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Namco X Capcom

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Ripped from IGN

 

New RPG: Namco X Capcom

Monolith's new strategy/RPG is overflowing with your favorite characters.

By Anoop Gantayat

 

January 26, 2005 - Did you have an unlikely dream last night of a Namco and Capcom crossover simulation RPG from the developer of Xenosaga? Well, guess what? Your dream has just come true!

 

Retail sources in Japan have let slip first news of a new game titled Namco X Capcom. Developed by Monolith, the same kids who brought the world Xenosaga and Baten Kaitos, this PS2 title mixes simulation and RPG elements with all your favorite Namco and Capcom characters.

 

The various parties involved are contributing talent to the project. Monolith's Morizumi Souichirou is taking the helm as director and scenario writer. Character illustrations are being handled by Soul Calibur's Takuji Kawano. The opening animation sequence is getting the attention of animation studio Production IG, the same group that works with Namco on its game animation.

 

Namco X Capcom takes place in the year 20XX as a strange time and space disruption called "Yurigi" suddenly appears throughout the world. Cities have been closed off under tight patrol. A special government organization called "Shinra," based in Tokyo's Roppongi district, has been formed to deal with the disruption. Serving in this organization are the main characters, Shaomu and Reiji.

 

As part of their duty, Shaomu and Reiji head into Tokyo's Shibuya district. A massive disruption appears as they arrive, bringing Xenosaga's Shion, M.O.M.O., KOS-MOS and even the Gnosis enemies into the Reiji and Shaomu's world. The two main characters finds themselves fighting at the side of the Xenosaga heroines in a battle to defeat the Gnosis. But this is just the beginning as the disruption opens up new paths that allow Reiji and Shaomu to venture into various Capcom and Namco worlds. Will the two be able to figure out the mysteries behind the disruptions as they team up with classic game characters in this new ultimate crossover battle?

 

The use of the Namco and Capcom names should appropriately suggest one thing: lots of characters from the two companies' sizable character stables. From Namco, in addition to the Xenosaga characters, confirmed characters include Mitsurugi (Soul Calibur), Bravoman (classic TurboGrafx action game Bravoman), Jin (Tekken) and various characters from the Tales series of RPGs. Capcom will contribute Dimitri (Dark Stalkers), Morrigan (Dark Stalkers), Strider Hiryu (Strider), Arthur (Ghouls and Ghosts), Ryu (Street Fighter II), Chun Li (Street Fighter II), Regina (Dino Crisis) and Bruce McGavin (Gun Survivor 4).

 

Screenshots have revealed characters besides these. We've seen shots featuring M.Bison (Street Fighter), Klonoa (Klonoa), Cammy (Street Fighter) and Ken (Street Fighter). Who knows who else will make an appearance?

 

Gameplay is set up like a strategy title, resembling Bandai's Super Robot Taisen series at a glance. You take turns with the enemies moving your units, consisting of either single characters or pairs of characters, on a 3D overhead battle map. Attack an enemy unit and the game switches to a side view showing a battle scene. Using the D-pad and the circle button, you can make your characters perform moves. It's possible to combine character attacks for mega ultra super maniac moves.

 

Fans of Namco and Capcom games should love the battle antics of the characters. Characters perform their trademark moves in battle, with Ryu casting fireballs and Chun Li doing her speed kicks. Character artwork seems to be 2D, with big-headed versions of the characters used both in fight sequences and on the overhead map. Perform a super move, and the screen fills with gorgeous hand-drawn artwork featuring the characters in their normal proportions.

 

Between battles, the story progresses through still-frame dialogue sequences between your favorite characters. The dialogue sequences are voiced, with each character having their own voice actor.

 

Although the game was revealed for the first time today, development is already at 70% with a Japanese release, via Namco, set for May.

 

An RPG? With Mitsurugi, Chun-Li and KOS-MOS in it?!? Damn, this just sounds like a video game made during an acid trip, but that's to be expected from the Japanese. Also, "Namco X Capcom" makes it sound more like a friggin hentai comic than a video game.

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Guest Phenom
Also, "Namco X Capcom" makes it sound more like a friggin hentai comic than a video game.

I would play that game.

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January 26, 2005 - Did you have an unlikely dream last night of a Namco and Capcom crossover simulation RPG from the developer of Xenosaga? Well, guess what? Your dream has just come true!

 

Ghey ^ (infinity)

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I was hoping for a fighting game. That would've been amazing. This looks very interesting, however.

 

It could be very good if done right, but it also could be a disaster. I'm optimistic, though, until I see evidence that it will suck.

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This game needs two people meeting for it to work:

 

Megaman and Pac-Man.

 

Hell, they're pretty much THE mascots of their respective companies...

At one time, yeah...

 

But I didn't see Pac-Man in Soul Calibur 2.

 

Fighters' Megamix 2 featuring Namco characters problem won't ever happen, sadly.

 

And it makes *no sense* that Sonic wasn't in FM.

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This game needs two people meeting for it to work:

 

Megaman and Pac-Man.

 

Hell, they're pretty much THE mascots of their respective companies...

At one time, yeah...

 

But I didn't see Pac-Man in Soul Calibur 2.

Well, first he'd need a weapon.

 

After all, he's not like Heihachi in that (cheapness) way.

 

Besides, I think they were trying to be a reasonable bit serious with Soul Calibur II by keeping everyone relatively human looking. Exception being Lizardman and Berzerker, but they were close enough.

 

Hell, even Link was human looking enough to work. If they were going to go goofy, I'm sure Mario would have been in Link's place...using a plunger as a weapon.

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This game needs two people meeting for it to work:

 

Megaman and Pac-Man.

 

Hell, they're pretty much THE mascots of their respective companies...

At one time, yeah...

 

But I didn't see Pac-Man in Soul Calibur 2.

Well, first he'd need a weapon.

 

After all, he's not like Heihachi in that (cheapness) way.

 

Besides, I think they were trying to be a reasonable bit serious with Soul Calibur II by keeping everyone relatively human looking. Exception being Lizardman and Berzerker, but they were close enough.

 

Hell, even Link was human looking enough to work. If they were going to go goofy, I'm sure Mario would have been in Link's place...using a plunger as a weapon.

True, but they could give Pac arms and legs like in the cartoon and most recent games.

 

If they did a Megamix-style game, they could and should put Pac in. If Sega can use that appears to be a bear balloon that can't operate its actual limbs separately from his body as a fighter, then Namco can stick arms and legs on Pac and make him a fighter. Since Namco put an itty-bitty dinosaur that is difficult to even hit in T3, why not?

 

It's inexcusable that Wonder Momo is making more cameo appearances in games than Pac Man.

 

Mega Man should definitely be in, since he's perfect for the game style and has already been used quite well in some recent RPGs.

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This sounds like an intriguing idea.. Though I think that after seeing an excellent RPG like X-Men Legends, I would love to see a Street Fighter RPG in that same vein.

 

Think of the possibilities of that one.

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