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Damaramu

Games with too much movie!

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Is this an epidemic that is plaguing games these days? Especially RPGs? I haven't played a good RPG in like forever and when I play one I'm assaulted by FMV and movie sequences that never end. My friend said "Well it's like reading the endless dialogue in old ones!" Yeah well guess what? I can read it and click faster than these morons can speak it.

It's driving me crazy. What happened to gameplay? I mean I'm playing a video game to play an actual game. Not to watch a god damn movie.

I have no officially joined the Xeno-hate camp. Now don't get me wrong. I loooooooooved Xenogears and always will. But I started to play Xenosaga and after it took me an hour and a half to pass a part that should've taken 20 minutes on a normal game I was frustrated. But then when I couldn't walk 5 feet through the ship at the beginning without some useless FMV sequence starting I had to quit. Fuck that.

Is this starting to drive anyone else crazy? Next thing you know I'm going to pop in NCAA 2006 and be assaulted by a gigantic movie sequence that I can't pass through before every game.

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all games have too much movie if they don't allow me to hit a button and skip it. I HATE games there i have to restart a level or something and have to listen to all the cutscenes again. although I understand that a lot of the cutscenes are actually loading screens pretending to be something else so that the game can say it has a lower loading time. Its creative, but still annoying.

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Metal Gear Solid Three was HORRIBLE for this.

 

I once watched someone play this game for at *least* 40 minutes (That was when we started keeping track) without actually doing anything.

 

The most he did was walk from one screen to the next, and put on bandages. Yeah. What a fucking blast.

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Metal Gear Solid Three was HORRIBLE for this.

 

I once watched someone play this game for at *least* 40 minutes (That was when we started keeping track) without actually doing anything.

 

The most he did was walk from one screen to the next, and put on bandages. Yeah. What a fucking blast.

 

hell, I thought the first Solid was bad enough...goddamn every boss death scene would drag on and on and on to the point where I want to take my socom and bust a cap in them to get it over with...i don't want to hear your life story, please die now...

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"the first half of Xenogears is magnificent"

 

No, not at all.

 

"You can blame that on Square taking away the resources from Xenogears and tossing them towards FF8."

 

Yet nobody has any proof of that at all.

 

Maybe the development team had no friggin' clue how to budget it correctly?

 

"Furthermore, there are hints that Xenogears was rushed in production; but there is no credited source. The major basis of such being the particular gameplay (or lack of it) found in the game's second disk where players watch the characters recap the story rather than play through it; though a good possibility also exists proposing that this was intentional (Evidence: The second disc of Xenosaga Episode II, Xenogears: Perfect Works). Rumors say that it was going overbudget, or beyond production schedule. Others say that Square lost interest and confidence in the financial value of Xenogears; as portrayed by the founding of Monolith Soft - a company which is mainly composed of ex-Square employees, most of whom worked on Xenogears. Monolith Soft has been developing a series of prequels to Xenogears, branded Xenosaga, which are published by Namco. These games take place many centuries before the events in Xenogears, but use the diagrams and mechanics outlined by Perfect Works." -- wikipedia

 

The budget rumor seems common sense, but common sense is not always compatible with game directors expressing their "vision" for a game/series.

 

RPGs were, are, and will remain the more grave offenders of "too much movie! *snarl*", but there are also plenty of big-budget games that place more emphasis on production values and storyline than proper game pacing and gameplay. However, that doesn't mean it's going to leak into genres designed and loved for their pick-up-and-play feel.

 

Remember that it could have been far, far worse--Sega and their utterly ****tarded vision of "full motion interactive electronic entertainment experiences," naturally.

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I started to play MGS3 and got kind of bored and quit playing. Is it worse on the movies than MGS2?

 

Not for the most part, and the story is much better. There is one bad part late in the game (not counting the ending which goes on for a long time), but other than that it is about the same as MSG1.

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Ok well I just got bored with that one for some reason.

I have this fear that I'm growing out of video games b/c I've been getting bored with them easily. Then again I think it's just crappy games with crappy movie scenes that don't end.

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If MGS2 doesn't top this list, I don't know what does... except maybe FFX, although I only got so far, having played for about a day before getting bored and giving up.

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Ok well I just got bored with that one for some reason.

I have this fear that I'm growing out of video games b/c I've been getting bored with them easily. Then again I think it's just crappy games with crappy movie scenes that don't end.

 

Yes it is, because I feel the same way a lot of the time, but when I play a genuinely good RPG like KOTOR or Paper Mario: TTYD, I have as much fun as I used to. This whole generation of systems hasn't been very good to the genre. The only truly great RPG that I've played since the PS1 is Suikoden III and it is a bit of an acquired taste. SIV avoids the cutscenes that plague stuff like FFX so you might want to give it a shot, but I found it way too short and easy. That is the other big problem with current RPGs. They aren't as long and complicated as they used to be.

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It's not just all RPG's. It's becoming all games. As a matter of fact college football is the only thing anymore that can really hold my interest hard.

And good FPS. I just don't like cartoony stuff and for some reason I viewed Doom III as cartoony. I didn't like it at all.

But stuff like Halo, The Medal of Honor Series, and what not I found to be awesome. And Resident Evil 4 held my interest hard.

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I think it's that fewer and fewer games allow quick pick-up-and-play gameplay, and more and more require vast amounts of time to see/enjoy any signficant amount of the game.

 

It's often part of the nature of 3D games, although there are games like Katamari which aren't that way.

 

It's really obvious just how much the games have changed when I pop in Sonic Adventure 2, and have no friggin' idea what I'm doing, while I can pull out Sonic 2 and it's like hopping onto a bicycle again.

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I think it's that fewer and fewer games allow quick pick-up-and-play gameplay, and more and more require vast amounts of time to see/enjoy any signficant amount of the game.

 

That's possible. Lately I've been playing a lot PC Strategy/Sim games like Sims 2, Pirates!, etc. Games that you can just goof around for a half hour or so if you got time. I don't have a lot of time to be spending 2 consecutive hours playing video games. That's one thing I like about X-Men Legends, the two player versus mode when you don't have time to play the story game.

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Guest JebusNassedar
Games need more movies.

 

Main Entry: mi·nor·i·ty

Function: noun

Inflected Form(s): plural -ties

Usage: often attributive

1 a : the period before attainment of majority b : the state of being a legal minor

2 : the smaller in number of two groups constituting a whole; specifically : a group having less than the number of votes necessary for control

3 a : a part of a population differing from others in some characteristics and often subjected to differential treatment b : a member of a minority group <an effort to hire more minorities>

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Guest Askewniverse
Games need more movies.

Yeah, and DVD movies need more games.

 

I don't know about you, but I prefer to play games, not watch them.

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I like playing and watching games. The playing parts are more satisfying when there's movies to get me into the story.

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I like playing and watching games. The playing parts are more satisfying when there's movies to get me into the story.

 

 

Not me. I'd rather read. I hate having to watch games. At least with reading I can read it faster than they can talk it.

I find myself on games with huge movie scenes yawning constantly and wondering what else I could be playing.

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At least with reading I can read it faster than they can talk it.

 

grammar_nazi.jpg

"Send this one to the camps!"

 

Anya is just playing DA to screw with you guys.

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Guest Askewniverse
Anya is just playing DA to screw with you guys.

How is Anya playing five versions of Mortal Kombat: Deadly Alliance supposed to screw with us?

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What is DA?

 

and I am serious. Why would I be screwing with you? Many of my favorite games are full of movies.

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Anya is just playing DA to screw with you guys.

How is Anya playing five versions of Mortal Kombat: Deadly Alliance supposed to screw with us?

 

I hate to admit it, but that was funny. :)

 

I doubt Anya would enjoy an unskippable 6-minute cinema sequence before every single match in the next MK, that would detail any and all history between the two characters. In all modes. Every time.

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Just because I like movies doesn't mean I want them to that extreme.

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I blame Dragon's Lair and Space Ace for starting the trend. Those two games were way overloaded with the cinematics...

 

Movies are alright when it's a transition from one section of the game to another, but not when damn near every little plot device requires one.

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