AndrewTS
Members-
Posts
14383 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by AndrewTS
-
You aren't missing much, honestly. The best SNES emulator I've found thus far, SNES9xTXL (which, itself, is an improvement over the PSP version of SNES9x), runs Chrono Trigger like ass. IT's rarely at full speed, and the sound is either too slow or too fast unless you've got a text box on screen. I've heard you'd probably have better luck emulating the PS1 version (which in theory, should run better if it's all loaded in a memory stick). Secret of Mana runs quite well though.
-
Oh, I see. Looks like Kollar isn't listening to Retronauts. There are early examples that are far more fitting (on Atari, of all things!). Although the original Splatterhouse games do have several unexpected moments that can catch you by surprise and kill ya before you have a chance to react (bosses sometimes have one final, nasty surprise after you think they're dead). Well if you discount Wizardry and all of its sequels and clones...it still doesn't work.
-
Who called Splatterhouse (old or new) survival horror?
-
Generally in survival horror, if you consider it a genre, you're controlling a weak character, often with limited resources, and facing legions of undead or otherworldly baddies--but often the best route for dealing with them is avoiding rather than confronting them. Plus, you'll often have to find and use various widgets and stick them in whatsises to proceed. Bad controls and limited perspective are often exploited to make the experience more harrowing. Silent Hill and RE1 is survival horror. RE4--many would say not. In Splatterhouse 2K8, you're pretty much an unstoppable ass kicking machine capable of ripping of demon heads and limbs and bludgeoning baddies with them, and the name of the game is destruction and carnage. It's an action game with horror trimmings. I don't see much correlation between them. However, I recommend checking out 1up's Retronauts Podcast, episode 29, where they try to define the genre and isolate it's basic components. Although honestly it's less of a genre, and more of a way of saying "Resident Evil clone," because after that game and its use of the goofy-sounding term, people have often tried to pigeon-hole horror themed games into it.
-
Well, I got the new EGM in the mail, and here's the gist. Sequel? Prequel? Remake? Other? : Remake. Rick is trying to save Jennifer, their Prof. Dr. West is either unwittingly or semi-wittingly behind this. Rick was left for dead until he found the mask/the mask found him. Creatures from beyond our realm called the Corrupted are falling out of portals and all hell is breaking loose. The gameplay appears to be 3D action, with a fair share of other twists (there are traditional 2D sections as well, though). Naturally, weapons are in and will be used to dismember all manner of demon and undead (confirmed: cleaver, 2x4, shotguns so far). However, now you can collect "necrotic energy" from enemies and use them to fuel your Berserker mode, and Rick can also use it to raise the dead and make allies for himself (and solve a few puzzles along the way). Also--about weapons: you not only pick them up from the environment, but enemy body parts can sometimes be used as weapons. You can rip off a monster head and throw it at enemies like a fastball, as well as use dismembered enemy limbs to bludgeon baddies with. Rick has sort of a recharging shield to protect himself from damage--but with a twist: when he takes damage his body is often torn up and wounded. Some screens show chunks of missing flesh, and at one point his whole left arm is gone save for the bones and a few remaining muscles and tendons. However, the mask's power provides Rick with a healing factor, and he will regenerate in real time. There's also Devil May Cry 4 style "jump nodes" used for platforming sections, and it appears these will often have more of a 2D perspective, and you will face enemies while dealing with them. Also, you can take advantage of the surroundings to perform "splatter kills," using environmental hazards to destroy baddies as well. There's quite a few screens as well in the EGM issue. The look of the game seems Unreal-like, but no mention of any engine was mentioned. Overall, a good bit of info I'm glad to say, and I want to see the game in action soon.
-
Seems like 5 to me unless it was already a word ending in S. I'm no English major, though.
-
Played on the weekend Rubber band A.I. intact Will stick with DS (plays a bike course) The bikes are awesome Can not go back to karts now Big N loves Peach's ass.
-
You said it. Man, and when they crash, they crash hard too. Kernel Panic and its slutty cousin, the Dirty Kernel Panic! Honestly, they're a lot less common these days, but when they were common it was because you honestly had no idea what was causing it, and had to figure out if it was HW failure or not, and then grit your teeth for how much the repairs would cost if you didn't have APP or anything to cover it. I'm honestly very happy for Mac gamers, because now they have something to play besides the f'n Sims. When they play nothing but the Sims they just ended up committing Geneva-convention violating atrocities against their Sims. That's probably why I find them so damn scary. The problem is that the mechanical hard drive based ones can and will suffer hard drive failure. This'll be less of a problem when SSDs become way cheaper (and SSD is at least something the Air supports, although of course it's expensive), but for now it is a very notable concern.
-
Not sure I understand the question.
-
There's a Kotaku update that the developer is going to be Bottlerocket, the maker of Mark of Kri and Rise of the Kasai (good in my book, just not very Splatterhousey). Also--a peek at Rick's character model: http://kotaku.com/383407/more-splatterhous...tails-bleed-out Coincidentally, a few days ago I got my PSP hacked and have the Splatterhouse games on it (well 2 and 3--I'm going to look into MAMEing the arcade original).
-
I knew it wasn't, I was just hoping to get a better idea of what happened. However, often the upgraded OS doesn't play well with the upgrading System files, and you end up having to Archive anyway. I've run into cases where some resets will pick up an Airport card that isn't being recognized. Honestly, they probably should have gone straight to the Apple Hardware Test based on the original symptoms. There's always room for Fuck Apple! So true. Hell, screw building your own--if you go to any reputable manufacturer's site, and Configure to Order, you'll be able to put together a machine with superior specs to any comparably-priced Mac for about half the price. Hardware craps out, though, no matter who makes it. The antivirus stuff is honestly 90% Security Through Obscurity. The "Macs don't crash" myth is one of the biggest loads of bullshit around, though; no matter how you define it. There's good and bad, however the geniuses aren't as bad as the dumbshit salesman who either lie their asses off or say something regardless of the actual truth to make a sale. Never, ever listen to a salesman for anything technical.
-
Did you upgrade to Leopard or Archive and Install to Leopard? The upgrade has the ability to fuck things up on an epic scale. What kind of resets did you do before the speakers went out? I say "Fuck Apple" like everyday.
-
Used. New ones are like $199. Pawn shops may have 'em for $100-$120 on average.
-
I haven't seen the CC version, but in FFVII it was a barrage of machine gun fire at point-blank range that did him in, but in Before Crisis I heard it was a sniper bullet. The entire genre is rife with confusing, selective nigh-invulnerability, though.
-
I wasn't counting on extra materia slots, because as it is there wasn't any more room for materia slots in the equipment menu. Plus, the FFVII Buster sword had a measly 2 (linked, not that it matters here, as you don't even have a separate armor slot) slots, although with it's size you'd expect more. This amused me a little; the photo from Nibelheim in FFVII: And notice Tifa in Crisis Core:
-
Something that sucks about this game: there's a stealth sequence. One that, surprise-surprise, doesn't work well with the game's control scheme. Actually getting the items would be a lot more doable if you to have a level of control over the camera you don't have--not because of the lack of a camera stick, but the inability to position the camera behind Zack when you're anyway *near* a wall. However, you can nab the best items by taking a direct route and get to where you need to be in about a minute, so all things considered it isn't that bad. Plus, if you screw up all you do is have a fight and lose access to an item chest. If they run out you can just proceed anyway. However, *stop doing this*, game designers! I've got the Buster Sword now, and I'm saddened since this means I've probably not got a lot of game left to go. However, there's a new game +! Yay!
-
Why? How many years are you talking about?
-
Ed Boon interview: http://www.trmk.org/games/mortal_kombat_vs...amers_day_2008/
-
Oh. I mean gameplay wise. I can't see how they can adapt either one properly. Batman Vengeance was so, so close to being *good* it's pitiful. The fact that they got all of the Batman TAS voice cast on hand, put together some really cool cutscenes, and tied it all together in a well-produced package nearly makes the game worth it by itself. However, the gameplay misses the mark by quite a bit. The biggest offense is that the batarang is completely worthless and that necessitates you running headlong into gunfire. It's supposed to be used by throwing it *at a gun-holder's hand* to disarm them. That's it. You can't throw it at their head, back or waist and do anything. Plus, there's no auto-lock for their hands. You have to go into FPS mode, manually aim, and throw. If you're too far, you'll probably miss (but they could still hit you). If you're close enough to actually hit their hands, just jump kick them or beat the hell out of them. The batgrapple controls were nifty and the actual melee combat was okay. It's worth picking up now for a few bucks, but the cutscenes are by far the best part. The controls feel a little loose and sloppy, but the cape glide helps alleviate that a bit. Sin Tzu is a beat 'em up, and a mediocre one at that. It has the good cutscenes and voice acting like in Vengeance (it's also from Ubisoft and may have been the same team), and you can buy more moves and upgrade abilities, but there's nothing exceptional about it at all. Plus, God Hand has made nearly every 3D beat 'em up obsolete. I'd much rather play Final Fight Streetwise over Sin Tzu anyday--it's not nearly as tedious. I played enough of Justice League Heroes to feel satisfied with it. I liked what I played, but I just didn't feel the need to play 3-4 more levels of it. It's solid, but not exceptional. Batman Vengeance and Rise of Sin Tzu are completely different on GBA. Vengeance is a crappy wannabe of Adventures of Batman and Robin on SNES (it even tried to rip off Trouble in Transit with a Spy-Hunter style level), and Sin Tzu is a pretty darn good platformer/action game. The same way Capcom did for X-Men vs. Street Fighter.
-
Justice League Heroes was playable. It was just kind of a crappy version of X-Men Legends. Magic. http://www.gamespot.com/xbox360/action/mor...amp;mode=recent
-
No, this is not a hoax. It's an actual crossover game (supposedly they're shooting for a T rating and little blood/no gore) featuring a sagging franchise desperately trying to be relevant...and...another sagging franchise desperately trying to be relevant but failing except for Batman. However, still--Unreal 3 engine! It should look good at least (in a gritty Gears of War way). Official site (just a splash screen for now) : http://worldscollide.com/ Anya is relishing the meltdown currently going on amongst diehard MK faithful.
-
Advent Children, like everything else that is a part of Compilation of Final Fantasy VII except Crisis Core, sucks and isn't worth anything but ridicule. However, ya--it was nice of them to piss away Cloud's late-game development just to make him an emotion wreck and give us some alleged dra-mah. Suit yourself, but he's just a typical black mage design...
-
Didn't really dig the ep much, but as soon as I saw the giant modem and stupid people talking about the orange light, I knew the exact ending. Power cycle it, dude.
-
Mandy Moore is still my favorite English Aerith, but Andrea's okay too. I don't understand why Suvari was so bad, though. She obviously is good enough to do it, and she didn't even use her usual acting voice. Either it was poor voice direction (which I doubt, based on the rest of KH2), or she was literally phoning it in while on large doses of cough syrup. Materia fusion seems kind of overwhelming. I figured out some pretty easily, like Cura, but others you might need to level up or master to get. Anyone have any highly recommended fusions? I like how you can preview what you get before fusing, but I've have to use them in battle to really evaluate them. Nobody asked you. Yes, people still use PSPs. Yes, the best games usually get PS2 ports, but there are still a lot of cool exclusives and its emulation capabilities are great. It's got plenty of RPGs that either are really rare or weren't localized. It has a FF Tactics with improved localization. It has Valkyrie Profile. It has the never-before-released-in-US Popolocrois. It has Jeanne D'Arc. For now, it has Crisis Core and God of War Chains of Olympus. Plus, I got mine for under 100 bucks. Less ethical folks could buy the system and not pay for a single new game, though... Nice contribution. Zack isn't emo. He's the single best lead character in a Final Fantasy game since Vivi.
-
Yes, I want the soundtrack for this one. http://youtube.com/watch?v=ieQ8vYmf9-g The missions are great. Even though they're generally all the same as far as design/objectives, they're great for playing in 5-10 minute bursts, making it very well suited to a portable game. It's like grinding, but not really, because you're actually accomplishing these little objectives instead of running in circles.