
LucharesuFan619
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Kevin Nash vs. DDP vs. Monty Brown booked
LucharesuFan619 replied to LucharesuFan619's topic in TNA Wrestling
Man, you really are an asshole. Dude, according to those there, it was one of the worst matches ever. He "tore the house down" because people probably wanted to destroy the building after seeing such an atrocity of a "match." -
Windows Media Player/VLC Media Player
LucharesuFan619 replied to LucharesuFan619's topic in Technology
Is there anything I can do to make WMM accept OGM videos? -
TRIPLE THREAT MATCH AT FINAL RESOLUTION - LAST MAN STANDING TO FACE JARRETT FOR THE NWA WORLD HEAVYWEIGHT TITLE LATER THAT NIGHT DIAMOND DALLAS PAGE VS. KEVIN NASH VS. THE ALPHA MALE TO DETERMINE #1 CONTENDER Director of Authority Dusty Rhodes dropped a bombshell on Jeff Jarrett on Friday's Impact, announcing that three of TNA's top superstars will compete in a Triple Threat Match at Final Resolution to face the NWA World Heavyweight Champion for the gold later that night on Pay-Per-View! Diamond Dallas Page, The Alpha Male Monty Brown and Kevin Nash will collide on January 16 - with the last superstar standing to face Jarrett in the main event at the epic event! Since returning to TNA, DDP has set his sights on settling a score with Raven. Now, the master of the Diamond Cutter gets a huge opportunity to earn a shot at the NWA World Heavyweight Title at Final Resolution - but he's got to get past "Big Sexy" and "The Alpha Male" to achieve it. The Alpha Male nearly won the NWA World Heavyweight Title prior to Turning Point on Impact against Jarrett - with the champion relying on interference by Scott Hall and Kevin Nash, his guitar and two shots from a steel chair to put down The Alpha Male. The big question now is: Can The Alpha Male overcome the ring skills of DDP and Nash and Pounce his way to a World Title Match at Final Resolution? Then there's "Big Sexy" Kevin Nash - a former World Champion and a member of the Kings of Wrestling with Jarrett and Scott Hall. Will Dusty's decision to put Nash in the bout cause some problems in the Kings of Wrestling camp? Will Nash put his World Title hopes above the Kings, or has Dusty made a mistake in putting Jarrett's right-hand man in the bout to take care of DDP and The Alpha Male? Who will survive the Nash vs. DDP vs. The Alpha Male bout on January 16 to advance to face Jarrett for the World Title that night on Pay-Per-View? Tune in to the epic event live on Pay-Per-View! CREDIT: TNAWrestling.com
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OaO Thread: LucharesuFan619's Random Match Reviews
LucharesuFan619 replied to LucharesuFan619's topic in General Wrestling
Thursday, December 23, 2004 2 COLD SCORPIO vs. SCOTTY FLAMINGO (a.k.a. RAVEN) (WCW Clash of the Champions XXII � 1/13/93; Mecca Arena � Milwaukee, Wisconsin) PRE-MATCH: Scorpio enters the ring, where he does a little bit of jukin� and jivin�, before SCOTTY FLAMINGO~! enters. The ring announcer even gets his groove on a bit�classic! I think it�s safe to assume that Scorpio is playing the face here. Jim Ross and Jesse Ventura are on commentary. This match actually aired live on TBS, rather than on Pay-Per-View, like the later �Clash of the Champions� events. THE MATCH: A �Scotty Sucks!� chant surfaces before they even tieup. Scotty attacks with an armringer and a wristlock, only for Scorpio to roll through, do a cartwheel (with one arm wristlocked, mind you), and escape via his own armringer, followed by a hiptoss. After a standoff, the two lock up again and Scotty attains a headlock, from which position he shoves Scorpio into the ropes. They do the commonplace dropdown/leapfrog sequence, only with a Scorpio cartwheel over Scotty�s body (hey, get it? Scotty�s body�Scotty the Body�I�m so creative�) substituted in for the leapfrog. They end up somewhat botching a Handspring Back Elbow by Scorpio, and then following up with an uncoordinated (which you usually don�t see from Scorpio) leaping kick to the chest that sends Scotty out to ringside. There, Scorpio catches his opponent with an Apron-Dive Forearm Attack, before rolling him back into the squared circle. Scorpio�s advantage comes to an end, as Scotty takes control and knocks Scorpio out to the concrete with a swank running dropkick (which gets great air), followed up by a Running Pescada (which you usually don�t see Scotty do). Back in the ring, Scorpio surprises Scotty with an inside cradle for a own near fall, only to get beaten back to his feet and suplexed for a 2 count. Scotty�s rear chinlock is ultimately escaped and Scorpio starts unloading with a hiptoss (off of an Irish whip), a dropkick, a bodyslam, and a Flying 180� Corkscrew Splash for another deuce. Scotty dodges a corner charge and obtains a pair of near falls off of a schoolboy and a lariat, but moments later ends up falling victim to a superkick, tipup leg drop, and a Flying 450� Splash for the Scorpio victory. WINNER: 2 Cold Scorpio, via pinfall (4:11) Replays of Scorpio�s Corkscrew Splash and 450� are aired as the future-ECW TV Champion celebrates his win. POST-MATCH RAMBLE: I�m ashamed to say it, but this is not only my first time seeing Scorpio in WCW, but my first pre-Raven match of Scotty Levy�s, so it was an interesting experience. MATCH ANALYSIS: Nothing special here, but certainly pretty solid for the minimal time allotted. Some of the first minute was awkward, but they improved after that, for the most part. The only thing that really differentiated this match from your usual four-minute contest was the two near falls that came out of nowhere � Scorpio�s inside cradle and Scotty�s schoolboy. Other than that, this was a very basic match, but it did deliver, considering that purpose. �*. And by the way, Scorpio�s dancing skills are absolute MONEY. Sonjay Dutt has nothing over this guy (actually, when Scorpio was announced for ROH Testing the Limit, I really wanted him to work Sonjay and was disappointed when he was put in a four corners match). THE LAST WORD: JIM ROSS: �He defines high-risk offense, takes a lot of chances, Jess.� JESSE VENTURA: �And not only that, he can dance.� - the commentators, about 2 Cold Scorpio Friday, December 24, 2004 BJ WHITMER & RAY GORDY (w/ Jim Fannin) vs. HOMICIDE & CHRIS HERO (IWA Mid-South King of the Deathmatches Tournament 2004 � Night 2) PRE-MATCH: Homicide and Whitmer are no strangers, having had a pair of great matches in 2003 � one at ROH Main Event Spectacles and the other actually at the previous year�s IWA-MS KOTDM Tournament. Whitmer & Gordy (who is actually the son of the late, great Terry Gordy, and started gaining favor in his own right for his work in NWA Wildside and his 2003 Best 2/3 Falls Match in the NAWA vs. AJ Styles) are first to enter, followed by the dream team of Homicide & Hero. Whitmer & Gordy�s introductions get big-time boos, while (as expected) �The Notorious 187� and �The Pure Wrestling Paragon� (I made that up myself�how do you like it?). Tommy Thompson is the referee here. I�ve talked to him online a few times � very nice guy. He told me a classic story about refereeing the Necro Butcher vs. Abdullah the Butcher match, and how he pissed himself when � in an unplanned incident � Abby grabbed him and signaled as if he was going to stab him with a fork, only to change his mind at the last minute. Anyway, though� THE MATCH: All four competitors start off with a slugfest (Homicide on Whitmer and Hero on Gordy), before things settle down to Homicide vs. Whitmer. An armdrag exchange leads to Whitmer dropkicking Homicide out to ringside and connecting with a Suicide Dive through the ropes. That cues Hero and Gordy to come in and trade a bunch of chops before moving on to a roperun sequence, which is capped off by a dropkick and leaping forearm smash from Hero. At that point, Homicide and Whitmer re-enter and block each other�s Exploder Suplex, before Homicide catches Whitmer with a Belly-to-Belly Overhead Suplex. They start trading a bunch of moves after that, as Whitmer nails a leaping knee smash to the face, Homicide counters a back body drop into a dropkick while in midair, Whitmer nails an Overhead Exploder, and Homicide connects with a Roaring Forearm. Finally, Hero and Gordy tag back in and exchange forearms, before Gordy gets in his only offense for awhile � a suplex, following which, Hero relentlessly attacks Gordy�s left arm with (what could best be called) a Wristlock-style Wristbreaker, a series of forearms and slaps, a Hammerlock Backbreaker, a Hammerlock Powerslam/Suplex combo, and a double-stomp (all onto that same arm). Following a 2 count by Hero, Homicide tags in and gets near falls off of his snapmare/stiff kick to the back sequence and a Swinging Hangman�s Neckbreaker. Team Fannin isolates Homicide for the next few minutes, weakening him with a rolling surfboard stretch from Whitmer (Hero breaks it up) and a Snap Suplex rolled directly into a Grounded Front Facelock from Gordy (Hero breaks this up, too). �The Notorious 187� easily absorbs a Gordy DDT and his own move, a snapmare followed by some stiff kicks to the back, before unleashing his own version of the snapmare and kicks (and you can damn bet that Gordy is fazed by it). However, Homicide very soon runs into a lariat from Gordy and is back to where he was a few minutes ago, with Team Fannin making quick tags to keep each other fresh. Whitmer�s offense over the next few minutes consists of a nice rolling suplex into a bridging northern lights suplex, some arrogant taunting while beating Homicide up in the corner), three bootscrapes in the corner, and a Super Belly-to-Belly Overhead Suplex, while Gordy employs a Tiger Suplex (off of a well-performed reversal sequence), a drop toehold, running snap elbow drop, a bodyslam, and an innovative Bodyslam lift into Inverted DDT. Unfortunately, the camera is positioned so that one can clearly see Whitmer�s foot going nowhere near Homicide�s face on the bootscrapes. Whitmer�s Super Belly-to-Belly is broken up by a Hero double-leg stomp to Whitmer�s back, and that�s apparently all that�s necessary to reinvigorate Homicide � he no sells a nasty German Suplex (he appears to land on his head) and running dropkicks Whitmer out of the ring, setting up for the�RUNNING SOMERSAULT TOP�~! (taking out a row of chairs in the process)! Back in the ring, Homicide avoids a Gordy Missile Dropkick and floors him with a stiff lariat, finally allowing Hero to tag in. Gordy gets chopped and forearmed away at before receiving a series of Hero moves � a Running Perpendicular Somersault Neckbreaker (like April Hunter does), a Double-Arm Choke Overhead Suplex (2 count), and a Cravate-style Iconoclasm (for another deuce). Hero, however, can�t bust out his main move, the Cravate Suplex, as Gordy blocks it and delivers a Fisherman�s Suplex for a 2 count. Some confusing brawling between both teams results in the faces rolling through sunset flip attempts and applying their signature submissions (the Hangman�s Clutch by Hero and the STF by Homicide), in stereo. Jim Fannin takes the opportunity to distract Hero & Homicide, allowing Gordy and Whitmer to sneak up from behind and German Suplex each of their opponents (Hero�s bump looks fine, but Homicide does a lazy, really pussy-ish bump for Gordy�s German). Hero takes a running enziguri from Gordy and Whitmer follows with a shining wizard, only to fall victim to Homicide�s own shining wizard. Gordy finally drops Homicide with the Tiger Driver (the �Notorious 187� had blocked his first attempt earlier) for a deuce, before the heels execute a really sweet double-team move. Whitmer lifts Homicide onto his shoulder for a spinebuster and Gordy stands right behind his partner, applying a front facelock on Homicide. Whitmer then tosses Homicide up into the air and over his shoulder, rotating him 90� for Gordy to catch with a big Rotating Implant DDT. After getting a 2 count from that spot, Team Fannin look for a Double-Team Brainbuster, but Hero saves his partner and hits Whitmer with the Cravate Suplex, while Homicide recovers and spikes Gordy with the COP KILLA~! for the victory! WINNERS: Chris Hero & Homicide (via pinfall) Post-match, Whitmer is furious and wants more of Homicide & Hero, but eventually Jim Fannin convinces him to let bygones be bygones (the fans respond by chanting, �Chicken-sh*t!�). Whitmer and Fannin help Gordy backstage, as we cut out. MATCH ANALYSIS: A decent showing by all four guys, but hardly what I expected. Gordy and Hero were definitely the MVPs here. Don�t get me wrong � Whitmer and Homicide worked hard, but it was Gordy and Hero who were responsible for the parts of the match with any story. Whitmer and especially Homicide just weren�t as good as they usually are. They really started wasted a bunch of their high-impact moves within a matter of seconds (Whitmer�s Exploder and leaping knee and Homicide�s dropkick and roaring forearm). They should�ve conserved those moves for later in the match, when they could�ve been used to generate some drama. Hero and especially Gordy, on the other hand, worked surprisingly well here. I especially dug their exchanges of strikes, all of which looked absolutely brutal. Hero�s strengths could sometimes be seen when he wasn�t even the legal competitor in the ring. His repeated saves for Homicide from Team Fannin�s submissions and pinfall attempts really built up his eventually return into the match, after Homicide hit the top�. That was sorely needed, considering that Homicide�s tag there lacked any drama because his comeback had already started (with the running dropkick, top�, and lariat). Homicide�s tag to Hero should�ve been where the tide really turned � a face nails a move out of desperation and both competitors rally to their respective corners. Unfortunately, the really bland story in this match prevented much drama from developing. There�s only so much that two guys can do to help someone whose performance lacks any inspiration. Here, Homicide really made it difficult for Hero or Gordy to produce a credible showing for their partners, their opponents, and � to a smaller extent � even theirselves. Furthermore, Homicide�s selljob for Gordy�s German suplex towards the end was absolutely atrocious. I�m usually not a big fan of Hero because of his excessive showiness when it comes to his matwork, but here the targeting of Gordy�s left arm was done very intelligently, although it wasn�t without its problems. Hero�s strategy would�ve been much smarter if he had spread out the offense a little more and not delivered the strikes, backbreaker, and powerslam/suplex right after one another, although I don�t think it�s worth complaining too much. I don�t claim to be a master of judging psychology, but when I see someone employ a strategy such as that, it shows that these guys (well, Hero and Gordy, at least) are trying to convey some semblance of consistency (if one guy�s body part has been hurt, focusing on it would be the next best step for that guy�s opponent). This, however, was one of the few examples of psychology in the match. If I had to pick any general criticism I have, it�d be that the lack of chain wrestling and reversal sequences. Each participant got an opportunity to throw out his own flurry of offense without much attempt by the opponent to fight away. As good as both guys looked (and they did work really well), this was especially evident when Hero let loose with a bunch of high-impact moves on Gordy, all in about a minute and without very much transitioning in between. When guys like Hero, Gordy, Whitmer, and � to a smaller degree � Homicide are in a match, one expects the matwork to be more competitive than it was here. This was a pretty basic tag team match, overall. While it was provided with an adequate time to develop, it didn�t use that time very well and never generated much, story-wise. The innovative maneuvers (the suplex variations and Team Fannin�s DDT double-team) saved it from being bad, as did the Hero vs. Gordy psychology and the stiff strikes between those two (their sequences were definitely the high point of the match). *3/4. RECOMMENDATION: As good as Hero looked here, I definitely wouldn�t recommend this to fans of his work; this was NOT the flashy, highly-advanced technician Chris Hero that you people are used to; he was a lot more conservative in his matwork here. Similarly, avid Homicide fans and Whitmer fans are also likely to walk way relatively disappointed from this match because neither guy worked the aggressive, stiff style that he�s accustomed to. Those who would enjoy this match are fans of Ray Gordy and fans of tag team matches with a little bit of every style (a category that I presume a lot of the IWA-MS audience falls under), although there definitely are much better IWA-MS showings for the latter category of fans. Also, if you�re a fan of death matches, definitely purchase this entire event because it features plenty of violence, in addition to some great wrestling by Whitmer, Hero, Arik Cannon, CM Punk, Matt Sydal, and Delirious. -
Thanks a ton. I'm gonna actually ask one more question that maybe someone can help me with. Why is it that with some Windows Media Player files, you can't skip ahead, even though they're completely downloaded? Is there a way to change it so that you can skip ahead - a program or something, maybe? Thanks for the help.
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I did a search of this forum and was surprised that nothing came up about this - is there a program for download anywhere that one can use to save streaming media to their hard drive?
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I can play a file no problem in VLC, but when I try to play it in Windows Media Player, it won't work and says there's an error downloading codecs. I need to use some of these files in Windows Movie Maker, but Windows Movie Maker doesn't accept the files that can only be played in VLC and not in Windows Media Player. How can I make it so that Windows Movie Maker will also accept VLC files...actually, I guess the better question would be how can I change it so that these files that will at this point only play in VLC also play in Windows Media Player? All of the files I have this problem with are really tiny, too - none more than 1,000 KB and most much less. Thanks very much in advance to whoever helps. BTW, I have the KLite Codec Pack and that doesn't seem to change anything.
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Wait, so he was actually gonna try to confront New Jack after getting his ass beat? Did he ever meet Jack again, do you know?
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I don't see...where are the videos?
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Anyone know what Mustafa's up to right now? Last time I saw him he was in XPW in 2000, and I think he moved to the UK and worked some shows there, but I haven't heard've him since around mid-2000.
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He was in NJ on Friday, for FUSION Pro Wrestling. Then he and indy manager Eric Simms hung out in NJ for all of Saturday and then flew out of NJ Sunday morning. He moved out of Florida a few months ago, I know that much. Hope that helped. New Jack is a character.
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Suprising moves that a wrestler has used.
LucharesuFan619 replied to DangerousDamon's topic in General Wrestling
Kane doing a Flying Huracanrana D'Lo Brown doing a Catapult Corner Corkscrew Somersault Senton (John Kronus' move, but he captaulted from the apron and did it picture perfectly) at Over the Edge '99 The first time I saw the SAT do the Spanish Fly (vs. The Backseat Boyz in the PWF) -
NWA Wildside/WWE relationship in the works?
LucharesuFan619 replied to LucharesuFan619's topic in The WWE Folder
Shannon Moore, Shane Helms, Matt Hardy, and several others worked for Wildside's precursor, NCW, back in '99, but none of them have worked for Wildside. -
Several weeks ago, I posted about an NWA Wildside/WWE relationship that was in the talks ( http://forums.thesmartmarks.com/index.php?...hl=nwa+wildside ). Here's a follow up, courtesy of Larry Goodman's recent NWA Wildside TV taping report: "The latest on a possible WWE development deal with Wildside is this: Both Bill Behrens and Jody Hamilton were at Armegeddon. It appears that any WWE operation in Atlanta will involve both. Specifics of the arrangement have not been decided and discussions are ongoing. The logical scenario would have Hamilton running the training facility, as he did with Power Plant, and Behrens handling the lives shows/TV, ala the Danny Davis/Jim Cornette arrangement in OVW..." Also, Wildside wrestler Biohazard is booked on WWE shows from 12/27-12/30, and Altar Boy Luke worked as an extra on SmackDown! in New Orleans a few weeks ago.
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You're thinking to creatively, Laz. This is TNA fans we're thinking about...wait...actually, it's TNA haters, so in that case I'll zip it.
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WANT TO WIN $100.00 in cold hard cash?!? ANYONE can do it!!! Read below to find out how to get $100 from TNA! * * * * * TNA has made an official ongoing contest for us, right here at TNAWrestling.fanserv.com. The rules are simple: 1: Get on NATIONAL TV with your Official TNA T-shirt* or homemade TNA poster (must be big and visible for the camera) 2: Have the proof! If you're going to an event wearing your TNA shirt or carrying your homemade TNA poster, TAPE THE EVENT before you go! (If you do NOT have it videotaped, you WILL NOT receive the prize.) 3: Send the video tape to us, and you will win the prize! * * * * * Good places to go are nationally televised: -football games -basketball games -baseball games -morning TV shows (i.e. Good Morning America, etc.) where they show people on the streets during the live broadcasts -MTV shows (i.e. TRL, etc.) -Leno, Letterman, Conan... Be creative, be legal! Other than that, have fun, and win your $100!!! *Must be one of the Official TNA t-shirts with the TNA logo, iMPACT logo, or TNA in large letters on it! (Don't have a t-shirt? Get one here!) http://www.echotunes.com/go/?E_NjM3 CREDIT: their fan message board
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OaO Thread: LucharesuFan619's Random Match Reviews
LucharesuFan619 replied to LucharesuFan619's topic in General Wrestling
I have Crash/Low Ki and Hurricane/Styles. I'll put both on my list of priorities. Thanks for the interest! September 18, 2004 by LucharesuFan619 SABU vs. SYXX-PAC (a.k.a. X-Pac/Sean Waltman) – 3PW This One’s For You (September 21, 2002; Viking Hall; Philadelphia, PA) (Referee: John Finnegan) THE MATCH: A slugfest erupts as soon as Syxx-Pac enters the ring. Pac takes control quickly and gets two near falls off of a spinning calf kick, a sweet sitdown powerbomb counter to a huracanrana attempt, and a spinning roundhouse kick to the face. The roundhouse kick sets up Sabu for the Bronco Buster, but the ECW legend gets his foot up into Pac’s crotch and catapults him backwards into the center of the ring. Sabu proceeds to weaken Pac via a camel clutch before bringing a steel chair in from ringside, but his plan backfires, as Pac trips him face-first into the chair during an attempt at the Triple-Jump Moonsault. Pac fires a stiff chairshot, but gets caught out of nowhere with…get this…an X-FA…no…make that a SABU-FACTOR~! That’s not it, though – Sabu takes out some scissors and starts stabbing away at Pac’s forehead repeatedly! Sabu reverts to the camel clutch and uses it as a communicatory rest to whisper some instructions to Pac, not realizing that the camera has zoomed up close. Once Sabu releases the hold, the former-DX member tries to mount a comeback with a lariat, but Sabu blocks it and delivers one of his own, followed by a captault somersault leg drop for a 2 count. Sabu actually goes MMA-style for a few seconds by applying a reverse jujigatame, but Pac grabs the ropes relatively quickly. Sabu follows with a third camel clutch before stomping Pac until he rolls out to ringside, but the former-1-2-3 Kid dodges an attempted Pescada and flies out with a Running Catapult Tumbleweed! A whip into the guardrail sets Pac up for an Air Sabu (chairvault heelkick) on the concrete. Sabu sets up a table at ringside, but they don’t get to use it yet, as they end up brawling back into the ring, where Sabu gets a 2 count off of a DDT with the addition of Pac’s legs being draped over the top ring rope. Pac has his arm worked over a little bit more, thanks to a regular Jujigatame, before being tossed out of the ring again. This sets up for Sabu to execute a TRIPLE-JUMP LEG DROP SUICIDA through a table mounted between the guardrail and the ring apron! Pac eventually rolls back into the ring and Sabu covers him for a deuce, before knocking Pac down with a chair toss to the face and following with a Triple-Jump Moonsault for another near fall. Pac fights back and sets up a table in the ring before getting his first offense in awhile – a SWEET Back Body Drop Lift into a Midair/Catching X-Factor! Nick Berk is the only other guy I’ve ever seen do that move. After kicking out, Sabu regains the advantage and lays Pac onto the table, setting up for what appears to be an Arabian Facebuster. However, Pac crotches him and then climbs up to a standing position on the top turnbuckle, from which he leaps backwards and hits a Super X-Factor through the table for the victory! (11:34) WINNER/B]: Syxx-Pac, via pinfall POST-MATCH RAMBLE: What I found really fascinating was simply seeing a guy who had recently been released from WWE in the same ring as Sabu, someone whose style is such a polar opposite to that which WWE preaches, let alone condones. I’m well aware that these two have worked each other plenty of times before in the early ‘90’s and even had another match in 3PW a few months later, but it was nonetheless quite a cool sight to see Sabu and the artist formerly known as “X-Pac” go at it. MATCH ANALYSIS: I really liked this match because it had something for fans of ever style. One thing that only some people can appreciate is the nostalgia aspect contained here. Despite having a series of classic matches in the NWA in ’93 and ’94, this was the first time that these two had squared off in approximately a decade. 10 years after their first encounter, both Waltman and Sabu can still “go” and each proved that here. I was also happy that the execution on pretty much every spot and maneuver was perfect, but what was the most surprising is how hard these two worked, considering their reputations. Both Sabu and Sean Waltman are two workers with tremendous potential, but often walk through matches and come off as lazy. Going in, the only real thing I was looking forward to actually was seeing them in the same ring again (as described above). Despite being a huge fan of Sabu and one of the few remaining Waltman defenders that you’ll find, I was considerably skeptical going into this match and both guys ended up doing creative, relatively high-risk maneuvers that I never expected from either. Even when one disregards the fact it was quite a bit better than one would expect and bases their judgment solely on the in-ring content, this match holds its ground, for the most part. There was a story – granted, not a tremendously-developed story like you’d expect from someone like Bryan Danielson, but a story, nonetheless, and – in fact – more of a story than one would expect from a Sabu match. To validate this claim, let me bring up an supporting example. Within the first minute, Pac tried to whip Sabu from one corner to the other, but Sabu countered and sent Pac in. The former-DX member bounced off of the ringpost and stumbled towards the center of the ring, at which point Sabu ran off of the ropes and threw a lariat. Pac ducked it, however, and took his opponent down with a spinning calf kick. Then, about four minutes later, they tried the same exact spot once again, only this time the roles were reversed, as Sabu’s whip was countered and Pac sent him in. When Sabu bounced off of the ringpost, Pac ran off of the ropes and tried the same lariat that Sabu had attempted before, only for Sabu to block it, run off of the ropes, and hit his own lariat. It’s the little things like this which make the difference between a decent match and a good match, and in this case a match that delivers with nostalgia and a match that delivers with actual ringwork. Here, a spot during the opening minute ended up being repeated later on with the purpose of developing some drama – would Sabu fall for the same mistake that he made just minutes before? Sabu’s Triple-Jump Moonsault had a similar function in this match, as his first attempt at it was countered, but after several minutes, Pac had been debilitated enough that he couldn’t reverse it again. It’s an example of how the moves and submissions that are escaped sometimes mean more than those that are successfully applied or executed (a philosophy which ROH has captured to perfection). If I had to point out any problems here, the main one would be that the two competitors threw too much offense out during the first couple of minutes, when they should’ve built up a lot of the sequences over time. The involvement of weapons – the steel chair and especially the scissors – within the first three minutes could definitely and understandably be considered a minor detriment to the psychology because – after Sabu gouged Pac for about a minute (which came a mere two minutes into the match) – the scissors no longer played any role in the match. In other, more acclaimed (and deservedly so) Sabu matches (i.e. ECW House Party ’98 vs. Sandman), the scissors came into use only after Sabu had exerted every other move in his repertoire book, and practically killed himself in the process. Sabu’s use of the X-Factor so quickly could also be argued as being a negative element from a psychological perspective. He didn’t bother to build it up to where it was a case of “He had nothing left to pull out of his bag of tricks so he gave his opponent a taste of their own medicine,” where it would’ve given the match an edge of drama, as opposed to a feeling just of exceeded expectations. Even if these criticisms are legitimate and well-founded (and I admit that they are, to a degree), this match remains quite a bit better than most people would expect of it. The submission work is another aspect that I’d like to praise. Sabu – save for the Camel Clutch – has never been somebody known for effectively incorporating a lot of submissions into his matches, but his use of not only the Camel Clutch, but the jujigatame variations, were meaningful here. During the first four minutes, Sabu was relatively tame, compared to his normal self – he actually applied much of his offense in the form of submissions. Notice that the scissors only came into play after Pac had withstood the Camel Clutch and reversed the Triple-Jump Moonsault. While I would agree with critics that the scissors still should’ve been conserved till later on (or perhaps not even used at all), it'd be unfair to claim that there wasn't any buildup at all to their use. What was also a nice touch was the order of the submissions. Although the submissions didn’t mean here what they would’ve in a Dean Malenko match, they did have some basis – it wasn’t just a case of Sabu using a submission for a few seconds just to be able to make it look like he tried to incorporate a tiny bit of submission work in. Consider that immediately after Pac grabbed the ropes to force the break of the inverted Jujigatame, Sabu reverted right back to the Camel Clutch that he had used a few minutes before, without giving his opponent any chance to recover. This is definitely an indication of some psychology being present. Beyond this, I also digged the aerial antics of each guy. Pac’s somersault plancha was a pleasant surprise and – unlike so many other Sabu table spots – the Triple-Jump Leg Spot looked awesome. The finish was creative enough, although I wish Pac had made the move more like Adam Flash’s Move of the Month and actually landed on his BUTT for a traditional X-Factor, rather than leaping backwards and landing on his feet. That made it more of a facebuster than an actual X-Factor, but I’m not going to fault him for that. The Rope-Hang DDT (which was a nice bump, since Pac really took the brunt of it right on his head and neck) and Pac’s Lifting X-Factor were both really nice touches and each maneuver exemplified what I said earlier, about them pulling stuff out of their bag of tricks that isn’t to be expected from two such veterans. That quality – along with the great execution on every spot and the mix of styles – is what made this match so enjoyable for me. This wasn’t your “traditional” good match, where there’s really good ringwork and just not enough time provided for it to step up to break through to the “great” level; a lot of its appeal, in my opinion, comes from the more subtle aspects that are usually taken for granted. The corner whip/lariat attempt scenario that was played out twice during the course of the match shouldn’t be ignored and simply passed off as two decent Irish whip sequences. Coupled together, they represented one example of a praiseworthy attempt at developing psychology in a match were you wouldn’t expect much logic. These two guys mixed a bunch of different styles without detrimenting its flow. **3/4. RECOMMENDATION: Check it out if you’re a fan of Sabu, Waltman, their series of matches during the ‘90’s, or of 3PW. September 18, 2004 by LucharesuFan619 The AMAZING RED vs. SHARK BOY (NWA-TNA Pay-Per-View; October 2, 2002; The TNA Asylum; Nashville, TN) NOTE: This was Shark Boy’s second TNA appearance, his debut coming in a six-man tag team match a month and a half earlier. Red, on the other hand, was already a TNA regular by this point in time. THE MATCH: Some basic chain wrestling (i.e. hammerlocks, armringers, wristlocks, and headscissors) to start, with some cruiserweight kipups to add the X-Division touch to it. Eventually, they arrive at a stalemate, as Elix Skipper joins the commentary position. The Triple X member complains about how he was removed from the night’s main event, and I can’t stop laughing at his voice’s high pitch…I seriously would think that he was a woman if I didn’t know any better. Anyway, though, Red and Shark Boy tie up again and trade some hammerlocks and armringers, before the pace starts to quicken. Red escapes an armbar via a sweet standing backflip and immediately follows with a dropkick, only to have his Irish whip countered by a Sabu-style kneecap dropkick. Shark Boy targets Red’s left leg for a short while, but the Mikey Whipwreck trainee pushes him into the ropes and they perform a roperun sequence, with Red doing a dropdown and a leapfrog before taking Shark Boy down with a big spinning heelkick. Red immediately tries for a quebrada out of the corner, but Shark Boy sidesteps it and – seeing that Red has landed on his feet – delivers his signature Hangman’s Noose Neckbreaker for 2. As Mortimer Plumbtree scouts these two talents from the top of the entrance ramp, Shark Boy starts refocusing on Red’s left leg, trying to rip it straight out of the socket. However, Red ends up using a leverage move to catapult Shark Boy over the ropes and out to ringside. Red looks to follow with a Leaping Somersault Plancha, but lands on the apron when he sees that Shark Boy has slid back into the ring. Red proceeds to catapult himself into the ring and attempt a lariat, only to have it ducked and receive a stunner-style jawbreaker. Shark Boy starts unloading on Red with a Missile Dropkick (for a 2 count), a press slam over the ropes and out to ringside, a Pescada, a suplex onto the concrete (albeit padded) floor, and a Running Somersault Plancha from inside of the ring, but his streak of maneuvers finally comes to an end, as Red dodges an attempted apron-dive axehandle and slams the former-WCW competitor face-first onto the commentary table. That allows Red to hit his own Running Somersault Plancha over the ropes! Red now brings Shark Boy into the ring and climbs up top, but Shark Boy meets him up there and hits a friggin’ non-Sitout SUPER JACKHAMMER~! 1…2…NO! Shark Boy runs into a boot from Red and the amazing one leaps off of the middle turnbuckle and comes down with a Neckbreaker for his own deuce. Now, Shark Boy gets a boot up on a corner charge and executes the Dead Sea Drop (Diamond Dust), which – coupled with Red’s forward flip selljob and the awesome camera angle – looked absolutely brilliant. Shark Boy struggles to crawl over to Red, eventually draping an arm over his body for a 2 count. After regaining his energy, Shark Boy delivers some corner-mounted punches and even a few BITES~! before attempting the Dead Sea Drop again. This time, though, Red counters beautifully with a fluid-motion Inverted DDT and goes up top for the Infared Splash and the Red Star Press for the victory (5:53) POST-MATCH RAMBLE: It was weird to see Shark Boy not playing the face here. Although he wasn’t really working as a heel, he had the task of trying to repress Red’s aerial talents, which by default puts him in a heel-like position. Although he’s a natural good guy, Red probably would’ve been better suited playing the heel here. I also want to say how amazing it must’ve been for the commentators to see Red’s somersault plancha. Not only did he execute it more beautifully than just about any other time I’ve seen him do that move (which is a lot), but he landed right in front of the commentary table. That must’ve been a friggin’ awesome sight to see. I guess that's one more reason to envy Mike Tenay, right? MATCH ANALYSIS: About average for the X-Division, maybe slightly above. The two opening mat sequences (encompassing the first grapple up to Red’s backflip and dropkick) were executed with absolute brilliance, and even better, there was quite a bit of psychology mixed into the match, with Shark Boy relentlessly targeting Red’s left leg, even going back to work on it after he stopped Red’s comeback attempt with the Neckbreaker variation. I also thought Shark Boy successful avoidance of Red’s high-flying offense by sliding out of the ring and then back in, setting up for his jawbreaker variation, was a nice touch, from a psychology standpoint. Shark Boy’s Super Jackhammer and Red’s Flying Neckbreaker were both pleasant surprises, due to their innovative nature. I also admit to absolutely loving the first Dead Sea Drop sequence – Red did an awesome selljob, pretending as if he broke his jaw. A good match by both guys, but definitely nothing stellar. Track it down if you’re an X-Division fanatic, but other than that, it’s not worth going out of your way for. *3/4. -
OaO Thread: LucharesuFan619's Random Match Reviews
LucharesuFan619 replied to LucharesuFan619's topic in General Wrestling
Saturday, December 18, 2004 by LucharesuFan619 Supreme Kaos (SUPREME & KID KAOS) vs. The Ballard Brothers (SHANE BALLARD & SHANNON BALLARD) Final Round of the first-ever UIWA Tag Team Title Tournament Pacoima, CA February 6, 1999 Aired on UIWA TV in parts of Southern California, during summer of ‘99 PRE-MATCH: UIWA promoter Doc Marlee and future-XPW superstar Darren “Dynamite D” McMillan are on commentary together, while future-XPW referee Patrick Hernandez is officiating this contest. UIWA commissioner and former-SoCalUncensored.com Forums regular Trent Taylor introduces the first participants, Supreme Kaos. In case you’re wondering, Supreme looks pretty much the same compared to his XPW tenure, save for being a little bit skinnier. Kaos, on the other hand, looks quite a bit younger than during his “Rock Superstar” run (which I must confess to really digging), which isn’t surprising because this match took place about two and a half years before Kaos really started working out on a daily basis and getting in top-notch shape. Supreme Kaos mingle with the fans for a short while before entering the ring, where they steal the belts from Hernandez and hold them up as if they’re the champions. You still have one match to go, boys…Next, Taylor introduces the Ballard Brothers, accompanied by two cheerleaders, a coach, and – of course – their signature hockey sticks. After Supreme Kaos return the belts to Hernandez, the Ballard’s cheerleaders actually…get this…try to ambush the future-XPW mainstays (like that's gonna work...), only to receive stereo beil throws by the hair. THE MATCH: The fight is now on, as the Ballard Brothers run in and attack their opponents. Since I’m not sure which Ballard is which (they look so much alike), I’m just going to refer to them by the numbers on their jerseys. #23 focuses on Kaos in one corner while #1 works over Supreme on the opposite side of the ring. The hockey stick comes into play as #23 uses it to lariat Kaos down to the mat, but within a few moments the Ballards lose their cool and actually start brawling with each other. That enables Supreme Kaos to take control, as they unleash a series of high-flying maneuvers (a Flying Elbow Drop by Supreme and a Flying Leg Drop from Kaos, each onto #23) for a 2 count. Next, Kaos begins taking on both Ballards at a time, as he spikes #23 with a Piledriver and delivers a leaping heelkick and what would eventually become known as The Kaos Driver (Fireman’s Carry Michinoku Driver II) – with a leg cradle added in for a 2 count – to #1. Next, Supreme tags in for the first time and destroys Ballard #1 with a Flying Tumbleweed/Back Elbow combo, a big Press Slam, and a T-Bone-style Fallaway Slam. This prompts the disoriented Ballard Brother to crawl into Supreme Kaos' corner, where he gets his face rammed into the ringpost, courtesy of Kaos. The future-Enterprise member enters the ring and executes a non-sitout Falcon Arrow for a deuce, as Ballard #23 breaks up the count. A DDT by Kaos sets up for a series of Catapult Somersault Senton from each Supreme Kaos member. After a Tipup Splash by the future-XPW King of the Deathmatch Champion, Ballard #23 runs in, only to find himself the victim of a double-team assault by Supreme Kaos. Supreme peforms a Running Cannonball Attack into the corner before Supreme Kaos heads out to ringside, where Supreme murders Ballard #23 with a big chairshot and Kaos takes out both Ballard Brothers with a swank Flying Crossbody Plancha. As the action moves back into the ring, Kaos connects with a Running Charge on #23, but Supreme’s attempt at the same maneuver is dodged by the other Ballard Brother, setting up Super Huracanranas by Ballard #1 and Kaos on Supreme and Ballard #23, respectively respectively. Following a Running Huracanrana by Kaos onto #1, both Ballard Brothers roll out to ringside and take a “Time Out” huddle with their cheerleaders and coach. Following a commercial, we return to the ring, where the Ballards start taking Kaos apart piece-by-piece. #23 delivers a Suplex and then wheelbarrows his partner into the air and drops him onto Kaos with a leg drop for a 2 count, after which Kaos gets pancaked into the corner with a running lariat and a diving vertical body attack and slammed to the mat with a 180° rotating Spinebuster from #23. Next, #23 suplexes #1 onto Kaos as a way to set up for The Penalty Box (Spinebuster [#23]/Springboard Lariat [#1] combo), which gains a 2 count. At this point, Kaos finally starts mounting a comeback, as he fights off both opponents and hits a Tornado DDT on #1. Supreme takes the tag, but Hernadez didn’t see it and stops him from entering, allowing the Ballards to continue their work on Kaos. He takes a double-team lariat, a Leg Drop, a Kamikaze (Forward Rolling Fireman’s Carry Slam), and a chokehold from #1 and a Pumphandle Front Slam and a Sitdown Powerbomb from #23, before starting to bring the fight to his opponents. He rolls over #1’s back when he tries a back body drop and delivers a lariat, prompting to Supreme to charge in (without making the tag, albeit) and demolish both Ballards, sending #1 rolling into the first row off of a lariat out of the ring! Pissed off that his effort of press slamming Kaos into a Crossbody Block on #23 only obtained a deuce, Supreme plants #23 with two consecutive Powerbombs. However, the Ballards’ cheerleaders get involved and distract Supreme Kaos, allowing Ballard #1 to roll his debilitated brother out of the ring and lay down on the mat, doing a switcharoo. After turning his attention back to the match, Supreme lifts the Ballard brother up and attempts a third Powerbomb. However, the fresh Ballard #1 counters into a sunset flip for the 3 count, and with the cheerleader grabbing a hold of Kaos’ foot, there’s no way for the pinfall to be broken up. Upon finally breaking free of the girl’s grasp, a furious Kaos attacks Ballard #1, knocking him down with a title belt shot to the head, but The Ballards eventually recover and celebrate with their newly-won belts, as we cut out. Doc Marlee wraps up the show, telling us to check out UIWA.com and SoCal-Wrestling.com (neither of which is active anymore) and to “Support your independents!” POST-MATCH RAMBLE: As somebody who is a self-admitted fanatic, it was really fascinating to see Supreme & Kaos compete outside of an XPW ring before that promotion had even been formed. Each of them – along with Rob Black, Johnny Webb, and Homeless Jimmy – are associated with XPW more than arguably anybody else, and here they were working a match in a gym NOT known as Patriot Hall or Birmingham High School. So, that was pretty cool. As far as the Ballards go, they didn’t really impress me here, although it looked like in a different environment where they had more time and more creative freedom, they could’ve done quite a bit more. MATCH ANALYSIS: I’ve heard a lot of people, especially on the SoCalUncensored.com message board, claim that this match is the perfect proof that Supreme isn’t just a garbage wrestler and can wrestle surprisingly well. Despite being a big fan of the guy and genuinely appreciating the risk he’s taken over his nine years in the business, I really don’t know where anybody is coming from with that assertion. There’s nothing at all special about the big guy’s effort in this match; it wasn’t bad by any means, but nothing that I haven’t seen him do in XPW, and it certainly didn’t reveal any previously ignored technical wrestling expertise on his part. As a tag team match, this was pretty solid, but nothing at all to write home about, and honestly, the first couple minutes of the match were put together quite poorly, in large part because of the Ballard Brothers. #23’s assault on Kaos with the hockey stick looked extremely awkward the short brawl between the Ballards was downright ridiculous, lacking any reason whatsoever besides lame comedy, which wasn’t really necessary so early into the match. Overall, the main problem that plagued this match is that – while almost all of the spots that were executed looked great – everything in between them were just…there, and nothing more than that. The actions of each participant – especially the Ballards – seemed to be performed with extreme awkwardness, especially when it came to pinfalls (the ref would be calling a kick out when the guy hardly even lifted his shoulder or guys would be kicking out at 1 during the later stages of the match) and transitioning (both teams – but the Ballards more than Supreme Kaos – really seemed to be putting the match together as it happened, planning next to nothing ahead of time, and blatantly setting up spots without trying to develop anything more than a minimal semblance of believability). When they were isolating Kaos, the average time in between each Ballard tag was just a couple of seconds. While I completely understand that what was trying to be conveyed was that the Ballards wanted each of themselves to be perfectly fresh so that there was no opportunity for Kaos to fight back, the speed with which they were switching in and out was absurd and lacked any purpose. After the ringside brawl, the action finally became somewhat more logical, as the Ballard Brothers isolated Kaos and worked him over for several minutes, before Supreme destroyed both opponents (even if he didn’t make a tag…). The Ballards finally started showing some improvement at that point, as their maneuvers looked to be well-executed and the transitioning got slightly better. I liked the finish, as the Ballards got put over without Supreme Kaos losing any major overness, since they had the bout well in control until the cheerleaders’ interference. Supreme’s power advantage was played up well by Marlee and McMillan (besides this aspect, though, their commentary was really pretty lackluster, overall), while XPW fans will likely be pleased to see signs of Kaos’ then-developing fast-paced, innovative style that they came to know from him during XPW’s 2001 – 2003 run. *1/2 for the spots. Everything else lacked any real enthusiasm or transitioning, which really hurt the quality. OVERALL: Highly recommended if you’re a Supreme, Kaos, or general XPW fan; otherwise, it’s a decent watch, but not worth more than a couple bucks. Avid So-Cal fans will probably find this somewhat interesting from a historical perspective, since it shows all four participants during the early stages of their careers. -
PWTorrents.net. They have the Juvi, Road Warriors, and Mick Foley shoot audios up right now.
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What percentage of the WWE roster do you enjoy..
LucharesuFan619 replied to The Mandarin's topic in General Wrestling
28.09% (24 guys, 1 girl [Victoria]). Keep in mind that I don't watch RAW or SmackDown!, and only Velocity, so I've seen virtually nothing from Gene Snitsky and Eugene. Am I missing out on a lot, fans who keep up with the current product more actively? -
OnlineOnslaught.com has reviews of the first two shows in their Recaps section.
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Eric Priest's nickname is "Underwear Model." He works in the Chicago/Illionois area, I believe. His most famous match was against Shane Douglas in MSPW, I believe the fed's name was. Is the MPW Kid Krazy the same as the PWF Northeast Kid Krazy, or are they different?
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Dude, please respond to my PMs. I've PMed you multiple times over the past several weeks.
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The Story of XTREME PRO WRESTLING
LucharesuFan619 replied to LucharesuFan619's topic in General Wrestling
Xtreme Entertainment Group owns the footage, so I assume they own the name, too. If not them, then Extreme Associates. -
The Story of XTREME PRO WRESTLING
LucharesuFan619 replied to LucharesuFan619's topic in General Wrestling
JAxl, who do I call the dude in your sig? :-)