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Old SWF Stats Thread

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Guest CED Ordonez

LAST UPDATED - December 19, 2002


Wrestler's Name: Ced Ordonez

Height: 5'9"

Weight: 203 lbs.

Hometown: Sacramento, CA

Age: 21

Face/Heel: Tweener

Stable: None

Weapon(s): Usually doesn't use them, but he'll use whatever comes in handy.

Quote: None


Looks: Filipino with a decent muscular build, 24/7 tanned skin and spiked black hair.


Normal Attire: Purple tights with a white, black and silver cross design on the right side. White boots, black kneepads, purple kickpads, purple elbowpads and black wrist tape.


Alternate: Black tights with the same design. Purple boots, kickpads and kneepads. White wrist tape.


Entrance Theme: "Esaka?" - King of Fighters '96 OST


Ring Entrance: "Esaka?" hits as the lights dim and CED appears at the entranceway, a purple towel draped over his head. A spotlight shines down on him as he quickly surveys the crowd before throwing the towel into the audience and jogging down the aisle. He slides into the ring and salutes the crowd before going stretching in his corner.




Strength: 4

Speed: 6

Vitality: 6

Charisma: 4


Style: Most akin to the All Japan Heavyweight style of the 90s. Alot of stiff strikes in CED's repertoire, but he has incorporated some high flying moves to diversify his moveset.


Game plan: Will almost definitely start the match with various strikes and holds to the legs in an attempt to soften them up. Around midmatch, he'll begin to incorporate body attacks and harsh strikes to the head to keep his opponent grounded so he can attack the legs much easier. The Dragon Screw Legwhip often segues into the Cross Lightning, but Ced will slap it on at any given opportunity. Mark Out is used specifically for pinfalls and whenever the Cross Lightning can't be used on his opponent.


Signature moves:

- Roundhouse Kicks

- Gamengiri

- Dragon Screw Legwhip

- Enzigiri

- Dropkick to the Leg (can be modified for a seated dropkick to the chest/face)

- Double Strike: Ced delivers a hard roundhouse kick to his opponent's leg, spinning completely facing away from his opponent, then he executes a backflip-giri to his opponent's head.


Common moves:

- Armdrag Takedown

- Mongolian Chops

- Drop Toehold

- Backdrop Suplex (w/ or w/o bridging pin)

- Snapmare

- Back Elbow

- Jumping Back Elbow

- Running High Kick

- Repeated Senton Splashes

- Jumping Double Knee Drop

- Cross Bodyblock

- Rolling Kneebar (primarily as a belly-to-back counter)

- Double Arm DDT

- Second-Rope Moonsault


Rare moves:

- Top Rope Diving Headbutt: Executed just like Benoit's. Shouldn't use because of his concussion history, but uses it to give an opponent a big "F*ck You".

- Bridging Tiger Suplex

- O.T.D. (Ordonez Tempest Driverbomb): The Cruiserweight Killer returns. A double-underhook, sheer-drop Lygerbomb. Finisher-strength, but rarely seen since Ced can barely get it on opponents in the 250 pound range in a grueling match.



- Cross Lightning: Nagata Lock/Reverse Figure-Four Leglock. Primary Finisher.

- Mark Out: Springboard flip off the second rope into a double stomp onto the opponent's midsection.


Bio: Debuted on the final IGNJL show with a victory over two other newcomers...Went 4-0 before losing to Kojack via submission...Suffered a concussion as a result of an attack involving Shawn Brody and Tom Flesher...Formed the Z & Ced Connection which became part of X Force Nine until they disbanded upon reaching the SWF...Was on a noted losing streak that spanned through the end of his SJL career and beginning of his SWF career...Unexpectedly won the vacated Hardcore Title at Genesis 3 pinning Mercury, but losing it a week later to Frost...Quickly obtained unexpected gold again by defeating Frost and "TNT" Taylor Nicholas Thompson for the SWF Tag Team Titles with Thoth as his partner, forming the Bemani Cross Wizards...Stripped of the titles with Thoth's retirement, which turned out to be a sham, resulting in the rechristened Orochi viciously assaulting his former allies, Ced Ordonez and Mak Francis, during what was meant to be his retirement speech...Assaulted by Orochi at the Ashes to Ashes PPV and temporarily put out of commission, suffering another concussion...

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Guest 5_moves_of_doom

Updated 03.17.03 - St. Patrick’s Day… WORLD CHAMPION EDITION~!



Smarks Board Name: 5_moves_of_doom

Wrestlers Name: Taylor Nicholas Thompson

Alias: “TNT”

Height: 6’6

Weight: 275 lbs.

Hometown: Anaheim, California

Age: 22

Face/Heel: Major tweening right about now, but Frost's gone face, and TNT fights heels... so... face pretty much, I guess.

Tag Partner: No one right now... he's pals with Frost, so that's an option.

Stable: None, some alliances here and there, i.e. Frost, but not much aside from that.

Ring Escort: He's a man. Men NEVER ask directions, even if he’s lost on his way to the ring.

Weapon(s): TNT usually likes to win his matches clean, just to prove himself. However, if it’s No-DQ, he won’t hesitate for a second to unearth his trusty aluminum baseball bat in order to play some ball with his opponent’s head. If he really hates you, then say hello to the C4 Board, eh?

Quote: “Watch Me Explode (“…” OR “!!!” depending on the situation)


Looks: Thompson's looks haven't changed too much since he left for Australia just a few months back. Taylor has dark brown dreadlocks with bleached tips and a minor chin goatee. He wrestles in cargo pants, royal blue, with a subtle gray camouflage design visible all throughout the pants, too. These pants hang low, covering up most of his standard black combat boots. TNT usually will wrestle shirtless and bears a tattoo on his back that reads "TNT" in big, jagged, black lettering. Taylor has an HBK-like physique except with a slightly bigger torso area. Also, much like Raven or Rhyno, this guy looks VERY intimidating in the ring even though he’s not gigantic.... just a relatively large man.


Ring Entrance: “TNT” by AC/DC plays… I usually note the “Watch me explooooooode!” part of the song, just to add effect. Aside from this, Taylor a.) Has his World Title always strapped around his waist, b.) Won’t play to the crowd too much unless it’s a single raised arm or a “KABOOM!!” on the turnbuckle, and c.) Always has quite an intent expression on his face.




Strength: 6 (mauls smaller opponents and can lift the heavier ones)

Speed: 4 (overall lumberous, but when the stakes are high don’t act so surprised when he pulls off a vault over the top rope or a moonsault)

Vitality: 6 (tough, but not so much that he won't go down after a chairshot)

Charisma: 4 (only says what’s necessary as of late, but has an amazing in-ring presence)


Style: Taylor wrestles a very power-based style, but when it’s called for, he does have a little technical skill and speed in ‘em. Thompson is always changing, evolving, and honing his style, but he always intimidates, and he always constantly surprises.


Signature Moves:

“Cactus Clothesline” (clothesline that sends both wrestlers flipping over the ropes)

“Power Nitro Driver” – Fucking HIGH angle STO… head, neck, and shoulders take all of the impact

Exploder [T-Bone Suplex w/ bridge]

Running Forearm off of Ropes

Flying Elbow Drop

Flying Headbutt

Half-Nelson Suplex

Inverted DDT

Scoop Piledriver

Snap Powerbomb

Fujiwara Armbar


Common Moves:

Snap Suplex

Railgun Suplex

Hammerlock Suplex

German Suplex

Spinning Neckbreaker

Running Bulldog

Figure-Four Lock

Boston Crab

2nd rope elbow drop

Big Boot

Snapmare w/ stiff knee to the back of the neck

Pretty much any submission move working the neck, namely the camel clutch (old finisher under the name “short fuse”) and on rare occasions, the cobra clutch (Frost’s)

Basic sleepers, headlocks, armbars and the like, when he needs to go technical or wear his opponent down

Various strikes, punches, kicks to the gut, shoulder thrusts in the corner… but one set of strikes that are very prominent in Taylor’s repertoire, are his elbows, which he will occasionally use as a homage to his former mentor Danny Williams


Rare Moves:

Moonsault (Taylor uses this when he REALLY wants to prove that he’s just plain better than his opponent, or when it’s convenient… finisher strength I suppose, or close to it)

Over the Tope Rope Dive (much like Undertaker’s, only when the opportunity arises)

Dragon Sleeper w/ Body Scissors (used as a finisher if he wants to get the submission)

Burning Lariat (used more and more recently… just for when he wants to put his opponent down QUICK)

Detonation Drop (you don't kick out, period, it's a fucking jumping, sheer drop burning hammer, and once he hits this, you'll be lucky to still have a fucking head... rarely used, a trump card, really… used twice, and it pinned two of the toughest competitors ever: Annie Eclectic and Silent)



Mushroom Cloud (just a really, really hard sit-out powerbomb... adopted from Frost, really... uh, stiff, yeah)


Notes: TNT makes every move look like the match could be over. Sticks to power moves, really, but often when he gets overly confident TNT will attempt moves his body really wasn’t meant to do. TNT will often dominate wrestlers smaller than him, but that does not mean that he wins every time. Often high flyers can use their speed against him and come out with a win. TNT also can hold his own against big men, frequently thinking up some clever way to win. It might also be noted that as of now TNT is trying to get respect from just about everyone by being as serious and INTENSE~! as possible… at least in the ring, or when prepping for matches.


Game Plan: TNT tries to kill you as efficiently as possible. (Y) Lots of stuff concentrating on the neck, though, so you can take that however you like.





- Comes to the SJL as Danny’s prodigy, Misawa-Kawada style, yo!

- Danny was a heel and TNT was a face, so they disagreed on stuff… TNT joined Tod deKindes, tagged with him for a bit as the T n’ TNT Connection or what have you.

- Won SJL Television Title from T-Bone, ended up being the longest reigning champ of all time before losing the belt to Mak Francis in an excellent ladder match.

- After that, Taylor turned on Todski (and cost him the Euro title? I forget) and joined Danny Williams again… only to attack all of the SJL one night and turn on Danno, too… he just hated everyone, really.

- Tod beats TNT in their blow off match, a 2/3 falls match with special stips. First fall – Exploding Board match. Second fall – German Strap match. Third fall – Straight out no-DQ match. It was a great read, dig it up, eh?

- Doesn’t do much for the rest of his SJL run, but writing-wise, I DID win all of my matches (save one match against Sydney Sky and two matches against Frost.)

- Final match in the SJL against Z… match ends in a draw after the two are fingercuffed together and driven away to New Jersey, screaming in terror.



- Joins SWF at Snake Eyes… wins a four-way match against Danny Williams, Tod deKindes, and Z for the #1 Contendership of the United States Title. Also joins Magnificent Seven at the same show. Original Magnificent Seven: Chris Wilson, Boston Strangler, Stryke, Taylor Thompson, Frost, Danny Williams, Outcast.

- SURPRISINGLY wins United States Title from Tom Flesher in a Ladder match after an orange crush onto the top of the ladder. Good match.

- Loses title 3 nights later or something like that back to Tom… TNT (or just me, whatever) had a 103-degree fever, so shut up about the short reign already!

- Magnificent Seven (Wilson, OC, TNT, Frost, Danny) defeats the Midnight Carnival (Edwin, ELM, Raynor, Z, Thoth) in a WarGames match… longest match ever, at 37,000 words. Silent debuts here, and Merc takes the departing Stryke’s place in the M7. Wow.

- Lesse… wanders about here for a while, kind of sucks at singles matches, but has an EXCELLENT Tag Run with Frosty as “Chilly Chilly Bang Bang,” holding the tag belts for a long while.

- Wilson leaves fed, Tom Flesher takes over the reigns of M7… TNT gets depressed.

- Taylor disappears of the face of the Earth after Frost/TNT lose their tag titles to the Bemani Cross Wizards (Ced Ordonez & Thoth.) …his alibi is that he’s surfing in Australia.

- Ill-fated attempt at a funny match somewhere in there… Raynor/Z/Edwin/TNT… ugh.

- Returns from Australia a new man, trying to get back into the Magnificent Seven with his more intent way of thinking… Tom rejects him, though… TNT goes a-squashin’, beating Xero in seven seconds on his first match back, and doing some other stuff that I forget…

- Wins Clusterfuck (!!!) after pinning Annie with the Detonation Drop… to get a #1 Contendership for the World Title. W00t w00t. My best match ever, read it.

- Doesn’t do much for a month and almost loses his title shot, but come From the Fire… he BEATS ELM, the longest reigning champ of all time, in a two consecutive falls match, and is your NEW World Champion! …Oh, plus, he beats him with a Boilmaker, just to rub his win right into Tom’s face (serves you right for not letting me into the M7, suckah!). Mwahaha.

- Rules the SWF with an iron fist of low self-esteem! …Still friends with Frost, and they seem to usually have the same goals ‘cuz they’re a team! Plus he should probably *cough* defend his title every once in a while… hah. Hahaha.



TNT's Best and Most Important Matches IE Every Other Match He's Ever Had!


04.06.02 - TNT def. Tod deKindes - First "Televised" Match, Ever

04.13.02 - TNT def. Tod deKindes - Rematch Against Todski, #1 Contendership for the TV Title, Danno/TNT Shennanigans

04.17.02 - TNT def. T-Bone - SJL TV Title, First Decent Match, Danno On Commentary, Started Longest TV Title Reign Ever

04.24.02 - TNT + Tod deKindes Fight To Time Limit Draw - Absolution Match, 3rd Match in Tod/TNT Series, Danno Stuff

04.27.02 - TNT def. Vanguard - My Favorite JL Match, Prime Example Of Fun JL Tomfoolery

05.01.02 - Ced/Ash def. TNT/Tod - Only Match Of T N' TNT Connection, Meh

05.29.02 - Tod deKindes def. TNT - 2/3 Falls Blowoff, Great Match

06.01.02 - TNT def. Mak Francis - Part I Of II Part Mini-Feud

06.05.02 - Mak Francis def. TNT - Jobbed My TV Title, Ladder Match Blowoff Of Mini-Feud

06.27.02 - TNT + Z Wrestle To Draw - Final JL Match With Controversial Circumstances... Turned Out "Funny," Though



06.30.02 - TNT def. Z, Danny Williams, Tod deKindes - Snake Eyes, WF Debut, #1 Contendership For The US Strap

07.19.02 - Frost + TNT def. Chris Raynor + Edwin MacPhisto - Chilly Chilly Bang Bang's First Match, Came THIS Close

07.28.02 - WarGames, M7 def. MC - Longest Match Of All Time, 37,000, Rawkin' All Around

08.05.02 - TNT def. Tom Flesher - US Title Win, Ladder Match, My Best Singles Match Ever Pre-Australia Haitus

Edited by 5_moves_of_doom

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Guest Lerrin Breggan

Smarks Board Name: Lerrin Breggan

Wrestlers Name: Lerrin Breggan

Height: 6 foot 4 inches

Weight: 285

Hometown: Cincinnati Ohio

Age: 25

Face/Heel: Heel

Stable: Creative Control

Ring Escort: None

Weapon(s): None

Quote: “You’re in my kingdom now and its time to get knocked the f*** out!”


Looks: A mammoth man, very thick and cut enough to show just how much power is wielded by this wrestler. Lerrin wears full length black tights with black boots and standard black elbow pads. He has short black hair that is kept neatly cut and spiked.


Ring Entrance: The lights go out as Do or Die’s “Victory” blasts out over the arena. A few seconds go by, then the stage is lit up by a huge explosion of white pyro as the music picks up. When the explosion finishes, Lerrin Breggan can be seen standing on the center of the entrance ramp, glaring directly at the ring. He stalks towards the squared circle, ignoring everything around him. He slides in under the bottom rope and goes to his corner while the lights illuminate the arena once more.




Strength: 7 (Extremely strong, able to execute his moves on the biggest wrestlers)

Speed: 3 (Generally doesn’t move very quickly, but has one or two speed bursts a match)

Vitality: 7 (Can take a beating and definitely isn’t afraid of receiving one)

Charisma: 3 (Not the Rock, but is respected for his sheer strength)


Style: Power-based. Will take a few hits to get one in and is arrogant in the ring. Generally uses sheer strength to gain an advantage and has a very short fuse. Doesn’t punch or kick very often, only to keep his opponent dazed or to regain control.


Signature moves:

Corkscrew Suplex – Spinning stalling vertical suplex.

Gorilla Press Drop – Presses opponent over his head then drops him straight down to the mat.

Full Nelson Slam – Gets opponent into a Full Nelson, then lefts them into the air and stalls before slamming them to the mat.

High Angle Belly-to-Back Suplex – Belly-to-Back Suplex, but impacts on the neck and shoulders rather than the back.

Face the King – Gets opponent into a double underhook position, then powers them up over his shoulder into a Canadian backbreaker, then suddenly sits down and throws them to the mat face first.

Royal Decision – Gets opponent into a torture rack, then spins them around into place for a Powerbomb. Brings the opponent down extremely hard, holding on for a pin attempt. Can be used as a finisher in some cases.


Common moves:

Gut-Wrench Suplex

Overhead Belly-to-Belly Suplex

Belly-to-Belly Suplex




Double Underhook Powerbomb

Double Underhook Suplex

Choke Throw

German Suplex

T-Bone Suplex


Single-arm Spinebuster

Fallaway Slam


Rare moves:

King’s Command – Running Powerbomb over the top rope to the outside. Generally ends the match in a DQ, but if aggravated enough, Lerrin will finish the match this way.



Kingdom Come – Jumping Vertebreaker. Very rarely will someone kick out of this move.


Notes: Lerrin Breggan is an extremely arrogant person and backs down from no one. Has full confidence that his strength and durability will carry him to victory. Likes to intimidate people and is very short with everyone but his true friends. Quite intelligent for a man of his style, he understands tactics but often his arrogance will overcome better judgment. Totally aggressive and relentless, rarely will he back off unless to mock his opponent as a way of proving his dominance.


Bio: Coming.

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Guest Renegade

Smarks board name: Renegade

Wrestlers Name: Renegade

Height: 6'5''

Weight: 260 lbs

Hometown: NYC

Age: 25

Face/Heel: Tweener

Stable: None

Tag Partner: None

Ring Escort: None

Weapon(s): Usually a chair.




-One more time for the Renegade Masta!


Looks: Black boots, black trunks, gloves without fingers, black wristbands, black elbow and kneepads. Shoulder length hairstyle, muscled physique. Nothing fancy in the attire.


Ring Entrance: "Get To The Gone" by Static-X plays as Renegade looks at the ground before he lifts his head up and gives out a self high five. Renegade goes in the ring and climbs the second turnbuckle to do another self high five.





Strength: 6

Speed: 4

Vitality: 7

Charisma: 3


Style: Suplex/power brawler, cheating included.


Signature moves: (No order)


1) Snap suplex (the most common out of the moves, he sometimes chains more than one suplex, 3 being the maximum). After Renegade's brawling ability, his greatest offensive asset is his suplexes.


2) Snap suplex into the turnbuckle. Opponent lands back first into the turnbuckles upside down.


3) Pulling neckbreaker (grabs the back of the head and pulls it down when back to back with his opponent).


4) Spear, gore, etc. Done with big impact, making it one of the more powerful sig moves.


5) Flowing DDT (or a normal DDT...its all good).


6) Powerslam.


7) Suffocation (I've seen Austin do this a couple of times, he almost ripped the Undertaker's ear off with this) His opponents neck or chest is over the middle rope towards the crowd. Renegade runs up to them and jumps on their back, crushing their neck or chest on the rope. Renegade either does it once or does it a couple of times, like a broncho buster.


8) Heavy/stiff right hands to the gut/face/temple, Renegade is well know for his fast and hard punches. Renegade usually uses a chain of punches to stun his opponent for a long enough time.


9) Reverse Brainbuster (Opponent lands on chest and stomach rather than head)


10) Capture/Cradle suplex. (The opponet can either land on the back or neck, it depends on Renegade's intention.)


11) Pulling Sidewalk slam/spine buster, can be used as a set up for the Rage. Renegade pulls down onto the legs of his opponent to whip them onto the mat.


12) Leg drop (But not a top tope leg drop)



Common moves (No order):


1) Brainbuster.


2) Spinning neckbreaker.


3) Superplex.


4) Flurry of punches in corner.


5) Jawbreaker


6) Falling Knee drop to the back of the neck (this is NOT done from the turnbuckle).


7) Falling elbow to the back of the neck (this move is also NOT done from the turnbuckle!).


8) Shoulder thrusts in corner.


9) Knee to face (can be either a striking knee or a facecrusher).


10) Traditional Brawling, from head shots to the turnbuckle pads to stomps and foot chokes.


11) Low Blow.


12) Eye Gouge/Rake


Rare moves:


-Top rope Renebreak (Or a Renebreak from a high altitude)


-Opponents finisher


-Top Rope spear


Hardcore moves:


-Any common/sig/finisher move onto/through an object.


-This one doesn’t have a name, and is done outside the ring. Renegade’s opponent is lined up standing behind the ring post, and Renegade delivers a chair shot to the back of the opponents head, causing the opponents head to be crushed between the chair and the post. This move is a finisher if nailed right.


- See the move above, but this time the opponent is lying down on the steps, then Renegade delivers a chair shot, but unlike the move above its more of a sig move than a finisher




-The Renebreak (grabs opponent in a 3/4 neckbreaker, in other words very similar to a Diamond cutter, but usually done by bouncing off the ropes or running like a bulldog)


Another variation is Renegade waits for his opponent to get up, if they get up with their backs towards Renegade, see above. If they face Renegade as they get up, Renegade kicks them to make them bend over then hits a Renebreak. (same set up as a stunner, but with a diamond cutter.)


-The Rage (Gets opponents in a sharpshooter but raises one leg higher than the other applying an ankle lock at the same time, so with exception of the arms and head, your body is pretty much in pain.)


Tag moves:


RDT (A bounces off the ropes and bulldogs the foe and lets go of his head in mid air while B jumps and catches the foe in DDT position creating a flying DDT through the canvas. This move is a tag team finisher.)


Notes: Goodnight and God bless.

Edited by Renegade

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Guest Kibagami

Smarks Board Name: Kibagami

Wrestlers Name: Nathaniel Kibagami

Height: 6’5”

Weight: 268 lbs.

Hometown: Phoenix, Arizona

Age: 30

Face/Heel: Face

Stable: None

Ring Escort: None

Weapon(s): The steel-tipped cane is back…fear it.


Looks: Kibagami’s hair is back to its original black – it reaches just below his shoulders, and is usually tied back in a ponytail to keep it out of his eyes. He’s cut for someone of his size, but not to the point of appearing to be on steroids. He comes to the ring shirtless, proudly displaying his numerous tattoos, the newest of which is his former ring name, “Silent”, inked in gothic lettering just above his breastbone. There is an ankh on his right forearm, a number of Chinese characters on either side of his neck, and across his shoulder blades are the words, “No Salvation” – a reminder of his days with the Clan. Nathan’s wrists are taped, and he wears dark red full-length tights with black ankhs printed on either side, as well as a pair of generic black wrestling boots.


Ring Entrance: The arena goes completely dark, save for the SmarksTron, where a red ankh, surrounded by flames, dominates the screen. For about five seconds, there is total silence – only the low buzz of the crowd can be heard. The entrance lights, now colored a dark red to match the ankh above them, slowly begin to rise as “Forty-Six and Two” begins:


I’ve been crawling on my belly,

Clearing out what could’ve been,

I’ve been wallowing in my own confusing

Insecure delusions

For a piece to cross me over,

Or a word to guide me in…


At this point, the entrance lights are fully up and focused on the curtains…


I want to feel the changes coming down,

I want to know what I’ve been hiding…


A brilliant explosion of white pyrotechnics momentarily blinds the audience and obscures the top of the ramp. As the pyrotechnics fade, Nathaniel Kibagami comes striding the through the smoke left in their wake.


Nathaniel makes his way to ringside, nodding to a fan here and there as he passes by, and slides into the ring. He rolls to his feet and agilely springs onto the nearby second turnbuckle, where he assumes the familiar crucifix pose, illuminated eerily in red for a brief moment before the lights come up and “Forty-Six and Two” fades away. He hops off the turnbuckle, cracks his neck for dramatic effect, and turns towards the opposite corner to face his opponent.



Strength: 5 (Nathan’s been training in Aechiba, sparring frequently with Thoth, and he’s bulked up a lot. He can throw a VERY nasty suplex now, and his kicks are potential knockout blows if delivered correctly.)

Speed: 3 (He takes it slow and steady in the ring. The only real speed you’ll see from him would be a flurry of kicks in the early part of a match or the rare top-rope move on PPV.)

Vitality: 5 (Injuries have taken their toll on Kibagami, and his neck is a permanent weak spot, as everyone already knows. Still, his chain-wrestling ability is intact, and it takes more than you’d expect to put him down for the count.)

Charisma: 7(He’s intense like only the man behind Silent could possibly be…and now he only canes the hell out of people that the crowd doesn’t like. What’s not to love, guys?)


Style: Kibagami’s style is a unique fusion of martial arts and pro-wrestling. He uses his kicks to set up his opponents for a variety of powerful moves. His BattlARTS background allows him to keep up with his opponents on the mat, and he can certainly hold his own in a submissions match (preferring to work the opponent’s arm whenever possible), but his increased bulk and nagging neck injuries have slowed him down some in this regard. He’s most likely to kick an opponent into submission, then finish him with the Rough Redemption, but when faced with a stronger or more agile opponent than himself, he’ll opt for the ground game instead. Nathaniel is a difficult opponent to outmaneuver on the mat without attacking his neck first – a weakness he’s become particularly adept at defending.




-Hairline Fracture: arm wrench to single-arm DDT.


-Reverse Dragon DDT (Dragon Sleeper ---> reverse DDT. The Dragon Sleeper is sometimes maintained.)

-Minoru Special, or a rolling jujigatame. Usually done to counter a lariat.

-Exploder Suplex

-Shining Wizard

-High-angle folding powerbomb with a pin, © Toshiaki Kawada.

-Triangle Choke Hold (Nathan’s primary submission, and a legitimate one at that.)

-Hammerlock DDT

-Yakuza Kick


Common moves:


Knee strikes: Kibagami will usually pepper his opponent with knee strikes in any sort of lockup.

Snap suplex

Burning Lariat

Elbow strikes

Rolling Koppou Kick

Kick combos: Nathaniel will string together three or four kicks to swing the momentum of a match back in his direction if the opponent takes control too long.

Bridging Double Armbar

Dropkicks to the knee or face

Fujiwara Armbar

Ippon Seionage (An over-the-shoulder judo throw.)


Rare moves:


Corkscrew Brainbuster

Arachnid Bomb: spinning sit-out powerbomb.

Chasing the Dragon: rolling Dragon suplexes (2-4).

Dangerous Backdrop

Riot of the Blood: Thoth’s spinning tombstone piledriver.




Rough Redemption: Kibagami’s old high-angle crucifix powerbomb. The names have been changed, but the story (and the impact on the opponent’s neck) remains the same.

Flesh Into Gear: Springboard Diamond Dust. Used on opponents who are either too large for the Rough Redemption or who have consistently evaded the triangle choke.

Demonstar Driver II: High-angle Sambo suplex where most of the impact is taken by the neck. Almost as dangerous as the original Demonstar Driver, and used about as often.

Edited by Kibagami

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Guest Perfect_Bo

SWF Board name: Perfect_Bo

Wrestler’s name: Perfect Bo

Height: 6’6

Weight: 285

Home Town: Originally from Puerto Rico but living in the Bronx in New York City.

Age: 24

Heel/face: Heel

Stable: N/A

Ring Escort: No one

Weapon: Anything I can find

Favorite Quotes: "Wait is over" "Bring, I'm right here."


Looks: Bo is dark skin and has the body resemblance of Test. He has a baldhead and a tattoo of the side of his neck that say ‘ride or die’. He comes to the ring with black army pants and black Timbs… He doesn’t come out with a shirt as another tattoo is marked on his chest that says ‘Alex’… He also wears black gloves on both hands… He has another tattoo on his left arm with the Puerto Rican Flag. No facial hair, eyes are dark brown and muscular build body.


Ring Entrance: The lights dim into a dark blue type color with a fire type reddish color hovering over the darkness. The Tron awakens with the words. "Wait is over" as it quickly juggles with scenes of Bo's greatest moments and victories. As a loud voice echos around the arena stating "Damn Homie, in Highschool you was man Homie...what the fuck happen you."


[Funyon Stuff at this moment]


The song "Wanksta" by 50 cent starts to as Bo slowly comes out from behind the curtains into a chorus of boos. Bo has his head down but he slowly raisies it up to see the crowd as they boo him with no remourse. Bo looks around with a sly smirk on his lips as he cracks his neck. He slowly decends himself down the ramp and stops right in the middle of the ramp. He looks to his left and to his right, he then raises both his hands exposing his middle and index fingers crossed together as his pinky and thumb sticks out leaving the ring finger curled up in his palms. As both arms reaches it peaks, two red pyros blast from the ground into the air as the Tron changes images as two words are implanted on the screen that saids "THUG LIFE". (From here, you can do what ever you want...be creative.) (Unless he’s the second one out there, and if that’s the case, be creative or whatever.)




Power: 7

Speed: 2

Vitality: 7

Charisma: 5


Fighting Style:

Bo went into many different style of fighting...he went from dark vader into a technical man...but Bo is returning to the style he knows best, straight up nose to nose man to man kind of fighter. Powerful, Roughhouse Tech. Still work on crackers body parts...buff said.


Signature moves: (From strongest (Fav) to weakest)


1: ‘Wild Out’: It’s a sick Tazzmission where Bo lifts opponent and swings him around, slams him down face first, picks him up, do what ever it takes for opponent to get choked out… The thing is that the referee cannot tell if opponent is tapping therefore he has to wait and see if he’s choked out. (Could be used as a finisher)


2: Dragon Screw/Elevated Single Crab Combo (I take em' down with a dragon screw, I get up while still holding leg, I put knee on the upper part of the back and Opponent isn’t completely face down on the mat, half of his body is.) [Could also be used as a finisher type submission]


3: Rolling DDT’s


4: Perfect Weapon (A reverse swinging fireman's carry neckbreaker...other words...have opponent in a reverse DVD position, swing him around into a neck breaker.


5: Flapjack into a knee... (Bo whips opponent, lifts him up into the air like a flapjack, and when poor sucka is coming down, Bo goes to a knee and let the punk crach his face into Bo's knee.


6: D-von Neck Breaker


7: Reverse Final Cut (Front face lock and does the Final Cut where Elbow lands on back of neck)


8: Rolling Leg Lock submission


9: Left hand Counter... (Stupid punk throws a right hand, I, being the smart one, ducks under it and when he tries to comeback with a left hand, he gets cracked with a Boxer's left hand that usually knocks punk out.)


10: Leg Smash into Knee [Opponent is facing the mat on the ground, Bo grabs the leg, yanks it all the way up in the air and when it’s coming down Bo gets on one knee and makes the leg of opponent crash onto his knee.


Common Moves: (From...use it the way you want to)


1: Tilt-a-whirl slam

2: Powerslam

3: Powerbomb

4: Snapmare into kick in the back of the neck

5: Jumping on leg (Bo and punk are by the ropes, punk on the mat as Bo grabs the ropes and viciously jump up and down on leg.)

6: Mudhole Stomping in corner.

7: HHH Spinebuster

8: German Suplex

9: T-Bone Suplex

10: Belly to belly over the head suplex

11: Counter Neckbreaker

12: STF/Dragon Sleeper

13: Elevated Neck Breaker/choke submission. [‘Bo and opponent are back to back, Bo reaches back and grabs the head/under the chin of opponent and then lifts opponent up in the air.’]

14: Leg drop to leg then leg lock using leg.

15: Elevated Sleeperhold


Rare Moves: (They are all powerful)


1: Block Buster from second rope. (To make it really rare, I’ll do it by doing a spring board, from outside to inside.)

2: Figure Four using post in the corner (Illegal but very damaging)

3: Retarded Frog Splash. (The only thing that doesn’t focus on neck or leg, that’s why it’s rare, and he does it from time to time…)



Finishers (Most used to least used)


1: ‘Perfect Pain’ (Ya should know me by now and know what this is… It’s the Diamond Cutter)


2: ‘Perfect Crank’ (It’s a variation of a STF… Single Crab, but Bo doesn’t turn around, instead with the free arm that he has he reaches back and grabs the head/neck area of opponent.)


3: ‘Perfect Death’ (Top rope Brain Buster… Need I say more?)











These moves are not done all the time...if they are done, it's because it's a big match with something big on the line...you can call these the PPV moves.


1: Perfect Silencer (Hiptoss into a sitout piledriver) [bo hiptoss opponent...when Bo has opponent upside down, he quickly pulls opponent into him, thus grabbing opponent's body (Which is still upside down) and dropping down on the mat with the pile driver.


2: Shhhh (Previosuly known as the “Ether”) (Bo sets victim up in a standing head scissor, he lifts him up as for a powerbomb, but the let victim’s body dangle forward as for a Gonzo Bomb. I, with my legs, hook their arms behind my legs. Once he’s in place [Gonzo Bomb position, with his arms behind my legs] I jump up and land on my knees in a sick variation of the Gonzo Bomb)


Notes: He's back for one reason and one reason only...to finish what he started and nothing will get in his way.


Bio: Just back for dumb mother fuckers like Thugg :boxing:

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Guest Divefire

Smarks Board Name: Divefire

Wrestlers Name: Divefire

Height: 5’8

Weight: 192 pounds

Hometown: England

Age: 23

Face/Heel: Tweener

Stable: Affiliated with Creative Control

Tag Partner: None

Ring Escort: None

Weapon(s): Fool! He is a weapon!

Quote: “It’s time to burn.” and such other gems as… “I’ll burn you down!” Really, don’t put him on the mic.




An athletically built Caucasian man who’s build is along the same lines as Bruce Lee’s was, although Divefire is a little broader in the shoulders, a little taller and with slightly more powerfully built legs. While outside the ring he normally wears smart casual, designer label clothes. While `on duty` he wears black slacks with a flame pattern up the side of each leg, black leather boots, and a black t-shirt. On his way to the ring he wears a black mid length leather jacket and dark tinted shades. His long dark brown hair is nearly always tied back in a ponytail.


Ring Entrance:


[brief overview]


The lights to the arena dim, letting stillness enter the building. Then the opening bars of the Vertical Limit mix of Linkin Park’s Points of Authority float out as the Smark-Tron™ lights up with well cut archive footage of Divefire delivering his own brand of patented kick ass action as the lyrics roll.


“Forfeit the game,

Stop the talk show,

Product of what,

You’re taught to know,

Forfeit the game,

‘Cus tomorrow,

When it’s all done,

You reap what you sow!”


With a roar, fire pyro’s erupt from the stage, whiting out the entrance area for a second. As vision becomes a welcome commodity again, Divefire is moving down the ramp way, looking mean, moody and ready to kick the crap out someone or thing.


[Funyon stuff here if you want]


With a quick burst of speed he slides into the ring and gets into the centre, waits a second then pumps his hands into the air, the four corner posts blasting flames high into the air to cut off the song and his entrance.




Strength: 5 – More powerful then a locomotive!

Speed: 7 – Faster then a speeding bullet!

Vitality: 6 – Able to get squashed by really fat men and smirk about it!

Charisma: 2 - And no one really cares all that much…


Style: Street fighter (see notes)


Signature moves: In A to Z order.


Blast Off™ (A high velocity body press move used when the opponent is in the corner of the ring. Divefire runs at them and leaps up, getting massive air before coming down to impact his chest into their head. Essentially a corner body press (Stinger Splash) with even more hang time)


Fear of the Flames™ (Divefire’s version of Bruce Lee’s 1 Inch punch. Not as powerful as the Flame Out, Divefire uses it to psyche out his opponents by simply proving that he can do a move only the very few and skilled can master in the blink of an eye and in perfect motion. It’s a true testimony to his powers at striking combat)


Fire Bomb™ (Visually looking like a roll over power bomb, it’s set up and executed like so. A fast kick to the gut the victim doubles over slightly, Divefire then grabs hold of the victims shoulders and somersaults over them, using the momentum to drive the back of his victims head and shoulders into the ground)


Fire Combinations™ (Most people use combinations of some form or another. Divefire’s however are his signature fighting style and are only limited by the flexibility of his body. He simply has a vast library of striking moves that he can chain together in a seemingly infinite variety at ridiculous speed to rack up more hits then a Capcom Vs video game)


Fire Kick™ (Noteworthy for being the other testament to Divefire’s skill of transferring every ounce of potential energy in his body into a striking move, the Fire Kick is a lightning fast, hard, stylised side kick.)


Package Check™ (For all the non Mortal Kombat fans, Divefire does the box splits and straight punches his opponents nut sack. Used when really, really, really, not happy)


Street Lock™ (A headlock into a chokehold, then when the referee calls for the break, a fast roll over the opponents back, quickly into a right arm rising elbow uppercut followed up fast by a left hand palm strike)


Tornado Kick™ (A 360 spin kick, usually with big air and hang time, which has one of his legs outstretched from his body with the other one straight down and his body rigid. Normally it’s aimed to impact the kick around the victims’ head.)


Turn ‘n Burn™ (Divefire stands behind his victim and applies a reverse headlock (inverted face lock) then quickly turns 180 degrees towards the victim and drives his elbow into the victim's chest, sending them down to the mat back first.)


Whirlwind Dropkick™ (Standing: Dropkick to the victim, pushing off the victim to somersault 360 degrees and landing on his feet. Top Rope: Somersaults of the top, spinning 270+ degrees to deliver the dropkick on the victim.)


Common moves: In A to Z order


All’s Fair™ (Chokeholds, eye rakes, low blows, all those nasty, undignified things that hero’s frown upon, Divefire uses with out remorse. If you’re not protecting it, he’ll hit it.)


I Know Kung-Fu™ (Mostly every martial arts style striking move, limb lock and throw known to the human race, and a few that are still under speculation. This would include all those moves that you see on TV, in the movies and on video games.)


The Basics™ (Clotheslines, scoop slams, arm bars, drop toe holds, baseball slides, flying crossbodys, dropkicks… I’m sure you get the idea)


The DDT Collection™ (At Divefire’s size and weight class it’s the perfect impact wrestling move for him to put onto others and as such he has a knowledge, if not perfect execution, of all of the moves under that definition)


Rare moves: In A to Z order


Afterburn™ (A combination ankle/knee lock which Divefire seldom uses. He locks it in by starting with an ankle lock, then places his opposite foot onto the back of the victims knee, twists and wrenches backwards so his back is parallel to the victims, putting immense pressure on the ankle and knee. It’s a finisher but used rarely. In fact Divefire’s used it only once, to beat PDS in a submission match to win the IGNWF World Tittle.)


Herculean Effort™ (Vertical suplexs, powerbombs, powerslams, piledrivers etc. Divefire is damn strong for his size, and if his opponent is bellow 250 lbs, then a few or more of these moves are not out of the question. His upper limit for hitting big power moves is 275 lbs which is more to do with the logistics of the size equation rather then raw strength)


Taking Flight™ (Although not really a luncha libra style of wrestler, Divefire is fully versed in how to make his body an offensive weapon via momentum. Bulldogs, flying reverse elbows, running head scissors, huricanranna’s and a few other springboard and off the top turnbuckle craziness are to be expected)


Finishers: In A to Z order (Though it actually works out in power as well)


Burn Out™ (Same name, different move. Divefire scoops the victim up ala a scoop slam, goes to slam them but on the way down hits the reverse DDT. Yes, it’s the scoop reverse DDT! Just with out that silly pause where the opponent drops their legs to absorb the impact…)


Flame Out™ (A step through palm punch to the heart cavity of Divefire’s victim. Most notable for making people fly back like they’ve been hit with a .45 magnum. Similarly effective as well.)


Fire Power™ (In short, it’s an Ultra Sweet Chin Music shot that makes some one’s head snap back like a Pez dispenser (Thanks Comet). In long, it’s like this. Starting with a quick hop forward Divefire closes in on his opponent and the next sequence of motion happens in a second. While Divefire’s in the air he brings his legs into a vertical splits position, coiled up in preparation to strike. As he reaches the victim he powers his left leg into the ground, this pushes him hard back into the air as he powers his right heel into the victim’s jaw in a vertical line kick. This tends to make any one fall down, and while they do, he holds the vertical line of the kick for just a moment, before going for the pin)





Divefire’s fighting style is a formless martial arts style of his own making. He moves with confidence, each move being struck with out hesitation and from instincts honed from years of street fighting. Divefire moves with the grace of liquid lightning, while not having the supreme agility or balance of a true high flyer, his limb speed is breath taking and the execution of each striking move is flawless. This tends to make brawling with him an extremely bad idea as that’s exactly what he’s best at and feels most natural doing.


His knowledge of martial arts style throws, take downs and limb locks is well versed, and can be accredited to what is his interpretation of mat wrestling. His actual wrestling moves are more rough and ready, knowing rather then having mastered a few of the suplex manoeuvres and a collection of DDT attacks, he can also pull out a few power and high risk moves when needed. Also, Divefire’s sense of fair play in a fight doesn’t exist when it comes down to using moves, he’ll use what ever move is needed to win, even if it’s a low blow, eye rake or choke hold. Essentially Divefire uses the most simple, but effective attack, to the situation at hand.


Divefire does not use weapons on a regular basis. He considers his own body to be far more of a weapon then any bat or chair could ever be and the time wasted in picking up a weapon could be put to better use in hammering his opponent. However that’s not to say Divefire is not well versed in weapons combat.


A tough SOB, he has been a part of some of the most violent matches in the federation’s history. What gets dealt to him he only deals right back and combined with the fact that pain only makes him angrier, getting him to stay down can be a bit of a trick at times.


Generally speaking he ignores the crowds for the most part and they in turn only really notice him when he’s kicking the crap out of someone at which point the Cult of Divefire™ wakes up to pop for his more impressive moves and beat downs. It’s a good arrangement that suits both parties well and it means Divefire doesn’t have to show off his lack lustre mic skills to often as this tends to suck the heat out of the arena like a Triple H tweener promo.


In essence Divefire does one thing, and one thing only in the ring. Kick the crap out of people.




The long version: http://members.lycos.co.uk/Divefire/highrisk.htm


The short version: Former IGNWF Tag Champion (DVD, Dan Vigilante & Divefire), former IGNWF UK Champion, former IGNWF World Champion and former IGNWF Commissioner/Owner.


Sometimes he drunk a little beer, sometimes he made a little mess, sometimes he got a little angry and sometimes he kicked a little ass. Well, you know… Sometimes he kicked a lot of ass.

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Guest kelloggs

07/27 Brief character edit: Mak's ribs should be taped up, but I've been too lazy to do the set up promo.


Smarks Board Name: kelloggs

Wrestlers Name: "The Franchise" Mak Francis

Height: 6'2"

Weight: 236

Hometown: Philadelphia, PA

Age: 19

Face/Heel: Cocky face

Stable: None...

Ring Escort: N/A

Weapon(s): Steel chair


Mak Francis: That's why I get the franchise bucks, the franchise perks and the franchise tag!



A black male, pretty tall and well defined for a Junior Heavyweight, think Shelton Benjamin or Kenny from TE2. He wears a silver chain and cross around his neck, ice blue shades and has both ears pierced. In the back he’ll wear a silk shirt and jeans with tims. Red Phillies cap and walkman with headphones are optional.


In ring, he’ll still come down with the shades. He wears black tights and boots with blue and white barbed-wire image on the sides. He has black athletic tape on his left wrist up to his forearm and white tape on his right wrist. Green tape covers some of both his wrists. The most noticeable changes are he gained a little weight, but wrestles shirtless anyway and a large black knee brace, much like Steve Austin’s over his left knee.


Ring Entrance:


The house lights shut off as the wispy sounds of a digital xylophone echo throughout the arena. You can feel the pulsation of the light dings, as a hard beat done by violins, suddenly strikes up slightly overshadowing the original background rhythm.


“So do you wanna’ be a Franchise… And live large… A big house… five cars…”


The SmarkTron flares up with a blue and white photonegative image of Mak Francis, which is followed by ‘The Franchise’ in large green lettering, flashing on the screen in time with the beat.


“The rent charge… Comin’ up in the world, don’t trust nobody… Gotta’ look over your shoulder constantly!”


As the opening lyrics from Rock Superstar by Cypress Hill, slightly altered of course, blare over the PA system, it takes a little while but eventually the self proclaimed franchise makes his way through the curtain. The lights come back up and Francis comes out onto the stage, tilting his shades down on the bridge of his nose, before looking left and then right…


“I remember the days, when I was a young kid grownin’ up… Lookin’ in the mirror dreamin’ about blowin’ up!”


That cues multiple short bursts of green pyrotechnics erupting from either side of him. He readjusts his shades with a smirk, before slowly strolling down to ringside and after walking up the ring steps, he cockily wipes his feet on the apron, giving a mock salute to the crowd, before entering through the middle ropes. Francis climbs the nearest turnbuckle and poses with both fists raised in the air.


Entrance Notes:


You can add or subtract Rock Superstar lyrics if necessary. Also, if he comes out second, Mak will usually stare down his opponent before hitting the turnbuckle. If first, Francis props himself in the corner and awaits his opponent with a smirk.


On PPV, if the stage allows for it, Francis comes from under stage on a lift, think Gangrel, so his pyro is minimal except for two small bursts to either side after the elevator stops and Francis looks left and right. Can’t spend too much money on an entrance…





Strength: 4 – Francis lost a little of that pop in his hips, but he’s training and lifting to get it back after his injury.


Speed: 3 – He was a deceptively quick Junior Heavyweight. He can still motor AND his motor is always running, but sadly his injured knee has slowed him down a little. He’s not above taking risks though, but only when pressed to do so.


Vitality: 6 – He bleeds like a white shirted Flair and attempts to bump around like Angle. Resilient is the word, think Vince McMahon shilling Shawn Michaels but he’ll go down to a finisher though. On a side note, he doesn’t like to tap (Damn CIA and Flesher) but… will tap if the situation dictates (Although, in the JL he passed out rather than tap to Fugue Harmony).


Charisma: 7 – He’s over with the crowd and I mean OVER! Great on the stick and well… he is Franchisable~!


Style: Technical, dirty, counter puncher, now with Junior Heavyweight tendencies. He’s got some solid strikes and his high impact maneuvers help round out somewhat hard to categorize style. I guess you could call it an “Attack with Impact” style as each move, while having solid execution, has great speed and torque.


He was never the greatest physical specimen known to man and coming back early from injury hasn’t helped that at all. Coming off of a concussion and an injury to his knee, Mak isn’t as quick or strong as he once was, but he still has great anticipation and ring savvy. He’s using more of his amateur roots to make up for the injuries, as finding his way out of a tricky situation with a counter is still a big part of his style.


Game Plan: His fighting style is solidly based in the mat being an amateur wrestler, even more so after his injury, but he’s always out to show up his opponent at least once or twice a match, so a few flashy counters and combos are a staple of his repertoire. His main goal is to work the neck, shoulders and back with an array of suplexes and combination attacks, a neck and or shoulder breaker and strikes that lead into the Franchise Tag or Bittersweet finishers.


If there is a glaring weakness, ex., an injured leg, then he’ll work it over with chop blocks, elbow drops into leg locks and STF variations hoping to set up for the Figure Four.


He’ll pull out the Brotherly Love combo to pop the crowd, but it’s nowhere near as common, since he does it only when he’s feeling the electricity of the audience.


Signature moves:


1. Gut-wrench suplex – His most common set up for the Frog Splash, this suplex helps work the ribs and is one half of the Brotherly Love finisher sequence.

2. Release German suplex, a.k.a ‘Filthy German™’

3. Knife-edge chops – His most common strike used although he will use a closed fist punch often.

4. Overhead belly to belly suplex

5. Yakuza Kicks – Probably his strongest strike as he gets a full head of steam before hitting it. He can also fall into a pin by sitting on his opponents’ chest, think Trent Acid.

6. Hangman's neckbreaker

7. “The Truth Hurts” - Running bulldog into a Strutting Fist drop – This move is all about humiliation. Pelvic thrusts of truthittude optional.

8. “That’s Franchisable” - chickenwing jawbreaker into a StunGun/Hot shot - A combo that can lead to the “Million Dollar Exemption” and or “Million Dollar-plex”.

9. Cobra Clutch

10. “Million Dollar-plex” – High angle Cobra clutch suplex. Dumps a body on their head, nuff said?


Common moves:


1. Drop toe hold

2. Multiple German suplexes – less impact than the release, but good as a wear down move that can also end in a pin.

3. Single leg crab

4. Flying Forearm

5. DDT

6. Dirty tactics - Thumb to the eyes, Low blow, etc.

7. Northern lights suplex w/pin

8. Figure four leg lock – A possible variation is around the ring post and it’s also his most trusted leg submission.

9. Textbook dropkick

10. Fujiwara arm bar – Possibly into a cross face.

11. Kidney punch into a Side Russian leg sweep – A combo used to set up Brotherly Love.

12. Corner punches - Three snapping left hand jabs followed by a snapping right to the face. Mak hits these against opponents who’re propped up in the corner and then normally goes into a corner whip.

13. Tilt-a-whirl backbreaker (sparingly used)

14. Slingshot maneuvers - leg drops, cross bodies to the outside or a senton atomico are the most lucha he’ll pull out. (sparingly used)



Rare moves: In order of frequency


1. STF – A step over toe hold w/ facelock. Great attack for grounding opponents and working over multiple body parts.

2. Float over DDT – A little extra flare added on to show up his opponents. Has the added advantage of surprise.

3. Sit-out powerbomb or Spinning sit-out powerbomb [light opponents]

4. “Tribute” - Dragon sleeper Russian leg sweep – Former finisher, now he’ll pull it out of moth balls if the situation dictates.

5. Cross-arm breaker – serious submission not to be taken lightly. Taught to him by Mercury and Tom Flesher, after his run against Danny Williams it has become a very respected move.

6. Super kick – tune up the band cause this is a big time hit.


Rarest move:


Cobra Clutch Suplex through a table propped up in the corner – The end all be all of finishers for Mak. This is a potential break your neck material move.


Striking Notes:


- Alternates between closed fists punches and knife edge chops

- Repeated forearms and elbows to the head

- Super & Yakuza kicks a little less than they once were due to injury




Striking: Franchise Tag - (Jumping fisherman's buster) - The Franchise Tag is a variation of a brainbuster. It starts out like a typical brainbuster but the opponent is placed in a cradle position (a vertical setup of the fisherman's suplex). Then as Mak jumps into the air, the opponent is dropped into a brainbuster.


Submission: Bittersweet – (Cattle Mutilation) – Bittersweet is a Double arm bar with bridge. The opponent is face down on the mat and Mak locks on a Full Nelson, before flipping forward in a bridge.


Arieal: Brotherly Love – (Frog Splash after Gut-wretch suplex) - No need for an explaination. But please note this is the rarest of his finishers, not due to power, but Mak’s new limitations.


Notes: Mak Francis is cocky. You can see it in the way he walks and in the way he talks. But surprisingly the crowd has taken to this Franchise, getting behind him and his humorous antics. In fact he’s getting a great response from the crowd since returning from his injuries.


Bio: Mak Thomas Francis, a child prodigy born in Philadelphia, PA that competed in junior and US Amateur Tournaments. Nicknamed "The Franchise" by his amateur wrestling coach and teammates, Francis was top ten in the nation out of high school and was recruited to Michigan State University where he gained 2 time All-American status, 2 National Championships and a US amateur gold medal throughout his tenure there. Although he was considered by most to be the future of American collegiate wrestling he left amateur wrestling because there's no money in it and a true Franchise deserves to be living the high life...

Edited by kelloggs

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Guest Serrated

Smarks Board Name: Serrated

SWF Wrestlers Name: Sigil

Nicknames: The Revolution, The One Voice, The Endbringer

Height: 6' 8"

Weight: 293

Hometown: Unknown

Age: Unknown

Face/Heel: Heel with tweener tendencies

Stable: None

Ring Escort: None

Weapon(s): Any

Quotes: "Beware... the revolution."

Looks: Sigil is a monster of a man that has dark skin, dark brown eyes, and is usually clad mostly in black. He wears heavy black boots, black wrestling tights, a black T-shirt, and a black hooded cloak. Printed on the tights are a pair of blood red Chinese letters. Sigil also wears a silvery metal faceplate covering his nose and mouth, though the faceplate does not prevent breathing or speech.


Ring Entrance: Sigil's entrance begins with the tolling of a haunting cathedral bell as faint orchestral music plays in the background. Each successive tolling of the bell causes the arena lights to get dimmer, until the third toll blacks them out completely. The music fades out, and then a series of white pyrotechnic explosions rocket across the sides of the stage. The hard rock beat of "Halo" by Soil begins pumping through the speakers, and the lights return to normal to reveal Sigil already standing on stage. He generally walks down to the ring without preamble, ignoring the jeering audience as he prepares for his match.




Strength: 8

Speed: 3

Vitality: 6

Charisma: 3


Style: Sigil is nothing less than a powerhouse. His moves are among the stiffest in the busihess, and one can see his impressive strength behind every punch, slam, or suplex. Sigil also has a bit of technical ability, including impressive skill at submission holds, but he usually downplays this asset in favor of using brute force to win his battles. Sigil disdains high risk or aerial moves and generally avoids moves of this sort.


Signature moves:


1. The Shroud (Ground submission move. While his opponent is lying on his back, Sigil kneels down behind his opponent's head and grasps the opponent's head with both hands wrapped around his chin, wrenching his head backward for a submission similar to a rear chin lock. In hardcore matches, Sigil will untie and remove the hood of his cloak, revealing his shaved bald head in the process, and wrap the hood around his opponent's chin, pulling on the hood for leverage.)


2. Testament (Usually done from behind, Sigil wraps his massive hand around the opponent's left ear, and wrenches the opponent to the mat. Usually, the opponent doesn't resist the move, as an attempt to remain standing is extremely dangerous and could result in the opponent's ear being torn off.)

*** NOTE! DON'T USE THIS MOVE IN A MATCH WITHOUT MY PERMISSION! Sigil has not yet used it in a match; only in postmatch and backstage beatings.


3. Chokeslam from Hell


4. Clothesline from Hell


5. Powerslam (counter to a running opponent)


6. Side Walk Slam


7. Backbreaker


8. High Angle Suplex


9. Sharpshooter


10. Texas Cloverleaf


Common moves:


1. Most suplexes are well within Sigil's ability.


2. Hard closed fist punches that do a lot of damage.


3. Hard boot stomps (on grounded opponent)


4. Sleeper holds - crude but effective.


5. Elbow drop to a grounded opponent.


6. "Hardway" punch - a devastating punch to the face that often bloodies the opponent's nose.


7. Lou Thesz press - good way to get the opponent on the ground for the Shroud.


8. Second rope leg drop - one of the few times Sigil relies on the ropes.


9. Piledriver


10. Diamond Cutter - another good way to get the opponent on the ground.


11. Figure four leg lock


12. Sleeper hold w/scissors


13. Dragon sleeper


14. Choke toss


Rare moves:


1. Diving elbow - only once in a blue moon does Sigil ever think of using the top rope.


2. Diving leg drop - see above.




Redemption - Sigil sets this up with an Irish whip to the ropes. When the opponent returns from the ropes, Sigil is in position, and lifts his opponent up by hooking his hands underneath the opponent's shoulders, forcing the opponent to outstretch his arms in a cross-like fashion as he rises into the air. In a tremendous display of strength, Sigil actually holds the opponent in the air for several seconds in this position, turning slowly to show the entire audience, before finally slamming the opponent forward onto the mat, causing the opponent to land firmly on his back, with his arms still outstretched. This move can be done on anyone, including opponents of Sigil's size; on larger wrestlers, it is the Irish whip that allows Sigil to lift them, as he uses their own strength against them.





Not much is known about Sigil yet - but all will be revealed in time.

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Guest Drew_K

Smarks Board Name: Drew_K

Wrestlers Name: 'C.I.A.', Canadian Intelligence Agent

Height: 6'4"

Weight: 245

Hometown: Ottawa, Ontario, Canada

Age: 27

Face/Heel: Face

Stable: Midnight Carnival (Sole Remaining Member)

Ring Escort: National Pride

Weapon(s): Hockey Stick, Curling Stone


LOOKS: Standing a few inches above 6 feet tall, C.I.A is clearly in impeccable shape, looking to have gained just a bit of weight while he was away, and possibly a slight increase in strength, as well. C.I.A. comes to the ring wearing a full bodysuit, half white, half black, split up the middle. Positioned right on his lower chest is the image of a maple leaf, colored bright red on the white side of his outfit, solid white on the black half. The arms of the outfit are also colored to match the maple leaf.. He dons a mask as well, a maple leaf wrapping around the front of his face, coloured to match the rest of his outfit, and succesfully hiding his identity, while still allowing allowing his shoulder length blond hair and short cropped facial hair to be seen. Finally, outside of the ring, and on his way down the entrance ramp, C.I.A. will always wear an open front team Canada hoodie, much like the Team Angle ones, only pattermed just like the Team Canada jackets from the last winter games.


TAG/STABLE OUTFIT: If CIA is wrestling for some carnie related reason (Highly unlikely at this point), he will wear a 'Midnight Carnival: The Rollercoaster still rides' T-shirt over his bodysuit instead of a hoodie, shirt designed with pictures of former Carnies all over the front and back.


RING ENTRANCE: The lights in the arena fade to almost nothing, and the intro to the Red Hot Chili Peppers' "Can't stop" begin to issue forth from the speakers. As the beat climbs, small strobes of light begin flashing at various point along the stage in time with the drum backbeat. These strobes slowly get brighter, until they suddenly are replaced by very small bursts of pyro along the stage, also in time with the backbeat. These pyro get bigger, as the beat approaches a crescendo, finally culminating in two large explosions of pyro that occur right around center stage, just as the guitar riff shifts in to replace the drums. CIA rises up from below the stage at this point, coming up into the center of a small cloud of smoke that has been formed between the two explosions of pyro,raising both arms and pointing out towards the fans as he begins to make his way down the aisle, Smarktron displaying CIA's face in front of a waving Canadian flag, as well as various shots of CIA smirking in the direction of the camera, and one or two clips of CIA's greatest in ring moments.


(If you just need to pop a crowd, or want CIA's appearance to be very sudden, just start the song at the first line, 'Can't stop, addicted to the shindig', cut the pyro, and have CIA rush out from wherever.)


TAG/STABLE ENTRANCE: The arena lights fade into blackness as a soft female voice whispers, "Midnight Carnival." The SmarkTron flashes blazing white in time with the opening beats of the Red Hot Chili Peppers' "Love Rollercoaster" as the Carnival's anthem pumps through the arena, revealing with each flash thin black lettering that reads "Step Right Up." As the guitar part drops in, three blue laser lights trace the arena, all stemming from the same point in the middle of the entrance ramp. As the words "rollercoaster of love" echo through the arena for the first time, the laser lights flare out into a blue haze across the entrance ramp as the members of the Midnight Carnival step out from behind the curtain. As the refrain arrives for the first time, the arena plunges back into darkness just as purple strobe lights tear through the house and the blue laser lights spiral wildly, illuminating the members of the Midnight Carnival in funky, staccato bursts. The SmarkTron video plays, flashing half-second clips of classic maneuvers from the Carnival's members. They make their way to the ring, and get down to the business at hand.




Strength: 4 Strong enough to do most moves that aren't big power, but not exceptionally strong in any way.

Speed: 4 Can move around the ring,and do the occasional top rope move. No tope suicida's from C.I.A.

Vitality: 6 C.I.A.'s time away fromt he ring seems to have done nothing to take away from his ability to take a pounding in the ring. If anything, he's gotten better at it. Will take a brutal beating, on occasion, and will even kick out of a finisher, once in a while.

Charisma: 6 C.I.A. Talks a good deal less, but he still knows how to draw a crowd into his match, and work the mic for maximum effect, if he wants. Will occasionally go back into his ways of having as much fun on the mic as possible, but usually focuses on entertaining IN the ring, now.


STYLE: Crowd Pleaser/North American Middleweight. What should I put to help you out here? Well, hmm..... Watch an match from Davey Boy Smith, back when he was tagging with Dynamite, then watch a Chris Kanyon match, and C.I.A.'s somewhere in between. But feel free to adapt the style slightly if it helps out your match. I'm willing to take criticism, and would prefer you write the best match possible before getting your characterization of my character JUST right.


GAME PLAN: C.I.A. will use his speed to outrun the slowest of opponents, and his strength to overpower the weakest. Just about anyone else, CIA will use his ability to take a beating, and use all his opportunities to focus upon some body part of his opponent, both to disable their offense, and to set up for his final, big moves. Having a good knowledge of maneuvers, this can be any body part, as is neccessary, but will usually be the chest and neck, to set up for either of his primary finishers.


Signature moves:

Release German Suplex - C.I.A. Will use this maneuver to set up his 'Air Canada' finisher.

Slingshot senton Atomico - When coming in from the outside to attack a downed opponent, C.I.A. will launch himself up over the ropes using this maneuver, flipping forward and crashing down on his foe.

Front Facelock/Jumping DDT - CIA will lock his opponents in a front facelock in an attempt to stretch the neck, head and shoulders, wrenching up hard on the hold. If it seems like an opponent is ready to break free, or C.I.A. wants to transition to a new move, he will make a quick half hearted leap, throwing his weight back and driving his opponent's head into the canvas.

Bionic Elbow - This move will cap off C.I.A.'s popular 'Dance, Drink, and Drop' routine, popularized during his JL run against Mak Francis. When an opponent is stunned, C.I.A. will do a bit of silly dancing, then tip his arm and head back, as if guzzling an imaginary bottle of beer. Finally, CIA will swing his elbow down on the forehead of his opponent. Huge showboat move.

Roaring Elbow - Setting up the powerful elbow to the face with two swift strikes to the cheek or jaw area, C.I.A. Will often use this maneuver out of a lockup, or to break a front hold.

Release Belly to Back Suplex - C.I.A. will snap this on quickly, and execute crisply, if he should ever find himself behind his opponent, and not running.

Michinoku Driver 2 Beta- C.I.A. will use this maneuver for swift damage, and to follow up his dragon sleeper, hoisting his opponent into the air as if for a suplex, and, holding them for just a few seconds, drop them down to the mat between his legs, sitting out.


Common moves:

Knee to the Midsection

Dragon Sleeper

Hard Corner Whip




Sunset Flip

Forearm Shots



Low Dropkick

Spinning heel kick

Second Rope Knee To The Face

Spinning Gutbuster

Crucifix Pin



Rare moves:

Pumphandle Slam - C.I.A. Will only use this move against a smaller opponent, to take advantage of his size.

Running Powerbomb - Out of desperation, C.I.A. MAY use this move to counter an opponent, pulling them forth off the top rope. Even then, he'll usually use something else instead. Will occasionally set this move up, if he needs to take the energy out of a large, or physically dominant opponent.



Air Canada-Beginning as a moonsault, C.I.A. performs a quarter twist in mid flight, landing on his opponent with a Macho Man Elbow. One of the very few high flying moves the Canadian ever uses, but to compensate, he executes it almost perfectly.


Via Rail - The execution of this move has changed slightly, CIA now using a full nelson setup, just like Chris Wilson's Platinum Nightmare, then into a reverse side russian leg sweep. This move could be on tap almost anytime in a match, and C.I.A. will use all his strength and weight to power the maneuver, only using it if he feels he needs lots of damage, quick. This move won't always close out a match, but it certainly is capable of doing so.



Bio: C.I.A. made his SJL debut to much hype, quickly wowing crowds with his impressive interview skills and crisp, effective in ring manner.Quickly rising through the ranks of the SJL, the quirky Canadian misstepped somewhat in the midcards, finally settling into his game as he reached the SJL's peak, capturing the SJL world heavyweight title in most impressive fashion. This kicked off a long period of dominance and a remarkably memorable fued with Mak Francis and the SWO, culmninating in a series of matchups most critics feel maintained a struggling SJL for months, never failing to entertain the crowds at any show around the country. Looking prepped and ready, C.I.A. finally got his big shot, ascending to the SWF with a brutal 2/3 falls matchup against his long time rival, Mak Francis, which he ended up losing, but not before claiming both a pinfall and an uncounted submission over the man he had, to this point, failed to cleanly defeat in the center of the ring. Coming off this impressive showing, C.I.A. was granted membership int he then failing Midnight Carnival, and would go on to be responsible for a number of highly enjoyed developments in the long standing stable.


Unfortunately, none of these developments involved winning matches, as CIA seemed to settle right back into his SJL midcard ways, netting constant victories in matches where nothing was on the line, and even the occasional big win over an important opponent in an unexpected situation, but failing to capture a title, or deliver in any of his big match/title opportunities even though many felt he was a viable contender for almost any title in the league when he was on his game. As this continued, the Canadian Superstar seemed to settle into a slow malaise, losing more, and entertaining less, rarely bringing the goods in the ring, and seeming to collapse professionally along with the Midnight Carnival, which at this point sunk in membership and victories till he became the proverbial last man standing. Most notably before leaving, C.I.A. fueded with Frost, achieving a few victories in his old impressive fashion, before dropping the final match-ups to the iceman and fading from the SWF entirely, taking the Midnight Carnival name with him.


Until now, the rollercoaster of love has sat silent, the pranks have gone unsprung, and the days when fans could eagerly anticipate the fun-loving ways and awe inspiring promos of the Carnies have been nothing but memories. But C.I.A. is back, he's fired up, and he's ready to bring himself back to the ring, for the fans, and let the Carnival begin again, with one very unique Canadian manning the controls. Will he find success in his next run in the SWF, perhaps even finally net himself a title? Will the Carnival ride strong once more under his leadership?


Let's find out......

Edited by Drew_K

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Guest Powerplay

July 7th: Some moveset changes in an attempt to make me moderately interesting to write ;). Put the Held Without Bail down with the Finishers, since it really is closer to that than a signature move.


Smarks Board Name: Powerplay

Wrestlers Name: "The Judge" William Hearford (III)

Nicknames: Judge Mental

Height: 6’3”

Weight: 242 lbs

Hometown: Royal Oak, Michigan

Age: 45

Face/Heel: A conniving, strategic heel. Never goes somewhere without a plan and a backup.

Stable: Magnificent 7

Ring Escort: None

Tag Team: "Justice and Rule" with Ejiro Fasaki! WHOO!

Weapon(s): Good 'Ole Memphis Chain.

Quote: Doesn't have a specific phrase that he likes to use.


Looks: His face is almost exactly like La Fours from Mallrats, especially with the clean cut beard and hair. His body is well built, certainly in shape despite how old he looks. He wears black spandex wrestling pants with the red words “Judge Mental” on them. On his feet are plain old black wrestling boots.


Ring Entrance: The crowd quiets down as the lights dim to a harsh red, and the drumbeats from beginning of Rage Against the Machine's "Testify" softly, slowly crescendoing up. The drumbeat gets louder and louder, and as the drum hits the cymbal there is a split second of silence before....




The song skips to midway through and continues on as three sets of red pyros shoot up all across the stage, and Judge Mental appears on the entrance ramp. He walks down to the ring in a very precise and deliberate step, occasionally stopping to give a small taunt to the crowd.


Tag Entrance: "Sleep Now in the Fire" by RATM plays while "JUSTICE" flashes on the SmarkTron, followed quickly by "RULE". The drumbeat sets in, and 3 second clips of them nailing tag moves, finishers, cheating, taunting the crowd, and being ass holes in general show on the SmarkTron. The guitars get heavy and....




... Red machine gun pyros shoot off on either sideo of the stage as the two enter wearing their traditional black (Main Color), red (# Color), and white (secondary color) Magnificent 7 Football Jerseys with "Justice" and "Rule" on the back of their respective people. Zach De La Roche's solliquoy comes on and Funyon speaks up.


*Funyon Stuff*


The two slide into the ring together, taunting or showing off their tag belts if they still have them. They hand off the tag belts to some attendants and go over to their corner, where they huddle up and review their plan for the match.




Strength: 6- As strong as he ever was, Judge Mental definitely has some power under his belt. He is strong enough to lift people around 270 lbs with his suplexes without overexerting himself.

Speed: 4 – Great ground and reaction speed, which allows him to exploit quick falls and be able to escape most moves. This speed also grants him some limited acrobatic ability, but only in a very tight spot will he ever even think of busting out something along those lines.

Vitality: 5- He’s got very good stamina and can work just about any match you can throw at him. This also accounts for his planning and his uncanny ability to sneak out of the finishing blows during the match.

Charisma: 5- A very distinct and dignified speaker. Can hold his own in a battle of words.


Style: Technical wrestler with main focus on submissions, but can also wrestle some power. Very strategic, always focuses on a certain part of the body to set up a submission victory. Uses punches and knife-edged chops for striking attacks. For hitting a grounded opponent, good ole stomps to the body part works well. Isn't afraid to cheat as well, as long as the ref doesn't see it.


# Denotes an alternate finisher if properly set up. All the submissions can end matches if properly set up, but the ones marked are more potent ones.


Signature moves:

1. The Boston Crab Series: His favored submission type. Most every variation of them. His specialty one is the old school Liontamer (A Bonafide Match-ender), but that's become increasely rare.

2. Full Nelson Suplex: His biggest power move outside of his finishers and a few rare moves. He really whips the victim over fast, and while it's generally not used as one, most people will believe it as a secondary finisher.#

3. Cross Examination: A Reverse Figure Four Leglock. Has taken over as the match-ending leg submission for Hearford and doesn't require too much working of the leg to get the job done.

4. Regular Figure Four Leglock: Nope, this isn't gone. Used early on when working the legs, it won't appear much after the first few minutes of a match.

5. Hammerlock Suplex: One of his specialist suplexes. Busts it out every now and then.

6. Closing Arguments: A reverse half-nelson STO. The Judge threads the arm closest the foe under his far arm and palming his face. He then pulls out the other arm and kicks out the closest leg, bringing him right down on his shoulders. Think of it almost as a Joker's Wild from the front. His strongest takedown, this is one thing you do NOT want to be hit with.

7. Judicial Review: Implant DDT. This move is almost always followed by the Held Without Bail, since it's not powerful enough to get a pin, but it will weaken an opponent enough to make him a perfect target for the submission.

8. German Suplex: Bridge, Rolling, and Release, he knows them all and he knows them well. The mainstay suplex.

9. Tiger Suplex: Another one of his more showy suplexes, this one is a solid 2 counter.

10. Bridged Northern Lights Suplex: Almost always bridged. Another one of his power moves, he can really put some whip into it.


Common moves:

1. Snap Suplex: Judge Mental tends to use these early on because the ease of use with them. They'll stop coming after about early-mid match.

2. Knife-Edged Chops: His premier striking attack.

3. Swing Neckbreaker: Quick and clean, something that can be pulled out of nowhere if need be.

4. DDT: Generally used to stop momentum and as a quick counter to some other move.

5. Camel Clutch: Just the basic submission now. A tiring hold, nothing close to a finisher.

6. Belly-to-Belly Suplex (Both types): Simple suplex. Pulled off early to mid match. Overhead can be pulled on anyone about 260 pounds while the Shamrock type is busted out against heavyweights.

7. Pendulum Backbreaker: Busted out when working the back. Otherwise it's your standard-fare backbreaker.

8. Russian Legsweep: A common transition move, and something that will ground you quick.

9. Power Slam off an Irish Whip, held over for a pin.

10. Standing Dropkick: Usually used on a running opponent.

11. Fujiwara Armbar: Usually used as a takedown or a transition move.

12. Wristlock

a) With a stiff elbow to the arm/shoulder that grounds the opponent.

b) With a stiff kick to the back of the knee that puts the opponent onto his knees.

c) Transitioned into a Russian Leg Sweep

13. Sunset Flip: Used when countering a back body drop,

14. Shin Breaker: Used when setting up a Boston Crab or Figure Four.

15. Standing Abdominal Stretch: This move is generally used to wear down opponents, but it works as a set up for a high angle Boston Crab.

16. Powerful Lariat: Getting more over every time it appears :D! This is one hard clothesline and it's reccommended that you duck (Just like everyone else tends to do).

17. Picking up and slamming a grounded opponent’s knee into the mat (See the Kneebreaker from FPW)

18. Basic Holds: Headlock, Armbar/Reverse Armbar, Chinlock, Hammerlock, Sleeper, Legbar

19. Basic Takedowns (Yes, this is blantantly stolen from Danny, but it'll help those who need it :P): Headlock takedown, Double Leg Takedown, Dragon Screw, Drop Toe Hold, Fireman's Carry, Armdrag


Rare moves

1. Super-Plex: When the opportunity arises, you may see one of these.

2. Any submission not yet mentioned. No more that once, but generally the submission will serve some purpose during the match. He’s not gonna bust out a Dragon Sleeper if he is working the legs.

3. Any other Magnificent 7 finisher. These are ALWAYS finisher strength, so no kickouts unless you have written permission from the person whose move you are using.

4. The Verdict: His former JL finisher, it's a Spinning Tombstone Piledriver. He rarely busts it out anymore, and he'll only do it if the opportunity is too good to pass up.

5. Fisherman's Suplex or Strait Jacket Suplex: Two powerful suplexes in his arsenal. On par with the Full Nelson Suplex in terms of strength, they are thought of as alternate finishers, but they can generally only get a very close two count (Read: You can kick out of them if you feel like it). Feel free to bust one of them out if needed.



1. (Primary) Capital Punishment- A sitout straight jacket powerbomb. The motion is much like that of a Tiger Driver (Underhook Powerbomb), and Hearford puts all his strength into this. You won't be kicking out of this baby unless it's a seriously heated feud, since it's pretty much an insta-cover once it's hit.

2. (Secondary) Surprise Witness: A picture perfect Diamond Cutter. Usually used as a desperation move, and can be done from just about anywhere feasible. Sometimes busted out when he’s in a tough spot and needs time or rest.

3. Held Without Bail- A Sitting Stretch Plum. His best submission, this will be causing some major hurt if you happen to get stuck in it. Generally set up with Judicial Review.


Tag Team Moves with Ejiro Fasaki (JUSTICE AND RULE):

1) The Figure 7: A Triangle Choke by Ejiro and a Figure Four by the Judge. 3+4 = 7 and the move looks like it as well. One of two particularly deadly submission combos, this one is known to all the Magnificent 7 and any member can complete the move.

2) Plea Bargain: A Cobra Crossface/Sharpshooter Combo. You don't want to get in this sucker otherwise you'll tap like a 'sumbitch.

3) Curt Hennig Necksnap by Ejiro, followed by Held Without Bail from Hearford

4) Double DDT

5) Double Suplex

6) DDT/Fasaki Fuser Combo move.

7) Enzugiri/German Suplex Combo

8) Double Dropkick

9) Dual Fujiwara Armbars

10) Various distraction/cheap heel trick combos

11) Good 'ole double team stomp down


Tag Finishers with Ejiro Fasaki (JUSTICE AND RULE). You do NOT kick out of these.

1) Rule of Law (A combination German Spider Suplex from the top from Judge and a flying driving elbow from Ejiro ... Tom Freakin Flesher didn't kick out of this.)

2) Overruled - Power Drill (With Judge Mental holding the opponent in position for a powerbomb, Ejiro snags the opponent in position for a reverse DDT. Then, as Judge tosses the legs of the opponent off to one side, Ejiro spins the man into mat with an elevated Testdrive/Last Rights/Roll of The Dice)

3) Gavel Bang - Problem Solver (Ejiro flapjack into a Judge DDT ... think the 3D except with a DDT)


Notes: Generally concentrates on either the legs or the neck/shoulder area, where most of his submissions are aimed at. Occasionally the back, where he’ll build toward using a High Angle Boston Crab for the tapout. Very methodical in his approach to a match, and very tenacious when working a part on the body; he’ll try to make sure every move counts against that body part, and he’ll hang on to an injury like a pit bull. Oh, and massive Memphis-style cheating. Pulling hair, low blows, choking with the tag ropes and with various other weapons, etc.


Personality: Stately, dignified, and all around better than you. Has a distain for swearing and anything that would be considered improper. Generally dislikes Hardcore wrestlers and brawlers with a passion, being that he finds them ultimately just cheapening the sport itself. Is very loyal to those he trusts, and always suspicious of those doesn't. Gets along very well with Ejiro, Fugue, and Tom Flesher, and trusts these 3 people more than any others in the fed.

Edited by Powerplay

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Guest Goodear

Edited July 23, 2003 (active after next Storm so I don't screw up Muzzums)



Smarks Board Name: Goodear

Wrestlers Name: Ejiro Fasaki

Height: 5'8"

Weight: 188 lbs.

Hometown: Sarasota, Florida

Age: 27

Face/Heel: Heel

Stable: Magnificent 7

Tag Team: Justice and Rule (with Judge Hearford)

Ring Escort: None

Weapon(s): Ejiro has taken to packing a chain somewhere on his person recently in the classic Jerry Lawler style. He's also become much more adept at using the ring and the area around it for full effect by exposing turnbuckles, choking with tag ropes, and pulling back the padding on the floor to use the concrete underneath. If it's around the ring, its fair game.




"I'm better than you and I can prove it."


Looks: Ejiro is an Asian American of Japanese decent, with mid length black hair with some spare strands that fall down into his eyes on occasion. He is built for stamina without a great deal of muscle mass on display. He has a tattoo of a rising phoenix on his left shoulder blade. Most of the time, he'll come to the ring with a Justice and Rule football jersey either Red on Black, Black on Red, or Red on White with corresponding wrestling shorts with a "7" crossing the entire thing from front to back with the tail of the seven coming down the inside of one leg. He also wears a heavy elbow pad on his right "screaming elbow" arm.


Ring Entrance (singles):


Please Stand for the playing of our National Anthem




As your SWF United States Champion, Ejiro Fasaki has suddenly become patriotic (mostly to be annoying) and comes out to a classic rendition of the Starspangled Banner. On special occasions, he might even have a singer actually in the ring for the process. Coming down the aisle, Fasaki will bother everyone who isn't standing or still wearing a baseball cap. Fasaki will also usually cut an itty bitty promo before the match just as a general order of being obnoxious.




Strength: 3 - Ejiro isn't going to be able to match up in a power match up unless he's facing someone on the lower end of the strength scale. He's going to be sticking and moving and trying to wear down his opponents instead of charging them head on.


Speed: 5 - Fasaki is fast compared to larger men, but isn't going to be able to keep pace with the quickest of cruiserweights. He certainly can go to the top rope, but isn't going to be pulling out Dragonrana's anytime soon.


Vitality: 8 - Fasaki can get beaten pillar to post all night long and come back for more. He doesn't mind getting hit and actually revels in his ability to get dropped on his head and continue to fight his way back again and again and again.


Charisma: 4 - Having spent the last few months in front of the camera, Ejiro is slowly starting to develop a personality thats generally annoying towards the fan base and getting him a pretty healthy set of boos. For the most part, he's a guy who feels surperior to everyone but doesn't feel appreciated by the front office.




Fasaki has modified his style to reflect a more viscous attitude since tagging up with Hearford and having to change his game to be an effective partner. Now dealing a lot less with standard submission holds (since they can be broken up before they have a chance to be truly effective), Fasaki has taken on a bit more brawling to his game while using a great deal of heel tactics to wear an opponent down for extended periods. But Ejiro still seems to take quite the beating each and every night and spends a whole lot of time getting tossed around the ring taking bumps.


Signature moves:

1) Screaming Elbow (reverse roaring elbow - Ejiro also uses normal elbow strikes, but the screaming elbow is his primary knock out weapon if it comes to that)

2) Fasaki fuser (similar to the Marty Jannetty variation of the rocker dropper, Ejiro uses a wrist lock in order to throw a leg over his opponent, but instead of coming down on the head, Ejiro puts his leg over his foe's shoulder and drives it into the mat)

3) Rings of Saturn double armbar

4) Enziguri

5) Running knee to the face

6) Lionsault

7) STO (leg trip sweep)

8) Reverse Fisherman's Suplex (Let me know if this one isn't clear. Basically its set up like a backdrop suplex but Ejiro folds the opponent up a lot more and links his hands together into a cradle before whipping the opponent back onto his head into a nasty pinning combination)


Common moves:

1) Fujiwara armbar

2) cross armbreaker

3) armbar slam

4) straddling armbar

5) knee drop (often before dropping the knee, Ejiro will pull down his kneepad to his shin in order to expose the bone and do a little more damage)

6) wrist lock (he uses this a lot in transition)

7) spin heel kick

8) reverse neckbreaker

9) bossman straddle

10) kicks to the arm

11) spinning neckbreaker

12) Hennig necksnap

13) snap suplex

14) side backbreaker

15) piledriver

16) dropkick


Rare moves:

1) Ejirocution (Silced Bread #2)

2) orange crush powerbomb (only for use against fellow lightweights under 235 pounds)



1) Ejirocation (a double arm piledriver ala Kid Kash's money maker)

2) Cobra crossface (using the basic position of the crippler crossface by grapevining an arm, Ejiro locks on a cobra clutch and leans back for the submission attempt)



Tag Team Moves (in Justice and Rule):

1) Rule of Law (A combination German Spider Suplex from the top from Judge and a flying driving elbow from Ejiro ... Tom Freakin Flesher didn't kick out of this.)

1) Overruled - Power Drill (With Judge Mental holding the opponent in position for a powerbomb, Ejiro snags the opponent in position for a reverse DDT. Then, as Judge tosses the legs of the opponent off to one side, Ejiro spins the man into mat with an elevated Testdrive/Last Rights/Roll of The Dice)

2) Gavel Bang - Problem Solver (Ejiro flapjack into a Judge DDT ... think the 3D except with a DDT)


Notes and Stuff:


Ejiro Fasaki should basically should be written personality complex as having a huge inferiority complex where he completely feels inadequite compared to those around him but acts like he's the second coming of Lou Thez. He's resentful towards those people that were born with bigger bodies, better physical tools, and even individuals that are more comfortable talking than Fasaki is. Basically this manifests as Ejiro trying to make it sound like mat wrestling the only pure way to actually wrestle since that is where Ejiro's strengths actually are. You might actually feel sorry for him if he wasn't such a pecker head.

Edited by Goodear

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Guest Listen2Reason



Continually being modified and improved. Make sure you have the latest version. Version 4.0, lots of things reworked to be easier to use in actual matches, Feb. 23, 2003.




Smarks Board Name: Listen2Reason

Wrestler's Name: Fugue (real name Tony Herrera, but few people actually know that)

Height: 5'11"

Weight: 181 lbs

Hometown: Philadelphia, PA, USA

Age: 24

Face/Heel: Heel, because of his sadism, willingness to fight anyone and M7 allegiance

Stable: The Magnificent 7

Ring Escort: Occasionally one or more members of the M7

Weapon(s): Fugue has taken to carrying around a set of bolt cutters, which he usually hides in his coat; no telling when he'll whip them out. If it's a hardcore type match, though, he uses anything and everything he can get his hands on.

Weak point: Neck

Entrance music: A rock/techno remix of Bach's "Toccata and Fugue in d minor" (sadly, the remix itself exists only in my mind...)

Quotes: "Start the music!"

"I know this music...let's change the beat!"

Fugue will occasionally quote people who have something interesting to say about pain...like Stu Hart ("Have some discipline!"), G. Gordon Liddy ("The trick is not to mind it") and, cliched though he is, Friedrich Nietzsche ("That which does not kill us makes us stronger").




Fugue is Caucasian, with long brown hair that usually hangs and looks ragged, and a scraggly beard and mustache. He occasionally looks like Jesus' younger evil brother. He always smiles...always. If he gets beaten up his eyes may glaze over, but he smiles even when unconscious. He usually wears a black tank top, baggy black pants and white sneakers. His tank top usually has a word or symbol on it in white having something to do with the match or storyline at hand. (i.e. in a TV Title match he might wear a shirt with a picture of a TV on it.) It also usually displays some sign of his M7 allegiance. He looks quite pale when compared to other, fitter wrestlers (especially if his shirt gets torn off). Fugue comes to the ring wearing a dark trenchcoat, old-style gangster hat and occasionally sunglasses; these items are discarded before he gets into the ring.


Ring Entrance:


The arena lights are suddenly extinguished. The eerie strains Bach's "Toccata and Fugue in D minor" pierce the air. Strobes flash epilectically through the arena before illuminating a figure at the top of the ramp. As a rock guitar takes up the theme the lights come up again, revealing Fugue walking down to the ring.


(Funyon stuff here)


Fugue stops outside the ring, slowly divesting himself of his coat and hat. He then slips into the ring and bounces a bit, testing the canvas, then moves around the ring to leer at the fans sitting ringside.




Strength: 3 (Not his specialty, but not *too* much of a weakness)

Speed: 6 (Quick and agile)

Vitality: 7 (Being insane helps you deal with pain--just ask Al Snow!)

Charisma: 4 (He *can* talk...even if he doesn't always make sense)




Fugue likes technical/submission type wrestling best, but will often pull out high-flying moves, especially to make an impact on a larger opponent. Brawling doesn't really fit with his style, but he'll try it if he has to. Fugue usually likes to keep his opponent grounded and do painful things to their arms, in preparation for his "Harmony" finisher. He loves creating variations on the themes of "full nelson" and "chickenwing". Occasionally he will choose to work on his opponent's legs instead, if the opponent relies on them a lot; Fugue will try to get a submission with repeated applications of the "Contrapuntal" (a strategy that sometimes backfires). Fugue always tries to be versatile, and if all else fails he'll just generally beat someone up. Unfortunately, his relative inexperience in the arena of wrestling can lead to him making rookie mistakes. Also, his neck can be a weak point for him due to previous injuries. Fugue will sometimes cheat, but it seems more to demonstate his superiority than to give him an advantage. He is a very cerebral and methodical wrestler, usually relying on his resistance to pain to allow him to outlast his opponents, and always trying to play to his strengths. He usually feels disappointed that crowds pop louder for "The Grand Finale" than "Harmony"; Fugue much prefers proving his superiority by making opponents scream in pain.


A note on cage matches: When involved in them, Fugue will sometimes display a sort of "cage phobia". He forgets where he is and becomes *desperate* to escape the cage and/or disable his opponent. Climbing to the top of the cage seems to change the conditions enough to bring Fugue back to "reality". This doesn't happen all the time, though (so don't worry if you forget).


Signature moves:


- Somersault plancha

- Running dropkick (He just runs forward and leaps feet-first at the opponent.)

- Northern Lights suplex (Often into a bridging pin, sometimes chained into several repetitions.)

- Iconoclasm (Inverted crucifix powerbomb. Often started with the opponent seated on the turnbuckle.)

- Tiger suplex (Double chickenwing suplex - can be rolled through into the Coda and/or Harmony. Thanks to Tom Flesher for this addition.)

- "Contrapuntal" - Inverted Indian Deathlock with facelock (Like an STF, only Fugue faces upward. Fugue does it when he wants to work on his opponent's legs.)

- "Minor Chord" - Armbar with arm scissors (Opponent is on stomach, Fugue lies on his back on the opponent's back, hooks one of the opponent's arms in a leg scissors and then reaches back and grabs the other, pulling them both backward.)

- "Major Chord" - Bridging double armbar (Fugue sits on opponent's back, hooks a

full nelson, then flips forward into a bridge.)

- Samoan flip (Fugue gets fireman's carry and flips forward, they land together on their backs. Lance Storm does this, but I don't know what he calls it...)

- "Coda" - Double chickenwing drop (Fugue hooks a double chickenwing and then jumps backward so the opponent lands in a sitting position. Much like a "Buh Buh Bomb" with a double chickenwing instead of a full nelson, although Fugue usually lands on his knees or feet. Leads right into "Harmony"--see "Finishers".)


Common moves:


- Somersault necksnap

- Dropkick/Missile dropkick

- Standing senton

- Standing moonsault (often into cover)

- Dragon screw leg whip

- Crucifix armbar/Fujiwara armbar

- Crucifix kneebar/reverse crucifix kneebar

- Spinning shoulder tackle

- Sit-out powerbomb

- Backslide (If someone tries to get a backslide on HIM, Fugue will always try to fight and reverse it.)

- German suplex

- Diving roll (Opponent whips Fugue into ropes, Fugue comes back and rolls at opponent's feet. Often good for surprise value.)

- Various dives out of the ring at opponents--mostly improvised (baseball slides are for wimps!)

- Kneedrops to various joints--Shoulder, elbow, knee

- Sweeping leg kick (to get opponent down to the mat)

- Drop toe-hold (ditto)

- Single chickenwing forward leg sweep

- Full nelson forward leg sweep/full nelson bulldog (both lead right into Major Chord)

- Clotheslines and punches and kicks and all that jazz


Rare moves:


- Release Northern Lights suplex (Only against opponents light enough to throw around.)

- Orange Crush (Start with a vertical suplex, turn opponent around in the air and drop them like a powerbomb. Again, only against light opponents.)

- Double leg back piledriver, a.k.a. Crown's Gate (The rarest of rare moves, for extraordinarily intense matches. Only performed once so far--in the match with Johnny Dangerous that blew off their feud, and in fact Fugue's entire SJL career. You know Bob Holly's "Alabama Slam"? Set up like that, only Fugue simply sits down and lets his opponent's head bounce off the mat.)




- Harmony: Bridged double chickenwing. Opponent is sitting, Fugue stands behind, reaches down and hooks opponent's arms in a double chickenwing--in other words, Fugue's hands come down and lock together below the opponent's shoulders. Once this is done Fugue does a flip over the opponent and lands in a bridge--the back of his head is now pressing down on the back of his opponent's head. Submission finisher. (Often set up with the "Coda"--see Signature Moves.) See it here!

- The Grand Finale: 450 Splash (aka Firebird Splash). Pinfall/striking finisher.




fugue ('fyug) noun -

1 a: a musical composition in which one or two themes are repeated or imitated by successively entering voices and contrapuntally developed in a continuous interweaving of the voice parts

b: something that resembles a fugue especially in interweaving repetitive elements

2: a disturbed state of consciousness in which the one affected seems to perform acts in full awareness but upon recovery cannot recollect the deeds

--Merriam-Webster's Collegiate Dictionary


Fugue is not sane. However, that doesn't mean he's not happy--Quite to the contrary, he seems to enjoy life very much. Especially fighting, he loves fighting. And music. Sometimes he seems to confuse the two. Ever hear some particularly stirring piece of music and feel energized, invigorated? Like you want to get up and dance or run around or overthrow a government? Fugue feels like that ALL THE TIME. The music in his head never stops.


Being non-sane doesn't mean that Fugue is unintelligent, either. He talks about music a lot, and about fighting, and sometimes what he says doesn't make sense. But sometimes he seems to get right to the heart of things. He also has a kind of animal cunning, and a large sadistic streak. But oddly enough, he usually appears as a friendly and easy-going guy. Usually. He also seems to have a lot of respect for his opponents--after all, why bother proving yourself better than someone you DON'T respect?




Not much is known about Fugue. It's certain that he's spent time in one or more mental institutions. Apparently he's managed to become lucid enough to function in society, even if he tends to weird out everyone who meets him. And he no longer attacks people unless he knows he's allowed to. (i.e. he'll attack wrestlers and managers and maybe referees and even announcers, but not random guys walking down the hall unless they really piss him off. This is a definite improvement for him.) Fugue also plays the piano.


After kicking around the SJL for a while with no real direction, Fugue joined the sWo, getting to know Mak Francis. After using a set of bolt cutters to assist Francis in a cage match, Fugue took to carrying the cutters to the ring. He hides them in his trenchcoat, along with possible other objects...


Unfortunately, the sWo members went their separate ways, leaving Fugue at a loose end. He took some time off from the federation due to a neck injury, but then returned as part of the SJL branch of the Magnificent 7, under the direction of Tom Flesher (SWF) and Judge Mental (SJL). After being bumped to the SWF along with fellow SJL M7-er Ejiro Fasaki (with whom he gets along very well, despite losing his title to Ejiro), Fugue is now poised to assist the main body of the M7 directly. As always, his true motives are something of a puzzle...though, in the feud with Johnny Dangerous that completed his SJL career, Fugue appeared to be trying to teach Johnny Dangerous to be a better wrestler. Of course, in this case "better" meant "ruthless, sadistic, unpredictable"...


"His underhanded tactics, his unkempt hair, his ruthless sadism... Fugue isn't a very good role model, Bobby."

--'Grand Slam' Mark Stevens, Clusterfuck 2003 (by way of TNT)



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$10,000 reward for any information leading to locating Johnny "The Barracuda" Dangerous.




Johnny is a medium build white male, with slicked back black hair. On most occasions, his outfit consist of a stylish black suit with a white button up and a tie. Is very fond of the female species, and is known to usually have 2 or 3 in tow.


Last seen on the July 6th episode of SWF Smarkdown, after costing Wild & Dangerous a shot at the tag team titles. Please send all information that you may have to Wildchild, so that he may place Johnny's head on a pike.

Edited by Secret Agent

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Guest Mr. Slim Citrus

Last Updated: Updated 7/12. Added: Description to Pinball, Andros Dive, and Notes. Last MAJOR update: 7/7.




Smarks Board Name: Mr. Slim Citrus

Wrestlers Name: Wildchild

Alias: The Bahama Bomber, The Caribbean Cruiser (or Cruiserweight), the Tropical Tumbler

Height: 5'11''

Weight: 214 lbs.

Hometown: Morgan's Bluff, Andros, Commonwealth of the Bahamas (usually just announced as "from the Bahamas.")

Age: 20

Face/Heel: Super Face

Stable: Catch-22

Tag Team: None

Ring Escort: None

Weapon(s): None

Quote: Catch me if you can! (note: Wildchild speaks in a Creole accent)





Wildchild has caramel-colored skin and shoulder-length braided black hair. He has light brown (sandy brown?) eyes. He appears toned, but is not overly muscular, and is hairless except for the hair on his head. He is hyper and somewhat nervous, but generally seems to be a happy guy, and can usually be seen flashing a brilliant smile.


Wrestling attire:


Wildchild now wears different color costumes, depending on what show he's on. For Storm, he wears aquamarine jump pants with aquamarine facepaint. On Lockdown, he wears yellow jump pants with yellow facepaint, and on Smarkdown, he wears black jump pants with black facepaint. He now reserves his aquamarine "Olympic-style" wrestling tights, with a black "V" pattern on the back (a la Mr. Perfect) for Pay Per View events, at which events he wears all three colors on his facepaint (the national colors of the Bahamas). He continues to wrestle barefoot, and wears white tape on his ankles, wrists, and on his fingers, binding the middle and ring fingers on both hands.


Additionally, Wildchild will walk down to the ring wearing his officially licensed SWF-Brand t-shirt, which is black, and has a copy of Wildchild's facepaint pattern (in aquamarine) on the front, and the words "Take A Walk On De Wild Side" in stylized aquamarine font on the back. He wears this t-shirt against his will, on the orders of the Suicide King, but will often defy him by giving the t-shirt away to a fan, or somehow defacing the shirt when he gets in the ring (e.g, using the shirt to blow his nose, or wipe his feet with)


Alternative attire: Wildchild, as an alternative to his normal attire, will occasionally wear tights and facepaint of a seasonal color (e.g., Halloween, Christmas, Independence Day)


For ease of reference, a picture of the flag of the Bahamas is provided below:






Ring Entrance:


The Wildchild enters the ring to "The Everlasting Gaze," by Smashing Pumpkins. He will usually spring from behind the curtain onto the stage area, often banging his head in time with his music. He slaps hands with the fans at ringside as he jogs towards the ring, usually somersaulting between the bottom and middle ropes, and springs back to his feet, immediately running to the ropes and leaping atop them, posing for the crowd.






Strength: 3 - Wildchild rarely attempts to use any moves more power-based than a common suplex or a powerslam, except for his finishers.


Speed: 10 - There are few wrestlers in the SWF who can keep up with Wildchild speed-wise, and none who can match his agility. Uses his speed and high-risk attacks to wear down his opponents. So fast that many heavyweight wrestlers will run out of gas just trying to get their hands on him.


Vitality: 2 - Wildchild has an extremely high degree of stamina and endurance, due to his physical conditioning, but has a VERY low pain threshhold. Will be able to withstand most wear-down holds and some submissons, but will go down to ANY impact finisher.


Wildchild is also particularly weak against strong wrestlers. Even a signature move by a wrestler with a strength level of 7 or higher is a potential finisher against Wildchild.


Charisma: 5 - Wildchild is not an overly skilled mic worker, but has developed a strong cult following, due to his magnetic personality and exciting maneuvers. The crowd pops HUGE in anticipation whenever Wildchild goes to the top rope.





Style: Lucha suicida. Wildchild's strategy is to use his superior speed and maneuverability to tire his opponents out, and to use his body as a weapon, battering his opponents with high-speed flying attacks until they wear down.


Wildchild's speed and agility make him most effective versus other cruiserweights and strikers, against whom Wildchild can use his superior speed to dodge the majority of their offense. He is least effective versus power wrestlers and grapplers, who are able to dictate the pace of the match, and take him out of the air.



Signature moves:


Pinball: Slingshot rolling ball attack. This is Wildchild's premier signature move. Wildchild runs towards the ropes, jumps onto the middle or top rope, curls into a ball, and launches himself at his opponents' head/upper torso. Maximum effective range: 8 feet. VERY high-speed attack. Not finisher strength, but virtually impossible to dodge, due to Wildchild's speed.

Character note: The Pinball attack will not be blocked or dodged by anyone with speed rating lower than 8.


Freefall: Air throw. Wildchild whips his opponents to the ropes, leaps up towards their chest (as if attempting to execute a Lou Thesz press), hooks his hands behind his opponents' head, and throws his opponent in monkey-flip fashion (think Scorpion's Air Throw from Mortal Kombat II). Can also be used to counter certain top rope moves. Wildchild occasionally lands on his feet after executing this move.


Springboard DDT: After knocking his opponents to the ring apron, Wildchild leaps to the second turnbuckle, jumps over the top rope, and hits his opponent with a Tornado DDT to the arena floor (think Chris Jericho's springboard dropkick to the outside, except with a Tornado DDT.)


Andros Drop: Twisting body splash. Wildchild ascends to the top rope, leaps off towards his opponent, while rotating across a horizontal axis, with his arms extended in a "T" (crucifix) position (think Evan Karagias' pre-3 Count finisher; once again, I apologize if I have the name wrong.).


Blue Crush: "Stinger" Splash in the corner, preceeded by a twist. It's kinda like a 360º dunk... except it's a splash in the corner...


Caribbean Cutter (Rocker Dropper): This is Wildchild's "out of nowhere" move (KICK! WHAM! CUTTER~!), used most often as a momentum changer, and also to set up the Falling Star Press. Can be used as an alternate finisher late in the match against wrestlers with a vitality of 5 or less.

(For Janus' benefit, this move can also be used as a finisher against wrestlers with a vitality up to 7, if used in conjunction with another implement, such as a chair or a table.)


Splashdown~!: I don't really know how to describe this move, other than as that move that Law does in Tekken 2, where he runs up his opponent's chest, flips in the air, and crashes down on them. An example of the move can be found here. (You need to have RealPlayer to view this clip)


Andros Dive: Wildchild knocks his opponent to the outside of the ring, often beyond the fan barricade, and parallel with one of the four corners. He then climbs the opposite parallel turnbuckle, runs across the top rope, and dives off the near turnbuckle at top speed at his opponent. Wildchild has also been know to dive out to the foot of the entrance ramp. (see: 4/4/03 vs Mike Van Siclen)


The dive can be finished up by any number of moves ranging from a simple suicide dive, to a front dropkick, to a flying headscissors.


Junkanoo: Typically used as a backdrop counter. Wildchild will twist his body around as he rebounds off the ropes when his opponent is bent over to deliver a backdrop, so that his back is to his opponent. As the opponent raises their upper body, Wildchild floats over their back in a flipping motion, locking his legs around the opponents neck in a headscissors, and arches back, pulling his opponent through the air (the resulting action resembling a hurricanrana, but with the opponent facing the opposite way).


Chicklet Buster: Done following Bottom Rope Choke (refer to Common Moves). Think of Rey Misterio's "619," except that it's done between the bottom and middle ropes, instead of between the middle and top ropes.




Common moves:


Leg Lariat

Important Character Note: Wildchild does not use clotheslines. Please use leg lariats whenever you want to write a clothesline spot.


Flying Forearm


Twisting Frog Splash


Stardust Press


Corkscrew Vertical Suplex


Standing (or Running) Shooting Star Press


Praying Rope Walk: Wildchild applies a standing armbar into a top wristlock in the corner, with his back to the turnbuckle, and scales the turnbuckles. He walks the top rope, leading his opponent around via the wristlock. He possesses the ability to walk all four corners, and the distance he walks will determine his pop from the crowd, but will also increase the probability that his move is countered, or that he is either thrown or pushed off the top rope. When he finishes walking, he will attempt to execute one of the following:

1) Springboard Armdrag

2) Ax-handle Chop

3) High-Angle Missile Dropkick

4) Tornado DDT

5) Rana of opponent over the top rope to the outside


Rolling Elbow Smash (executed D-Von Dudley-style; not to be confused with Tanaka's Rolling ("Roaring") Elbow)


Asai Moonsault


Miscellaneous cruiserweight moves (armdrags, cross-body blocks, La Majistral, ranas, etc.)


Shuffling Sidekick




Senton Splash


Monkey Flip (executed from the corner)


Bulldog Headlock


Backflip kick (typically executed following a leapfrog)




Corkscrew Attack to outside (usually done to standing opponent)


"Shooting Star" Missile Dropkick (Missile Dropkick preceded by a forward flip)


Bottom Rope Choke (uses his foot to choke his opponent on the bottom rope; used to set up the Chicklet Buster)



Rare moves:


Wild Ride #II (Mexican Stretch Buster): Wildchild will place his opponent in a vertical suplex position, and hook the inside leg, as if for a Fisherman's Suplex. Wildchild will then lift his opponent into the air, briefly pausing while his opponent hangs in the air, and then drop down on his knees or on his posterior to the canvas, crushing the back of his opponents neck against his shoulder.


Bahama Bomb: Tornado Powerbomb. Wildchild executes a spinning, double-underhook powerbomb from the top rope. This move expends a significant amount of the Wildchild's energy, so he almost never uses it. Never used against wrestlers weighing over 240 pounds.


Blood Frenzy (Not to be used without my permission): Whenever he sees his own blood, Wildchild enters a state of frenzy. During this frenzy, he is much more aggressive, with a tendency to execute more physically impacting (read: head dropping) moves, and fewer acrobatic ones (e.g., ranas). Wildchild becomes stronger and more resistant to pain, at the expense of some his speed, causing his moves to do more damage. In addition to slightly slower reaction time, Wildchild loses the ability to run across, or even balance on, the top ropes, although he retains the ability to climb the turnbuckles. During Blood Frenzy, Wildchild is able to no-sell for very short periods of time.


Wildchild's stats while in Blood Frenzy are as follows:


Strength: 5

Speed: 7

Vitality: 7

Charisma: 1


Wildchild typically remains in Blood Frenzy for approximately ten minutes, or until he hears the bell ring, whichever comes first.


Note: Blood Frenzy is reserved for intense and/or long-term feuds (see: WC/Ejiro from SJL)






Primary: The Wild Ride: Mexican Clutch Bomb (aka Vertebreaker). Wildchild bends his opponent over at the waist and stands in front of him, with his back to the opponent. He locks his left arm with the opponent's left arm, and his right arm with the opponent's right. Wildchild then rotates his body so that he underneath his opponent, bent over at the waist, with his opponent draped over his back. Wildchild then stands erect, leaving his opponent hanging upside down on his back, their legs dangling off his shoulders. Wildchild then swings his feet off the canvas in front of him, and drops to his posterior, driving his opponent head first into the canvas. This drop is often preceded by a primal scream.


Rarely done against wrestlers in the 230-250 pound range. Not used against wrestlers weighing more than 250 pounds


Secondary: The Wild-Driver: Reverse Double-Underhook Piledriver. This moves starts out the same way as the Wild Ride, where Wildchild bends his opponent over at the waist and stands in front of him, with his back to the opponent. He locks his left arm with the opponent's left arm, and his right arm with the opponent's right. At this point, the maneuver deviates from the Wild Ride, as Wildchild kicks his legs out from under him and drops straight down, driving his opponent's head into the canvas. This move is similar in function to Christian's "Unprettier," but is more of a head bump than a face bump.


This maneuver is Wildchild's most frequent finisher against opponent's weighing more than 230 pounds, especially if he has done extensive head/neck work during the match.


Aerial: Falling Star Press: Wildchild will run either to the ropes or the corner and leap onto the top rope (or top turnbuckle). He will then, without hesitation, leap backwards, somersaulting forwards as he descends upon his opponent. He will rotate approximately 450 degrees in the air before landing. Wildchild depends on his speed, and the ability for him to hit this move "out of nowhere," for it to be most effective.


The Falling Star Press is Wildchild's primary finisher against wrestlers who are simply too large for him to apply either the Wild Ride or the Wild-Driver (e.g, Janus). He will also use this finisher when he has done extensive rib/back work on his opponent.






The Wildchild is VERY athletic, a reflection of his background as a circus performer, and has an unnaturally high degree of balance and agility. His ability to easily balance on the ropes, as well as his ability to leap atop the turnbuckles without stumbling enables him to hit flying attacks with a high degree of accuracy. He is very comfortable walking, and even running, across the top rope, due to his experience as a high-wire artist, and uses the ropes for many of his various springboard attacks.


An extremely innovative performer, Wildchild is almost exclusively a spot wrestler. He prefers to launch himself off the ropes like a pinball and use his body as a weapon against his opponents, rather than to actually wrestle. In fact, Wildchild possesses a "wrestle-last" mentality; having been trained by Dean Malenko, he is an average ability mat wrestler, but is clearly more comfortable in the air, or running circles around his opponent, and makes a conscious effort to dazzle the crowd with spectacular high-flying moves.




Dominic LeCroix was born on the island of Nassau in the Bahamas, and raised on the island of Andros. His parents were featured in the high-wire act of the Bahamas' touring circus. he became part of the act at a very young age ("I feel like I learned to walk on the high wire," he says). He found the large crowds cheering in the audience to be both frightening and exhilarating at the same time.


When he was 11 years old, his parents quit the circus, and retired to his fathers' family estate on the island of Andros. When he became old enough to go to college, he promised his mother that he would get a degree from a good school, and even enrolled at the University of Florida. But, while attending there, he saw a Super Crazy match on television for the first time, and became completely enamored with professional wrestling, particularly the Lucha style.


No longer able to focus on his studies, the Wildchild dropped out of college without telling his parents, and began studying to be a wrestler at Dean Malenko's school in Tampa, FL. He gained a solid fundamental background in mat wrestling, but he didn't feel comfortable wrestling that way, and ended up striking out on his own, refining his Lucha-based style in the independent feds.


Once again, he reveled in the frightened rush of adrenaline that he got from the crowd, and used their encouragement to attempt more and more outrageous stunts. His amazing aerial style eventually attracted the attention of a talent scout for the SJL. In the SJL, Wildchild quickly made a name for himself as an exciting aerial wrestler. He quickly formed an alliance with Johnny Dangerous, and the two have teamed together on several occasions.


Wildchild’s acrobatic style, while appreciated and praised by many, was also resented by others, most notably Ejiro Fasaki, who made it his own personal mission to change Wildchild into a wrestler that was more to his own liking. Wildchild and Ejiro were involved in a bitter feud, which intensified when Ejiro joined Judge Mental and Fugue as the SJL’s branch of the Magnificent Seven. To combat the strength of the M7, Wildchild allied himself with Johnny and the SJL’s High Priest of Horrorcore, Dace Night, to form the Wild and Dangerous Nights.


Wildchild’s SJL career culminated at SJL’s Malice in Wonderland PPV, where he defeated Ejiro Fasaki in a grueling match for the SJL Heavyweight Championship. He was subsequently required to forfeit the championship due to his promotion to the SWF.


In the SWF, Wildchild reunited with Johnny and reformed Wild and Dangerous. Their partnership in the SWF got off to a rocky start however, as SWF commissioner Suicide King suspended Johnny Dangerous, forcing Wildchild to score a stunning upset victory over Jamie "Jay Dawg" Drazon in a steel cage at SWF's From the Fire PPV, in order to re-instate him.


In the meantime, Wildchild quickly established himself as a fan favorite, exciting SWF fans the world over with his acrobatic style. He surprised a number of people within SWF's booking heirarchy, and silenced a number of his critics with a stunning victory over Mike Van Siclen for the SWF Hardcore Championship on April 4th, 2003, but was immediately forced to forfeit the title after a sneak attack by Magnificent Seven member Janus rendered him unable to compete.


Now fully healthy and having returned to action, Wildchild, along with his partner Johnny Dangerous, have set their sights on the SWF Tag Team Championship. They competed in a Triple Threat Ladder Match for the SWF Tag Team Championship, That ended in a tie when Wildchild and Ejiro Fasaki both fell from the top of the ladder simultaneously, each with a hand firmly attached to the title belt.


After that, Wild and Dangerous underwent a rough period, where they were unable to secure wins against any of the other top tag team contenders, finally ending their losing streak against Frost and their former mentor, Longdogger Pete.


Back on track for Tag Team gold, Wild and Dangerous poised themselves for another run at the Tag Team Titles... but it was not to be. On the July 2nd episode of SWF Lockdown, Johnny Dangerous inexplicably turned his back on Wildchild, costing them a shot at the Tag Team Titles.


Wildchild's quest to find out what Johnny's true motives are had caused him to cross paths with Ejiro Fasaki once again. Now one of the greatest feuds in the history of the SJL is about to pick up where it left off on the biggest stage in the business!

Edited by Mr. Slim Citrus

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Edited, 20th July 2003. Updated: Bio




Smarks Board Name: janusd

Wrestlers Name: Janus

Height: 7'2''

Weight: 350lbs

Hometown: Sydney, Australia

Age: 30

Face/Heel: Heel

Stable: None

Tag Team: Thoth

Ring Escort: None

Weapon(s): Anything that comes to hand. If there's no rules, he tends to bring the Equalizer (a black, barbed-wire cricket bat)

Quote: "Confident. Cocky. Lazy. Dead."

"You WILL feel my Rage Unleashed!"



Looks - Ring Attire


Janus always wears a pair of black boots and long black leather pants. His body is proportinately muscled for his seven foot frame, and on his hands he also has a pair of black fingerless gloves. He has long, shoulder-length white hair, that occasionally gets in his face. His green eyes are covered now, apparently with a pair of bright red contacts, making his eyes appear to glow. A small goatee graces his face, and a trio of long scars slashing across his chest completes his appearance.


Looks - Backstage


While backstage, Janus wears his usual black pants and boots, but drops the gloves and goes barehanded. He wears a deep purple shirt, that has a picture of him Rage Unleashing someone on the front. It's usually covered by his latest clothing addition - an ankle length white trenchcoat that matches his hair. On occasion, he will tie his long hair back behind his head to give himself a more dignified, but still monsterous appearance.


Face Entrance


The lights go out, and a spotlight settles on the stage as the gentle opening riffs of "As Darkness Falls" plays across the arena. The Smarktron shows a solitary figure standing in a room, looking out the window - occasionally changing angle. As the gentle riff turns heavy, lightning strikes outside the window to reveal Janus' face, yelling soundlessly along with the "ALLLLLLLLLLLL RIIIIIIIIIIGHT!" of the song. He steps out into the spotlight and walks towards the ring as the Smarktron flashes his name in a deep green colour, then switches through some of the devastating moves he's done so far in his career. He climbs into the ring from the apron and lifts his arms in victory, then waits for the match to begin...


Heel Entrance


Suddenly, the arena is plunged into darkness, and the crowd alternates between cheers and whoos into the darkness as the Smarktron shows an image of a young man, with his hair recently dyed white. As the strains of Fear Factory's "Resurrection" echo through the arena, cracks slowly begin to weave through the image, and blue pyros start fountaining up on either side of the ramp. Before Funyon can speak, the voice of Burton C. Bell carries through the arena.


"Consumed with memories...

That preceded today...

Given a chance to bereave..

Life that's slipping AWAAAAAAAAAAAY!!"


As the heavy riffs roar out of the speakers, the crack-riddled image explodes into fragments, revealing the face of Janus as he is now, with a scowl on his face. His name flashes up in green text, and it proceeds to play clips of some of his more brutal spots - interspersed with flashes of his name and "Magnificent Seven", as the giant steps out onto the rampway, lit only by a spotlight as Funyon lifts up his microphone.


>Funyon Stuff<


Janus stalks down to the ring, each set of blue pyros going out as he walks past them. Flexing his muscles, he climbs up onto the ropes and looks around the darkened arena before climbing into the ring and thrusting his arms into the air....and with a loud explosion, a pillar of blue fire explodes from each turnbuckle simultaneously as the lights come back on.


Tag/Stable Entrance


The arena goes quiet as the Smarktron shows nothing but a pure white backdrop, with blood dripping down it into what looks like a mirror. The lights on the stage, in the rafters, everywhere, begin to increase in intensity, obscuring all but the Smarktron. A voice begins to sing in soft Japanese.


"Senketsu ni somaro mirai no toki

Hageshiku modaeru honnou..."


The blood almost completely fills the mirror on the Smarktron, and the beat of the song begins to pick up. Through the haze of blinding light, two silhouettes can be seen walking towards the ring - one small man dwarfed by a giant. Nothing but their black silhouettes can be seen, until the mirror on the Smarktron abruptly shatters.




And the lights return to normal except the ones around the ramp and ring, surrounding the forms of Janus and Thoth in a white haze as they stalked down the ramp side by side to the sound of Malice Mizer's "Beast of Blood". The Smarktron displays their most devastating moves and matches, as Funyon lifts his microphone.




Climbing up into the ring, still surrounded by the white haze, Janus and Thoth turn their heads to look around at the crowd, until finally the light dies down to something manageable and "Beast of Blood" fades out...





Strength: 9 (Can throw almost anyone around with terrifying ease. Get into his weight range and it's not that easy, but he can still do it)

Speed: 2 (He's no turbo-man. He relies on his power and resilience to see things through)

Vitality: 7 (Takes a licking and keeps on ticking. Hit him with all you have and he'll keep coming back. Especially if you let him rest)

Charisma: 2 (He's good looking, for a seven footer. Just not the most motivated speaker. Actions speak louder than words)


Style: Power-based.


Signature Moves


Chokeslam (commonly leads right into a blatant choke)

"Eternal Twilight" - Implant DDT

Full Nelson Suplex

High-Angle Spinebuster

The Gore

"Hell Crush" - Arm-Capture Bearhug (He wraps his arms around their torso, pinning their arms by their sides, and attempts to just flat-out crush their ribcage)


Common Moves


Single Arm DDT

Inverted Atomic Drop

Pendulum Backbreaker

Big Boot

"Chaos Theory" - Gorilla Press Slam

Whirl Sideslam

Death Valley Driver

Full Nelson Drop

Shoulder Breaker (Laws of Janus Physics #1 - this move is always attempted as a crossbody/moonsault on standing Janus counter)

Standing Legdrop

Basic Head/Neck/Torso Submissions

Sit-Down Powerbomb (Laws of Janus Physics #2 - this move is always attempted as a hurricanrana counter)


Rare Moves


During a #1 Contender/Title match, or big feuds, these become a little more common.


Frog Splash


"Darkness Falls" - Tombstone Piledriver from the top rope

(After his European Title match, Janus noted that this move was very difficult to set up, and thus this has become a 'move of convienence', to be done if his opponent sits him on the top rope...you get the idea.)


"Knuckle Bomb" - basically a full powered, not-faked, pissed off megapunch to the face or body. Knockout blow to the head, or serious muscle cramps if he goes for the body.


"The Chains" - normally a big man doesn't chain moves together. Janus occasionally does, in moves he's nicknamed 'The Chains'. He relies on the impact to keep people stunned as opposed to doing them quickly, and rarely busts out one of the following combinations.

-- of Pain: Full-Nelson Suplex -> Full-Nelson Suplex -> Released Full-Nelson Suplex

-- of Agony: Shoulder Breaker -> Shoulder Breaker-> Spinning Tombstone Piledriver

-- of Defeat: Chokeslam -> Lift-Up into Full-Nelson Drop -> Bridged Full-Nelson Suplex.




"Rage Unleashed" - Vertical Suplex into Sit-Out Tombstone Piledriver

(Janus hoists them up into a vertical suplex, and then drops them into the Tombstone Piledriver, sitting out and pulverising their skull into the ground.)


"Dark Bomb" - High-Angle Last Ride Powerbomb. (Janus tucks their head between his legs, and signals by slashing both hands across his throat. He then lifts them up onto his shoulders, elevates them into the air ala the Last Ride, but when he slams them down, the impact is entirely on their head and neck.)




Silent and taciturn, when enraged Janus is a force to be reckoned with. Despite being seven feet tall and packed with muscle, the Hell Machine has a sharp mind, with a killer instinct to match. He's very smart, but unfortunately he has the worst thing an intelligent person could have - an incredible temper. He's prone to snapping at the least provocation.


All signature and rare moves can be match finishers if executed at the right time or onto something like a chair or concrete.




Janus had been on and off the wrestling scene several times in his career. Only the important points really stand out for him. A Sydney-born Australian, he learned soon enough that his size as he grew could be used to defend himself - not once did he ever bully people. He turned this into a skill, even learning some amateur wrestling during his high school days. He graduated and immediatley sought out a wrestling school, because the amateur stuff he had learned had whetted his interest - that and some part of him liked the concept of being a 'good guy' on TV.


While he'd shown impressive talent, Janus had never gotten around much. He only got into two feds, both which had gone under sometime after his arrival, although not due to his presence. In both, his concept of being a 'good guy' was taken away as he was made to act as a heel. He found it interesting, but still preferred to be a face. Something happened though, something Janus didn't tell anyone.


His tenure as a heel became more and more serious. He became more taciturn and aggressive in the ring. In his first fed, his career ended after he planted both the Dudleyz through tables with his stiff stiff stiff Dark Bomb. The second federation only egged on his aggressiveness and seemingly disturbed behaviour by putting him a "Ministry" type group. The federation saw it as a gimmick, but the group was very serious with their dark and gothic style. Something about it disturbed Janus, and after that fed went under, he left the wrestling scene for a while, although he did keep in touch for a short while with the "Ministry" leader.


Some time later, Janus resurfaced on the wrestling scene, and went through several small indy feds to get rid of his ring rust. The only change was that he made very clear his lack of desire to be a heel. Then the Smarks scouter found him, and his test match was deemed a success, and Janus joined the ranks of the SJL. The seven foot, silent 'good guy' made his impact by working his way through the ranks, even capturing the European title off the long-reigning champion Ejiro Fasaki. However, Fasaki reminded the giant that just because one is a bad guy, does not mean one is evil.


Following a loss to Ejiro and his Magnificent Seven partner Fugue, Janus received the respect of the champion, and his words that night seem to have struck something in the giant. This was proven on the show before the first SJL Pay-Per-View, as Janus stormed out after the Ejiro/Fugue and Johnny/Wildchild match to beat the hell out of the two WDN members, and thus showing his alignment with the Magnificent Seven. Janus has also broken fellow M-7 member Ejiro Fasaki's record for holding the European Title, before jobbing it to the up and coming Chris Card in order to continue his hunt for bigger and better things - the SJL World Title.


After losing in an upset to Mike Van Siclen at the climax of the former World Title Tournament - which turned into him versus Mike due to the slacking off of other superstars, Janus attacked his following matches with a vengeance, no-selling alcohol to win a Smirnoff Showdown with Crow, and beating the hell out of Dace to get another shot at the SJL World Title.


And on SJL Crimson, 27th February, Janus delivered a top-rope "Rage Unleashed" screwdriver to Mike Van Siclen in order to seal his victory and become the SJL World Champion. He lost the title to Mike in a "Caged Fury" Match two shows later, much to his chagrin.


On SJL Crimson, March 13th, Janus wrestled his final SJL match. After that, he was bumped to the SWF, slated to appear against Mike Van Siclen once more at From the Fire....and destroying his opponent in that match. He has since found his niche in wrestling as a partner with Fugue, in the Magnificent Seven tag team "Instruments of Destruction."


After an average win-loss record since being bumped, Janus made a mark on SWF Lockdown, April 9th, where he beat out Johnny Dangerous and Mike Van Siclen in a three-way match for the Hardcore Gamer's Championship, which had been vacated since Janus had assaulted the previous holder, the Wildchild.


Janus lost the title to the newcomer Beezel soon after. After a series of attempts to take his title back, which failed, the Hell Machine finally cornered Beezel in a steel cage match at the SWF Battleground PPV, absolutely brutalising his smaller opponent and walking out victorious. Right after this match he appeared to go insane, and a familiar figure to many stalled his assault - Nathaniel Kibagami.


In the aftermath of Battleground, Janus destroyed Dace Night while defending his HCG Title, but the High Priest of Horrorcore came back to haunt the giant by taking the HCG Title in a three-way match with Jaw Dawg. Robbed of his defending gold, Janus has turned his full attention to the problem of Nathaniel Kibagami.


What lies in the future for Janus is uncertain, but as far as he is concerned, the SWF is his home. He appears to have entirely walked off the brink of madness, becoming an almost psychotic force of power, with a deadly mind behind it. At 13th Hour, his ties to Kibagami and the Clan were revealed, and he along with Thoth destroyed the man formerly known as Silent before leaving together. Forming an alliance with Thoth, the Hell Machine then turned his eyes towards a threat from the past...


...a former friend, the Antichrist Superstar. After goading the monster by speaking his 'real name', Crow made Janus take up his challenge of a Best of Five match. Where this will go, and what this means for the SWF...remains to be seen.

Edited by janusd

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Guest Chuck Woolery

Smarks Board Name: Chuck Woolery

Wrestlers Name: Quiz

Height: 5’10

Weight: 189 lbs

Hometown: Toronto, Ontario, Canada

Age: Late twenties, early thirties, nobody's quite sure.

Face/Heel: Heel

Tag Team: He tags in Double Jeopardy, but nobody quite knows who his partner is.

Stable: None

Ring Escort: Vicky Black and the Studio Audience

Favorite Gimmick Matches:

“Hollywood Squares” Match: A match performed on the set of Hollywood Squares.

“American Gladiators” Match: A match performed on the American Gladiators set.

Weapon(s): Anything wackily game show related. This is easy. Think podiums and the like.

Quote: “Is that your final answer?”

Anything said in the form of the answer (which Show usually answers in the form of a question.)


Looks: Quiz has short hair, dyed jet-black. He has a clean-shaven face, and wears a tacky sequined suit in the ring with a black bow tie. He wears black pants as well, and black dress shoes. He wears glasses (non-prescription) to the ring, and will take them off before a match.


Ring Entrance: Rod Roddy’s voice blares over the loudspeakers: “Quiz! Come on down!” In the ring, Vicky Black turns over the name “Quiz” on a green sparkle Wheel-of-Fortune board as Crystal Waters’ “Come On Down” begins, and a pair of sliding doors open to reveal Quiz! He steps out and onto the ramp, tonight wearing a (insert color here) tie! He has a microphone in his hand as he walks down the ramp, smiling broadly and flashing his pearly whites as he speaks.


“Welcome to tonight’s show! We have one contestant tonight, and his name is (your name here)! This is what will happen to (your name here)!”


The crowd roars back: “WHAT IS AN ASS KICKING!”


“You are correct, sirs!”


Vicky Black, in the ring, reveals the words “Ass Kicking” on the Wheel-of-Fortune board as Quiz walks up the ring steps and into the ring, waving to the crowd before getting prepped for his match.


Tag Entrance: Rod Roddy’s voice blares over the loudspeakers: “Quiz! Show! Come on down!” Vicky Black turns over the words “Double Jeopardy” on the Wheel-of-Fortune board as “Come On Down” by Crystal Waters begins to play, a pair of sliding doors opening to reveal Quiz and Show! The two both have microphones, Quiz dressed tonight in a black suit with a (insert color here) tie! Quiz raises his and speaks.


“Welcome to tonight’s show! We have two contestants in the studio tonight, and their names are (insert names here)! Show, the answer is: The thing that all of these beautiful people in (insert city here) are going to see tonight!”


Show, with the crowd yelling behind him: “WHAT IS AN ASS KICKING!”


“You are correct, sir!”


Vicky Black reveals the words “Ass Kicking” on the board in the ring as Quiz and Show enter, both of them posing for the crowd before settling down to get ready for their match.




Strength: 3 – Just enough to be able to lift someone of his own size, and to hit the Fast Money Round at the end of a long match.

Speed: 8 – Quiz can keep a fast pace up all night long!

Vitality: 3 – Quiz can stick around for a while, and can kick out of the occasional finisher.

Charisma: 6 – Quiz has a lot of charisma and can cut a hell of a promo.


Style: Technical/High Flying. He can work a Benoit-style match, but often opts not to, instead working a spot-spot-spot style similar to Rob Van Dam’s now.


Signature moves

“Lightning Round” – Flipping Neckbreaker

“Card Shark Stretch” – Elevated Surfboard, Quiz’s signature submission. Can finish a match if set up properly throughout.

“American Idol” Bomb – Swanton Bomb

“Quiz Show Combo” – In the corner, Quiz gives the opponent a slap across the face with his left hand, then a forearm with the right, a lift chin and chop, lift chin and chop, and he finishes the combination with a backflip out of the corner that turns into a Moonsault Kick

“Wink Martindale” Moonsault – Springboard Moonsault

Springboard Crossbody

Moonsault Kick


Common moves




Running Senton

Standing Moonsault

Drop Toe Hold


Dragon Screw

Missile Dropkick


Roundhouse Kick

Reversal/striking notes: (Quiz will reverse Irish whips with a roll, followed by a dropkick to the chest. Also, Quiz will use slaps, forearms, and kicks instead of straight punches, leaning heavily towards the first to get over his heelishness.)


Rare moves

Shooting Star Knee Drop

Shooting Star Splash



“Survivor Driver” – Quiz’s preferred finisher, a Hiptoss Piledriver. As stated above, he can usually hit this at the end of a match.


“Potpourri for 450” Splash – 450* Splash, Quiz’s this-move-can-finish-a-match-but-doesn’t-usually finisher.


Tag Team Moves/Finishers:

“Falling From the Aggro Crag” – Show gets the opponent in an Electric Chair Drop position, and Quiz hits him with an elevated “Lightning Round”


“Think Fast” – Show powerbombs the opponent, and as he comes down Quiz springboards off the ropes, nailing the opponent as soon as he hits the mat with a “Hollywood Squaresault” that leads right into a cover.


“Double Dare” – The opponent is down on the mat. Show whips Quiz into the ropes, giving him a back body drop on the way back. Quiz does the flip in midair and lands on the opponent back-first.


“Don’t Press Your Luck” – Show presses the opponent into the air with a Military Press, and Quiz catches him with a Famouser off the top rope as Show presses him. This move is signaled by Show yelling out “No Whammy!”



Notes: Quiz’s promos are always in the form of a game show. There’s a note for you.


Also, Quiz backstage is always filmed with a studio audience. In fact, that’s why all of his promos end in “Quiz (and Show) are filmed in front of a live studio audience.” Because they’re definitely not a dead studio audience… oh the hilarity.

Edited by Chuck Woolery

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Guest Deja Vu Kris



IGN Board Name: Kris

Height: 6’ 2”

Weight: 209

Hometown: Las Vegas, NV

Age: 22

Face/ Heel: Face

Team: Déjà Vu

Tag Partner: Kross

Ring Escort: Kross

Weapon(s): Anything he can find

Quote(s): Still trying to find one


Appearance: He looks just like his identical twin. His skin is about the complexion of Vin Diesel or The Rock. He is usually dressed in Abercrombie. In the ring, he wears drawstring baggy shorts, long on him, and sneakers with no socks.


Ring Entrance: The rock remix of “Awnaw” by Nappy Roots comes on, and instantly searchlights pan the audience. The camera pulls out, trying to find our misfit, and finally finds him pushing through the crowd. His brother enters as well, from the opposite side of the ring. They get in the ring, and then do a sort of “You da man,” “no no no- YOU da man,” type of shtick. Then they take to the turnbuckles, showing off their “thick as thieves” finger crossing to the crowd.


Tag Entrance: Same as regular ring entrance, but they both wrestle.



Strength: 3

Speed: 6

Vitality: 5

Charisma: 6


Style: Insane Flier


Signature Moves:

Sleeper Hold

Tickle: Yes, tickle

Bulldog Facebuster


Facebuster Rope Choke

Sloppy Enziguri

Cross Body

Hair Pull

Top Rope Elbow Drop

Funnybone Shot: hurts, don’t it


Uncommon Moves:


Drop Toe Trip

Senton Bomb

Low Blow

Manhattan Drop

Leg Tackle

Spinebuster Slam

Monkey Toss

Dive to the Outside

Falling Headbutt

Beat Head 10 Times



Leg Drop

Hip Toss

Kitchen Sink

Scoop Slam



Rare Moves:



Ear Clap



Half and Half: A very high jackknife splash. He opens up like a frogsplash, but keeps his hands together as if for a jackknife dive.

Double Take: A Gore in the corner. Usually, the facebuster rope choke will set the opponent up. He makes a really big deal out of this move, so once the opponent is set up in the corner, he will get really excited and hyped up, with his brother most likely spurring him on. Finally, he will take a deep breath, rear back in preparation, and then run full speed, hurling himself at the enemy. He CAN do it without the enemy in the corner, but it’s usually not as devastating or as neato.



Tag Team Moves:

Spinebuster into Neckbreaker: One twin whips the victim, and then whips his brother into the side ropes. The victim is taken up in a Spinebuster, and in the air, the other twin leaps up and hits the neckbreaker. They bring the victim down.

Double Powerbomb



Tag Team Finishers:


Déjà Vu: One twin hits a jackknife splash. And then the other twin hits a jackknife splash on TOP of his brother, while his brother is on TOP of the other guy. Yeah, it hurts a lot. But the first twin will generally get the pin without much of a chance for a kickout or save. Gotta love it.




Like his twin, he is a very inexperienced ring technician. The only reason he and his brother are even in the SWF is for the thrill and rush of wrestling for a crowd and coming up with more exciting high spots. But in a pure wrestling match, he will almost always get outmaneuvered. Because of this, he will resort to mediocre brawling more often than not, and will rarely win a match without capitalizing on some mishap and hitting a brutal high spot. Keep in mind that, though out of their league wrestling-wise, the two twins are very crafty, and can usually make use of a weakness or goad an opponent into a costly mistake. They are also CRAZY spot machines.

Expect the stats to change frequently as this misfit, and his brother, learns more and more about the game.



Kris and Kross are the sons of a wealthy Native American Casino owner from Las Vegas. Both sons were sent to nearby California for school, where they studied alcohol and sorority chicks, but not higher education. After flunking out of college, they returned home to a sick, and disappointed father, but they stayed by his side even up to his untimely death. When the old man finally did die, he left a sizable fortune to the two boys, who decided to use it to travel the world seeking the greatest thrills on earth. After a yearlong quest of crazyness, the two boys decided to partake in the most exciting thrill of all- professional wrestling.

Branden Occoquan, the boys’ father, had always mentioned a customer of his known as Brian Applewhite, one of his best customers. Their father said he was a good guy to know if anything should happen to him. Upon discovering that this Brian was the SWF’s Suicide King, they couldn’t resist asking him for a job. Of course, these two goof-offs know nothing about wrestling, and will probably end up DOING the job for most of the roster. But maybe there is more to the identical twin duo than meets the eye. Perhaps their run will be an uneventful laugh. Then again, anything can happen in the SWF…

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Guest Deja Vu Kross



IGN Board Name: Déjà vu Kross

Height: 6’ 2”

Weight: 204

Hometown: Las Vegas, NV

Age: 22

Face/ Heel: Face

Team: Déjà Vu

Tag Partner: Kris

Ring Escort: Kris

Weapon(s): Anything he can find

Quote(s): Still trying to find one


Appearance: He looks just like his identical twin. His skin is about the complexion of Vin Diesel or The Rock. He is usually dressed in Abercrombie. In the ring, he wears drawstring baggy shorts, long on him, and sneakers with no socks.


Ring Entrance: The rock remix of “Awnaw” by Nappy Roots comes on, and instantly searchlights pan the audience. The camera pulls out, trying to find our misfit, and finally finds him pushing through the crowd. His brother enters as well, from the opposite side of the ring. They get in the ring, and then do a sort of “You da man,” “no no no- YOU da man,” type of shtick. Then they take to the turnbuckles, showing off their “thick as thieves” finger crossing to the crowd.


Tag Entrance: Same as regular ring entrance, but they both wrestle.



Strength: 3

Speed: 6

Vitality: 5

Charisma: 6


Style: Insane Flier


Signature Moves:

Sleeper Hold

Tickle: Yes, tickle

Bulldog Facebuster


Facebuster Rope Choke

Sloppy Enziguri

Cross Body

Hair Pull

Top Rope Elbow Drop

Funnybone Shot: hurts, don’t it


Uncommon Moves:


Drop Toe Trip

Senton Bomb

Low Blow

Manhattan Drop

Leg Tackle

Spinebuster Slam

Monkey Toss

Dive to the Outside

Falling Headbutt

Beat Head 10 Times



Leg Drop

Hip Toss

Kitchen Sink

Scoop Slam



Rare Moves:



Ear Clap



Half and Half: A very high jackknife splash. He opens up like a frogsplash, but keeps his hands together as if for a jackknife dive.

Double Take: A Gore in the corner. Usually, the facebuster rope choke will set the opponent up. He makes a really big deal out of this move, so once the opponent is set up in the corner, he will get really excited and hyped up, with his brother most likely spurring him on. Finally, he will take a deep breath, rear back in preparation, and then run full speed, hurling himself at the enemy. He CAN do it without the enemy in the corner, but it’s usually not as devastating or as neato.



Tag Team Moves:


Pulling Wishbone: One Twin grabs each leg, they signal, and then... rrrrrrippp! Groin pain!


Spinebuster into Neckbreaker: One twin whips the victim, and then whips his brother into the side ropes. The victim is taken up in a Spinebuster, and in the air, the other twin leaps up and hits the neckbreaker. They bring the victim down.

Double Powerbomb



Tag Team Finishers:


Déjà Vu: One twin hits a jackknife splash. And then the other twin hits a jackknife splash on TOP of his brother, while his brother is on TOP of the other guy. Yeah, it hurts a lot. But the first twin will generally get the pin without much of a chance for a kickout or save. Gotta love it.




Like his twin, he is a very inexperienced ring technician. The only reason he and his brother are even in the SWF is for the thrill and rush of wrestling for a crowd and coming up with more exciting high spots. But in a pure wrestling match, he will almost always get outmaneuvered. Because of this, he will resort to mediocre brawling more often than not, and will rarely win a match without capitalizing on some mishap and hitting a brutal high spot. Keep in mind that, though out of their league wrestling-wise, the two twins are very crafty, and can usually make use of a weakness or goad an opponent into a costly mistake. They are also CRAZY spot machines.

Expect the stats to change frequently as this misfit, and his brother, learns more and more about the game.



Kris and Kross are the sons of a wealthy Native American Casino owner from Las Vegas. Both sons were sent to nearby California for school, where they studied alcohol and sorority chicks, but not higher education. After flunking out of college, they returned home to a sick, and disappointed father, but they stayed by his side even up to his untimely death. When the old man finally did die, he left a sizable fortune to the two boys, who decided to use it to travel the world seeking the greatest thrills on earth. After a yearlong quest of crazyness, the two boys decided to partake in the most exciting thrill of all- professional wrestling.

Branden Occoquan, the boys’ father, had always mentioned a customer of his known as Brian Applewhite, one of his best customers. Their father said he was a good guy to know if anything should happen to him. Upon discovering that this Brian was the SWF’s Suicide King, they couldn’t resist asking him for a job. Of course, these two goof-offs know nothing about wrestling, and will probably end up DOING the job for most of the roster. But maybe there is more to the identical twin duo than meets the eye. Perhaps their run will be an uneventful laugh. Then again, anything can happen in the SWF…

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Guest Beezel

Changed 5/23/03. No move changes, just Background and Biography information.


Name : Beezel

Wrestler : Beezel

Nicknames : El Scorcho, Mr. Beezel, Mr. B

Hometown : Phoenix, AZ

Age : Unknown

Status : Face

Height : 5' 11"

Weight : 205 lbs.


Looks : He wears a full bodysuit which covers him from chin to toe in red, orange and yellow flames. An illustrated pitchfork comes down from each shoulder, down each arm with the three prongs gonig up the middle three fingers of each hand. Long fire-red hair flows down from Beezel's facemask which is also covered in stylized flames. A Mortal Kombat-like mask covers the mouth area of the flaming mask, which holds a voice modulator (explained later). This additional mask is a solid red.


Entrance : Rivers Cuomo's voice sings out to the audience "I'll bring home the turkey if you bring home the bacon...." followed by a sheet of red pyro exploding on the entrance ramp. Through the resulting smoke comes Beezel himself, singing along to the chorus with his masked voice:


I'm a lot like you, so please, hello... I'm here... I'm waaaaaiting.


I think I'd be good for you, and you would be good for me!


Stats :

Strength : 3

Speed : 5

Vitality : 6

Charisma : 6


Style : Beezel prefers to take the match directly to his opponent and do it fast. He'll always try to speed up the pace of the match and do as much damage as soon as possible. He's just as comfortable in a hardcore or normal match setting.



Signature moves :

-Dragon Suplex (only to opponents under 250)

-Fire Thunder Bomb (also only to opponents under 250 lbs.)

-Dousing the Flames (A roundhouse kick to the knee, dropping the opponent to a kneeling position. Beezel follows up by running to the ropes and hitting a Shining Wizard)

-Dragon Screw Leg Takedown

-Handspring Elbow to the Corner


-Springboard Dropkick

-Hard, hard kicks. Lots of them, Beezel is a former martial artist and loves to kick.




Common Moves :

-Topes and Planchas

-Hurricarana, either standing or off the turnbuckles



-Reverse DDT

-Flying Body Press

-Flying Clothesline

-Flying Forearm

-Spinning Neckbreaker


Rare Moves:

-Somersault Leg Drop Through a Table: only in hardcore/no DQ matches.

-Diamond Dust

-Burning Hammer (only done to opponents under 250)


Finishers :

-Meteor Shower (A Shooting Star Senton... Beezel jumps high off the top rope and flips back in a somersault, landing on his opponent backfirst. Prefered finisher)


If opponent is under 250 lbs:

-Burning Desire (A Falcon's Arrow done from the top rope in a Superplex position)


Bio : Beezel is a friendly face from the past. Hiding his face, body and voice, he hopes to make this trip to the SWF better than his last, which wasn't happy in his own words. Claiming that he was perenially overlooked last time he was in the league, he vows that he'll make the fans, other workers, and even the Commissioner himself love and respect him. Well, at least respect in any case. Any inquiry into Beezel's past will be immedatly halted and/or dodged until the subject changes.


Recently, the mystery man formed a stable meant to compete, and hopefully topple what Beezel percieves as the 'cancerous stranglehold' the Magnificent Seven have upon the SWF. Heading up the team known as "Catch-22", Beezel hopes to take out the only known wrestler to share a past with El Scorcho.

Edited by Beezel

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Wrestlers Name: Neilsen of the Jungle

Height: 6'3"

Weight: 245 lbs.

Hometown: Chicago, Illinois

Age: 25

Face/Heel: Heel

Stable: None, formerly of the Corporation, the Dark Phoenix Dynasty and the Pack

Valet: Michelle

Weapon(s): Brings steel chair to the ring.

Nicknames: NotJ, Jungle King, Hardcore King, the Jungler, the King of the Mother F**kin' Jungle, the King of Hardcore.

Quote: "I AM Neilsen, you can't beat me, you can't outfight me, you can't out-f**kin'-think me bitch! But you can, and will, fear me...


Looks: Shaved head, skin on sides and real short brown on top. A black wifebeater. Camoflage cargo shorts; black, tan, brown and green. Black elbowpads, black kneepads and black gloves w/o fingers. Wears sandals. No facial hair. Finely toned. Inch and half long scar in his left eyebrow. Upper body horribly scarred.


Ring Entrance: Comes out with Michelle hanging off him to Disturbed's "Sickness"



Strength: 2

Speed: 6

Vitality: 4

Charisma: 8


(I didn't know what Vitality was back in the day, but Neilsen is one vital bastard.)


Style: Lucha-libre/Brawler


Notes: Neilsen wrestles like he talks. Sudden explosive assaults. Desperate actions. Moves pulled out of his ass. He will sell like crazy but it’s nearly impossible to keep him down for three which often causes his opponents to lose their temper. Speaking of which, Neilsen loses his all the time, often causing him to gain a second wind or forget that he’s injured which winds up biting him in the ass. He will use weapons, ropes, intimidate the referee and a chair almost always winds up being used. Neilsen often attacks his foes before the bell so he won’t be able to be disqualified yet. Low blows take the place of sleepers. Neilsen will usually have a game plan going in, but forget it soon after the bell rings. He also hurts himself as often as he hurts his foes. If he didn’t rely on his weapons and cheating tactics so much, he’d show impressive wrestling ability on par with Shawn Michaels, but he does rely more on weapons. Neilsen also has no care for rules and refs. If he’s in danger of losing, he’s not above, definitely not above, getting himself disqualified. He’s also a great counter wrestler, but his counters are quite unique.


Signature moves:


2.Throwing Powder

3.Stomping testes

4.Juvi Driver


6.Five Star Frog Splash

7.Tornado DDT

8.Legdrop on a chair on a skull.

9.Top Rope bulldog



Un-common moves: Dropkicks, drop toeholds, sunset flips, grabs a limb and flips over foe, snapping that limp back in process, reverse anything I have above this, i.e. reverse tornado DDT, reverse Hurrcanranas


Rare moves:

1.Cloverbomb (Puts opponents legs in Texas Cloverleaf position, reaches through to their shirt or top of their pants, strains to pull them up, and powerbombs them down with their legs still locked, then it gets flipped into a Texas Cloverleaf.)

2.Figure Four

3.Rumbler (Lift foe in a suplex, run forward, drops them down face first and throws his own legs to the side in a reverse suplex/DDT type manuever. Looks like a "T" from above.)

4.Wet Dream (Neilsen's running, jumps, slaps on a sleeper, both spin approx. 180 and Neilsen slams their head down to the mat.)

5.Swing-Time (Has a reverse DDT hold on foe, their head under left arm, Neilsen's right hand grabbing top left of their pants, he then swings them up and to the left, holding their pants and hair, and then slams them down face first.)

6.Fear Factor (Neilsen grabs them in a belly-to-belly type, his left arm over their right shoulder clasped to his right arm that's under thier left, hauls them up and around, twists his arm and sits out, causing them to land in an inverted X-Factor type position.)

7.Whiplash (Neilsen has his foe in a reverse DDT position, head under his left, their right arm under Neilsen's own, Jungler spins them around, kicks out his legs, plants them in a cutter type move, flips over, puts the right arm into a half-nelson and his own left across their Adam's apple in a blatant choke.



1.Neilsen McTwist (Hardyz' twist o' fate into stunner.)


Tag Finishers:

1.Neilsen MacTwist (Tag Finisher: 3D with McTwist instead of Diamond Cutter.)

2.Tiger McTwamer (Only done with the spirit of Mr. G. The most devasting move in the history of wrestling. No one knows how it’s done or what it looks like but it kicks f**kin’ ass.)


Notes: Hardcore, High-Flyin', Foul-Mouthed F**k.




Valets Name: Michelle

Height: 5’5”

Weight: ??? lbs.

Hometown: Chicago, Illinois

Age: 23

Face/Heel: She’s hot.

Stable: Neilsen’s

Valet: Neilsen

Weapon(s): Brings whatever Neilsen tells her to the ring.

Nicknames: MotJ, the Hardcore Bitch and (Neilsen will never call her this but...) the Queen of the Mother F**kin' Jungle, the Jungle Queen.

Quote: "HE IS Neilsen of the mother f**kin’ Jungle! You can't beat him, you can't outfight him, you can't out-f**kin'-think him bitch! But you can, and will, fear him…”


Looks: Long brown hair, wears a black bra to the ring, ripped incredibly short black skirt, black panties.


Ring Entrance: Comes out hanging off of Neilsen. Comes out to Disturbed’s “Sickness.”



Strength: 1

Speed: 5

Vitality: 2

Charisma: 5


Style: Cat Fight


Moves: Tears at eyes with her nails, kicks to balls, uses weapons, runs away.


Notes: She will do anything to make sure her man wins by any means necessary.


Future Notes: The longer she’s around Neilsen, the more she’ll change and the more of a threat she’ll become.


Bio: She served for years as the Executive Assistant (Secretary) for every IGNWF and then SWF Commissioner. She always had a thing for Neilsen but was to shy to do anything about it. Once he left, she started dating the Suicide King. She was the witness to Neilsen’s arrival into the SWF. She then turned her back on the Suicide King and helped Neilsen get reinstated in the SWF. Since Neilsen freed her financially and sexually, she’s become far less conservative than she used to be. All this leaves two questions… How would Neilsen treat a woman and what kind of woman would be with Neilsen?

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Guest Dace59

July 26th, latest edits.


Smarks Board Name: Dace59

Wrestlers Name: Dace 'Horrorcore' Night

Height: 6'4"

Weight: 252 lbs

Hometown: Birmingham, England, UK

Lives: Tampa Bay, Florida

Age: 24

Face/Heel: Tweener Face

Stable: Unholy Trinity

Ring Escort: None

Weapon(s): Chairs, lightbulbs, tables, thumbtacks, barbed wire, any ultraviolent weapon there is. This includes the Weedwhacker! (save it for big matches though people)


"It's only a weedwhacker, it won't hurt"

"Would you like that with one breaken neck or two?"

Taunt: The Metal Horns (\m/ pinky and index out, throws it a lot)



Well built, but not bulging with muscles or the effects of roids. Has pale white skin.

Short spiked black hair with metallic red and dark purple tips. Grey/red eyes.

Has a huge mess of perminat scars on his face since Janus Knuckle Bombed him with woodern splinters from a table.



Plain black wrestling boots. Black tights, with red and sliver fire/spike patterns running down each leg, the word "Dace" is written on the back in spiky lettering.

A black short sleeve slogan T-shirt like "Protected By Satan", "Ultraviolent Christraper" etc, or the Anti M7 one. An Inverted Crucifix necklace, which he removes before the match.


Outside of the ring, wears black jeans and various t shirts. And generally his girlfriend on his arm (She's not a wrestling, or under SWF contrant in any way or form, so no one can touch or use her.)

T shirts include Black and Death Metal ones like Emperor and Death, various gothic images and paterns, dragons, T shirts of wrestling allies/friends (Va'aiga, Danny Williams, Aecas, The Extreme Solution), and AJPW, ECW and any Hardcore feds. Also Horrorcore shirts, like "This is Horrorcore" "Team Horrorcore 666" "Weedwhacker Lovin!" and all that.


Ring Entrance:

The lights fade out and a burst of black smoke goes up, covering the entrance way. "Justifiable Homicide" by Dying Fetus kicks in, as the ramp is lit by red and purple lights, which follow him down as he walks out and to the ring. Climbs into the ring, and throws the horns to the crowd.

His entrance video starts off as a black screen which shatters like glass to so red fillterd clicks of his head dropping and heating on people. Oh, and lots of him slicing Spike Jenkins to bits.


Tag Entrance:

Smoke billows out from the entrance why, lit red by the gateway lights as red lasers shine across the entrance area, creating a mesh of light.




Davidian by Machinehead starts up and as a blast of Pyro fires off. Red strobe lights light the passage up the ramp. Dace/Danny/Va'aiga step through the laser mesh out of the smoke and stride up the ramp into the ring. Va'aiga/Danny/Dace salute the fans before the climb into the ring.





Strength: 8 (Very hard hitting and can shift almost anyone. Can even throw Janus with effort.)

Speed: 3 (Just so he can run to hit the Yakuza Kick)

Vitality: 8 (He's Ultraviolent, so he's never going down easily. No sells at times.)

Charisma: 1 (I can't write promos, so it saves him talking too much. Gets over with his actions.)


Style: Power/Technical, with brawling and heavy ultraviolent undetones. So AJPW with some violence.


For all moves "/" separates different names/terms for the same moves, so most will know what they are.

[] breakets surround gimmick names and () breakets surround general notes.


Signature moves:

Elbow Smashes (Misawa stlye, uses them instead of punches)

Yakuza Kick (This move is over. it's even more stiff)

Front Face Lock Choke/Front Neck Lock

Sheer Drop Brainbuster (A Neck Drop)


Powerbomb (Relase, Pin, Sitout or Highangle)

German Suplex (Dangerous, Release or Bridged)

Dragon Suplex

Sitout Electric Chair Slam (Sit opp on shoulders so they are facing the same way, then throw forwards so they land on back bewteen legs.)


Common moves:

Release/Slam Spinebuster (Faarooq style)

Backdrop Suplex


Knee strikes


Figure Four Sleeper

Northern Lights Suplex (Bridged for the pin)

Sitout Reverse Suplex (Lift as suplex then slam chest/face first between legs)

Standing Knee Drops

Sleeper Hold


Snap Suplex

Double Leg Takedown



Boston Crab



Rare moves:

Danny's/Va'aiga's Big Sig and Finishing Moves.

Crippler Cross Face

Top Rope Splash (Very rare)



Crucifix Powerbomb to Seated Neckbreaker [Black Nova] (Lift up for a Crucifix Powerbomb and throw opp backwards, catching them and landing in a Seated Neckbreaker. Primary Finisher)


Double Arm High Angle DDT [Defenestration] (As Double Underhook DDT, but lift opp into air, and drop onto head at 45 Degree angle. Secondary Finisher)


Vertical Sheer Drop Thunder Fire Powerbomb [Dark Star Driver] (Gut wrench opp up over one shoulder, and powerbomb bomb down, TOTALLY vertical. Big Death Finisher)


Tag Team Moves:


Double Elbow Smashes

Double Yakuza Kicks

Sandwhich Double Spears

Double Fujiwara

Double Jujigatame


Running Elbow Smash / Yakuza Kick Assisted German Suplex (Nail the strike as the victim is being Germaned for that little extra snap)


Sitout Electric Chair Slam / Diving Enzui-Lariat


Tag Finishers:


Kneeling Powerbomb (Dace) w/ Diving Elbow Smash (Danny) (Dace sets the victim up for a Powerbomb, then Danny dives off the tap and Eblows the victim in their face as Dace drops to his knees with a Powerbomb)


Decapitator (Inverted Powerbomb from Va'aiga with Axe Kick from Dace)




Is an 8 year vetern, and has 5 years of amture experience.


As the stats say, he doesn't punch, uses mainly Elbow Smashes or the other listed strikes.


At times will just shrugg of small, weaker moves, and level the opp with a big stiff Elbow or Lariat.


Can chain wrestle and counter at least as well as anyone else. (Read, has all my move knowledge)


If the Ref is down, Dace will NOT check on him, and will just conintue to pound the hell out of his opponent.

If he has a submission on, and no one is around to call it, he will keep the hold on, and WONT let go, until something breaks, or the ref makes a call.


Doesn't take cockey chances, and would rather just drop you on your neck or head a few more times.


Has an ultravoilent past, and when he gets the chances, he will be one sick monkey.

Horrorcore - A Wildchild invention, read Dace Night vs Spike Jenkins - Damnation In A Box - SJL Malice In Wonder Land 26th Jan, 2003. Have a sick bucket ready.



Bio: Born and bred in local Brum, a highly intelligent child, and the most educated in his area. His best friend , Scott Rage, got into the wrestling business at 14, and soon got Dace invloved as well when he was 16. Both men managed to wrestle through college and univeristy, putting on some of the greatest UK shows ever seen, either with or against each other.

Dace helped Rage to prefect the Callidonian Safe Maker, a Firemans Carry to Kryptonite Krunch, and still uses in UK shows. After Univeristy, Scott when out to Japan as a buisness major and a wreslter.

Dace headed west to America as an electronics expert and wrestler.

Never had any major injury in his life. He is heavily influced by music tastes of the black north, and the wrestling styles of the East, even including some of Scott Rage's work.

He doesnt keep much contact with his family, but does with some of his oldest and closest friend. Never the most charismatic guy, but always smart and friendly.

Wrestling is some sort of kick and expression he cant get else where for him.

He has also wrestled amture since he was 19, and still does, but it's not reflected in major parts of his style. Not any Kurt Angle, be he can still take it to the mat, in both styles.

Edited by Dace59

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Smarks Board Name: Atlas

Wrestlers Name: Sean Atlas


Height: 6'4"

Weight: 245

Hometown: Supposedly Chicago, Illinois. Read the Bio for more info.

Age: 22

Face/Heel: Heel. There are some scattered followers, but not many.

Stable: Magnificent Seven all the way.

Ring Escort: None

Weapon(s): He's used Ladders, tack filled light bulb tubes, a bat with nails driven through it, and a chainsaw... Go wild.

Quote: "It must make life unbearable for a man, to think as I did."

"A casual stroll through the insane asylum shows that faith does not prove anything."

"To you I'm an atheist; to God, I'm the Loyal Opposition."


Looks: The important thing is that Sean Atlas always wears a mask. It covers his entire face, and the area across the eyes is a black strip. Everything, including the black, is made of leather. On the body, he's got white pants, usually with some kind of design on them. Shirtless on top, but he's got a few scars on his back from previous matches. There's also a tattoo on his left shoulder of the letters "MS" creatively drawn, impaled with a dagger, all over an outline of the globe. White wrist tape and black boots with white laces.



Ring Entrance: The arena suddenly goes dark, just as the notes to "Heaven's a Lie" by Lacuna Coil play through the arena. Blinging white light shines through the grating on the ramp, illuminating the set. As the soft notes play on, the Smarktron shows Sean Atlas' Crucifix Entrance (Atlas on a crucifix rising through the stage. The camera rotates around the image, escalating with the instensity of the music). As the soft notes come to an end, just before the drums kick in, a gradually louder electic guitar brings the start of the song to a climax, and...






A colossal explosion goes off onstage leaving behind a misty haze of smoke. As it dissipates, the silhouette of a man appears, and is soon revealed to be Sean Atlas. (The Smarktron showed him breaking off the Crucifix during the explosion and now plays old match clips to the music). Sean walks down the ramp, staring out into the crowd with confidence while the fans show their apathy toward him. Introducing the masked man to them for the first time is Funyon:


“Currently making his way to the ring, from Chicago, Illinois, weighing in at 240 pounds... SEEEEAAAANNNN ATLAS!”


Continue as needed...




Strength: 6 (Very well built, good conditioning. Continues to put on more pounds of muscle and get back into shape)

Speed: 5 (Can pull out some surprises and evade some attacks, but not all)

Vitality: 6 (Can last Ironman, will have trouble actually winning one)

Charisma: 3 (Speaks less than he did in the JL, not willing to say too much about himself)


Style: Atlas' wrestling is more of a technical style than any other. He uses plenty of stylised Suplexes, in addition to some striking moves, concentrating on the legs. Most of the suplexes and takedowns used are executed from behind, showing that Sean will hit a man when he's not looking. Usually stays away from working a certain body part, choosing to pummel the opponent with high impact suplexes instead. He has proven himself more than capable in a hardcore environment, as demostrated in his late SJL days. Tends to work well with others, showing an ability to wrestle in tag team matches, but prefers to work on his own.


Signature moves:

- Leg Capture Suplex (Done after catching opponent's leg after a kick. While holding the leg, Atlas puts on a face lock and flips over into a Suplex)

- Katahajime Suplex (Taz-Plex; Often done during or just before the victim escapes the Katahajime Choke)

- Wheelbarrow Suplex (sometimes flips opponent over onto face ala flipover German)

- Tequila Sunrise (Belly to Back Half Nelson and Chicken Wing Suplex)

- Straightjacket Suplex (Belly to Back Crossed Arms Suplex)

- Texas Cloverleaf (Sean debuted the move at 13th Hour, then decided to keep it as a regular.

- Immaculate Neckbreaker (Arm Trap Shoulder Neck Breaker)

- Six Point Star Splash (Not exactly a five star, or a frog splash, but hey, he tried.)

- Stepover Legdrop (Opponent is doubled over, their arm stretched out to the side. Atlas steps over it, arm between his legs, facing away from the body. He flips forward, catching the opponent with his legs on the way, carrying them over onto their back. A pin can follow.)

- Cruise Kick (Performed when opponent catches Sean's leg after a kick. Instead of an Enzuguri, Atlas jumps and does a backflip, kicking the opponent in the face. Done rarely, and Sean will not always land back on his feet, especially if it's late in the match)



Common moves:

- German Suplex (Release, Rolling, Bridged, Flipover)

- Overhead Belly-to-Belly Suplex

- Stretch Suplex (Pumphandle Suplex)

- Sweep Spinebuster (ala The Rock)

- Russian Leg Sweep

- Full Nelson Forward Russian Leg Sweep

- DDT (Normal, Reverse, Single Arm)

- Chops

- Leapfrog

- Thesz Press

- Spear (To the gut, back, legs, etc)

- Superkick

- Dragon Screw Legwhip

- Side Leg Trip (STO)

- Unreleased Irish Whip

- Rear Leg Takedown (the thing Angle does when he pulls your feet out from behind you)

- Baseball Slide (Often after recieving an Irish Whip)

- Kicks (Specifically to the knees, sometimes the midsection.)

- Jacknife Hold (Bridging Double Leg Pickup Pin)

- School Boy/Inside Cradle


Rare moves:

- Spinal Tap(Backdrop/Vertebreaker. When places in a standing headlock, double arm DDt or other similar maneuver, Atlas typically counters out, hitting something between your regular backdrop and a vertebreaker. Thus, the Spinal Tap)

- Short Fuse (3/4 Facelock Bulldog into Inverted Facelock DDT. Pops the crowd huge. Atlas lands on his chest for the Inverted DDT. Often covers right after. Used very rarely.)

- Sharpshooter (Used as an alternate to the Katahajime when working the back/legs instead of the neck.)

- Belly-to-Belly Piledriver (Doesn't like attacking the neck this way, but will do it if necesarry. Uses only this variation)

- Knife Through The Heart (From the apron, he'll slingshot himself onto the top rope, not in the corner but in the middle of the rope (if it's late in the match he'll just climb to the top one) then dive and hit an elbow drop into the chest. This one is the rarest of the rare, used mostly for flair.)




- The Saint's Demise (Jumping Death Valley Driver)

- Katahajime Choke (Modified Tazzmission, applied with either arm.)

- Angel's Punishment (Cruifix Powerbomb DDT. Starts from a Crucifix position like the Razor's Edge, then flips the opponent forward and turns it into a DDT. Vertical position of opponent upon landing changes based on size. Used sparingly.)



Notes: To those writing matches against Atlas, never remove his mask. The mask stays on, period. If you try though, please do it VERY rarely. I don't want people going for the mask in every match. When someone does try, it'll just anger him further. Sometimes, the anger will cause a DQ, but it doesn't make him fearful. Again, please don't have him lose the mask. Not even if his face is covered with hands.


Bio: Sean Atlas started out as a prick when he first came into the SJL. He was a bastard heel, and berated people for their religious beliefs. He even refused to speak to Ben Hardy until Ben took his cross off when interviewing him. Soon after, however, segments started airing about his past. One in new York, where he was distraught after recieving a poor crowd reacion, and one in Chicago that revealed his time spend at a mental institution.


Many of his promos out of the ring and out of the arena are done without the mask, but his face is never shown. He benefits from this, because fans never come up to him, asking for an autograph or anything. It allows him total anonymity out of the ring, even to fellow wrestlers. To hide his face and identity, he books his own flights and hotel rooms, so that even management doesn't find out. Hearing some of the sacreligios speeches he often makes, hiding his face benefits him greatly. Though he is identifiable by the tattoo of "MS" on his shoulder, he makes sure to hide it when not wearing the mask.


The main reason he's wrestling isn't known, but one can deduce, from past promos, that he's here because no other venue provides him with such a great audience on such a regular basis. He can spread his message to a great amount of people more efficiently. It helps that he is incredibly fit, physically. He also talks about a wrestling past, with a different organization, and mentions underachieving there. Many factors seem to ast as motivation for Sean Atlas.


SJL Record: 12-3-2 (W-L-Cowrites)


02.04.03 - W - SJL Metal - Sean Atlas vs Omega Storm vs Aecas (triple Threat Debut Match)

02.09.03 - W - SJL Wrath - Sean Atlas vs Aecas (Euro #1 Contendership)

02.14.03 - W - SJL Crimson - Sean Atlas vs Chris Card (European Title Match)

02.18.03 - W - SJL Metal - Sean Atlas vs Aecas (European Title Match)

02.23.03 - W - SJL Wrath - Sean Atlas vs Spike Jenkins vs Matt Myers (Cruiser-Triple Threat)

02.27.03 - L - SJL Crimson - Sean Atlas vs Spike Jenkins (Singles Match)

03.04.03 - W - SJL Metal - Sean Atlas vs Thor (Singles Match)

03.09.03 - W - SJL Wrath - Sean Atlas vs Manson (European Title Defense)

03.13.03 - W - SJL Crimson - Sean Atlas vs Spike Jenkins (European Title Defense Submission Match)

03.23.03 - L - SJL Wrath - Sean Atlas vs Tryst (European Title Defense Match)

03.27.03 - W - SJL Crimson - Sean Atlas vs Dace Night (Pinfall vs Submission Match)

04.01.03 - W - SJL Metal - Sean Atlas vs Crow vs Tryst (World #1 Contendership)

04.06.03 - DQL* - SJL Wrath - Sean Atlas vs Spike Jenkins (Dace on Commentary)

04.10.03 - W - SJL Crimson - Sean Atlas vs Dace Night (Barbed Wire Deathmatch for World Title)

04.20.03 - DQW** - SJL Wrath - Sean Atlas vs Va'aiga & Spike Jenkins (Handicap)

04.24.03 - L - SJL Crimson - Sean Atlas vs Crow vs Christian Blackwell (Three Minute Three Way World Title Defense)

04.29.03 - L¹ - SJL Bringing' The Funk - Sean Atlas vs Crow (Hell in a Cell World Title Match)


* Winning match, Atlas attacking Spike with Dace's belt caused the DQ.

** Co-written with Va'aiga, Spike using a chair caused the DQ.

¹ Co-written with Crow. Last Match in the SJL.

Edited by Atlas

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Guest Space_Cowboy

Stryke’s Stats Template V6.1


Smarks Board Name: Space_Cowboy

Wrestlers Name: Stryke

Height: 6’3”

Weight: 219lbs

Hometown: Sydney, Australia

Age: 25

Face/Heel: Heel

Stable: None

Ring Escort: None

Weapon(s): Primarily a steel chair, though will use anything he can get his hands on.

Quote: None




Stryke has the build of an average sized wrestler, with decently tanned skin and shortish brown hair. In the ring he wears white baggy pants (similar to the Hardy Boys or 3 Count) which have Stryke written down the left leg in jagged dark blue lettering, with standard street shoes.


Ring Entrance


The lights go out as LL Cool J’s “Mama Said Knock You Out” starts up, a huge wall of blue and silver pyro spraying up all across the stage. The lights return on the ramp as the sparks and smoke clears, revealing Stryke standing at the top of the stage. Blue and white spotlights dance over the stands as Stryke is greeted with a hostile response from the crowd, but Stryke pays little attention to the boos raining down on him as he quickly moves to the ring, Funyon starting his spiel.


::Funyon stuff here::


Stryke quickly slides into the ring, moving to the nearest corner and hopping up onto the 2nd turnbuckle, raising his arm to the crowd with an arrogant smirk on his face, drawing more feelings of dislike from the crowd. Stryke then drops back to the ring and concentrates on the match at hand.




Strength: 3 [Average strength, will have trouble with larger opponents]

Speed: 7 [Quite fast paced in the ring, has no qualms about undertaking some high risk antics]

Vitality: 6 [Time away from the ring has reduced Stryke’s stamina & endurance a bit, but he can still take a hell of a beating before going down]

Charisma: 4 [Comfortable on the mic when the need arises, but gets over more on his in-ring performances]




Wrestles a fast paced style, utilising his suicidal nature and affinity for high-risk moves, though also has decent strength and technical wrestling ability to back it up. Also enjoys the hardcore style, he definitely isn’t afraid to put his body on the line to get the win. In short, there's little he won't do in order to come out on top, Stryke definately won't lose any sleep over cheating or any other underhanded tactics.


Signature moves


* Broken Arrow: A Rock Bottom across the Knee. Stryke sets the opponent for a Rock Bottom, but as he lifts them he extends his knee out, bringing the opponent down back-first across his knee in a backbreaker-esque move instead of slamming them to the mat.

* Showstopper: Press Slam to Samoan Drop. Catching an opponent coming off the ropes, Stryke presses them up into the air, before catching them on his shoulders and quickly slamming them down in a Samoan Drop. The opponents momentum allows him to execute this move on opponents larger than Stryke.

* Spinning Backdrop Suplex: Stryke lifts the opponent for a standard backdrop suplex, but spins around as he’s executing the move before swiftly dropping down, the opponent crashing back-first to the mat.

* Sleeper Drop: Stryke locks on a sleeper hold, before dropping down, snapping the opponent’s head to the mat.

* Pumphandle Backbreaker: From a pumphandle position Stryke lifts the opponent up parallel to the mat, before slamming them back down across Stryke’s extended knee in a backbreaker.

* Torture Rack Backbreaker: Stryke lifts the opponent up onto his shoulders in a Torture Rack/Burning Hammer type position, before dropping to his knees, essentially giving the opponent a backbreaker across Stryke’s back/shoulders.

* Frogsplash Crossbody: With the opponent standing in the ring, Stryke comes off the top turnbuckle, performing a frogsplash before hitting into the opponent with a crossbody, taking them down to the canvas and usually staying on top for the cover.

* Moonsault to Reverse DDT: From the top rope with the opponent standing, Stryke moonsaults back towards them, landing behind/beside them as Stryke catches them around their neck as he lands on his feet, before dropping down with a hard reverse DDT.

* Top Rope Hurricanrana: Stryke quickly runs up the turnbuckle, getting to the top and jumping back towards a standing opponent, landing on their shoulders and snapping them down in a hurricanrana.


Common moves


* Backbreaker

* Gutbuster

* European Uppercut

* DDT: Pretty much any way a DDT can be done, Stryke will do it.

* Dropkick: Regular, springboard, missile, whatever the occasion calls for.

* Superkick

* Sit-out Front Suplex

* Vertical Suplex

* Overhead Release Belly to Belly Suplex

* German Suplex

* Hurricanrana

* Moonsault

* Suicide Dive

* Elbow Drop: Regular, top rope, whatever.

* Leg Drop: Regular, top rope, whatever.

* Bulldog

* Any other basic moves or holds.


Rare moves


* Sunset Flip Powerbomb: If both men find themselves on the top turnbuckle or some other elevated point, Stryke sometimes will try one of these, sunset flipping over the opponent and sending them to the mat with a hard powerbomb.

* Super Hurricanrana: Another move that'll only occur if the opponent is on the top turnbuckle. With the opponent standing on the top, Stryke will jump up and get his legs around the opponents head, falling back with a big hurricanrana, the force of the opponents head greeting the mat from that height often enough for the pin, provided Stryke isn't wiped out from the move himself.

* One-Man Conchairto: With a chair in each hand, Stryke brings them together, sandwiching the opponents head between them. Only in hardcore or no-DQ situations obviously.

* Edge of Oblivion: A forward-somersault Van Terminator, Kid Kash does it sometimes. With the opponent down against one turnbuckle, Stryke ascends an adjacent turnbuckle before diving towards the opponent, somersaulting forward before landing a hard dropkick to the opponent’s head/chest. Depending on the match it will usually involve a chair or other weapon.

* Breakdown: A one-man version of Joel and Jose Maximo’s Spanish Fly. With the opponent sitting on the top turnbuckle facing into the ring, Stryke climbs up and stands on the top rope, grabbing the opponent in a rock bottom position. Stryke then moonsaults back into the ring still holding the opponent, the opponent flipping over with Stryke and landing in a rock bottom. If you're familiar with Frankie Kazarian, this is his Flux Capacitator move.




* All Time High: A Frogsplash, concentrating on connecting with maximum impact rather than getting big air on the move. Finisher strength, but could be kicked out of.

* Event Horizon: A Liontamer/Walls of Jericho. Stryke stands up and pulls back hard in the move, applying maximum pressure to the back/neck of the opponent.






* Entered the IGNJL and found success early in career, quickly capturing the TV Title and a week later defeating World Champion The Boston Strangler for the European Title, holding both titles at once.

* As an increasingly popular face Stryke lost (read:no-showed to job) both titles in the following two weeks, but had moved up to main event level to make up for it.

* Longdogger Pete captures the World Title by defeating The Boston Strangler and Ash Ketchum, but afterwards Stryke and Mafia (now Manson) beat both XF9 members down, Stryke turning heel and solidifying himself as a main eventer.

* Stryke came very close to capturing the World Title twice to start 2002, but both times fell just short (read:jobbed or no-showed).

* Stryke receives a one-night only call up to the IGNWF, participating in the 2002 Clusterfuck Battle Royal, won by Mark Stevens.

* Back in the JL, forms the stable Havoc with Renegade and World Champion Annie Eclectic, with Mafia joining later. Stryke also falls into a spiral of losing (read:no-showing), becoming not much more than a jobber to the stars.

* Feuds with XF9 leader Low Brass for a while, culminating in a Stairway to Hell match with Stryke's career on the line. Stryke tastes defeat (read:jobs) and is gone from the JL. For a few months at least.

(Fun fact: this was the last match ever posted on the IGN boards before the move to TheSmarks. At least I’m pretty sure it was. Checking would require effort though, so fuck that.)




* A number of months after being sent packing, Stryke worms his way back into the JL due to a technicality resulting from the crosser from IGNJL to SJL, immediately targeting new World Champion Erek Taylor.

* Stryke and Erek feud over the next month or so, winning best JL Feud at the 2nd Annual SWF Awards show. Numerous matches and confrontations all lead to the Absolution PPV, Stryke coming out on top in the end as he wins the World Title in a 45 Minute Iron Man match. Both men get bumped to the SWF and Stryke forfeits the belt.




* In his debut at Defiance, Stryke defeats Longdogger Pete to win the Hardcore Gamers Championship.

* Over the next month Stryke doesn’t do much, other than defend his title quite a bit.

* At the next PPV Crossfire, Stryke faces a mystery opponent who turns out to be Ash Ketchum, losing the Hardcore Title. But a week later Stryke beats Ash in a Pole Match and gets the title back, and all is right with the world.

* Stryke also teams up with the returning Chris Wilson, riding Wilson’s coattails right into the uppercard and regular main events. They win the tag belts from Sacred and Jay Dawg, and at Snake Eyes found the Magnificent Seven.

* At the same PPV Stryke loses the hardcore belt to Ketchum again, and in the following weeks loses the tag belts to Edwin and Raynor. Stryke floats around directionless for a while, no-showing a bunch before quitting out of the blue.

* Oh, and Stryke also returns late in 2002, but as a crappy face, losing (read:no-showing) even more than usual, though still finds the time to lose to Ash on PPV again. Stryke caps off a terrible comeback by no-showing a little more and quitting just after Clusterfuck. The less said about this return the better.

* Oh yeah, Stryke also got $20,000 from the Suicide King due to eliminating Xstasy from the Clusterfuck battle royal, all of which he spent on porn and throwback jerseys.

* Now Stryke has returned once again, and he's been infinitly more successful than his last return attempt, winning a five-way match at 13th Hour before claiming the ICTV Title from Danny Williams the following show.

* Of course in typical Stryke fashion he sinks back into losing (read:no-showing), losing the belt to Beezel after only 9 days. He's also set his sights on Longdogger Pete, interrupting LDP's retirement announcement with a chair shot, and the hatred between the two continues to build to this day.

Edited by Space_Cowboy

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Smarks Board Name: Rawknight

Wrestlers Name: Va'aiga

Real Name: Va'aiga Tuipulotu

Nicknames: The Maori Badass

Height: 6'8

Weight: 285

Hometown: Rotorua, Aotearoa (New Zealand)

Age: 30

Face/Heel: Face (though DAMN tweenery at times)

Stable: The Unholy Trinity (w/ Dace Night & Deathwish Danny Williams)

Ring Escort: None

Weapons: Va'aiga uses weapons, but doesn't bring any with him

Quotes: "Turn up, KICK ASS!", "BOO-YAH!"


Looks: Va'aiga has a shaved head, leaving a little at the front unshaved, brown eyes and normally is either grinning or scowling. Va'aiga's wears white wrist and hand tape, across the palm of the hand and wrapped 1/3 of the way up the forearm, black wrestling tights with red Maori patterns on them and black boots. Backstage he will normally wear a personalised Va'aiga hooded training top. Va'aiga's arms are covered in ta Moko (Maori Tattoos) from shoulder to wrist.



Ring Entrance:


The arena drops to darkness, as Va'aiga's shadow appears in the entranceway, dressed in his hooded training top with the hood down. The bassline of "Bring The Pain" by Method Man starts up and red strobe lights pierce the darkness of the entrance ramp as Va'aiga begins his slow walk to the ring, throwing a few phantom jabs on the way. The Smarktron shows images of Va'aiga shadow boxing and posing, cut with some of his biggest in ring hits - Maori Dropping Jay Dawg onto a flaming section of canvas, flattening Ejiro with a Lariat, Camel Clutching Jay Dawg with a bent golf club, Maori Dropping CIA through the windshield of the Mag 7 limo, smashing Crow with a chair, staring off with Janus, holding up both the Tag and Hardcore Gamers belts after the tag title win, hitting the Decapitator on Ejiro with Dace Night... Inside the ring Va'aiga rolls down his hood and raises his fists to the crowd, then takes off his top and throws it to a ring assistant before firing off the Maori handsign.




Strength: 7 (Turn Up, Kick Ass. Va'aiga is a typical power wrestler)

Speed: 3 (Punishing and brutal with the occasional burst of speed. Va'aiga will only use the top rope after a massive power move)

Vitality: 7 (Va'aiga is double tough, and will no sell disrepect moves and weak strikes. He will also occasionally delay-sell moves All Japan style)

Charisma: 3 (Va'aiga shouts and screams in the ring, and cuts simple "I'm gonna kick your teeth so far down your throat you can bite your own ass" level promos)


Style: Turn Up, Kick Ass. Hit 'em, stretch 'em, drop 'em, pin 'em. Plenty of power, and nothing subtle. Ever.


Signature moves:


Pacific Stretch (Inverted DDT, dropped to Inverted Facelock w/ Body Scissors)

Maori Drop (Jumping Fall Forward Slam WITH AUTHORITY!)

Punch combo: Left cross, left cross, left cross, kiss the fist, BIG right hook

Southern (Northern) Lights Bomb

No sell and Lariat (response to a disrespect move like a weak chop or a slap)

Running Shoulder Tackle (His hot tag clearout move)

Running Tackle from behind

High Angle Bodyslam and Taunt

Release Powerbomb and Taunt

Flapjack and Taunt



Common moves:


Lots of kicks and punches

Yakuza Kick


Side Maori (Russian) Leg Sweep

Reverse Maori (Russian) Leg Sweep

Maori (Boston) Crab

Kiwi (Camel) Clutch

Shoulder (Canadian) Backbreaker Hold

Abdominal Stretch



Backdrop Suplex

Exploder Suplex

Tiger Suplex

Release Overhead Belly To Belly Suplex

Release German Suplex

Side Belly to Belly Suplex


Falcon Arrow


Rare moves:


Frog Splash (needs a Maori Drop to set up)

Slingshot Plancha (only in big tag matches, and it's NOT pretty)

Any odd Maori Drop variation you can think of




Running Maori Drop (Running Jumping Fall Forward Slam WITH AUTHORITY!)


Pacific Driver (Inverted Suplex to Michinoku Driver II)

This is the BIG Match Uberfinisher, If you consider yourself too tough for a Maori Drop, use two Maori Drops!


Tag Signature Move:


Knee Clip/Spear - It's spears from both sides at once. Pancaketastic.


Tag Finisher:


The Decapitator (Inverted Powerbomb/Axe Kick)


Notes: Va'aiga is, as one commentator described him, Violence at its Finest. Trained as a King's Road style wrestler Va'iga will, under normal circummstances, start with a flurry of strikes, move on to sumbissions and stretching before finishing with his range of power moves. However Va'aiga has a tendency to totally lose his cool, grab for foreign objects and get himself DQd for the sake of some extra violence. If beaten in some way that doesn't KO him (e.g. flash cradles) Va'aiga will tend to flip out and destroy his opponent until restrained. If Va'aiga cheats, he cheats very blatantly. Va'a'iga is also not afraid to beat on refs if THEY annoy him. After big moves Va'aiga will often stop and shout to the crowd, "BOO-YAH!", "C'MON!" and other equally short and to the point stuff.


Bio: Turn Up, Kick Ass. Va'aiga is violence personified. Unsubtle, short tempered, mean, nasty and incredibly vindictive - and the fans LOVE it - Va'aiga Tuipulotu has been kicking ass in his native New Zealand, Japan and the US for 6 long hard years now. Trained by Chris Vaikona and refined by Shoji Tanaka, Va'aiga has a sound grasp of pychology as well as a sound grasp of the psychotic. Va'aiga began as part of the Commonwealth of Wrestlers stable, but soon left for the US and began teaming with his friend Va'a as the Haka Boyz, winning many accolades and championships, as well as earning a reputation for unbridled violence.


As a singles wrestler Va'aiga has won a handful of singles titles, mainly in the field of Deathmatches, but has never wanted to be classed as a hardcore wresler, just an extremely tough one. Va'aiga has fought, however, in some famed gimmick matches, notably the Shark Tank Match (Steel Cage suspended above the ring) and the infamous Office deathmatch, smashing up the office of the Hardcore commissioner of his federation in a brutal title defense. The last time Va'aiga was seen on US TV he Maori Dropped 7 people in a night long rampage, including three for the president of his federation, resulting in his prompt firing from the company. A deadly enemy, and sometimes a deadly ally, Va'aiga is nevertheless a great wrestler and a man to be respected.


In the SJL Va'aiga got a reputation for being a determined winner and a VERY bad loser, frequently detroying locker rooms, sercurity staff, referees or whatever in cathartic rages to soothe himself. Va'aiga proved himself an outstanding wrestler in a memorable #1 contender match against Tryst and in his final, desperate win in a steel cage against Crow with his Career on the line and as he enters the SWF he already has an alliance with Dace Night and Danny Williams in the Unholy Trinity.

Edited by Rawknight

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Guest Crowe

Edit 19/07/03 - Added two nicknames, updated entrance, added biography and updated SWF Record.




Smarks Board Name: Crowe

Wrestlers Name: Crow

Nickname: Antichrist Superstar, Antichristian Phenomenon, Gothic Warrior, Gothic Avian

Real Name: Markus Cirillo

Height: 6'2"

Weight: 231 pounds



- Adelaide, Australia


- Anchorage, Alaska

Age: 22

Face/Heel: Face

Stable: None at the moment.

Ring Escort: Dante Crane

Weapon(s): Cigarette, Cigarette Lighter, Glass Light Tubes, Singapore Cane

Quote: "Victim." "Victims... aren't we all?"






- White Male.

- Long black hair, past shoulders.

- A well-defined, muscular build. Imagine a more properly proportioned Jerry Lynn build.

- Numerous scars are present on back, resulting from many previous wrestling encounters in the SJL where glass was utilised.

- Large scale tattoo of a crow with spread wings on upper back - ala, right wing spreads over to the right shoulder, and left wing spreads over to the left shoulder. Small tattoo of the Grim Reaper on right arm tricep and a small tattoo of an inverted cross on left breast.

- Fingernails are now long. Approximate length is 7mm long off the tip of the finger.


While Wrestling:

- Hair is always wet through and never tied up.

- Is topless in the ring, show casing scars and tattoos, and not to mention, sexy physique for the ladies.

- Will on occasion, wear a black button up shirt to the ring. This usually only occurs when wounds on back/chest/arms are not completely healed and/or stitches are present. The shirt acts as a security blank, if you will.

- Wears normal full length black pants. No patterns or other colours present.

- If ever wearing a title, always slung over the right shoulder. Wearing the belt around the waist just isn't Crow's style.


Promos, Instances Outside The Ring:

- Always wear a black button up shirt that can be made of any fabric yet never has any patterns of different colours on it.

- Wears the same normal black pants he wears whilst wrestling.

- Is usually smoking a cigarette.



Ring Entrance:


We fall to darkness and the haunting sample of Dimmu Borgir's "Burn In Hell" begins to play over the speakers. The brushing of wind through nature is short and sweet however, as it soon changes...




A row of bright flames explode up and across the staging as the song explodes into a much heavier and thick guitar riff! The crowd roars in approval of who is coming out to greet them, and continue to do so as a spotlight turns on and focuses directly on the stage...


...revealing Crow, the Antichrist Superstar, standing on the ramp amidst the flames, with his arms spread in the crucifix pose. Standing solemnly in the background, is ‘Sick Boy’ Dante Crane. The riff tempo slows and the croaky, almost frog-like black metal vocals take over...


“Welcome to the abandoned land...

Come on in child, take my hand...

There is no work of play...

Only one bill to pay...”


As the music pumps through the arena, Crow lights a cigarette and with Dante Crane beside him, begins to walk down the ramp.


"There's just five words to say...

As you go down... *BONG*

Down... *BONG*

Down... *BONG*"


The song seems to pause as Funyon rises to his feet, shouting into his microphone to make himself heard.


"Coming down the aisle, hailing from Anchorage Alaska! Standing at SIX feet TWO inches and weighing TWO hundred and THIRTY one pounds, accompanied by Dante Crane, he is none other than the Antichrist Superstar... this is... CCCCRRRRRROOOOOOOOOOOWWWWWWWWWWWWWWWWWW!!!"





Crow strides up the steel steps, casually smoking his cigarette as he climbs through the ropes and into the ring. ‘Sick Boy’ Dante Crane however, takes a walk around and places himself near the commentary position. The Gothic Warrior walks over to his corner and leans against it, smoking, while he waits for his opponent...


(If Crow is the second man out, he'll come out already smoking and stub his cigarette against the ring post before climbing through the ropes. Feel free to modify this entrance to include song lyrics or anything if it works with storyline, match or angle.)





Strength: 4

Crow has good strength for his size and can surprise the bigger blokes on the occasion. A man of 265 pounds is the maximum weight he can lift up in the Natural Born Chaos suplex. He is, however, able to hit a basic snap suplex on opponents up to 280 (and possibly a little more).


Speed: 5

A relatively fast mover in the ring, the Antichrist Superstar can run circles around larger 'victims' and can keep with the smaller 'victims' for a little while, but they will always out speed him. He is able to perform various modifications of the moonsault.


Vitality: 6

Crow is one tough motherfucker and he has the reputation to boot. His numerous hardcore encounters in ICW and in the SJL proved he is damn resilient and can take a ferocious beating, yet still kick out. He will go down to a finisher and tap out, unless specified otherwise.


Charisma: 5

A great speaker as evidenced in the SJL, the Antichristian Phenomenon has the confidence and the 'look' that the crowd loves. The ladies and stoners make up for a large part of Crow's fan base, since he's got sex appeal and is a large advocate of marijuana use.





It has been widely recognised that the Antichrist Superstar wrestles best in the hardcore environment and whilst inside the squared circle, he adheres to his reputation that the SJL had assisted him in gathering, as a gutsy fighter. This label though, does not mean Crow is a merely a brawler, on the contrary, in actuality he is accomplished in the sport of wrestling and showcases this by competing against opponents using his unique style. The style consists of an array of strikes (roundhouse kicks, knife-edge chops, thrusting claws etc) combined with semi-technical wrestling moves (dragon screw, judo moves, submissions etc), speedy/high flying moves (DDTs, moonsaults, dropkicks etc) and a variety of suplexes (German, Natural Born Chaos etc). Crow's matches tend to start off at a relatively fast pace, with strikes and moves like arm drags, hip tosses and dropkicks, amongst other moves being utilised. Though, on the occasion, if the opponent calls for it, he will participate in a fistfight, basic lock up or a test of strength. But all in all, it depends on his opponent. More often than not, tactics involving use of the ropes and/or hardcore tactics are soon employed to slow down his opponent, so high impact and high-risk moves can be performed. Depending on the circumstance, the Antichrist Superstar may also apply psychology to a various body part and work on it, thus allowing for a submission to be locked on. Please note that in any situation outside the ring, Crow is sure to excel or at least gain back the advantage unless the attack upon him is consistent.



Signature moves:



The victim is on their back. The attacker holds up the victim's legs and steps in between them. The attacker crosses the victim's legs around the leg that they put through, and holds them in place with their arms. The attacker then steps over, turning the victim over on their stomach. The attacker leans/crouches back to apply pressure. This is the primary submission finisher and is used when psychology is focused on leg and/or back.


Figure Four Leg Lock

The victim is on their back, the attacker grabs one leg and bends it sideways behind one of the attacker's own legs and on top of the victim's other leg, forming a "4" with the victim's legs. The attacker holds the victim's straight leg, falls backwards to the mat and secures the victim's bent leg in place by placing their free leg on top of the ankle of the victim's bent leg. This is the secondary submission finisher and is used when psychology is focused on the leg.


Das Wunder Kick (Roundhouse Kick)

A stiff Tajiri-esque roundhouse kick. The attacker kicks with one leg while pivioting 90 degrees on the other. The attack can be directed at the knee, midsection or head and also it can be done to a sitting opponent to the back. The top of the attacker's foot is the contact point for this kick. Occasionally done repeatedly, and can be possible knock out if kick is direct and connects with the face.


Top Rope Somersault Senton

The attacker climbs the turnbuckle so that his back is facing the crowd. He then jumps off the turnbuckle, performs a 270 degree front flip over the victim and lands back first on them. This move can also be performed onto a standing victim and can be performed in a number of ways, for example... whilst running, via springboard, from the apron... basically anything you can think of.


Murderous DDT

The attacker sits on the top turnbuckle and grabs the victim's head, applying a front face lock. From there, the attacker jumps off the buckles, swings around one side of the victim's body and drives the victim's head into the mat. Or, the attacker jumps off the ropes and then applies the swinging DDT. This variation can be performed off the apron to the outside as well.


Moonsault Variations

The attacker jumps onto the second/third ring rope, performs a 270 degree back flip with arms spread in the crucifix position and lands stomach first on the lying victim. This move can also be performed onto a standing victim. Crow van perform any variation of this move, for example... Asai Moonsault, Quebrada Moonsault, Twisting Corkscrew Moonsault etc.


Northern Lights Suplex

The attacker stands face to face with the victim. The attacker locks their arms around the waist of the victim and lifts the straight up, the attacker falls back and drops the victim on their back. In the bridged version, the attacker commonly sticks their head under the arm of the victim prior to doing the suplex and bridging the move for the pin.


Claw Swipe

The attacker forms a claw with his hand and lashes out at his opponent’s face/head/chest/back/arms/legs - scratching them and usually drawing blood. Can be performed in either a downward or upward thrust.


Knife Edged Chop

The attacker strikes the victim with the outer part of their hand, the pinky finger side. This attack can be done to a variety of locations on the victim's body.



Common moves:


Arm Drag

Chin Breaker


Drop Toe Hold

Dropkick (Standing, Running, Top Rope)

Dragon Screw Leg Whip

German Suplex (Usually bridged)

Hip Toss

La Majistral Cradle

Leg Drop (Standing, Running, Top Rope)

Leg Related Psych Moves


Russian Leg Sweep (Onto Rail Sometimes)

Shin Breaker

Snap Suplex

Various Body Presses (Running, Top Rope, Apron)


This section is tedious, so any basic wrestling move.



Rare moves:


Spider German Suplex (Top Rope German Suplex)

The attacker locks their legs on the ropes and hangs onto the buckles as they do the move. The attacker stands behind the victim and applies a waistlock. The attacker lifts the victim up and falls backwards, dropping the victim on their shoulders/neck/upper back. If the attacker releases the victim at the height of their lift, this often becomes a "Release German Suplex". However, most times the attacker keeps the waistlock applied and bridges for the pin. Only used when the opportunity presents itself, ie not very often.


My Last Serenade (Rider Kick)

The victim is on the outside, whilst the attacker is in the ring. The attacker ascends to the top turnbuckle and then jumps in the air and kicks the victim with both their feet. The attack can be focuses on the victim's head, chest, stomach, back or legs. This move only happens once in a blue moon, more specifically, it’s only used in big matches... ala Number One Contendership/Title matches.





Natural Born Chaos (Jumping Brainbuster Suplex)

The attacker applies a front face lock on the victim and throws the victim's near arm across their shoulders. The attacker grabs the victim's tights and lifts them straight up in the air so they are upside down. The attacker then jumps in the air, kicks his legs out and falls onto his back, causing the victim to fall straight down on their head at a neck-breaking angle. Preferred finisher.




Failure to comply will result in death and loss of penis.


Evenflow Moonsault

The attacker climbs the turnbuckle so that he is looking out into the crowd. The attacker then jumps off the turnbuckle with arms in crucifix pose, performs a two hundred and seventy-degree back flip and lands stomach first on the lying victim. This move can also be performed onto a standing victim.





Just a few small ‘nitpicky’ things that I’d like you all to keep in mind when writing Crow in a match or promo. Firstly, he will never, under any circumstances, be scared of his opponent or try to back down/beg off wrestlers, no matter how bigger or stronger they may be. Secondly, the Antichristian Phenomenon is an instinctive wrestler and does whatever is needed to win. This can be using psychology on a specific limb, focussing on an opponent’s weak spot or even cheating. With a heel history at the beginning of his SJL career, he is by no means above cheating or messing with his opponent’s mind, even though he is an extremely over babyface. Crow will play and taunt to the crowd on the occasion during his matches (usually during a time of known advantage), but he is not overly concerned with them, he still concentrates on winning the match. Finally, Crow has developed a reputation for bumping one hell of a lot, even willingly taking huge bumps that could hurt him badly. He loves to bleed and when the circumstance calls for it, he will bleed a copious amount... and of course, let’s not forget that the former SJL World Champion has an affection for glass bumps.





Born in the Flinders Public Hospital in Adelaide, Australia on the 27th of October 1980, Markus Adam Cirillo, more commonly known as Crow, had a very normal upbringing. He was born into a very casual family of nuclear structure, meaning he had a mother and a father, plus a brother. Up until the age of thirteen, when puberty hit, Markus was a well behaved and polite young boy, who was nice to all and loved by many. This all changed when the desire for sex kicked in, it was at this point Crow abandoned the ‘good boy’ image and became a ‘bad boy’, an image which he still holds onto until this day. Markus was expelled from five different schools during his secondary education, four of which were related to drug possession and being under the influence of drugs in class. The other was for hospitalising four peers during a school yard brawl. And you know what? Whilst a lot of the guys disliked him, the women absolutely adored him and did almost anything to get his affection. However, his parents were not so fond of him (you know, cause they’re his parents!) and regularly grounded him and scolded him for his drug taking ways, but this of course, did not stop Crow, as he always managed to sneak out to go party.


At the age of sixteen, Markus found a new passion in his life, other than drugs, and this was the sport of professional wrestling. Becoming an avid fan of such federations like the WWF, WCW and ECW, he could no longer sit down and just watch this sport... he had to become a part of it. It was at this point, on his seventeenth birthday, his life changed forever. For the first time in his life, Crow stepped into a professional wrestling ring and participated in a group training session. The second the session ended, his mind was made up and it could not be changed, this is what he wanted to do with his life. He wanted to be a professional wrestler. Everyday from then onwards, he put himself through intense physical training and once a week, he would go to wrestling training. Mark Adam was a prodigy, and his trainer, Australian wrestling legend Christopher Basso, realised this and began working with him exclusively twice a week. The training went very well and as time passed, Crow began to grasp that he possessed an uncanny ability to absorb copious amounts of punishment and still be able to retain his senses. Soon, Christopher Basso offered Mark a contract for his wrestling federation, the Australian Wrestling Syndicate (AWS), without a second thought, it was signed.


From there on in, Crow began to wrestle shows bi-weekly and this helped in the effort to tone down his attitude and behavioural problems. Basso saw the recklessness in the young man and taught him some valuable lessons about life, which Markus at the time thought were harsh, but in the end, he benefited greatly from them. However, Chris Basso could not get his student away from drugs, and this problem stuck with Crow and it eventually became a problem, as will be revealed later on. For trivia buffs, it was during his stay at the AWS that Markus got dubbed the nickname ‘The Antichrist Superstar’, due to his strong Anti-Christian beliefs. After a few months with the federation, he met two foreign wrestlers that he would become great friends with, and these two men were ‘Ad Van Dam’ Adam Livingston and ‘Dante Crane’ Dante Lucretia. It was with these two that the Antichrist Superstar would become closest with, especially with Adam, and after a year in the AWS, the three decided to begin their own wrestling federation. The problem was though, they did not have the adequate funds to support such a business venture, and thus, they stayed with the AWS and each got part time jobs.


Three years had passed and Crow was now twenty, and combined together, the three men had enough money to start their own wrestling organisation. And so, Interactive Championship Wrestling (ICW) was born and held its first shows. There was a medium size roster of twenty workers, but despite the small size, the organisation always managed to leave the fans happy, providing good storylines and some fantastic wrestling matches. The popularity of the product grew larger with each show and even garnered some of the IGNWF’s talent, El Luchadore Magnifico and Jamie Drazon, for numerous shows. Eventually, the first Pay Per View event was held in Sydney, Australia. It was a successful show which saw the tag team titles initiated in an epic match between the team of Ad Van Dam and Crow defeat the team of Inferno and Dead Pool. The International title was also initiated in a great match between Dante Crane and Dark Lightning. But two weeks later, a tragedy occurred, Adam Livingston was found murdered in his flat. He was found by Mark Adam, and after this it was revealed that both Mark and Adam were heroin addicts. Crow’s drug problem had reached its peak and unfortunately it took Adam with it. This discovery led to Dante Crane quitting ICW and shunning Crow, vowing to never forgive him for what he did. Interactive Championship Wrestling eventually died, the workload was far too much for the Antichrist Superstar to handle alone and wrestlers were leaving left and right. Markus Cirillo abandoned his love for wrestling and went into hiding...


A year passed and Crow emerged from the shadows and with the help and encouragement of Magnifico and Drazon, he started wrestling again. The IGNWF had changed its name and moved home base, now calling itself the SWF. With the new management of The Suicide King at the reins and after many talks, Drazon finally landed the Antichrist Superstar an ‘audition’ with SWF. The dark match was against a fellow auditioner ‘Technical Perfection’ Christopher Card, and was wrestled before the airing of a SJL Crimson. Needless to say, Crow impressed the SJL bookers and most importantly Grand Slam Mark Stevens, he was then, immediately signed. Markus Cirillo’s career in the SWF officially started on the 9th of January, 2003 on SJL Crimson where he debuted against the man he wrestled in the dark match prior. It was a loss, but fortunately, losses are not what Crow had many of in his SJL career, as he was booked for success, and before being bumped, he could lay claim to being the (arguably) Greatest SJL World Champion in history after holding it for 52 days and defending it successfully six times.


Prior to his bumping to the big leagues, the SWF, Crow received a phone call from someone he had not heard from for a very long time. This was Dante Crane, ringing and asking to make amends, for he was in a bit of strife. Old friends will never stay enemies, and the two men forgave one another, more importantly Dante forgave Markus for the whole heroin episode. Crow was officially bumped on the 22nd of June, 2003 and debuted in Fatal Fiveway at the 13th Hour Pay Per View event. Dante Crane is now Crow’s right hand man and escorts him to the ring regularly, but his full potential and his in-ring skills are yet to be seen...



SWF Record2/0/3 (Win/Loss/No Shows)


22/06/03 – SWF 13th Hour – NS – Crow vs Beezel vs Renegade vs Johnny Dangerous vs Stryke – #1 Contendership Fatal Fiveway for ICTV

28/06/03 – SWF Storm – NS – Crow vs Frost – Straight Singles

02/07/03 – SWF Lockdown – NS* – Crow vs Xero vs Va’aiga - #1 Contendership for US

07/07/03 – SWF Smarkdown – W1 – Crow vs Johnny Dangerous – #1 Contendership for US

16/07/03 – SWF Lockdown – W2 – Crow vs Janus – Straight Singles


NS* Jay Dawg took my place in this match up and this was agreed on by all match parties, counting as a no show anyhow.

W1 Match was cancelled and turned into a promo, number one contendership was waived, but still counted as a win.

W2 Co-written match with predetermined no contest outcome, counted as a win.

W3 Co-written match with predetermined loss outcome, counted as a win.



SJL Record: 18/4/5 (Win/Loss/No Shows)


09/01/03 - SJL Crimson - NS - Crow vs Chris Card - Straight Singles Match

14/01/03 - SJL Metal - W - Crow vs Mike Van Siclen vs Leon Sharpe vs Spike Jenkins - Battle Royal

19/01/03 - SJL Wrath - W - Crow vs Mike Van Siclen - Straight Singles Match

26/01/03 - SJL Malice In Wonderland - W1 - Crow, Chris Card vs Disciples Of Discord - Tag Team Tables Match

30/01/03 - SJL Crimson - W - Crow vs Insane Luchador - Hardcore World Title Tournament Match

04/02/03 - SJL Metal - NS - Crow, Insane Luchador, Spike Jenkins vs Dace Night, Matt Myers - Handicap Match

09/02/03 - SJL Wrath - W - Crow vs Spike Jenkins vs Insane Luchador - Ball Crawl Match

13/02/03 - SJL Crimson - L - Crow vs Janus - Smirnoff Match

18/02/03 - SJL Metal - W - Crow vs Christian Blackwell - Straight Singles Match

23/02/03 - SJL Wrath - NS - Crow vs Mike Van Siclen - Border Run Match

27/02/03 - SJL Crimson - W - Crow vs Matt Myers - Perfect Challenge Match

04/03/03 - SJL Metal - W - Crow vs Aecas - Straight Singles Match

09/03/03 - SJL Wrath - L - Crow vs Dace Night - #1 Contendership for World

18/03/03 - SJL Metal - NS - Crow vs Va'aiga vs Spike Jenkins - Lost At Sea II

01/04/03 - SJL Metal - L - Crow vs Sean Atlas vs Tryst - #1 Contendership for World

10/04/03 - SJL Crimson - W - Crow vs Va'aiga - #1 Contendership Match for World

15/04/03 - SJL Metal - W - Crow, Spike Jenkins vs Va'aiga, Tryst - Tag Team Match

20/04/03 - SJL Wrath - NS - Crow vs Tryst - Ladder Match

24/04/03 - SJL Crimson - W - Crow vs Sean Atlas© vs Christian Blackwell - Three Way 3 Minute Elimination Match for World

29/04/03 - SJL Bringin' The Funk! - W3 - Crow© vs Sean Atlas - Hell In A Cell for World

08/05/03 - SJL Crimson - W - Crow© vs Manson - 2 Out Of 3 Falls for World

13/05/03 - SJL Metal - W - Crow© vs Va'aiga - Chairshot Match for World

22/05/03 - SJL Crimson - W - Crow© vs Viktor Tarakanov - Vodka Shot Match for World

27/05/03 - SJL Metal - W - Crow© vs David Blazenwing - Glass Ceiling Match

01/06/03 - SJL Wrath - W - Crow© vs Va'aiga - Straight Singles Match for World

10/06/03 - SJL Metal - W - Crow© vs Va'aiga - Duelling Promo Contract Signing

15/06/03 - SJL Wrath - L - Crow© vs Va’aiga - No Escape Cage Match for World


W1 Co-write with Chris Card, counted as a win.

W2 Co-write with Va'aiga, counted as a win.

W3 Co-write with Sean Atlas, counted as a win.



Career Highlights:


1x SJL World Heavyweight Champion - 52 days (24/04/03 - 15/06/03)

2x SJL Superstar Of The Month - January and April 2003

Edited by Crowe

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Preliminary Question: How did you find us/hear about us?


I was originally in the old IGNJL and IGNWF and decided to join up again.


Smarks Board Name: Astro101

Wrestlers Name: Xcalibur

Height: 6’0”

Weight: 236 2/5 lbs.

Hometown: Houston, TX

Age: 23

Face/Heel: Heel, but with a cult following

Weapon: Louisville Slugger, but only in extreme cases and special events. Other than that, he’ll just use a steel chair or whatever’s around for an equalizer.

Quote: “You are staring at the magnificence that is I, the man who reigns supreme in the ring, the one and only, yours truly...Xcaliber!


Looks: Outside the ring, he’s a handsome Vietnamese guy who usually gels his hair. He wears some sort of expensive suit, Armani with silk tie usually, to show off his wealth. In the ring, he has his choice of gear. One is short black tights with gold trim and a large white X on the sides. The other is long loose white tights with “Xcalibur” written in gray down the sides. Either way, he will come down in some type of Houston sports jersey on supporting his town. He then throws it into the crowd and smiles at the way people are racing to get his jersey, enjoying his popularity.


Ring Entrance:“Stupid Girl” by Cold plays up as a gold shower of pyro falls down from the ceiling. Xcalibur walks through it and just heads towards the ring. If there are any cute girls around, he’ll stop and chat with them for a while. It usuallly ends with a smile by the girl, or a slap to the face to Xcalibur.









Style: A technical guy that isn’t afraid to do high risk maneuvers when needed. Ok on the brawling side if he matches up, but can equalize with a few weapons if he needs help. He really sucks at hardcore matches, so he’ll try to get his opponent in the ring and execute some wrestling moves.


Signature moves:


1. Houston Hurricane: Randy Orton’s Overdrive (The setup to Xcaliber’s Revenge. See Finishers)


2. 450BS or 450 Backward Splash: With the opponent on the ground parallel to the ropes, he does a double springboard (from inside the ring) finishing off with a 450 splash. The move is done so that it is a 450 splash, only Xcalibur propels backwards onto the opponent instead of forward.


3. The Triple Crown: 3 snap suplexes in a row


4. The Sword’s Plunge: A slingshot 450 leg drop


5. Side Gutwrench Powerbomb


6. Dropkick to an opponent while he’s trapped in the corner


Common moves:


1. Powerbomb to backbreaker

2. Moonsault

3. Reverse neckbreaker

4. Vertical suplex

5. Spear

6. Fisherman’s suplex

7. Chops

8. Dropkick to the knees

9. Enziguri

10. Hurricanrana


Rare moves:


1. Chokeslam

2. Bearhug

3. Body Press




Air: Xcalibur’s Revenge (Shooting Star Legdrop) (Uses Houston Hurricane as setup)

Impact: Rated X (Spinning sit down Pedigree/Christopher Daniel’s “Angel’s Wings”)

Submission: Untimely Xecution (Dragon Sleeper)


Notes: He’s kind of a cool, witty heel. He is smart enough to know when odds against him and backs down when necessary but tries to be cool about it with a smile. His demeanor is dark (not Raven dark, but Sean O’Haire pre-Piper dark) and is fluent on the mic. Very cocky.

Edited by Astro101

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