AndrewTS
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New review: http://www.gamespot.com/ps2/action/apeesca...tml?sid=6142542
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http://www.digitalsolid.com/dcon2005/costu..._kratos_640.jpg http://eternity8.sempai.org/images/cosplay/cos012.jpg http://www.kikouken.com/gallery/cosplay/co...4/friedrice.jpg http://uranime.nekomusume.net/anime-conven...s/Catgirl3b.jpg http://uranime.nekomusume.net/anime-conven...xpo2002_141.JPG
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It's easy to fall into the one weapon-one boss trap when most of the games are like that. While of course the best of the games (MMX and MM2) make the weapons more versatile and useful. And I didn't learn about the rawksomeness of the 'cutter until about 2000, actually.
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"We have to capture all of those monkeys, and stop their TV shows!" It's been available in Japan since June of '05, but finally it's available in the US. Ape Escape was pretty much the first game to make use of both PS1 analog sticks for anything other than camera control (you can use the right analog to select the direction you strike, plus twirl it around to do a spinning stun club attack, for instance). The plot's silly--monkeys who have acquired special helmets get human intelligence...yet remain mischievious as heck. They run around causing havoc, and your task is to capture them with a handful of gadgets (you acquire more over the course of the games). However, in this 3rd installment, the twist is that instead of just causing mayhem, they're putting on incredibly stupid TV shows that are turning people's brains to mush, and you have to put a stop to it. The first Ape Escape was a critical and financial hit, but the 2nd game was passed over by Sony for publication in the US (Ubi brought it stateside instead, and tough competition plus low distribution made kept it from garning much attention). In comparison to the brilliant first game, many found Ape Escape 2 to be painfully average, and short. Anyway, I just snapped up 3, and while the dubbing is rather weak--not coming close to the excellent production values of platformers like the Ratchet and Clank / Jak series, they do a great job of giving you a break and driving the silly story forward. It's the finest game on the market where you can club a monkey over the head and throw a net over him (although so far I've had my club stolen from me, and had to fend off some attacks from the monkey, corner him, and catch him in the net to get it back). If you haven't tried the series, hit up your nearest EB/Gamestop where you should be able to find the original Ape Escape for about $4.99, before taking the $39.99 plunge. (And if you only played Ape Escape 2 and liked it, by all means get this one ASAP--it's way better). Oh...and as far as the ape/monkey confusion...they seem to be built like chimps, but none of them seem to have any visible tails. *shrug*
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*Saw the rest of the feature the above article was from* *No, it wasn't pretty*
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http://maroonx.com/articles/2005/cosplay/
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Thanks. "promised by Capcom USA (and nixed by Capcom of Japan)" Well that explains it. "What we've been told is that Inafune wants to retool the X series up to Mega Man X6." You can't shine ****, Keiji.
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What exactly is hard about it? The most frustrating parts are the Labyrinth Zone areas where you can get easily crushed/drowned. Plus, the Springyard Zone where the Ball Hogs come out of nowhere. Scrap Brain can be pretty annoying with the flames/electrified areas/crushers as well, of course.
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I don't blame you. It's good, but there's no way it can live up to that OMG GR8EST SONIC EVER!!~ distinction it's been given by a lot of folks. It's just a good Sonic game on par with Sonic 1. Since it was started on before Sonic 2 was released, it's slower and plays differently than 2/3.
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About half of the Game Gear games are terrible. Sky Patrol and Labyrinth are nearly unplayable. Blast is plagued by sprites that are way too large, poor collision detection, bad level design and lack of challenge. Sonic 2 is brutally hard and unbalanced. Chaos and Sonic 1 are very fun, though. Tails' Adventure is a neat little game that is vastly different from the other Sonic games. It isn't on + though. I got the import Sonic Mega Collection, and I don't know if I'd say Sonic CD is worth it by itself, but I'm glad the SOR games are there. If you find Gems collection for maybe about $15, I'd say snap it up.
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Sonic Blast (on GG I'm assuming) is not good at all. GC SMC doesn't let you save outside of Sonic 3? Lame. Sonic Jam had a save feature for the others, although it's fewer games.
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Capcom's ACTUAL SITE says "remixed soundtracks," which is a really huge stretch based on what we actually got. There's X3 which is just the "remixed" x3 from SNES, and some unlockable remixed content. That's it. As for differences--pulled this stuff from another MB:
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Gone in X4? No idea where you got that from. However, the Extremely Dull Japanese Guys doing voiceovers from X6 is gone. Capcom flat out lied and didn't give us the redone cutscenes with dubbing. Nooo...they're apparently going to do that for the PSP enhancements of the X games. In fact, pretty much all the extras that were supposed to be on the MMXC were pulled to use as a selling point for the PSP games. It's worse than when they made the Rockman Complete Works for PS1.
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I don't understand how anyone can hate X5 the most when X6 is there. The ability to switch between Zero/X depending on the level at your choosing is nice, too. Aside from the upgrades...why does X lose all the gained weapons? Never really explained in MM series or X series.
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He tripped and fell over, and couldn't get up because of his HUGE FRIGGIN HEAD! I was tempted to get the Cube version, but I guess it was the PS1 controller being used with X4 and X5 that got me. That being said, I kind of think it should have worked out well with the cube controller (which is just so damn perfect with PoP Two Thrones), but that itty bitty d-pad would be not quite up to cutting it, IMO. Too bad those SNES-ish controllers for GC aren't available without special ordering.
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A for effort. B for the amusing, if simple pics. D for the punchlines that have been hopelessly beaten into the ground.
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I haven't seen the MST3K movie recently, but I have it on VHS too because the DVD is overpriced, bare bones, and has no chapter stops. I had gotten the VHS for about 5 bucks from a rental store selling its VHS stock. As for actually saw--Last Action Hero. The trailer of Arnie in Hamlet is the absolute peak, but still had lots of great lines. Benedict: I wonder if you could help me? Mechanic: Sure, what do ya need?. Benedict: Well... [benedict shoots him. He listens for a while, then shouts] Benedict: I have just shot someone; I did it on purpose. [listens some more, still nothing] Benedict: I said, I have just killed a man and I wish to confess! [listens some more, someone tells him to shut up. He looks pleased] The mayor: Jack, as mayor of this great metropolis, you and I have had our little tiffs, but this is the Lieutenant Governor. Lt. Governor: Slater, here's what I... Jack Slater: [breaks the Lieutenant Governor's nose] When the Governor gets here, call me. Jack Slater (shoots several bullets at taxi...is puzzled when it doesn't explode): I think the taxis are bulletproof.
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A couple omens that disturb me: Armageddon is such a cliche and uninspired name. Often the products reflect the effort put into the name. See: Resident Evil Apocalypse, MK Annihilation. Also, no MK product that can be abbreviated as "MKA" is ever any good. See: Mortal Kombat Annihilation, Mortal Kombat Advance
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Hey, edit that J. Spoilerford. And mashing Y to just chop 3-4 enemies to bits with ease, and using the daggertail to swing across huge gaps was great. That is a bitchin' sword, though.
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I just read the feature in the new GI. It's making a big deal about the improved, faster air combat. So that probably means even more infinites. Rain has a new look and actually seems designed to look rather regal. He has a purple vest, natch. However, he has a cape, a big gold collar, and he has a cool dagger. An "original" character will be the main one you use in the konquest mode. He doesn't have a real name yet, but his costume looks like Han Zo Mon from WCW/nWo Revenge without a mask. Puzzle/Chess combat is gone, but there's a new mode replacing it. "...something new. Something strange. Something that will support up to eight players simultaneously online," GI states. Anya: You might be interested in this... http://openmortal.sourceforge.net/
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Well, the timeline skips way ahead beginning with X5. X5 starts out with the galaxy being at peace after "centuries of the Reploid war." So Cain likely is dead, natural or otherwise, unless he had his noodle stuck in a reploid shell and ran off to a tropical island with some hookerbots and his phat Reploid subsidies.
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Yeah, wasn't on SNES. Either it was in the original release, or maybe it was an apology for the missing Bass "Damn" in MMVII on AC.
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That's not the meaning behind the term "blowjob tag team." It's used for pretty boys who are booked on the shows to attract more women.
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The CC I went to seemed understaffed. Which translated to a hassle-free shopping experience, but needing to call some one over to ring me up. Every time I go to Best Buy there's usually somebody wanting to help me, though. When you're a regular often they'll leave you alone when you've turned them down a hundred times. Besides, usually when I'm looking for something, if I can't find it right away they can't either.
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It's also why Rico's tribute didn't work. He got a few wins, and just when you think they were committed to making him a dominant heel, he was either jobbing again or only wrestling on Velocity. Then got released. Any time WWE has an idea that has a lot of promise, they'll often drop it if it doesn't get over like gangbusters right away. However, a guy they're high on will get chance after chance even if heatless. Also common, if it is a bad idea, they assume it is the worker's fault for not making it work. Can anyone here even remember the last time the Heart-throbs even had a Raw match, let alone won? They ran out of ideas for the Simon Dean character about 3 weeks in.