, I doubt that's final, either.

That second pic looks like an old NES controller on acid.

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