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AndrewTS

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Everything posted by AndrewTS

  1. Would have been a much better conference, despite the content not being drastically different: http://blog.wired.com/games/2008/07/imaginary-ninte.html Nintendo's new "core" gamers probably don't have their original hips, so yeah.
  2. Is this a joke post? I guess the 360 doesn't need Gears of War 2, Too Human, Fable 2, or Banjo. All their major titles have already come out! Why should a solid list of playable titles in the near future ever be in doubt? Twilight Princess was a last-gen Gamecube game, it wasn't a Wii game (no, having a version on Wii isn't the same). We know a new Wii-exclusive one is in the works. Hell, that was basically confirmed last year. How about that Kirby game that was started on GC and had been delayed tons of times? Disaster: Day of Crisis? the rumored Kid Icarus? New Pikmin? Those other two systems, you know, the ones that aren't grandma-centric, have tons of games in the pipeline that are coming this year or early next year. There should never, ever be a point when you own the market-leader console and you can't name a major release of interest coming in the next 3 months. PS3 has a more interesting lineup coming. 360, without a doubt, has a more interesting lineup. Even if we're just talking first-party stuff it's a joke. If you include 3rd party releases Wii gets blown out of the water. PSN releases alone shit on most of what Wii has coming on WiiWare and retail, from a great height. The release list for the rest of 2008 was looking really sad up to E3. Surely there was something else in store. So yeah, people expected Nintendo to have something new that is worth a shit. Basically, the only worthwhile 1st party title coming the rest of the year is Wario? That's pathetic. We already knew about it, too. Animal Crossing...ugh, fuck you, Nintendo. Those things are such cheap-to-make, low budget pieces of garbage they could have shat out 3 of them by now, and I, as a core gamer, are supposed to kiss your ass for getting around to getting on out?
  3. Interview with blah blah blah puppies are cute lady: http://blog.wired.com/games/2008/07/nintendos-cammi.html. Read it, and despair. Spoilers: she has nothing interesting to say, no answers for questions people have been asking Nintendo for ages (any interesting new "core" titles, wii storage solutions, etc.) and no valid excuses for Nintendo's fucking awful E3 performance. Fucking pathetic. Bullshit.
  4. This isn't the first time the 360 got a Final Fantasy, either. They got FFXI, but I don't know of many folks that care about it since I think it lacks a single player campaign or a decent story.
  5. AndrewTS

    Wii

    Incidentally, what's the source? They actually used that tagline on the back of the 360 box and on the game guide. I liked Zombie Sacrifice, but mainly because it is hilariously ironic, though.
  6. I'll be ready, willing and able to debate at least half of all the reasons listed. Like the N64 cartridge thing. If I can defend that, I can defend anything! You don't have to say "defend," just rationalize, and there were good reasons why it was rational at the time. They'd watched Sega crash and burn with the media themselves, so yeah it's not too surprising, just unfortunate. They feared piracy as well, and honestly there was lots of piracy with PS1, but it didn't hurt Sony much. However, Sega and the Dreamcast... Nintendo does need to learn, though, is that just because Sega ****ed it up, doesn't mean that it's a bad idea. It's just that Sega is a gigantic **** up of a company. There are very few outright stupid things that Nintendo did. Virtual Boy and, if things don't pan out soon with good real games (casual titles and gamers will not sustain the market the Wii has), Nintendo's shifting of resources away from core titles. However, there are at least 100 Reasons that Nintendo are dicks, and Yamauchi is one the biggest reasons why. Hell, Nintendo under-funded Virtual Boy and when it bombed, they threw Gumpei Yokoi under the bus (figuratively, that is. Anya may have something else to say about that). For modern games, probably not for a long time, but Virtual Console and GameTap are arguably its little bastard children.
  7. He'd probably be too broken. The super secret Lego Indy character made sense. Lego Patrick Bateman?
  8. I'd mentioned the huge-ass subsidies to Digital Pictures and Sega's championing of FMV in general, but yeah, those definitely deserve a mention. I even am a fan of Spoony's stuff but it didn't occur to me to add it. I love how Sega could only manage to get those flash in the pan artists to license out for it.
  9. 99. Sonic gets medieval on our asses http://www.neogaf.com/forum/showthread.php?t=327896 Oh good I was worried we were only getting one shitty Sonic on console. Thankfully we're getting two.
  10. Bullshit
  11. I'd rather MotionPlus be mandatory than simply out there, existing, for a few titles. Waggle in its current form is effectively useless for any decent control mechanism. BTW, Nintendo got the memo and believes...well, you can't criticize E3. It's not for you!! : http://www.nintendowiifanboy.com/2008/07/1...games-miyamoto/
  12. AndrewTS

    Wii

    Until Mega Man 9 comes out, those interested could also give a go to Mega Man 7... The 8-bit version: http://www.youtube.com/watch?v=5yVJJFtZtm8 You can d/l it here: http://www.indiegames.com/blog/2008/06/rem...kman_7fc_m.html However, I recommend joy2key or another keyboard-to-controller input program.
  13. AndrewTS

    Wii

    They were released ages ago on my PSP.
  14. http://www.1up.com/do/newsStory?cId=3168849 The new port, called Dead Rising: Zombie Sacrifice in Japan. Well, truth in advertising at least!
  15. Sony is/was bleeding money out the ass with the PS3, and selling PS2s separately is one way of helping slow it. They always *wanted* to do full SW backwards compatibility, but they couldn't get it working quickly enough before the PS3 release, which is why they ended up bolting the Graphic Synthesizer + Emotion Engine chip onto the mobo to get it working. However, now, what used to be a "core value" is apparently something only geeks and otaku care about.
  16. AndrewTS

    Wii

    *beeeeeeeeeeeep, beeeeeeeeeeeep, beeeeeeeeeeeeeep* NOT NOW OTIS YOU SON OF A BITCH, CALL ME LATER!!!
  17. AitD does feel rushed out the door and unfinished, which is too bad because it could have been awesome. As it is, it's still awesomely bad. I finished the game on a rental. I AM THE ***ING UNIVERSE!!!
  18. I know the 40GB doesn't, but the currently-shipping 80GB has partial compatibility. http://www.us.playstation.com/Support/CompatibleStatus
  19. AndrewTS

    Wii

    The text at least should be fixed. But yeah, it would be nice to not hand a gun to a tourist and him thank you by IMMEDIATELY SHOOTING YOU IN THE ****ING FACE.
  20. 98. "Sonic, rise from your grave!" Well, after years upon years of awful 3D Sonics, when Sega showed early footage of Sonic Unleashed, fans of Sonic--both current and estranged, asked...."how will Sega/Sonic Team fuck this up?" I submit to you, Sonic the Werehog: http://gonintendo.com/?p=49561 http://www.gamespot.com/video/945571/61942...group=e32008_st Half of the new Sonic game is a shitty God of War clone (listen to the Gamespot vid--the Sega rep confirms it's "50%" of the gameplay. The hilarious part is the Gamespot guy pretending to be excited, topped off with him actually controlling the Werehog. Sega rep: "how do you like the control and feel of the werehog?" GS: "....oh, ah yeah, it's good business, dude...." Sega rep: "....cool..."
  21. Italics on The Man in Black's quotes, since otherwise it may not post. I agree that their paranoia towards SD card loading is kind of silly, considering the current hackery in play (also worth mentioning: the Twilight Princess hack). But I disagree that it's completely a geek and otaku concern because the limited space provides a major roadblock for WiiWare developers, who will likely be reluctant to load up on any significant kind of game content due to the itty-bitty living space; that would seem to limit the distribution channel to gimmickry (Major League Eating!) and mini-game-worthy spew and, given that they're already competing against a lineup of various console classics, why would any developer (indie or otherwise) want to take the risk vs. developing for XBLA? I was sarcastically referencing Nintendo of Europe's Laurent Fischer: http://kotaku.com/5016274/nintendos-fische...d-otaku-comment I agree it's a major issue. Heck, as it is the XLBA game size limits sometimes are a problem, as the developers of SSF2T HD Remix can attest to. Considering that Nintendo was the first to enter the market with this imperfect tech, and that tech still surpasses any of the competitor's offerings by a long shot, I'm willing to give them a longer leash for this kind of hardware update, as long as it's positioned and priced accordingly. (As you mentioned, the new WiiSports is a perfect avenue for this.) I wouldn't say it surpasses all the competitor's offerings--though at least the 1st party ones: http://kotaku.com/gaming/namco/guncon-3-is...mote-328339.php Nintendo just needs to make sure it's done right, and pressure developers to use it rather than waggle-fest games. As it is, my biggest gripe about Nintendo and their relationship with 3rd party developers is their current lack of any kind of quality control. I don't support concept approval...but holy crap, Ninja Breadman?! I was referring more to the "disruption" strategy, rather than the actual tech itself, as there are obvious (and very unfortunate) precursors to the Wiimote in the motion controller field; my point is that the Wiimote is the first inclusion of that motion control functionality as base requirements for a console and, as I understand it, the Wii MotionPlus seems to be an enhancement of that motion sensing capability, rather than a brand new peripheral altogether. That's well and good, but technically the nunchuck is an extra accessory you have to pay for other than the first one you get with the console. So, it's getting to the point where, for a fully-functioning Nintendo Wii controller, you need: Wii Remote: $39.99 Wii Nunchuck: $19.99 Wii MotionPlus: $??? We're already at 60 dollars, and *each* Wii Remote needs one. Plus, you know it's going to be at least $15-20 per MotionPlus attachment. Once again, maybe it would be useful to get more technical details about how the new motion data is being recorded from the MotionPlus, but it appears to be supplementing the existing motion sensory capabilities (rather than replacing them with something new), so it should not require special effort and/or new APIs for the developers to use for it. If the new MotionPlus data isn't accessible to the programmers through the same means as the conventional motion sensory data, then I'll gladly reverse course on this one. Supposedly works with the existing accelerometer's, for what that's worth. I'm personally concerned about the instrument peripherals because I think it's one of the most banal gaming trends in years, Rock Band's remarkable gameplay be damned. As for the game itself, it is different enough from those other games (since we're dealing with a symphony) to be distinctive; the presumed lack of DLC (hey, there's that disk space issue again) would seem to be a buzzkill, but I'm reserving judgment on the "lame waggling" at this point until I can see more. Call me an optimist. You kind of have to be to be an N fan these days. Big time. Plus, I'm not saying it isn't distinctive, I just think the alternatives are far more appealing to most--add-ons or no. Yeah, as I said, a limp showing overall for them. Animal Crossing, in particular, seems like a major miscalculation; does anybody really view that as a AAA title? Really? There are people foaming at the mouth for any kind of halfway-decent FPS on that system, just because of the controls - how can they completely overlook that opportunity? Considering how well Prime 3 sold with *extremely poor* marketing, and Red Steel at a million despite being basically garbage, yeah it continues to puzzle me. However, Nintendo has never been looking at getting an FPS on the system. The 3D Metroids have focus on other gameplay aspects, and Geist was never what Nintendo actually intended, although the actual developers *wanted* to make it more like a traditional FPS. FPS games on the Wii are never going to look as good as on the competing systems, but anyone who has actually played Prime 3 can tell you the pointer function makes for an experience the others can't quite duplicate. Apologies on the error. I was aware they didn't make it, but with them being officially licensed--and in the case of the Power Glove, endorsed in the World's Longest Nintendo Commercial, I was thinking they were subsidized/bought up by Nintendo like the Power Pad.
  22. Well, the PS3 is still a *small* disaster in Japan (a bit over 2 million). It's just that the 360 is an enormous, loud, flaming, exploding wreckage of a disaster (under 700,000).
  23. Only geeks and otaku care about that. The rest can just clear out their "fridge" to make more room. It's still tied to your console, you'll have to just wait to download the crap again or move it onto an SD card and move it back, which isn't too much faster. The solution is staring them in the face--make games bootable from SD cards. However, they probably see PSP issues and are worried. VC already has been effectively hacked with the WAD Injector trick. That being said, there are a couple of things that I think they did right: First to enter the market? Do you mean with Power Glove or U-Force, or more recently--where Sony introduced the EyeToy but never did anything with it other than make it a peripheral with a handful of games? The only recent, innovative thing Nintendo had done with motion controls was their "disruption" strategy. The Wii Remote isn't a peripheral, it *is* the controller. It was going to be a GC peripheral until Nintendo decided to base their new system around it. Although honestly the Wii isn't much stronger than a GC, and everyone knows it. Power of better comparison: virtually every other update to a controller introduced ever besides that. Now, Wii Sports 2 will be marketed as a must-have and Motion Plus will be probably available in some other fashion, but it's amusing how Nintendo's motion control is garbage and they're charging you to upgrade. It's a "we fucked up, here, pay for our mistakes" type of solution. Then again, Sony is still selling Dual Shock 3s. However, charging people extra for a peripheral is the complete opposite of disruption. The DS was disruptive, and heck the original Xbox's hard drive was disruptive. However, if you can't count on everyone to have it, it's going to limit the potential for use. Well, there's Wii Samba de Amigo (which will be released first), but the Wii owners who bought Guitar Hero 3 and will be buying Rock Band are probably not concerned so much about the instrument peripherals, and will probably gladly accept that over some lame waggling to Nintendo music. Truth be told, Nintendo probably views this more as their chance to pander to mainstream non-gaming press than they do to actually offer/announce anything new to enthusiasts. Get used to the notion, because it's what Matt Cassamassabobassarolesina and Chris Kohler and others are going to say. I really want them to be right about it, too. Still, the most exciting Wii-related news it a port that was announced in Famitsu, IMO. Yay, Dead Rising with readable text!
  24. The Penny Arcade comic-- hilarious and true! Oh, since Nintendo is apparently ashamed of us, they didn't bother announcing that the Wii is getting Dead Rising (broken via Famitsu scans this morning). Okay, it's a Japanese mag, but FFS, DEAD RISING!!! EDIT: someone put in Wii thread already, good work!
  25. The big rumors for other titles are Kid Icarus Wii by Factor 5 (makers of Lair which featured gawdofal motion controls until analog was patched in0, a new Wii Kirby game from HAL that has been on and off since the Gamecube version was quietly canned. Nintendo probably should give us new media and a date for Disaster...if they haven't cancelled it quietly. A ground-up Wii Zelda is supposed to be in the works, but I'm not holding my breath on that one. Now, if Nintendo were to completely cop out on all that stuff, they would pretty much lose Europe and the Americas, but honestly they'd still be gold in Japan. Have you seen a NeoGAF Mediacreate thread? If you haven't, I'll just say that it's deeply depressing and leave it at that. DS is on cruise control anyway and doesn't really need much 1st party stuff. There are still plenty of really good DS games out there I have yet to buy. Plus Kirby Superstar, remake or not, is still totally awesome and sweet and if you never played it on SNES you should get it. Ratchet and Clank PSN / Resistance PSP alone blows everything Nintendo new brought up out of the water for me. Plus the stuff I already knew existed that was shown/mentioned I find generally more interesting. Infamous will probably be the game that makes me get a PS3 if it is shaping up as great as it seems.
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