AndrewTS
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Everything posted by AndrewTS
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No, no, it isn't unlockable. I'm just saying they should do it. It was a Konami game, but we saw the original TMNT arcade game get an XBLA release coinciding with the Ubisoft TMNT console game.
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It's not the same aliens. The HL Xen aliens were going from Xen to take up refuge on Earth from the Combine, and of course the Combine invaded between HL and HL2. The Combine aren't mentioned at all in HL, and the Vortigaunt aliens are allies in HL2. The Combine actually conquered and enslaved the Xen aliens.
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What if it were Bison...in a different body?! Alpha 3 sure was weird.
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It could be a hack (I know people have hacked a GH2 version of "Code Monkey"), or it could have actually been Frets on Fire, an open source PC game that's a GH knockoff.
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An EA game sucks and a free piece of DLC (well, temp free) isn't very good? You don't say. Simpsons Arcade game unlockable. Do it, guys.
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Oh, thank you for this. I'm watching his Terror T.R.A.X. review now and it's just gold. Gotta love Agent Snake (his lust for violence and intolerance of cheap furniture) and werewolves w/ guns.
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I'm pretty sure it was like a disco arena, and to make it kick in you had to taunt. Not WCW or anything, but for the hell of it...
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Drawing was pretty dull, but a lot of folks hated the fact that the game dared be have a hackneyed sci-fi fantasy setting instead of simply just a hackneyed fantasy setting. Even though FFVII had a fair share of that too. Also, Squall was an annoying jerk with astupid and unrealistic weapon. Kind of like FFVII, except that at least Cloud ripped off Guts' weapon from Berserk. Also, Seifer wasn't really as "cool" as Sephiroth. Seifer needed gratutious mommy issues, I guess. So, basically a lot of it was that it wasn't FFVII, lots of people hated the characters, sometimes for legitimate reasons and sometimes not, but along with not being FFVII it also had the junctioning and card game crap. The Spoony One did a whole series of rants on the game: http://www.spoonyexperiment.com/games/FF8/. Even if you don't agree, they're quite funny. The bit on the multiple fights with the spider boss kills me. "Time to go back to my dorm, take a cold shower, and post something emo on Myspace."
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SD cards would be the most feasible, depending on how much space song packs would take up. I'd heard DLC is more or less confirmed for Wii, but the exact method for getting it to work due to the lack of much internal memory on Wii was an issue. However, a hard drive would, ultimately, be less expense than purchasing multiple SD cards, if it comes to that. I've seen 1GB sticks retail for 60 bucks. 512's aren't so bad, but think of what just a couple of 'em cost. A hard drive would have been a one-time expense. Granted, it isn't an issue now, but it really screws up potential for DLC, downloading wii game demos is out, and an included hard drive could have offset some of the Wii's limitations when it came out to open-world game titles by caching lots of data on the drive.
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Nah. The game sucked hard, but if a game full of characters like that would be a blast with a great engine. Hell, I love the Ultimate Muscle Gamecube game, even though it's more arcadey than the other AKI games and has no license.
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This just in: BC wasn't cut from the PS3 to save costs (at least not totally). It's to try to get people to buy PS3 games. Ask Jack Tretton! : http://kotaku.com/gaming/spin/jack-tretton...ures-312628.php Why does Sony hate its customers?
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The only thing that takes up any major room on my 360 hard drive is a) the software that comes on it anyway, b) game demos, which usually don't stay on there long anyway. I don't know how much space the typical PS1 games takes up if you download it from the PSN store, but depending on the compression used it likely isn't much. Downloading entire movies would take up the most space, if one opts to do that. However, since one of the major PS3 selling points is its Blu-Ray player, I don't think that feature will be used too much for a while.
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Funny rant/review on Orange Box: http://kotaku.com/gaming/clip/half+life-2-...-nil-312210.php After finishing Half-Life, I'd say it isn't really required to play to get Half-Life 2. That is, after finishing HL I'm still confused about what is going on in HL2, so to wikipedia I go anyway.
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Aw, c'mon, how can you not dig the alien doing the Ric Flair strut, or the Tyranosaurus doing the Hogan poses w/ his stubby little arms, or the Santa Cutter (bang!)? I did say that it was one of the few entertaining things about the game. I pretty much used Santa over DDP, given the choice, because I never liked him but liked to watch the move.
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Okami for Wii = highly recommended purchase if you like Zelda but didn't buy Okami on PS2/didn't own a PS2. And if you didn't buy it when it came out on PS2, you suck and should buy it or this version.
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Sony's totally right! Who would want to play those crappy old PS2 games now that they can play Lair on their PS3?! This is a good move, though, as long as they make the $399 model widely available. $399 is starting to be fairly mass-market, so sales should pick up somewhat. Knowing Sony, though, the $399 model will be impossible to find, defeating the entire purpose of the price cut. Introducing a new model is no "price cut." Europe did get a price cut on the 60 GB. The 80GB we have right now is the semi-gimped version.
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It's kind of funny they'd do that, because Gamefan was always a big pusher for Square, and went as far as to verbally fellate nearly everything they'd do during the PS1 era.
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Yeah, online play is not close to a great substitute for high-level play, but should be tolerable for most casual players if things are set up well. On Gamespite (1up's Jeremy Parish's personal site), a contributer put together an interesting look back at 3rd Strike, particularly Makoto's animations.
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Overpriced, yeah, but compared to Vista it's nothing. With Time Machine, I guess now Apple is going to have to rely on tricking gullible people into signing up for .Mac rather than selling it to people who genuinely need a backup program.
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I seem to recall ToS in Nitro too, but ugh, you just reminded me of how damn repetitive that "POWERBOMB!" *bam* and "Piledriver!" *metallic smash* crap was in Nitro. Maybe you're right, though, because I think an ad plugged the ToS for Thunder. In both games, IIRC, there were exactly 3 move sets except for the "unique" moves (everyone had 3 character-specific moves, and one of them was a finisher). There was the cruiser set, the heavyweight set, and the hoss set. Sometimes it made no sense who had a set, because Booker T was treated as a cruiser. Speaking of the unique moves, they had the weirdest execution method I'd ever seen in a wrestling game. You didn't charge up a meter, waggle a stick, strong grapple, or even execute an MK-ish command. No, you had to quickly press 3 buttons. Most of the time you had to slide your thumb over 3 buttons quick, or mash a button a few times then switch to another. Finishing moves were DEATH in that game. Totally death. Sometimes they didn't make any sense either. Beware Stevie Ray's devastating BIG BACK HITS! Hidden characters--even ones that were actual competing WCW wrestlers--just used the main characters' moves, resulting in crap like Konnan using the Liontamer. Nitro was one of the few games I bought new and took back to EB games demanding a full refund (back when they had that policy). There were exactly 3 entertaining things about the game. 1. Those stupid "rant" videos where the wrestlers begged you to pick them. 2. The stupid hidden characters (Santa Claws! Reanimator! Frankensteiner!). 3. The stupid arena where you could make everyone do the Y-M-C-A.
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I always felt that the first EX--or at least the home version--was better than most people give it credit for. However, totally agreed that the sequels were terrible. However, the arguments Venk make were still solid in their time, just not anymore. 1. The competitive arcade scene dying off began to kill the 2D fighter. There's some renewed demand now that we have systems with solid online play available on them, even though it's never going to reach mid-90s levels. There also wasn't really a digital distribution or a feasible budget/low-tech title distribution channel available. Now companies can bypass arcade releases, creating discs or cartridges, etc. for titles that are hardly even a drop in the bucket for a cd-rom's available space. 2. The first EX game did get a smattering of advertising and push from Capcom, but after that it was nil. Plus, Street Fighter Alpha 3 on PS1 outsold each and every EX title. Hell, if you combine all the various console/portable releases of Alpha 3, I think it outsold the entire EX series combined. It also did quite well in an age where Tekken and 3D fighters in general were beginning to come into their own. I assume Guilty Gear's solidly a niche title, but it's certainly had a solid place in that niche, to get so many releases, virtually every one international, plus a few oddball spinoffs. If a series like that came from an old PS1 release that made and sold about 5 copies, a new release with the tradition and prestige of Street Fighter should be able to do pretty damn well if they don't skimp on the production values, and provide us similar hi-res, detailed, beautiful sprite animations. Come on, a new Street Fighter, not a new SF upgrade, not a new 3D spinoff that clearly distinguishes itself from the "real" series, not a new vs. game, not a new jumbled mess of old characters, but Street Fighter. If it's 2D maybe some ignorant people might give it flack, but it's not Melty Blood.
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It's not that he doesn't have an HDTV, that's not the issue. He just doesn't have connectors, period. It may look good on SD, but with an RF cable, I just have my doubts. I know, I just suggested at least to go with composite if he can use a VCR with it. It's still better than plain ol' RF.
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Yeah, RF cables are available, but the included cables are designed for multiple connections, so if you have VCR or something that at least accepts composite cables, you could use that too. Even on SDTV, 360 games look damn good.
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Nope, that's why it's called a teaser.
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Since the main programmers who worked on the SF games are gone from Capcom, it's unlikely to have the same pedigree working on it. However, one of the main SF guy's last games were Super Dragon Ball Z, so I don't know if a real quality 3D SF effort could have come out of the old team anyway. Anyone play that recent cel-shaded 3D Capcom fighter based on some manga? It had schoolgirl characters with ginormous chests and all the character designs looked pretty bad. I don't recall hearing anything positive about it. EDIT: The game is Shijou Saikyou no Teishi Kenichi / History's Strongest Disciple Kenichi for PS2.