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Hawkius Maximus

Fallout 3

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Personally, I reached Level 20 before having a lot of the side quests done. I thought they could have easily let you get to Level 30 before the final mission. I was also confused since the PS3 version clearly shows a Level 21, but I soon realized I wasn't acquiring any more XP. Bethesda really should have cleaned that up a bit if they weren't going to release any DLC or do a patch to let you advance further.

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I beat the game over the weekend, not realizing just how fast some of the main quests go. If you look at my profile, I have a LOT of sidequests not done.

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I'm trying to finish this game before school starts in 2 weeks, beating all side quests and getting all achievements (multiple saves for the level related ones) but I'm kind of stuck. I'm halfway between levels 11 and 12, and I've been to Little Lamplight.

 

I opted to do the slaver quest because I want the achievement, and my karma has been all positive so I can take the hit. I got Arkansas, but now I'm trying to capture Flak. I mezzed him when no guards were around, but someone shouted out, "Assault!" and guards came a-runnin'. My guide says he is sometimes on the flight deck, but he's currently not at his shop, nor is he on the deck. How do I capture him without killing all the people in Rivet City?

 

Also, how can I level up? It seems that I am too weak to traverse the Wasteland to find other side quests, and I don't want to rescue the kids from Paradise Falls since I won't be able to finish the slave capturing quest.

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This guide warns the reader before it gives out any spoilers. Without the guide, there's now way I'd find everything. I know I'll never have time to play through the game a second time. I never do with titles this long. I have too many other games to play.

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This guide warns the reader before it gives out any spoilers. Without the guide, there's now way I'd find everything. I know I'll never have time to play through the game a second time. I never do with titles this long. I have too many other games to play.

 

 

 

Oooo ok. I just pictured this game as being something that most people would play more than once and again 2-3 years down the road before a Fallout 4 ever came out.

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Get an uber gun (You can get a Small gun easily, or a unique Plasma even easier for Energy user), and just go murder anything in your path in sidequests. Or just wander around discovering stuff. The game rewards you with XP for that.

 

Up the difficulty to very hard and you'll level even faster. Granted, you have to survive, but it'll be quicker.

 

The game has replay value as a good guy and as a bad guy. I got bored of the mix/maxing of the karma system for Neutral.

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I finished this early yesterday afternoon. Regarding the end:

What a fucking letdown of an ending/final boss. After all the Super Mutant Behemoths, I expected a little more than fighting a government agent and a couple of his cronies.

 

I'm currently doing a second play-through as an evil character. So far so good. I even

destroyed Megaton. I suggest doing it at night when the explosion is that much brighter.

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I've been playing through the game again as an evil character...I found the Oasis, and afterwards got Linden's Power Armor. Only downside is that I of course can't use it...is there any way to get power armor training before being allowed into the citadel?

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I've been playing through the game again as an evil character...I found the Oasis, and afterwards got Linden's Power Armor. Only downside is that I of course can't use it...is there any way to get power armor training before being allowed into the citadel?

 

no sadly :(

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DLC Delay confirmed.

 

Bethesda has delayed Fallout 3 downloadable content The Pitt and Broken Steel.

 

According toGameSpot, both packs will now arrive one month later than expected: The Pitt in March and Broken Steel in April.

 

http://www.eurogamer.net/articles/bethesda...s-fallout-3-dlc

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So, I've just done the quest where I go back and sort out vault 101. At the beginning I killed the overseer, and at the end of the quest got banished from 101. What would have happened if I hadn't killed Amata's dad? Am I missing much?

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You can kill the second one. I ended him good and proper to save the rebels from being killed. Still, I got banished from the Vault regardless.

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The Vault 101 return was one of the few quests in Fallout 3 where I actually felt like I was PLAYING a character and not just roaming.

 

In quick succession

the father died

, dogmeat was killed in action, and I was banished from Vault 101.

 

My character became evil for a short period of time after all that. The world was out to get him.

 

It's also one of the few quests in the game that gave me a legit emotional response. It made me ANGRY. So angry that I immediately slaughtered every person in the vault. I reloaded.

 

Didn't with my second play through though. My evil character made sure they fucking *paid*.

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I went on a rampage round the vault after I was banished, but I was playing as a good character so thought better of it and reloaded.

 

I just tried doing a mission where I was escorting some punk over to Big Town, we got attacked by a rad scorpion and he got scared and tried to run away. Before he could get away though Star Paladin Cross, who I've got wondering around helping me, took him out. Poor bastard.

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I can't believe I went through 90% of the game without a companion. I didn't have anybody until Star Paladin Cross.

 

Just finishing up my first playthrough to level 20 for the "level 20 good karma" achievement, and then going to play through again as someone different.

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I've just completed the game, and as I'm sure has been said here already, that was pretty underwhelming. I still want to play through again though sometime soon as an evil character.

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Looks like that scoped automatic rifle may become my new favorite weapon.

 

They really should have raised the cap with this or Anchorage. You already cap out too early, why add more content that ultimately won't do you anything but material good? I've already had to wait until the last DLC to play my evil character because I'm already almost to level 12 and I haven't touched the main quest except for Megaton. Trying to find the bobbleheads leads to a lot of killing and sidequests I've found.

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The thing with the cap is that the game's skill point structure really isn't built to go beyond 20 as of now. Pretty much any build can kill everything with minimal effort by level 15, and the bobbleheads and books let you max out a ton of skills even in just 20 levels. Barring a revamp of the skill system, there won't really be builds anymore since everything will naturally flow to an almost-maxed character unless you explicitly try to avoid that by, say, not taking Educated or Comprehension, avoiding bobbleheads, etc. Any word on how Bethesda plans to address this yet?

 

All that said, it's going to be worth having the extra 10 levels just to maintain the satisfaction of exploring; it's more fun to discover a random radio tower if you get the little "cha-ching" and welcoming green letters. I'm personally waiting for Broken Steel to get and play all the DLC. With that much new content integrated, a fresh playthrough will be significantly different from the first time around.

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Operation Anchorage isn't bad, but yeah I'm probably going to lay off playing it until I get Broken Steel and The Pitt so I can enjoy the extra levels. Waiting to blow up Megaton is going to take all my patience though. I'm almost done with the Wilderness Survival Guide so my use for Megaton is almost up. I'd rather be kickin' it in Tenpenny Tower. Maybe I'll go ahead and kill Tenpenny when I get there just to increase the dickishness factor. I'm pretty much going to kill everyone I can once the cap gets raised the the xp will actually be useful.

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