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ragingfear79

Smackdown VS Raw 2006

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I have thought this for a long time, but Trips' Strength rating has always been way too high. 8.5, MAYBE a 9, but not 9.5. Taker is/was 9.5 which makes sense. Batista should have a rating of 9.5 or 10 in Strength. Kane should be a 9 or 9.5. Most of the other wrestlers are fairly close in approximation.

 

There is only one wrestler I know of that deserves a 10 in Speed and thats Rey Mysterio. RVD at 9.5 is a stretch, though a 9 seems to be about right.

 

The average wrestler's endurance/stamina should be 7.5 or 8, with few over 9.

 

Hardcore is subjective, though considering Trips' love affair with the sledge, he should get a 9 or 9.5.

 

Looking at Dupree, I can't argue with those stats much.

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Guest Fishyswa

"No NO NO! They should be reflective on their ability, not their push. Batista IS correctly rated."

 

No, because this is a WWE product, and in terms of WWE product, Batista is one of, if not the best 'wrestlers' on the roster. It's why he's the world heavyweight champion.

 

These are supserstar ratings, not workrate ratings.

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They are ratings based on their ability. Why else would they have ratings for technique, speed, etc.? Clearly its because it's about their ability. Batista is not as good as you think, in-ring. Hence the rating is correct.

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Guest Fishyswa

Did he beat a guy rated 96 3 PPV's straight when he won? It's not logical, he doesn't need great speed and submission and all that but he should have a rating that represents how credible his character is.

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Wow, this looks awesome.

 

It's also worth noting that seasons are now two years long instead of one (one each for SmackDown and RAW), and there's even an ECW storyline thrown in for good measure.

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It's also worth noting that seasons are now two years long instead of one (one each for SmackDown and RAW), and there's even an ECW storyline thrown in for good measure.

 

Heh heh. That's probably the only reason that Season mode is going two years in SVR 2006, since the NWO storyline from 2002 on SYM made the Season mode go two years as well.

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Guest Fishyswa

"And that is a 88. It's not like he is rated a 65."

 

So what are you saying, HHH should be an 87?

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Guest Fishyswa
September 26, 2005 - After hearing it from players and critics alike last year, THQ wanted to ensure that WWE SmackDown! vs. RAW 2006 had the best season mode ever available to wrestling fans. The 2004 version of that feature, after all, suffered from a myriad of different problems (including poorly-recorded voice acting and rather generic storylines) and just about every other sports game on the market eclipsed it in terms of options, unlockables, and things to do. But based on what I've seen of SmackDown vs. RAW 2006, so far, the game's apparently permanent status as a season mode underperformer isn't looking quite so permanent anymore.

 

You see, in the newest iteration of WWE SmackDown vs. RAW, THQ has gone back to the drawing board and revamped two main areas of the Season feature to make it more like real WWE programming. As basic an improvements these two fixes may sound (Presentation and Gameplay flow, more specifically), I can tell you first hand that it makes an enormous difference in how the season plays out already... and I'm only one month into it.

 

To start, there are more than 100 different completely motion-captured cinematic cutscenes ranging from two to six minutes in length. Likewise, there are double the amount of cutscenes compared to 2004 and players no longer need to press the X button to move on to the next scene (now, the storytelling happens in real time). The voice-acting used to convey these stories is much, much better when compared to last year too, and the wrestlers finally sound like they're speaking with emotion and conviction and boast realistic lip synching at every turn.

 

And speaking of, well... speaking, created superstars now have voices too. In fact, there's no longer onscreen text used during the season mode unless players turn on the optional feature in the menu screen. Instead, gamers can now select from among five different voice types to represent their characters between matches, or select from any existing superstar on the roster and listen to them instead.

 

Of course, the big news is that some of (but not all) the legends also have voice-overs included with their personas and can be used during a regular season just like the normal guys (the basic rule of thumb is that if he has a voice, he can be used during a season). What's more, there is also legend-specific storylines into addition to superstar-particular plots to go along with them. This means that if you choose the Undertaker or Triple H, you're going to run into situations that you wouldn't otherwise see with anyone else. Every WWE superstar will act and behave in a manner that mirrors their real life personality too, and regardless of whom you choose every last character in the season mode will speak.

 

On the downside, the two-player simultaneous season from SmackDown 2 on the first PlayStation still hasn't been brought back for SmackDown vs. RAW 2006 -- and while women can defend their titles in exhibition matches, they can't be used for season mode either. The good news is that the storylines themselves are pretty interesting, and can boast as many as 10 scenes in a single arc before players move on to the next feud. It's also worth noting that seasons are now two years long instead of one (one each for SmackDown and RAW), and there's even an ECW storyline thrown in for good measure.

 

When combining both seasons together, players can expect more than 70 different wrestling matches and around 15-16 hours of gameplay if they manage to go through the typical path. Surprisingly, THQ tells us that SmackDown vs. RAW isn't going to allow players to switch shows mid-season this year, and that any cross-promotional stuff only happens as a result of the storyline. Needless to say, moving from SmackDown to RAW and vice-versa won't be voluntary, but your ultimate goal is still to capture all the belts from both shows.

 

To pull off such a feat, players have a whole boatload of challenges and choices at their disposal. While the storyline itself isn't overly branching, users will have the opportunity to select who they want to fight, what kind of matches they want, and who they want to align with in certain situations (via multiple choice). As an added bonus, players can also earn trophies for successfully completing specific tasks (with prizes for being a legend killer, winning the Royal Rumble, doing well in Bar Room Brawls, etc), earn alternate costumes because of those trophies, and unlock a new legend for beating the storyline mode for each show.

 

There's still a lot about the season mode of SmackDown vs. RAW 2006 that we don't know (like the extent of the character-specific storylines and how many multiple endings there are), but those are revelations probably best left for you. Even so, we've put together a special treat for wrestling fans curious about how the new season works. Linked below is a snippet from the very first storyline in the game when using Randy Orton. It'll give you a good idea of how things go over the course of a feud and show you just how much things have been improved.

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It's also worth noting that seasons are now two years long instead of one (one each for SmackDown and RAW), and there's even an ECW storyline thrown in for good measure.

 

Heh heh. That's probably the only reason that Season mode is going two years in SVR 2006, since the NWO storyline from 2002 on SYM made the Season mode go two years as well.

 

I have to admit that I liked the NWO storyline for what it was, and although it always ended with you against Hogan and Hogan turning face and then going against Nash and X-Pac, it was still fun and it still gained experience for your CAW.

 

Yes, HHH is a better wrestler than Batista. No question about it. But Batista is stronger, a little bit tougher, and I dare say a bit quicker than Trips, especially since every time I see him in a match he has that quad taped up, sometimes both. It all comes out in the wash.

 

Personally, Trips should be no higher than 92 or 93. My dislike for him aside, he was the most complete wrestling package before his body started to break down. He was strong, pretty quick, a decent wrestler, and a good brawler. Nowadays, he is still strong, not as quick, still decent in the ring, and relies on brawling a bit too much, even as a heel. But thats just my opinion.

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Guest Fishyswa

"No. HHH is better than Batista."

 

Which explains why in 3 matches, contests put together to, above all else, determine who is the better wrestler, HHH lost to Batista? There's no logic behind that at all.

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Guest Fishyswa

Dude, let's not be pathetic now. I always wondered how it's easier for someone so sure that they're right to throw out shitty insults rather than simply clarify their point.

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Guest Fishyswa

Regardless. They. Should. Represent. The. Product.

 

Something being fake isn't an excuse for it being stupid. If it was no one would have a right to bitch in the WWE forum.

 

"I made my points."

 

They were poor to say the least.

 

"If you can't see it, well I'm not going to sit here for 6 hours trying to argue with you."

 

Why would it take six hours? Make good points, explain them, end of story. If you actually were right it wouldn't take more than 5 minutes.

 

"If you can't see it, then you're an idiot and I leave it at that. Simple as that."

 

If I'm an idiot for not being able to see something that doesn't exist, I'll gladly pick up my idiot card.

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Guest Fishyswa

The thread is here to discuss the game, it's being discussed, I don't see how anything is being ruined.

 

My fault for not accepting shitty points because the person who made them claimed otherwise, but it's just my nature.

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Ignoring Fishyswa, anyone else can tell me when the release date is? I heard it got pushed back, is that still the case?

 

Right now it's supposed to be Nov. 14th. But who knows....

 

 

ALSO!

 

Wrestler of the day: Sylvain Grenier (Hey, that rhymes!)

http://ps2.ign.com/articles/654/654067p1.html

 

 

Notes of interest: None really. He seems very generic, and has a normal DDT as a finisher.

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Pinning down release dates has been awful lately. You've got rumored pushbacks for like a half dozen good games, Gamestop and EB release dates are conflicting, GameFAQs is inaccurate as ever, and I still have no friggin' clue if Kingdom Hearts 2 is actually coming out this year.

 

Some magazines have said the PSP version is supposed to come out first, but many release lists show it as December.

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I can't be the only one who loved the 30 minute videos.

 

Between Bischoff's AWFUL renditions of the dialogue to Ric Flair in a neckbrace, I thought it was all hilarious and will be extremely fun when I play with friends. I can't wait to play.

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