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AndrewTS

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Everything posted by AndrewTS

  1. Out in "the spring?" So it's not until 2008? Geez, this game is taking forever. PS2 ain't going away for a while.
  2. I double checked that--and, yes and no. The current PS3s we have use a combo chip that is EE+GS. However, Europe model doesn't have a *real* GS, but it does have a GS substitute. So it's still technically HW emulation, but I misunderstood the specifics. And there's going to be a lot of US PS3 buyers that will misunderstand the specifics, I'm sure.
  3. Benoit might be replaced with someone like...the Canadian Dream, Craig Renoit!!
  4. I hate cell phone contracts. Or worse, termination fees in cell phone contracts. Not that pay-as-you-go are perfect solutions either. Do (any?) cell phone contracts have an "out" for incidents where their service sucks?
  5. I guess you never tested it on an iMac using Safari, then. Neither do most banking sites. -------------> mozilla.com
  6. That last Cammy seems way too young to wear that in public and way too damn skinny. Ugh...hip bones poking out. I like the first one.
  7. The Emotion Engine has been removed but the Graphics Synthesizer (which is basically the main processor used for PS1 game playing) remains. So it plays PS1 games pretty well, except for a few low profile ones (Tomba 1 and 2).
  8. I have, but I didn't know what the hell it meant before this thread.
  9. You could import a NTSC PS3 and avoid the SCEE assrape. Region free for Blu-Ray/PS3 games, it just won't play any of your PS2 games if you have just PAL ones.
  10. AndrewTS

    Xbox 360

    360 price drop seems to be coming, like, damn soon... http://www.next-gen.biz/index.php?option=c...99&Itemid=2
  11. Now we have a $500 PS3 and a $600 PS3? Truly a MEGAtonne, this is. This will CHANGE EVERYTHING!!!
  12. The "x is worse than y!" stuff doesn't seem to hold any water--we have *no idea* what the console failure rates are/were for PS2 and Xbox 360. Except they were both a hell of a lot, and PS2s had that problem *much later* than the 360s have. Looper repairs have been extremely common for the 360, "anecdotally" yes, but there's no shortage of anecdotes about it. The internet of several years ago isn't the internet of today, either. We didn't have the huge blog presence then as we do now. You can't cover up a large product failure rate these days. Microsoft was, up until WEEKS ago, refusing to admit there were inherent design flaws and seemingly offering no assurance of a change of design or policy. Of course, the added heatsinks were known about, pictures posted online, and Microsoft refused to comment on them at all. Then BOOM, big press release like this. It's typical corporate ass monkey behavior--"if we didn't say it, it doesn't exist/didn't happen...until we do, and we'll just forget that we ever refused to admit it." Starting from the PS2 slim onward, Sony includes standard 1 year warranties on all their Playstation products. PSP, PS3--also one year. And the failure rates on both have been apparently miniscule. Sony learned their big, expensive lesson. MS are learning now too, but it's going to cost them over a billion dollars.
  13. Yeah, but I suspect if you call anytime soon you'll be waiting an hour + on hold for the privilege to talk to Habib, er, "Harv", who will diagnose your problem and send you a coffin. MS needs a 360 online web self-service form badly. Although probably if they put one up they won't be able to handle the demand.
  14. Oh--*unshocked.* Ah yes, forgot about "collector's editions." Fine if the extras are pointless fluff, lame if they include anything I'd actually want.
  15. VDownloader might work--but I can't find any concrete details on what formats it supports, but it allows for conversion to those other formats. http://www.softpedia.com/get/Internet/Down...ownloader.shtml
  16. Lots of really stupid plot points--the biggest part being OP being knocked around and surprisingly not squashing anybody when he landed was funny. And the action scenes almost without exception made me nauseous and want to vomit. Michael Bay full-on frame-fucking made it in! Well, honestly, what's the difference between a typical Emmerich film and a typical Bay film..........? .......? Oh yeah. Bay films curiously almost never bomb.
  17. I'll echo the SNES Square RPGs = gold on SNES. Chrono Trigger is superb. FFVI is a classic. FFIV is darn good but suffers from a dodgy translation; PS1 has an improved translation of it, as does the GBA version (but it's a bit glitchy). Super Mario RPG is good but super-easy. Mystic Quest is kind of meh but has good music. Other than that, I recommend checking reviews out. Earthbound is definitely an interesting title, but a lot of the ripped-straight-from-Dragon-Quest conventions are annoying--pulling up that box to do nearly anything, the limited inventory space, save points are scarce, etc. It's not really hard, it's just vastly different than the way the FF games do things. The game is so inherently absurd that the Nintendo censorship doesn't harm it at all, just makes it goofier. The Breath of Fire games got a lot of praise as well, but I honestly never have been able to set aside the time to get into them.
  18. http://www.stephenmok.net/blog/media/20060510-e3-ps3-pricing
  19. Now I want to know what's on the soundtrack. If they have the 'munks cover Linkin Park, could anyone honestly tell the difference? Alvin lacks the Unabomber's shades, though. And that's probably the only reason he doesn't have them. This seems like as much of a WTF as Fat Albert...which was also a Christmas movie...and some folks seemed to go see it because there wasn't much else. Go fig.
  20. Full Text Translation: We had to do SOMETHING before a huge class action suit hit us! Now all they need to do is fix the damn problems with their system (time will tell if the additional heatsink will be the magic cure or not).
  21. AndrewTS

    Wii

    Bah, maybe it has to be specially designed for the Wii. Anyone have any success with others?
  22. Yeah, a real trustworthy source. I thought EA's creative exploitation of the XBLA marketplace, slave-driving their developers, refusal of OT pay, removal of their football game competition, cheap/high-profit licensed cash-in titles, *and* the yearly 50/60 dollar Madden roster updates (among likely many, many others) are what helped keep costs normal. They'd sell Godfather on 360 for $100 if they could get away with it, regardless of production costs. I'm shocked they haven't released a $70+ version of Madden, yet.
  23. Oh, I'd thought the article was that old chestnut about how games are going to become cheaper(!) because of ads. So it's changed to "it'll help keep the games at current costs!"? I guess I haven't been keeping up with large publishers' pro-ad claptrap. Why is Shadowrun 50 bucks on PC and 60 on 360? Oh yeah, just because.
  24. Yeah, "passing the savings on to the consumer." Suuure. Which games have actually done that?
  25. Fake advertisements, plz. No good really ever comes of real ones. And most of the games that *are* ads are terrible (lousy licensed movie-cash-in games). EA should be under no circumstances permitted to do it, especially.
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