
AndrewTS
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Everything posted by AndrewTS
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I love how characters that have *similar* moves are "clones" even if they have completely different ranges and properties.
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Alpha 2?! Based on what, and compared to what? Obviously Shin Gouki was god tier, Dan, SF2 Gief (and arguably Gen) were crap tier. As an intermediate player, I claim no special or reliable insight on the rankings, but I've seen ranking charts made by several experienced players. Okay, Rose and Chunners are at the top. Arguably Ken. Then everybody else is completely different from chart to chart. I've never heard an experienced player complain about its balance. Although, hell, the gaps between top and middle tier in Third Strike are usually considered broader. As for Alpha 3 being more balanced--well, I'll leave that to somebody else who knows more than myself. Hot damn, those X-ism fighters sure are useful, aren't they?
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You could always get used to the voices--I thought Mercy's voice was okay (it is Tara afterall), and it's not like Lance Henriksen and Powers Booth are amateurs. However, the new voices also signified an apparent change in all the characters' personality, *plus* the poor direction, *plus* the bad plot, *plus* the terrible dialogue. The folks involved could do better, but apparently they just didn't care. I wouldn't even say this Luthor was like the Donner Luthor. He's more like Elmer Fudd without a speech impediment. I'd say the biggest blame falls on writer Dwayne Capizzi, also responsible for TEH BATMAN, a series so bad it needed Dracula to make it worth watching.
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Flash's Luthor--still better than the "Brainiac Attacks" Luthor. Okay, I expected it to be bad...but holy crap, that was sad.
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It's my grudging favorite out of the Alpha series as well, although I really wish Karin was in it.
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BOCK-BROCKAWWW BWAKOCK BOCK!! (You said it, sister!) (comparison: http://img13.exs.cx/img13/1192/athena8cs.jpg ; at least things improved over 2k1) Yuri is a little better, but not by much: http://www.cannonspike.com/CamFan/miscella...01/yuri2001.jpg Just *look* at the others: http://www.cannonspike.com/CamFan/miscella...01/kof2001b.htm
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Then people bitch about how The Hulk looked in his movie.
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Pronounced Furry. And just have a guy come out with a bunch of "cat-girls"...that will satisfy that group. Inside jokey Chris, again. Maybe they can have a shape-shifting sorcerer come UNBALANCE THE FURIES and try to take over our dimension. And I want Funaki, time traveling scientist and Nova, real-life superhero/inventor extraordinaire.
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I'd settle for Megas repeats in a decent time slot. Come on, guys, release a Megas DVD box set so I can, like, buy 3.
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Oh yeah--I know all about Falcoon, but it's easy to forget when the games only have computer-rendered profile pictures like the MIs. His art is hit or miss with me. For instance, the 2001 character profile art was *hideous* IMO. Athena looked like a beakless ostrich. And how about his "new" character K9999, who is practically lawsuit bait? The stick-thin waif Kula? How long was Shinkiro with SNK? I only think I recall the super-detailed look associated with Shinkiro artwork as of the KOF series, but what an amazing talent. Is there any particular reason they're translating CFC instead of Match of the Millenium? I suspect it has something to do with Yugioh or some bs like that. Basically every GBA fighter is teh suck.
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http://www.neogeoforlife.com/neo_reviews/3_count_bout.php According to GameFAQs, 3CB debuted March 93, while SNSM debuted July 93 (both Japan dates). It's a really nice looking game, but Fire Pro Blazing Tornado no doubt kills it. SNK was responsible for (at the time) the most egregious example of fighting game females existing for only fanservice, namely... http://i26.photobucket.com/albums/c104/Sis...MaiShiranui.gif It probably made an impression on Itaragi. Of course, that'd not counting games that nobody played that you see pop up on sites all the time. Thankfully, SNK balanced it out. They *used* to have some of the best character designs in fighting games. However, take a look at the 3D KOFs to see how that deteriorated with the KOF series' quality. Idiot Catgirl with giant projectiles, huge-breasted blond, gay 3D cowboy, a female Kim, etc.
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Was 3 Count Bout released as a counter to Saturday Night Slam Masters? Now that is a fun fighting/wrestling game. The SNES version retains the ability to have the tornado matches (tag champs who don't tag!), but the Genesis version was bad. It came out loooong after the SNES game, the control sucked, you couldn't have more than 2 wrestlers in a match, and the Death Match was too little, too late. Wrestle War on the Sega Smash Pack was horrid.
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"Having fun with friends" is more than I could get out of SVCC. I find it to be that bad. Seriously, the only entertainment value is the pre-match quotes. Yet it has online play. Game Informer gave it a good review because of online play, and they hate 2D fighters. "I'm tempted to agree with you, Andrew, that SNK doesn't have as many hits per game released as Capcom, based on two things. They released a lot of games that no one remembers (because they do suck), and King of Fighters 99-2001 suck ass. 2000 is sort of okay." Agreed, except I kind of like 2000 because of the great graphics, cheesy gameplay and the strikers. It is chaotic and more casual players seem to prefer it so you're going to milk more fun out of it than something like 2002. I know 2001 is considered the "better" game but I don't like it much. 2002 gets lots of props but it's a hideous-looking game. There are backgrounds that look like they were scribbled in crayon, and I don't mean in the Yoshi's Island "it looks cute and cool" sense. Dreammatch 99--aka the Dreamcast reworking of KOF'98, is the most fun KOF to me, plus it has a great roster.
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Yeah, I have Sculptor's Cut. It's very rare, and would probably fetch a pretty penny on Ebay, but nobody wants it so it doesn't. I agree with Jer that if you can get a few friends together, playing a bunch of bad fighters back to back makes for a great time. I was surprised Art of Fighting on SNES had the scaling in it. However, the game is *really* limited in gameplay. However, it's worth a look if you're an SNK nut who wants to see where some of the characters came from. For instance, Kasumi's walking punching-bag of an old man, King (who OMG gets her shirt ripped b00bi35111). Plus I heard it was the first game with a "super" move.
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I'm shocked nobody brought up SVC Chaos, which is horrible for too many reasons to count. The typical excuses made was that it was released "too late" and that it had been "long surpassed" when it was released. It's a damn 2D fighter, folks (and by folks I mean SNK fanatics who must justify the insane prices of the carts they purchase). 2D fighters haven't taken a quantum-leap forward in gameplay in a hellalong time. SVCC would have been horrible 10 years before it was released. Street Fighter 2 has things like "acceptable hit detection", "animation that doesn't make me sick," and "music that doesn't make you clinically depressed." The pre-match quotes almost save the game, especially since they led to the quote-generator and its hilarious results. Match of the Millenium on a damn Game Boy Color-level portable kills it in playability.
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In Rise, P1 is stuck with the blue wuss. P2 can pick anyone. And actually, based on some reviews I googled, I think Fight for Life has better overall reviews than Shaq Fu. However, this is mainly based on FFL's obscurity and Shaq Fu's notoriety. SF is terrible, though. It's nearly impossible to even jump kick anyone. There are terrible Game Boy fighters that even allow you to do that. Even freakin' Slaughter Sport lets you do that. However, I think Street Fighter the movie gets a way worse rap than it deserved. First off, it's not the horrid arcade game, which threw in a bunch of MK-based moves for no reason. It's basically a really slow, mushy-controlling SSFT with a weaker roster, completely different hitboxes (because of the fact that the human actors don't have the proportions of the cartoony world warriors), and lame elevator music. Playing 2 player is a riot, as you laugh at all the terrible voices and the goofy-looking digitized versions of the SF moves. Plus the whole *concept* of the game is so surreal it must be experienced. Super Mario Bros. The Movie--the game would have been fantastic. I would have loved to drop Dennis Hopper into boiling lava after stomping on dozens of reptites--er koopas, and flew around levels on rocket boots.
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I've yet to see the conclusion to Champloo. AS started dicking with the schedule again right when they were getting near the end, and when I missed the premiere of the last ep, the expected Saturday replay was an ep at an early part of the series. Argh! While it's easy to gripe about InuYasha, AS usually has some decent anime series (GitS:SAC, Paranoia Agent, Bebop, SC and FMA makes up for just about any complaints I could have towards them overall). However, it would be nice now and then to play some older stuff that isn't so readily available now and then. Do we need another repeat of the entire FLCL series?
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As someone who admittedly has only played against scrubs and the computer and is an intermediate player at best, IMO MK3 is teh suxx0r5 in any form and I'll take MKII every day of the week over any incarnation of 3. SNK have rarely had 2D fighters as good as Capcom, but I think the new game (2006 aka Max Impact 2) should abandon the real sidestep for a strafe and make the game just like Street Fighter EX, because they can't do 3D gameplay at all very well. KOF'95 played like crap compared to the later games, but the graphics and music blew me away at the time. Rugal was a pretty badass boss, the whole team up concept was still fresh, plus Athena's goofy pop song made for a cute ending.
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Definitely. While the game's creative direction is both an apology for Warrior Within and a an attempt to recapture the magic of Sands of Time, it has the best combat system out of the three, and some of the most varied and well designed platforming sections. If you like it, I'd definitely pick up the dirt-cheap Sands of Time (be aware that the combat will be much rougher). Warrior Within is a harder game than either one of them, because while your objectives follow a linear pattern, the game environment is non-linear. If you don't know exactly where you need to go, you could end up having to re-do an area to make it back to the central hall hub. Plus there's a nasty glitch that could erase your game if you go back through the same time warp you just came out of. I had unwittingly done this on PS2 before I knew about it, and didn't run into the glitch, but don't tempt fate and try it. WW has a lot to like, but a lot to hate as well. Although 2 Thrones is best to play after the other games, because there's spoilers a-plenty and references to the old games throughout the game.
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*Currently* Europe exclusive. I'm not buying a white one. I'm hoping for green but not even Japan has that.
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That thing in the menu that says "Combo Breakers" or "Easy Combo Breakers" would have something to do with it. Try turning that off. How so? Clayfighter was my first fighting game, but as soon as I played Street Fighter that was it for that game. Plus the sequel sucked. Although the sequel did have a ridiculous number of palette-swap "hidden characters." Rise of the Robots is 10 times worse than Clayfighter. I have it on Saturn. XM vs. SF kills it. Plus Sakura has lots of weird tweaks (the upward fireballs, the change in her move commands, etc). The Dan joke was totally pushed to the limit in the game, what with that ridiculous ending.
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You can install the game to the HDD if you happen to have one, to reduce load times. As it is, though, there's almost no loading.
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Did the part of the first level where you had to push a fragile crate across a ship deck with crappy cover, under heavy archer fire, just so you can use it to get up to the next area and kill all of the archers take place within the first five minutes? I think it was much further, but I liked the first 5 minutes and still think that sucked ass. Also, I wonder how the hell archers managed to shoot me through 5 feet of a stone block. Yet, I'm pushing it through an area and still do. Not even arches on the extreme left/right that could plausably hit me. No no, but right through the stone block. Renegade and I both liked the first level, but after that it's a drudge through the rest of the game.
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Never saw Patlabor 1, but I found Patlabor 2 irredeemably boring. Good art/animation, though.
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"You have fists of God!" I was surprised the price was $29.99 (instead of the usual budget price of $20), but Alpha 3 looks and feels better than I remembered it ever being. Unlocked the Arranged Alpha 3 (which is basically Upper). There is no Reverse Dramatic Battle, but each of the Alpha games includes Training, Survival, and Dramatic Battle. Dramatic Battle is you and either a 2nd player or a computer partner versus a few computer opponents. You can pick your computer partner except for Alpha 3, which pairs you up automatically. Alpha 1 is basically the same. The arranged music from the PS1 game is missing, there's no ability to select the Ryu/Ken vs. Bison original dramatic battle from the main menu, but the secret characters are available without a code in all modes but arcade. The Alpha 3s are missing a some of the PS1 modes, like World Tour, but all the PS1 characters are selected in the Arranged Alpha 3, even Guile. Pocket Fighter is missing Running Battle (which is just Survival, which seems odd that its missing), Free Battle, and Edit Fighter from the PS1 version.