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AndrewTS

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Everything posted by AndrewTS

  1. Fuck you, Reggie. Choke to death on a piece of pizza. "Casual" gamers don't buy games in large numbers. It's questionable if Nintendo will actually be able to sustain that market for very long before they get flat out bored with the Wii. Their model is sustainable if the core gamers are happy and sustain them. Casuals are fair weather; they come and go. Casuals are sustainable if they keep attracting new ones all the time, but they'll need to gain nearly as many as they lose. If this is Nintendo's plan, I hope their Wii games all bomb this year and they can't move software to save their lives. They'll still be okay selling Wii Sports Machines, but they could easily scuttle a large market and maybe never gain them back.
  2. So awesome.
  3. It's addicting once you get into it. And I think Andrew needs a big ol Nintendo hug. Overall the Microsoft conferance got me excited the most for their product, while Nintendo and Sony really didn't. What about you guys? Which company got you excited for their product? Sony. I want Infamous, PSP Resistance should be great, MAG has a lot of potential, and God of War III is the single biggest piece of news out of all 3, IMO. Too bad Sony is allergic to showing real-time stuff/gameplay. It better be one hell of a hug, too.
  4. Well, worry no longer for this one. http://www.1up.com/do/previewPage?cId=3168737 No slowdown, no sluggishness, no twitchy unpleasantness. All the problems that bogged down the PlayStation port from a few years back are completely wiped away; this is a game that's been reprogrammed as opposed to being done through shoddy emulation. And the music and sound effects are spot-on, free of the compressed, muffled quality that tend to affect Square's DS games -- good enough to sound perfect through a pair of high-quality headphones. Clearly, bringing aboard the game's original composer, Yasunori Mitsuda, was the right choice... We're told that all the Akira Toriyama-produced full motion video sequences from the PlayStation game are included in the game. The demo featured only the intro trailer, but the final product should incorporate everything. The best description of this port is probably, "PS1 version content, SNES version quality" -- a philosophy that extends all the way to the game's text. Trigger's original English script is widely regarded as being perhaps the single best localization of the 16-bit era, and fans will be happy to know that the DS version is almost entirely untouched. Die-hard fans will notice a few dialogue tweaks here and there (a word or two in robotic punching bag Gato's song have been tweaked a bit, for instance) but for the most part it's the same witty banter you remember.
  5. I'd be upset if I bought a Gamecube for Mario Sunshine. We don't really need 2-3 Mario platformers per generation. However, with Nintendo's potential of IPs, old and new, that they could use for really great "core" games, and have so little to deliver these days, it seems like they have no interest in investing in a new AAA game anymore, period. All I ever did in Animal Crossing was play NES games.
  6. A bit over the top exaggerated for effect, but the intent is straight. I'm losing my tolerance of Nintendo. It's bad enough that they can't even consistently release real games anymore. They can't even consistently release good downloadable games anymore. This is a company sitting on the likes of Earthbound and Super Mario RPG and they give us Major League Eating and Spogs Racing? I wouldn't download that for free. Now this. What is there honestly here to get excited over, praytell? It appears to me that the Wii's best days are over. It's common for third-parties to make cheap crap, but when you can't rely on Nntendo themselves for anything worth a damn, it's a really bad sign. If Nintendo ends up announcing like 4-6+ terrific looking core titles for this year (let's say, Next Gen Kirby, Disaster in smooth-looking playable form, etc.) I'll be glad to say I'm wrong, but this is ridiculous so far. Don't know about on here, but there are Nintendo fans who are more excited about N's stock than they are entertaining games to play.
  7. 9:00 Shaun White comes out and demos Shaun White Snowboarding, along with the Wii Fit balance board. 1up actually had some positive first impressions of this. Doesn't change the fact that the balance board is an overprice piece of plastic, but still could be worth playing.. 9:10 Satoru Iwata approaches the stage and begins to give a speech about how the industry has changed, and how Nintendo has managed to adapt. By being cheap bastards. 9:20 Animal Crossing City Folk is shown. Announces additional area called The City, where players can shop, ship items, etc. Animal Crossing's very existence eats at my soul. People buy it and buy it and make their little houses, fill it with crap and I die a little inside. 9:25 WiiSpeak is announced to allow voice chat during gameplay, and will indeed work with Animal Crossing. What the hell do you need voice chat in Animal Crossing for anyway? 9:30 Reggie Fils-Aime approaches the stage and instantly slips into the market data reports and sales numbers for the Wii and Nintendo DS, but admits they still aren’t satisfied. Time to renew that pact with Satan. 9:35 Star Wars: The Clone Wars is shown for the Nintendo Wii, with several actors jumping speedily around the living room wielding their wii motes as lightsabers. ****ty art design + impractical control scheme = money. It being a movie licensed game fills me with so much confidence. Rayman Raving Rabbids 2 is shown for the Nintendo Wii. Old news. Ubi bringing the Nintendo-like quality. Call of Duty World at War is shown, as showcases the ability to use the wii zapper to fire your weapon. Or in my case, the Perfect Shot. Too bad it will probably be the most gawdofal version. Spore Creatures is announced for the Nintendo DS, which allows you to share your creatures amongst your friends. My sporemons, let me show you them! It's pretty much just the creation tool of Spore, as far as I know, which you can then import into the real game. Fair enough activity on the go, but it really should *not* be a full priced title. Grand Theft Auto: ChinaTown Wars is announced for the Nintendo DS. Megatonnage! A Nintendo exclusive GTA game!! Like those other portable ones no one cared about on the GBA and GBC. 9:40 Wii MotionPlus is shown, which is a peripheral that attaches to the bottom of the Wii Mote. This helps calculate your wrist movements more accurately. Translation: a peripheral that is designed to fix the Wiimote's absolute dog**** motion detection, which was hardly worthy of being called a finished product. Yet again, Nintendo fixes their imperfect tech's mistakes, and passes the buck to you, the consumer. WiiSports Resort is announced, which will have MotionPlus included in the package. Jet Ski, Fetch with your Dog, and Sword Dueling are all demoed live. Launches globally next spring. A real WiiSports sequel is actually really, really smart. It stealth-introduces Nintendo's fixes to the technology plus will inevitably be considered must-have. 9:55 Wii Music is announced. Shigeru Miyamoto approaches the stage using the Wii Mote to play the onscreen saxophone. Someone is also using a combination of the Wii Fit board and Wii Mote to play the drums in the background. The balance board is used to push the drum pedals while the Wii Mote strikes the symbols. A large group of people then come out, select their instrument, and continue to play the Super Mario Brothers theme song. Nintendo's innovation knows no bounds!! They better not leave E3 without introducing a 1st party game that I can shoot, beat up, or otherwise kill some mother****ers in, and it better be good.
  8. AndrewTS

    Wii

    Utter garbage. The pointer is good, though.
  9. Their big surprise might be, like, one core 1st party game? That isn't cutting it. The answer is: none. Nobody really cares. Just like how nobody cared about the Game Boy GTA titles. Because you can't honestly be saying Sin Tzu and Vengeance. Something like that. Nintendo's press coverage sucked my ass, but I would hope they have a few real games to show at E3. Save for Mad World, I'd give up my Wii today for Infamous right now.
  10. AndrewTS

    Wii

    http://www.d3publisher.us/ProductDetails.asp?ProductID=57 Should be the most glorious piece of garbage Japenese budget Wii shovelware since
  11. Mitsuda is going to be overseeing the music composition: http://www.1up.com/do/newsStory?cId=3168602
  12. AndrewTS

    Wii

    It's Mega Drive ya yanks I'm with luke-o on this. It was the Mega Drive first, and it's the Mega Drive in every territory but North America.
  13. AndrewTS

    Wii

    Never really liked X. I don't really remember why at this point though, it's been a while. La Parka does The problem is that it's made by the Bloody Roar team and has some pretty godawful character designs to boot. Maria? WTF?! Ohgawdkillitwithfire!! Hooray for creepy perv marketing.
  14. AndrewTS

    Wii

    You haven't played Mega Man X? Or didn't like it?
  15. AndrewTS

    Wii

    Mega Man 9 is developed by IntiCreates, who developed the excellent Zero and ZX games, which IMO absolutely trounce X5-X8 and are par with the best games from any of the continuities. Their Zero games were a bit niche, however, because they started out brutally hard, although they scaled it back in later games and the ZX series. Again, I repeat: Admittedly, I'm a person who appreciates a little more of a great game series, even if each new game doesn't reinvent the damn wheel. However, I'd like another Legends game, myself.
  16. Plus the stealth crap, don't forget that.
  17. AndrewTS

    Wii

    Wait, you're actually complaining about that? MM2 was partly so awesome because the weapons were actually useful outside of the context of fighting a boss. The best of the classic MM games and X games do this. It's one of the best things that MM8 had going for it, too. Remember passwords, too. Mega Man side scrollers aren't nearly that prevalent, however. Let's not act like Star Force/Battle Network actually play anything like Mega Man side scrollers. Also, there's major gameplay differences between OG MM, 8, MMX series, Zero series, and ZX series. Sorry if I'm actually informed about game series I like instead of making blanket statements. I don't know if Anya has ever played an Inticreates Mega Man, though. Most of the games you mentioned actually have those same marks against them. Contra has the code but that's not the normal game allotment. DD2 has finite lives and continues. River City Ransom has a password save but you lose your money and stuff. I agree with a lot of what you have to say here, although the best games are designed so that these issues are non-existent or minimized. Zelda has saves. The Marios have warps and shortcuts. Castlevania has infinite continues (at least 1 and 3, I loathe 2) Ninja Gaiden had infinite continues (hell, it was pretty much Ninjavania anyway) Sunsoft Batman--infinite continues Crystalis-- saves Punch-Out -- passwords Metal Storm -- passwords Metroid -- passwords, although imperfect (you have to refill your life meter) With the sequels, that's well over a dozen games not counting the ones you listed. Very few of the ones Lushus mentioned suffer from those problems (Golgo 13 had unlimited continues, although I think that was a game I'd be hard pressed to call good, but it's still strangely awesome). Nearly all of the Capcom games have some sort of password or are well balanced, plus many of them have a built-in level select (the Ducktales games and Darkwing Duck let you pick any stage. I *think* they all have passwords too). She seems to act like she doesn't get it but it seems she does. People aren't necessarily nostalgic for NES as much as they are for NES Mega Man. However, YES, the NES had plenty of bad games and most of those bad games are bad because of really bad design decisions. So? Because Geno doesn't wear pants.
  18. AndrewTS

    Wii

    Anya doesn't own a Wii and never will, however. She has no actual stake in the way the game comes out. She's just whining because she likes getting a rise out of Nintendo fans. The changes made in SFIII didn't detriment the gameplay--quite the opposite, so her strawman argument falls a little flat. Anyone who has played SF3, or at least one of its updates shouldn't find it it be a massive disappointment compared to 2. I think you'd be hard pressed to find anyone who would say MM7 and MM8 were steps in the right direction as far as keeping original Mega Man viable. Also, Capcom already tried original Mega Man with updated visuals. It came on out PSP and bombed. That was virtually a given, considering the platform (it would have made a killing on DS, I believe), but Capcom decides to interpret sales data in some silly ways sometimes. I'm not saying the actual approach isn't disappointingly spartan--it is, since there's much that can be done without hurting the gameplay. However, it's ultimately a decision Capcom went with to go deliberately retro. Whine to Capcom about it, don't whine about a dead system that was fucking ace when it was out and has 20+ year old games that are still worth playing today. What I'd like to see from Capcom more than anything else MM-related, is a new Demon's Crest/Gargoyle's Quest game, preferably with at least Demon's Crest-level art and graphics.
  19. "Guest Characters" I believe is all the ones made by the various anime/manga character designers. It's from 1up's Shane so of course he doesn't give very detailed or useful information about it. To Shine! We all need to shine on to see How far we've come on our journey Hoooow faaaa-aa-aaar YET to go searchin' for our star! deep in the night I pray in my heart for that special light to shower me with love to shower me with power to shine from abooo-oo-ooove
  20. AndrewTS

    Wii

    The upside of MM9 being like this is that the classic games' gameplay will be preserved. 7 was okay, but it was doomed to be looked at as a step back from X anyway. They tried to mix it up by making the sprites huge and detailed (if cartoony), and throwing in all the various Rush gimmicks, but MM was stuck with the traditional play mechanics of the old games otherwise. However, he moved slow and controlled like molasses. He was nowhere near as responsive as in the NES games. MMX has an overall slower MM than in the classics (compare how they jump, for instance), but the addition of new play mechanics (dashes and wall cling) made it feel like quite a different beast and made it fresh and new. MM8 tried to compromise, by having lots of detailed animation and cartoony characters, and having a similar feel to the X games, but lacking X's trademark moves. Didn't really feel like a classic MM game, either. Neither did Megaman & Bass, but I honestly don't like that game at all anyway. Seemed to be just like MM7 but with less polish. I think Capcom should try to throw in some incredible surprises in the graphics. Like super-detailed and animated backgrounds and special effects, that will not detriment the gameplay but still add graphic pizazz. Compare this to Wario Shake, and the difference is quite staggering. Anya does love to troll Nintendo. Of course, this is a Capcom game, but how *dare* Nintendo allow it on WiiWare. Even though, you know, they're doing Wario Shake, which appears to be old school and graphically great.
  21. The on-foot stuff is generally okay, but vehicle stuff is a glitchy, buggy mess. Also, platforming segments sometimes throw in falling objects that you have to know are coming ahead of time, otherwise you might get nailed with debris.
  22. If you're a DQ fan, and like Zelda style games, I'd put in a recommendation for Dragon Quest Heroes: Rocket Slime. It's got its flaws (easy, and gameplay is a bit repetitive), but it's a fun Zelda-style game with lots of DQ series references and baddies as main characters. Be wary though, it's adorable and silly, too.
  23. Except for the apprentice, the guest characters are just "reskinned" versions of normal characters. (wa wa wa) So says Shane from 1up.
  24. Oh yeah, no slight against PW, but the humor and characters are the main hook, not the gameplay.
  25. "Essential" GBA or DS games? This'll be a lengthy one. First off, I hate hate hate hate hate hate hate hate hate hate hate hate hate hate...x infinity Final Fantasy Tactics Advance. I liked the original, and War of the Lions on PSP is a great investment, but the characters are horrible and the Judge system is a load of arbitrary bullshit. If you liked the original game, be VERY wary of Advance. A2 I've heard brings back the Judge system but apparently it isn't as annoying, as its conditions are only for bonus stuff. Anyway:
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