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Mega Man X Collection

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Too much backtracking in X5. Like that one powerup in Duff's stage that requires Duff's powers. You HAVE to backtrack to get it and it's at the very end of the level, a slow paced water level. Boring. Bad game design.

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Too much backtracking in X5. Like that one powerup in Duff's stage that requires Duff's powers. You HAVE to backtrack to get it and it's at the very end of the level, a slow paced water level. Boring. Bad game design.

 

What's the big deal about letting a reploid die? So what if you lose some lame power up? all the good ones you might need are really easy to get.

 

Ah, consistency.

 

Of course, you do rank X5 above X6.

 

You basically get the best armors in X5 at the beginning of the game if you start with X, or via code (Ultimate) anyway.

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A robot named Metal Man?

 

Your argument sucks.

...it's beautiful in its simplicity.

 

Mega Man X was neat, but each subsequent sequel lost me. I think Mega Man games are a phase you kinda grow out of. I mean, I'll still go back and play II or III once in a while, but I stopped clamoring for new installments in about '95.

 

btw

a better order for going through MMX: Chill/Storm/Flame/Spark/Armored/Launch/Boomer/Sting. Most books said Chill/Spark/Armored/Launch/Boomer/Sting/Storm/Flame, but Storm Eagle is easily beatable with the Mega-Buster, and the tornado is like the best weapon you can get, so get it early. (EDIT: I just remembered, if you beat Storm Eagle before Spark Mandrill, the power plant is all busted and the floor can't electrocute you.) An uncharged rolling shield is pretty useless, but you always get one of those in a game. Homing missiles are good too, so sometimes I cheated with 222222222221 to start with rolling shield, homing missile, boots, and X-Buster.

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Ah, consistency.

 

 

There's a difference. The reploids are for minor parts you can pick from like super jump or turbo fire. The power up in Duff's stage is a piece of the falcon armor.

 

One of my favorite things about the design of X1 and 4 is that when you know what you're doing you can fly through the game and get everything in no time. Do the levels in the right order and there's little need to backtrack. That's why I hate the new style of collecting pieces of armor to get an armor suit. First you have to backtrack to get the 4 pieces then when they're together you go through another series of backtracking to get the items you can now reach with the new suit.

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Chezch: That was always the order I used for Mega Man X, mostly because that way you get the boots, helmet, and X-Buster upgrades without having to re-do anything, and you're only three bosses in.

 

I did really like that beating some levels before other levels made the levels different, too. Like, beating Chill Penguin froze over Flame Mammoth's level, which made it a lot easier. Is it like that a lot in the other X games? I only ever played like, X, X3 and X4 to any extent, and I didn't really notice anything like that (though I could have just been beating the levels in the wrong order).

 

An uncharged rolling shield is pretty useless, but you always get one of those in a game.

 

And not only is the weapon almost totally useless, but it's the one you *need* to beat the final boss.

 

I think Mega Man 2 was the worst for that though. Fuck Bubble Lead.

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Things like that are why nearly everyone likes X1 the best (and why Capcom remade it for PSP), and no--the other games aren't like that. You can get alternation level versions in X6...but it's not cool like that.

 

"I think Mega Man 2 was the worst for that though. Fuck Bubble Lead."

 

The Metal Blade was the best Robot Master weapon ever, though, which more than made up for it.

Edited by AndrewTS

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The Metal Blade was the best Robot Master weapon ever, though, which more than made up for it.

 

Oh, I agree; I was just pointing out that the most useless weapon in any given Mega Man game tends to be the one you *need*.

 

Also; do X5 and X6 allow you to play through the game as Zero? I thought that was one of the best features of X4.

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X5 and X6 don't make you select one guy at the beginning that you're "stuck" with through the entire game.

 

You can pick either one at the beginning of x5. However, picking X gives you the armors from X4 right off the bat, so there's no reason to start at Zero, really.

 

In X6 you must start with X, but you can get Zero damn quickly.

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These Mega Man remakes for PSP are looking pretty sweet.

 

mega-man-powered-up--20051109102617101.jpg

 

The big head is a little much, but apparently this is what Mega Man was intended to look like by his creator.

 

mega-man-maverick-hunter-x-20051206112502198.jpg

 

But this one is real nice. Truthfully, these are the only games for PSP I've seen so far which I've taken any interest in.

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I'm not really fond of the PSP Mega Man X remake in terms of it going 3D, but seeing how voice acting was added (and thank God for Mega Man's voice being changed so he doesn't sound a little girl anymore), along with anime cut scenes and now you can play as Vile, it sparked my interest.

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Off to EB to get it right now. From what I've heard, all the games are there in their full, original glory, but the collection is fairly bare bones otherwise.

 

Not that I care. I'm getting it for the X series, not extras.

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1up Review

 

Anyone have this yet? I had sworn off buying new games for a while, but I loved the first Mega Man Collection, and this looks sooooo tempting.

 

 

I got it. Everything feels great, although no surprises so far.

 

From the 1up review:

 

But X5 implements an odd game dynamic which forces players to recover all the components of a planetary defense system within a certain time limit, and your success in the game is based (somewhat randomly) on how effectively you round up the parts. Finally, the compilation ends on the sour note of X6, which tries too hard to innovate and ends up a complete mess; the game's flaws are quite frankly beyond the scope of this review to enumerate. Long story short, it's crap.

 

See?

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The interface is a strain on the eyes and, as far as I can tell, it's impossible to exit mid-game. You either have to die until you're out of lives or reset the system to get back to the main screen. Other than that, the games seem to have been ported well, playing virtually the same as they did when they first came out.

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Why I can't map anything to the L2 and R2 buttons in X1 I have no idea. Yeah, obviously there were only L and R on the SNES, but makes little sense here.

 

Playing X1 on a PS2 controller makes me really appreciate how good the SNES controller was for this type of game, though. Dashing is okay but keeping a charged X Buster kills your hand after a while.

 

X6 still plays like ass. I'll release an X-buster shot midair, and hey--there goes X, dashing into the enemy like an f'n imbecile when I never commanded him to.

 

So, emulated right down to the glitches I guess.

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Watching my friend plow through X1 like it's nothing is the most disgustingly awesome thing I've witnessed.

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The interface is a strain on the eyes and, as far as I can tell, it's impossible to exit mid-game. You either have to die until you're out of lives or reset the system to get back to the main screen.

 

No, you can do a soft reset.

 

Press LI+L2+R1+R2+Select+Start (all at the same time) and you'll go back to the game select screen.

 

Thankfully, the old passwords work. I had played X2 over at a friend's friend's filthy dorm room and wrote down the password for when I took out Wheel Gator and Wire Sponge during the summer, and it still works here.

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You have to love those creative names... Wire Sponge, Wheel Gator. It's like the creators were throwing darts at a wall full of random words.

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You have to love those creative names... Wire Sponge, Wheel Gator. It's like the creators were throwing darts at a wall full of random words.

 

Nothing tops Tornado Tonion. Nothing. Too bad that game isn't included here (I believe it was MMX7).

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Been playing the heck out of the collection. A few thoughts...

 

-Mega Man X

 

It's been reaffirmed in my mind that X is the best of the series. Not a theory or opinion, just a bloody fact.

 

Watching the demo featuring X just tearing ass through Armored Armadillo stages, using the item-crash style charged mav weapons (the rarity of which is sad to see) reminded me those damn weapons are actually useful in this game.

 

The control is just too damn fantastic. X responds so well and so quickly, falling somewhere closer to the original MM games than the later X games.

 

Storm Tornado owns. I just took down Flame Mammoth and Boomer Kawanger with it. Deals out mucho damage against normal baddies. Plus that charged version looks sick.

 

Boomerang Cutter is almost more useful because of the range, though.

 

Boomer Kawanger is either one of the best or one of the worst designs in the series. Too bad he fights like a glorified Cutman and goes down like a damn chump.

 

I had forgotten about all the ways the level changes...like the melted down spikes in Flame Mammoth's stage, letting me nab an easy heart tank.

 

-Mega Man X4

 

This one seems harder than the original (maybe it's just me). I've already torn through all the mavericks (and once you get the saber upgrade, it's a breeze. Seems I'm taking more hits in general than on the PS1 version.

 

Flame Dragoon most definitely did not kick my ass like that in the original game. Yow.

 

However, it's better than I remember for sure.

 

-Mega Man X5

 

Actually seems a bit easier than I remember (not that I look forward to facing Black Devil again...well, in some sick way I do). However, Duff McWhalen got sabered to death without me taking a single hit. Pathetic.

 

And complain if you will about the GNR names...it's kind of silly considering some of the others. Plus...the original names weren't so great:

 

Grizzly Slash (Crescent Grizzly)

Squid Adler (Bolt Kraken)

Izzy Glow (Shining Firefly)

Duff McWhalen (Tidal Whale)

The Skivver (Spiral Pegasus)

Axel the Red (Spiked Rosered)

Dark Dizzy (Dark Necrobat)

Mattrex (Burn Dinorex)

 

But McWhalen and Mattrex are still terrible.

 

Also, yeah, Tonion was in X7, the only MMX game I have yet to play (unless you couldn't Command Mission). Even folks who swear by X6 as a decent game loathe it, so I passed it up.

 

I'd give it a shot if it weren't still too expensive for its rep.

 

Also, it seems that being a reploid based on/named for an animal makes one more likely to go maverick (or at least be killed by X/Zero). Although, who the hell would be shocked Dragoon and Slash Beast would become bad when they rolled off the assembly line. Look at 'em!!

 

You have to love those creative names... Wire Sponge, Wheel Gator. It's like the creators were throwing darts at a wall full of random words.

 

Beats the run they were in with the original MM "man" bosses. Atlhough..it was only the second game! What was there excuse anyway?

 

Boomer Kwanger...Boomer Kwanger...now there's a boss name.

 

Why does the back of the game casing show the two worst games on the collection--MMX6 and MM: Battle and Chase?

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Okay, question about X...

 

"a better order for going through MMX: Chill/Storm/Flame/Spark/Armored/Launch/Boomer/Sting. Most books said Chill/Spark/Armored/Launch/Boomer/Sting/Storm/Flame, but Storm Eagle is easily beatable with the Mega-Buster, and the tornado is like the best weapon you can get, so get it early."

 

If it is, in theory, possible to get everything on the first go, don't you need the flame wave to get the heart tank in chill's stage?

 

But...let's say you were to take Flame Mammoth on first...you can't get the heart tank without doing Chill's first.

 

And the sub tank in Flame Mammoth's requires the helmet upgrade.

 

Is there some alternate way I'm missing to get one of those?

 

Plus, the Spark Mandrill subtank without the Boomerang Cutter.

 

I know you can freeze a platform to get the heart tank in Boomer's stage that is easier to get with the Boomerang Cutter, so you have a choice. Kind of the way it should be, really.

 

Of course, you can get one or two upgrades after clearing all the stages and just exit the stage, but doesn't sound like it's possible to do a perfect 100% collection without restarting a stage.

 

Just got souped up X-buster.

 

"You can use it to fite all types of weapons."

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