
Thoth
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US version's Street Date is the 23rd.
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Are you guys playing the import version? Or is the US version out before street date and I'm not owning it?
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Yeah, the requirements haven't changed. Just more bells and whistles for high-end machines.
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Nope, I've just played DoA4 and T5, and they both get laggy unless you play someone within a couple hundred miles of you. What's GGPO? GGPO is a program from the Shoryuken community that lets you play SFA2 and MVC1 over the net. Its claim to fame is an entirely new networking algorithm designed for fighting games, which results in games, which I can personally attest to, that feel smooth. Capcom, via one David Sirlin, let it slip that the reason that they are allowing this flagrant violation of their copyright is that they plan to either use the GGPO netcode, or a copy of it, in Super Street Fighter 2 Turbo HD remix, and potentially all of their fighting games from this point forward.
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To all complaining about lag: Have you used ggpo yet?
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It's not that he doesn't have an HDTV, that's not the issue. He just doesn't have connectors, period. It may look good on SD, but with an RF cable, I just have my doubts.
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The adapter exists, I have seen it in stores. If not, you can buy an RF converter. I seriously would consider, if you have the money, buying a new TV.
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As far as the other Street Fighter game coming out, Super Turbo HD remix, file this in the "I was right" column: I said this in a post in the Wii numbers thread, on the fifth page. Couple things: Hyper Fighting online is complete bullshit. Super Turbo looks better, thanks to the efforts of the ggpo project. Fun little thing to play with, of course, though it's real purpose is to give Capcom better netcode. http://ggpo.net Today, this came out from sirlin.net: Capcom is also committed to delivering the best online experience possible. I'm sure a lot of you have experienced the lag-free gameplay over at ggpo.net, which is definitely the best fighting game networking technology in the world. It's battle-tested and proven at this point, delivering a staggeringly low 1-frame of input delay, even across oceans. You'd think we'd be using that, right? Or should we try an untested solution that will, in theory, be as good? I'll let you draw your own conclusions there. Make sure to give your opinions over at capcom's blog. Freakin' called it. Why else would something that blatantly defies Capcom's copyrights be allowed to exist, with their full knowledge of the program's existence?
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I have found in my own experience that sticky bombs can take out turrets quite well. If the turrets are too far away, a sniper can take care of the engineer, and then take potshots at the gun along with a soldier firing rockets. The final point in all CP maps have a small cap time. I dunno how I feel about that, I guess neutral. Scouts did more damage than a pyro in beta. Pyros got buffed as a result of this, but scouts still do the same amount of damage. I find it really hard to hit them, honestly? I think scouts need a rework. I was gonna say "16 players max? What server are you playing on?!" then I realized you probably have the 360 version. I've heard tons about lag in the 360 version of TF2, and I think that's just crappy. Team Fortress 2 does work a lot better as a 24 player game, though I wish they'd bring back 32 player games. However, the PC version doesn't lag, as long as you're on a server with less than 100 latency or so. Agree with you on the medic's ability to deal damage, but I feel like you're still playing the game. Just instead of dropping enemies' lifebars, you're increasing your teammates'. Like playing a priest in World of Warcraft.
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Thought: I would use the Wii message board more if I could send a message to more than one person.
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Bite your tongue. I already had THAT heartbreak with the GBA "Mega Man Anniversary Collection" Funny thing about that game, there was a Capcom VP on Capcom's community boards puttering around. Someone asked him about this game (it was originally a GBA game, then went to the DS), and he came back with the reply that "We know nothing about this game, as far as I know, it never existed."
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Aha, now we know the true reason for the delay. Need more updates~
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Just curious, do you have an ATI or nVidia card? Apparently Lost Planet just wants to barf all over itelf when it sees an ATI card. Known issues include setting any AA setting borks the game.
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*inhales* ...FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- UUUUUUUUUUUUUUUUUUUUUUUUUUUUU- UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
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Steam error: it says no such Steam ID.
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They have redone the wriststrap twice since the Wii's launch. They also have remote condoms available for free for existing Wii owners, and condoms will be packaged with Wii remotes from now on.
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Portal is a mindfuck due to the atmosphere more than anything else. The Portal system is neat, but after a while, you stop being amazed by it, and start to figure out how to use it. That said, I shot one end of a portal above a turret, and the other end at a wall. I'm looking at the wall, and I see a top down view of the turret, but I'm looking straight ahead. As I aim a box at the turret to knock it over, I think, "You know, on one hand this makes perfect sense. On the other, this is totally cool as hell." Portal does have some semblance of a plot. I estimate I'm about a half hour or so from beating the story part of the game, but I definitely want to play more. Looking forward to the challenge levels. As far as Team Fortress 2 goes, I've never found it easier to start learning a multiplayer game (About the same learning curve as Halo, in my opinion). Really enjoyable, and I feel like I can be effective with any class (except maybe the scout, but I'm still learning him. I thought I wouldn't figure out the spy, but I did to some extent. Nothing more fun than four backstabs in a row because the attackers are too stupid to look behind them as they're shelling a control point to notice they are being killed. Or maybe they aren't paying attention to the repeated backstab notifications in the upper right. Good times.)
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I didn't think Red Steel was complete garbage, just mediocre. The fact that I had to replay to get the good ending killed the game for me. That said, it has no business being a million seller.
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Orange Box went live after midnight this morning. After decrypting, I jumped right into Portal. An hour and a half later, I'm on level 18 of 19. IGN did say it was a short game, although the challenge levels look like they could be fun. And the stuff the disembodied voice says is terrific. The best one: "WHEEEEEEEEEEEEEEEEEE" The portal mechanics are great, too. I was afraid that shooting portals in such a way that you could look into infinity would crash my machine, but there's a setting in your options that controls the portal render depth. 2 is the recommended setting. Some people are complaining that Portal and Episode Two are suffering from the same audio bug that plagued Team Fortress 2 during its beta, but I haven't seen any indication of it. If you have the PC version, post your Steam ID here, too. If you have the 360 version... well, I guess you can talk about it here, too. (j/k 360 owners, you know I love ya. On another note, there's improved support for the 360 pad in Portal/TF2/Episode Two)
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I hope that there will be Wii Demos through this. I interpreted it to mean that there would be Wii Demos, but who knows? EDIT: Apparently, Kotaku knows, as it's just DS demos. Ah well. Also, firmware 3.1 is out. All this does is add keyboard support to the Everybody Votes Channel, and the Internet Channel. Also, you can now get hyperlinks in Wii Messages, and clicking them takes you right to the Internet Channel. You'll need to re-download the Everybody Votes channel as well. This is because the News and Weather channel are built into the Wii, and get updated with firmware updates, but the Votes channel does not, and needs to be updated. EDIT: For the same reasons, the Internet channel will need to be updated. EDIT EDIT: The update the Internet Channel now supports Opera Widgets. Whatever those do.
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I'm more excited about the online co-op feature. I'm not excited about the Japan delay, which could result in a US delay.
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If you're gonna bag on the Wii version, you can at least bag on the fact that it won't have downloadable content at launch, and the best they've done on that is "We're working with Nintendo to include that down the road." However, according to news sources, Wii online play is smoother than PS3's.
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My TV is 720p, but it can take 1080i signals. I think it then converts them to 720p.
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If you're only that far in the game, you'll soon find the game is less linear, especially when it comes to the energy cells. I actually didn't know you don't need all the energy cells to get where you need to go.