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ChrisMWaters

Sonic Gems Collection: FEATURING SONIC CD!!!!

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http://www.gamespot.com/gamecube/action/so...ew_6125238.html

 

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The last time we saw Sega's upcoming compilation starring Sonic the Hedgehog, we got just a taste of what to expect from the collection of games culled from Sonic's wild past. The sassy blue hedgehog burst onto the scene in the early '90s and led Sega's grand and successful charge to unseat Nintendo as the undisputed champion in the console market. Though many of his finer moments were caught in the Sonic Mega Collection and Sonic Mega Collection Plus compilations that were released earlier this year, Sega has managed to find some additional tasty morsels for Sonic aficionados to sink their teeth into. We got our hands on a fairly complete version of the collection, and it contained all the games and even much of the unlockable content, which offered some surprises.

 

Our last look at Gems Collection was at this year's Electronic Entertainment Expo, where Sonic CD and Sonic the Fighters were available for play. Thankfully our updated build let us try out the time capsule of Sonic's exploits. When you fire up the game you'll see four options: games, manuals, museum, and extras. The games option contains the nine main games and, eventually, the unlockable games as well. You'll simply highlight the title of your choice and hop in. The manuals option lets you look at complete manuals of all nine games. Museum is a seven-page collection of 140 pieces of unlockable artwork. You'll also be able to listen to music tracks you'll unlock by playing the game, which you can toggle with the Y button. Finally, the extras option lets you read hints on the various games and check out the compilation's credits.

 

Now, if we can jump back to the games for a bit, we'll run you through the nine main titles, which represent highs and lows in the Sonic mythos. The first game in the collection is 1996's Sonic the Fighters, which was Sonic's second appearance in an arcade game. The game is notable for several reasons and marked a number of firsts for the versatile hedgehog, one of which was Sonic's debut in 3D. It's the only 3D Sonic fighter and, more incredibly, was developed by Sega's AM2 studio--yes, the Virtua Fighter people. The game is also one of the first to use Sega's Model 2B arcade board variant. Because of AM2's fighting pedigree, the game possesses a surprisingly solid fighting system that was in line with AM2's popular three-button system, which was introduced in the Virtua Fighter series. You'll be able to punch, kick, and block, although blocking was limited by a barrier system, so we could block only a certain number of times before running out of shields.

 

Though it sounds simple, the three-button setup allowed for a number of different combos as well as unique special attacks for each character. Like so many fighting games of the era, Sonic the Fighters actually featured a narrative that not only provided a solid excuse for a brawl between all the characters, but also tied in to the mythos of the console games. Basically, following the destruction of Dr. Robotnik's (as Dr. Eggman was known in those days) Death Egg station, the villain creates an even deadlier version of it called Death Egg II. Thankfully Sonic's faithful right-hand man, Tails, becomes aware of it and quickly builds a rocket to go confront Robotnik. Unfortunately, his ship only seats one, and it can be powered only by chaos emeralds, eight to be exact. So before you can say "Isn't that convenient?" the pair are setting up a fighting tournament to take on the guardians of the chaos emeralds and to determine which of the assembled is powerful enough to be sent out to take out Robotnik and Death Egg II. The game's eclectic cast of eight main fighters runs the gamut in the animal kingdom and introduces a number of new faces to the Sonic universe. Besides Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, and Amy Rose, you'll interact with newcomers such as Fang the Sniper, Espio the Chameleon, Bark the Polar Bear, and Bean the Dynamite. The colorful arcade game is re-created perfectly on the GameCube and has aged very well. The cartoony polygonal characters maintain the (at the time) cutting-edge look that caught everyone's attention back in the day with their real-time deformation. The backgrounds are equally appealing and showcase mind-boggling special effects such as real-time reflections and motion, which were eye-catching for their time.

 

The next game in the compilation is 1993's Sonic CD, arguably one of the most notable omissions in the original Mega Collection. The fast-paced 2D platformer hit in between Sonic 2 and 3 on the Genesis and is widely regarded as one of the best entries in the series because of the tight gameplay and a soundtrack that polarized fans. The game is a notable moment in Sonic history because of its use of the Sega CD peripheral for the Genesis console. The game's use of color and Red Book audio and its inclusion of an animated video clip are among its standout elements. From a gameplay perspective it offered some new spins on the traditional Sonic formula that had been established on the Genesis thanks to the added processing power of the CD peripheral, such as improved scaling and color. The game also introduced the concept of time travel to the mix, allowing you to warp into past- or future-themed versions of the level you were playing. The one point of contention some fans may have had with the title is that it didn't include the Japanese game's soundtrack, which some preferred over the US game's soundtrack. There is one nice perk to the game. Its animated sequence, which featured a plucky, pudgy anime-style Sonic tearing through a landscape, is full screen as opposed to the postage-stamp-sized one seen in the Genesis game. Though the game is pretty faithful to the CD version, there are load screens that we don't remember from the original Sega CD game.

 

The third game you'll see immediately accessible in the games menu is Sonic R, a racing game that was released in 1997 for the Sega Saturn and in 1998 for the PC and was developed by UK-based Traveller's Tales. The game is infamous for a number of reasons. The game's Richard Jacques-composed soundtrack, a collection of bouncy, dance-music-style tracks, polarized fans with its inclusion of lyrics. While some fans fell in love with opuses such as "Can You Feel the Sunshine?," "Back in Time," "Work It Out," and "Super Sonic Racing," to name but a few, others unleashed an unholy shriek of disapproval. We fall into the camp of fans who count Sonic R's music as one of our guilty pleasures. The lyrics may be questionable, although undeniably catchy, but the music worked well for the game.

 

Sonic R's visuals are based on the PC version, which followed the Saturn release and looked quite a few notches above the console version. The PC game featured a random weather feature that helped keep the game visually interesting as you replayed the game's five tracks over and over again to unlock extra playable characters. The gameplay in Sonic R is about as polarizing as its soundtrack because the playable characters--Sonic, Tails, Knuckles, Dr. Robotnik, and Amy Rose--all handle like trucks. In the case of Amy and Robotnik, it's not a problem, since they're actually driving vehicles, but for the rest of the crew it's not so great. However, that said, once you get used to the controls, which translate fine to the GameCube controller, the game manages to offer some fun if you're willing to stick with it. Though Sonic R isn't a great game, fans who played the original might be surprised to discover that it has aged better than you'd think.

 

The last batch of games in the collection are six titles that appeared for Sega's Game Gear portable system--essentially its answer to Nintendo's Game Boy--from 1992 to 1995. Sonic the Hedgehog 2 is a pint-sized re-creation of Sonic's second console adventure. Sonic Spinball is a pinball game starring the blue blur. Sonic the Hedgehog Triple Trouble is an original platformer starring Sonic, Tails, and Knuckles. Sonic Drift 2 is Sonic's very own Mario Kart-style racer. Finally, the last two Game Gear games, Tails' Sky Patrol and Tails' Adventures, are original games starring Sonic's faithful sidekick, Miles "Tails" Prower. The portable games are faithfully re-created on the GameCube and showcase the cutting edge of portable technology in the early '90s. Though the games are a great inclusion for diehard fans, they haven't aged as well as the console and arcade titles, meaning that you'll likely fire them up for a look but won't play through them start to finish again unless you have a burning need for some retro action.

 

In addition to these nine games, Sonic Gems Collection will feature unlockable games that should provide you with a nice bit of nostalgia. Unfortunately, the games in the US version of Gems Collection are different from those found in the Japanese version of the game. Alas, anyone who cheered when word out of Japan revealed that the Japanese version of Gems Collection would feature all three installments of Streets of Rage, Sega's classic side-scrolling beat-'em-up from the 16-bit era, and Bonanza Brothers, an action game that cast you as one of two investigators who set out to clean up Badville by stopping counterfeiters and cheating casino operators, will be in for a letdown. Sonic Gems Collection will sadly not feature those games. Instead, you'll find 1995's Vectorman and its sequel, 1996's Vectorman 2. The two platformers, developed by the late, great California-based Blue Sky Software, were among the last titles for the Sega Genesis and featured impressive sprite-based graphics that pushed the system to its limits. The games are accurately brought back to life on the GameCube and maintain their platforming appeal. Sensing the beginning of an Internet petition to convince Sega to include the games from the Japanese Gems Collection in the US version, we pinged Sega to find out who exactly was smoking crack when the decision was made to omit the games, and we actually found a good reason for the omission. The sad fact of the matter is that Gems Collection's rating would have to be changed from E to T in order to include the Streets of Rage titles, and Sega opted not to change it. The upshot to this is that those games are now ready-made for a new compilation should Sega decide to make one, and the Vectorman games are pretty great platformers in their own right, so it's not like the US got stiffed too badly.

 

All told, Sonic Gems Collection is a solid compilation of Sonic's exploits in the '90s. Although the selection of games isn't as rich as in the original Mega Collection, the games have enough charm to warrant making this a part of your library. Sonic Gems Collection is slated to ship this August for the GameCube.

 

Sonic CD? Playable on a new collection at long last?

 

I AM *SO* THERE!

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Old news, but I'm excited.

 

I'm going to own this on release day, because the PC version of Sonic CD is riddled with slowdown and it's unplayable if you have XP.

 

"Sonic the Hedgehog 2 is a pint-sized re-creation of Sonic's second console adventure."

 

Good ol' Gamespot. Showing their usual lack of journalistic competence I see.

 

A handful of people on other boards are hoping that they throw in Knuckles' Chaotix. It would be nice to see on there for completion's sake, but it's not very good. If they're going to give us the flippin' atrocious Sonic Blast and Sonic Labyrinth on SMC+, it isn't unreasonable to give us something that is remotely enjoyable.

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No SOR? Lame. Makes the game almost worthless.

 

I JUST got done playing SOR 1 as Blaze. Such a great game.

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A handful of people on other boards are hoping that they throw in Knuckles' Chaotix.  It would be nice to see on there for completion's sake, but it's not very good.  If they're going to give us the flippin' atrocious Sonic Blast and Sonic Labyrinth on SMC+, it isn't unreasonable to give us something that is remotely enjoyable.

 

Eh, the Game Gear games aren't anything special to me. I think that all of them were on Sonic Adventure DX.

 

I wouldn't mind Chaotix...but what I REALLY wish was there was NiGHTs. I mean, if it could fit on the disk (which I'm not sure about)

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I'm getting it just for Sonic CD. I've always enjoyed Sonic games to an extent, but I feel many are overrated. However, Sonic Rush and Sonic CD at E3 were amazing, and after playing those I'll be getting Rush for the DS and Gems Collection for GameCube.

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Why do they keep putting out Sonic "collection"/compilations? Aren't two enough?

 

Because, from what I heard (don't remember where), Sonic Mega Collection sold better than a lot of the games Sega is currently releasing.

 

Probably because they're mostly pretty bad.

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I'm going out and getting a Gamecube, sometime within the next 3 days. I MUST have this. Are the other Sonic games/collections worth picking up? I haven't played any of them. But seriously Sonic R! I was the king of that when I had my Saturn.

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I'm going out and getting a Gamecube, sometime within the next 3 days. I MUST have this. Are the other Sonic games/collections worth picking up? I haven't played any of them. But seriously Sonic R! I was the king of that when I had my Saturn.

 

Sonic Jam (Saturn) has fewer games than the recent Mega Collections but is a little cooler in a lot of ways. It has Sonic World (a 3D little world Sonic can run around in) with various little houses where you can view Sonic concept art, movie clips (including intro/ending to Japanese Sonic CD), etc. Cool features unique to Jam are Time Also, you can enable the Spin Dash in Sonic 1.

 

Sonic Mega Collection is mostly the menu and all the games. More games than Sonic Jam, though. Both collections have a manual view mode and a sound test, I believe.

 

SMC+ is just SMC with a few Game Gear games and few extra bonus games (like Comix Zone/Ooze). Sonic 1 and Chaos are kind of cool, but Mean Bean Machine is unnecessary if you have the Genesis version. Sonic Blast and Labyrinth are both terrible.

 

There's a PC pack of Sonic games, too. They're packaged on multiple CDs, and include:

 

-Sonic and Knuckles Collection (Sonic 3, S&K, and S3&K--so locking on to Sonic 2 is impossible; Lame collection, and they changed the Ice Cap Zone music for some idiotic reason)

 

-Sonic CD (a decently emulated version, but suffers from slowdown in places, and saves after every "level"/act, which can screw you over if you're trying to get the Time Stones/Good Future

 

-Sonic R (not terribly exciting by itself; the 3D racer)

 

-Depending on which version of the collection you get, you may also get the Smash Pack 2. It has Sonic 2 (without a lock-on code for Knux, though), Comix Zone (good but included in SMC+), Flicky (ditto), Kid Chamelon, Shining Force (yes, just the original), Super Hang On, Vectorman, and Sega Swirl.

 

Note that except for Smash Pack 2, none of the others are compatible with Windows XP. And Smash Pack 2 will only play on a measely 1/4 of the screen.

 

Overall, Sonic Mega Collection + is the best collection.

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And if you have a Game Cube and don't feel like getting the PS2 or X-Box Mega Collection +

 

You can get Sonic Adventure DX and pretty much get all of the Game Gear titles from that.

 

Including BOTH version of Sonic Drift, both Tails solo games, and a few others I can't think of right now.

 

Oh, and I still with they'd include NiGHTs onto the Gems collection for the US audience.

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You make it sound like nights was never released in the US. There is no real reason for them to include Nights, it's not a sonic game and would probably be too much hassle to emulate since they want a quick buck.

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You make it sound like nights was never released in the US. There is no real reason for them to include Nights, it's not a sonic game and would probably be too much hassle to emulate since they want a quick buck.

 

...Vectorman's not a Sonic Game either, but it's on the Gems Collection.

 

Ristar wasn't a Sonic Game, and it was in the original Mega Collection.

 

Comix Zone wasn't a Sonic Game but it was in the Japan Mega Collection as well as Mega Collection +.

 

NiGHTs wouldn't be THAT hard to emulate. Plus, it's a Sonic Team game. Plus, if they add the Christmas NiGHTs features, it IS a Sonic Game (at least for one level)

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...Vectorman's not a Sonic Game either, but it's on the Gems Collection.

 

Ristar wasn't a Sonic Game, and it was in the original Mega Collection.

 

Comix Zone wasn't a Sonic Game but it was in the Japan Mega Collection as well as Mega Collection +.

 

NiGHTs wouldn't be THAT hard to emulate.  Plus, it's a Sonic Team game.  Plus, if they add the Christmas NiGHTs features, it IS a Sonic Game (at least for one level)

 

Vector man, Ristar and Comix Zone are all megadrive games, making them very easy to emulate with minimal effort. The saturn is notoriously difficult to emulate and not worth the effort by Sega to add as an extra, simple as that.

EDIT: Don't get me wrong, I would love to see it on there, but I really can't see it happening.

 

Also Burning Rangers is a sonic team game, but it sucks hard so lets forget about that.

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The Saturn emulation probably is a good argument. You don't see many Saturn games emulated. Offhand, I can only think of:

 

Panzer Dragoon in Orta (which was on a very emulation-friendly system, too)

 

Virtua Cop 2 on Smash Pack (a system Sega knew in and out)

 

House of the Dead in 3 (I heard the rumor both 1 and 2 are included in 3, but I'm not certain. another X-Box game)

 

Also, they chose to emulate the Genesis version of Sonic 3D Blast on the Sonic Mega Collection instead of the superior Saturn version.

 

R's a Saturn game, but it was also supposedly an easy emulation on the PC, so it's probably a special case.

 

Hell, you could even make a case for "why did they make a new collection from scratch when they could have simply upgraded Jam a bit?" Similar case, I'm guessing.

 

Curiously, I've heard that the loading screens from the PC version of Sonic CD are supposed to be in this version. I hope that doesn't mean that they're emulating the PC version.

 

EDIT: for anyone who has Virtua Fighter 4 Evolution, is it the Saturn version of VF1 that's included in it, or is it the arcade? Or am I mistaken about them throwing in VF1 and it's just VF1-style textures?

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Isn't Virtua Cop 2 a port of the PC version?

 

HOTD 3 has 2 included, but not the original.

 

The VF1 in Evo is not actually VF1. It's a new version made just for PS2. It's got the presentation of VF1 but plays more like 4. You can even be the newer characters.

 

 

I always thought Nights was way overrated. It's too simple, linear and easy.

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"Isn't Virtua Cop 2 a port of the PC version?"

 

That seems to ring familiar. It does look better than I expect for a Saturn game.

 

"The VF1 in Evo is not actually VF1. It's a new version made just for PS2. It's got the presentation of VF1 but plays more like 4. You can even be the newer characters."

 

I'm not too surprised. I guess there were even fewer examples than I thought.

 

CD taking so long allegedly was an emulation hold up as well. Perhaps they did emulate the PC one after all. Meh.

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I always thought Nights was way overrated. It's too simple, linear and easy.

That's the point of Nights, it's about racking up high scores, it's not supposed to be a difficult game to finish. And you need some crazy skills in that game to get some of the high scores I've seen.

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*bump*

 

You can play the PC Sonic CD on a computer with XP, but you have to do a full install and download a patch for it.

 

Edited some details about the previous collections.

 

The Japanese version of the game includes Vectorman 1+2 just like the US version now, in addition to the Bare Knuckle (Streets of Rage) Trilogy and Bonanza Bros. Meh.

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Fuck all of you for not keeping around your original Genesis, SegaCD, and Sonic CD game. Y'all can go to hell. While you try to play with that tiny GameCube pad, I'll be laughing at you.

 

Anyway, since Andrew brought up the whole quality of writing thing, 1Up > GameSpot > IGN.

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Fuck all of you for not keeping around your original Genesis, SegaCD, and Sonic CD game. Y'all can go to hell. While you try to play with that tiny GameCube pad, I'll be laughing at you.

 

The default Megadrive pad sucks, the 6 button ones aren't too bad though. This is from trying them both out on Sonic CD today.

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