I'd rather be blowing up Yakuza then dicking around with Yuna & Sakura and their merry journeys.
Yeah, there's nothing more merry than Final Fantasy games. I mean, when Tidus died at the end of FFX and he and Yuna lost their only chance at love, I had a BIG FUCKING SMILE ON MY FACE, baby!
Actually, the reason why those "merry journeys" are suprerior is because they're able to invoke emotions other than "wow, it was cool when I ran that guy over".
Anybody that have some kind of emotional breakdown in an RPG game or any other game (minus sports games with friends), unless they think something happened was cool or unexpecting, is not normal. The story might be interesting, and has your attention, but you shouldn't get too attatch to the game.
What's your point, man? Did I say it was a revolutionary concept? I merely said I LIKED the methods of approaching a target, much like I loved the similiar concept in Hitman 2, Splinter Cell, or to a lesser extent, Max Payne.
Try in RPGs, where it's been around since the 'early 90s. See that group of monsters over there? If you'd like to cast sleep on them then slash the shit out of them, be my guest. If you'd like to cast some giant elemental attack with one character and kill them all in one shot, go right ahead. If you don't feel like fighting and want to run away, GO YOU~!!!
These games just took the concept and put it into a more retarded setting.
Isn't it the same thing. GTA you kill people by running them over with a car, use a gun, some kind of hand held weapon, or your fists. Much like RPG, you can do spells, basic attacks, advance attacks, and both of them can run if they want.
Retarded settings? How so? One is located in New York, and Miami Beach, the other is located in a far fantasy location/city, and taking the same concept over and over.
Simple....kill them fast, get to some cover, or *gasp* use that 'revolutionary' concept above!I wasn't aware that the game had a gun that could spray lead in 15 different directions at once. As for shooting something that's not a person, there's many guns that have a sight (the sniper rifle, the other automatics). Line it up and fire. Its not that hard.
It's kinda hard to line up and fire at something when people are shooting you in the ass. You're just making lots of excuses for a combat system that's fundementally broken and, worse still, uninteresting, I'm sorry to say.
The targeting has a steep learning curve, I'd admit, and its really like Syphon Filter, when compared.
I'd rather be running people over then sitting through seemingly 3 hours of boring ass back story. Notice the cinemas in GTA? Quick, dirty, and it gets you back to playing, or killing, or racking up wanted stars.
The "cinemas" of GTA3 border on pathetic. Nothing but a bunch of hackneyed cliches. Meanwhile, RPGs feature stories that are deep because they're a FUNDEMENTAL REASON WHY PEOPLE PLAY THE GAMES. "3 hours of backstory" is actually usually spaced up DURING combat and gameplay, not 3 hours of cinemas---------->some gameplay-------> more cinemas, like you're trying to make it out to be (well, unless you're playing Xenosaga, that is).
Pathetic to RPG players, yes. GTA is not a game with a very emotional back story. GTA is meant to be mafia related, and they do a damn well job of incorporating it. What do you want? Oscar calibar scripts?
Vice City was never meant to be a sequel to GTA3; it was merely another installment. And yeah, a "damned good one". NAY, A GOD DAMNED GOOD ONE.
Whatever the fuck Vice City was meant to be, it's just GTA3 in a different setting. The graphics still blow, the story still sucks, and the gameplay's still broken. Not to mention the fact that the novelty of running random things over has lost its appeal long, long ago after you've already played around with GTA3.
It just brings nothing new to the table. And when a game brings nothing new to the table, it's just a game that was made for some quick cash, and would have been better off NOT being made.
What do you call Final Fantasy then? After VII it should have stopped (i do like VIII though), and it went for the worst. Instead of improving gameplay, they thought "Hey...CGI are amazing. More of them, land half-assed gameplay" If something works, and works well, they should not fix it. Final Fantasy should took that concept, but didn't. GTA knew what they were doin when makin Vice City
Yeah, me and the millions of people worldwide who've bought either game. But we're all stupid morons, according to you, that is.
If you bought GTA3 and just played around with it without going on message boards and proclaiming it the best game ever, no.
If you did that, yes, you're morons.
If you bought Vice City AFTER playing through GTA3 and DIDN'T immeaditley return it upon discovering it was just GTA3 in a different setting, then yes, you're morons.
What about all the other RPG games...aren't they the same thing with their sequels?