Jump to content
TSM Forums
Sign in to follow this  
Gary Floyd

The OaO 90's Fighting Games Thread

Recommended Posts

I remember having some fun with Eternal Champions on Genesis. It wasn't great by any means, but everyone had so many damn special moves it was nuts. It also had a pretty interesting roster of characters.

Share this post


Link to post
Share on other sites

SNK's issue with modern character design can be directly attributed to Falcoon. However, I happen to like his designs. Incidentally, I enjoy characters of indeterminate gender (Ash, Soiree).

 

Let's hope he doesn't fuck up the new Cardfighter's.

Share this post


Link to post
Share on other sites

My friends and I played Super SF II to the point where we were superstitious about what colour costumes our players were wearing. I, for example, was unbeatable for months with 'Seafarer Ken', the aqua marine robed version, but knew I could not play in red because I would certainly lose.

Share this post


Link to post
Share on other sites
SNK's issue with modern character design can be directly attributed to Falcoon. However, I happen to like his designs. Incidentally, I enjoy characters of indeterminate gender (Ash, Soiree).

 

Let's hope he doesn't fuck up the new Cardfighter's.

 

Oh yeah--I know all about Falcoon, but it's easy to forget when the games only have computer-rendered profile pictures like the MIs. His art is hit or miss with me. For instance, the 2001 character profile art was *hideous* IMO. Athena looked like a beakless ostrich. And how about his "new" character K9999, who is practically lawsuit bait? The stick-thin waif Kula?

 

How long was Shinkiro with SNK? I only think I recall the super-detailed look associated with Shinkiro artwork as of the KOF series, but what an amazing talent.

 

Is there any particular reason they're translating CFC instead of Match of the Millenium? I suspect it has something to do with Yugioh or some bs like that. Basically every GBA fighter is teh suck.

Share this post


Link to post
Share on other sites
The 2001 profile art on PS2 was some of the worst art I've ever seen.

 

http://www.cannonspike.com/CamFan/miscella...01/chin2001.jpg

 

BOCK-BROCKAWWW BWAKOCK BOCK!! (You said it, sister!)

 

(comparison: http://img13.exs.cx/img13/1192/athena8cs.jpg ; at least things improved over 2k1)

 

Yuri is a little better, but not by much: http://www.cannonspike.com/CamFan/miscella...01/yuri2001.jpg

 

Just *look* at the others: http://www.cannonspike.com/CamFan/miscella...01/kof2001b.htm

Share this post


Link to post
Share on other sites
Guest Coffey

My local LAN center has a MAME machine and they've been running fighting game tournaments on Friday evenings. They've ran Marvel Vs. Capcom several times, X-Men Vs. Street Fighter, Mortal Kombat 2 & 3, Killer Instinct and some other games. I got first in all of them except Killer Instinct, which I got second.

 

After replaying all of those games, however, I still think Street Fighter Alpha 2 is the best fighting game. Or at least the best game at standing the test of time.

Share this post


Link to post
Share on other sites
Guest InuYasha

I played Alpha 2 and 3, and I prefer 3 by a long shot. In Alpha 2, the characters were so unbalanced, and some characters had almost no chance of beating other characters. In Alpha 3, that's been mostly removed. About the only thing wrong was that Shin Akuma and M. Bison were insanely hard as final bosses.

 

Plus, the PS1 bonus modes were really cool.

Share this post


Link to post
Share on other sites
I played Alpha 2 and 3, and I prefer 3 by a long shot. In Alpha 2, the characters were so unbalanced, and some characters had almost no chance of beating other characters. In Alpha 3, that's been mostly removed. About the only thing wrong was that Shin Akuma and M. Bison were insanely hard as final bosses.

 

Plus, the PS1 bonus modes were really cool.

 

The thing about Bison is that his cheesy fighting style in SF 2 and SF2T was brought back and given a power upgrade, not to mention that level 3 Psycho Crusher is almost as bad as Akuma's was in SSF2T. You could beat him straight up but that Level 3 was the great equalizer. You had one chance to block it and one only, otherwise to quote Hudson from Aliens "Game over, man!"

Share this post


Link to post
Share on other sites
In Alpha 2, the characters were so unbalanced, and some characters had almost no chance of beating other characters.

 

Alpha 2?! Based on what, and compared to what? Obviously Shin Gouki was god tier, Dan, SF2 Gief (and arguably Gen) were crap tier. As an intermediate player, I claim no special or reliable insight on the rankings, but I've seen ranking charts made by several experienced players. Okay, Rose and Chunners are at the top. Arguably Ken. Then everybody else is completely different from chart to chart. I've never heard an experienced player complain about its balance. Although, hell, the gaps between top and middle tier in Third Strike are usually considered broader.

 

As for Alpha 3 being more balanced--well, I'll leave that to somebody else who knows more than myself. Hot damn, those X-ism fighters sure are useful, aren't they?

Share this post


Link to post
Share on other sites
Guest InuYasha

In Alpha 2, the characters were so unbalanced, and some characters had almost no chance of beating other characters.

 

Alpha 2?! Based on what, and compared to what? Obviously Shin Gouki was god tier, Dan, SF2 Gief (and arguably Gen) were crap tier. As an intermediate player, I claim no special or reliable insight on the rankings, but I've seen ranking charts made by several experienced players. Okay, Rose and Chunners are at the top. Arguably Ken. Then everybody else is completely different from chart to chart. I've never heard an experienced player complain about its balance. Although, hell, the gaps between top and middle tier in Third Strike are usually considered broader.

 

As for Alpha 3 being more balanced--well, I'll leave that to somebody else who knows more than myself. Hot damn, those X-ism fighters sure are useful, aren't they?

From Alpha 2:

 

ZANGIEF-Mid-level, depending on if you can pull off his super-hard super moves

SAKURA-Slightly weaker Ryu clone

ROLENTO-Damn near useless

DHALSIM-Same as always

GEN-Playable, but extremely hard to master

ADON-If Ryu and Sagat had a baby, and then beat it

AKUMA-Right below M. Bison

BIRDIE-Damn near worthless

M. BISON-Still the reigning king of cheap shit

CHARLIE-Guile clone who both does and doesn't suck less

CHUN-LI-The SFII version, on steriods

DAN-Absolutely worthless

GUY-Decent, but difficult to play

KEN-Default character v2

ROSE-Not quite worthless

RYU-Default character v1

SAGAT-Pumped-up version of SFII

SODOM-The new Dhalsim, ie, the character no one with any self-respect plays

SHIN AKUMA-makes M. Bison his bitch on a regular basis

 

I hope that clears things up a little.

Share this post


Link to post
Share on other sites

From the cannonspike stuff:

 

Kyo Kusanagi, he isn't the same Kyo from Rival Schools, is he?

 

And I think a good Sakura player could slaughter a Ken or Ryo player in SFA2. I may not be super-great at those games, I can beat my friends, but her SHOOOOOken is a brutal combo ender, and can be done aerially. Or maybe i'm mixing her up with her vs series character. wher she fucking kills.

Share this post


Link to post
Share on other sites
Guest InuYasha
That was the most vague balance analysis I've ever seen.

That wasn't really a balance analysis. It was more of my opinion on the characters. I find Alpha 2 inferior to Alpha 3 in almost every way. That's just my opinion, though.

Share this post


Link to post
Share on other sites

I think Adon is fucking awesome. I've always tended towards faster, fragile characters, though. The exception would be Strider HiRyuu. I've always been absolutely terrible with him. I know he's supposed to be one of the elite characters in MvC,. though.

 

My friend and I have had some epic Cliff v Potemkin fights in Guilty Gear. That, in my mind is the ultimate speed v power character, and it was quite balanced. GG rules all.

 

EDIT: I sorta miss Dee Jay too. His hyper uppercut or whatever the fuck it was called was devastating, but it had a really small hit window and was really hard to do at the end of a combo, at least for me.

Share this post


Link to post
Share on other sites

Besides Rival Schools, there's only a few characters I've ever been dominant with.

 

Cammy's just a badass in general, and if you can master the spinning punch to avoid projectiles, you'll whoop a LOT of ass.

 

Venom can be extremely nasty in MvC. I started playing him because he's one of my fave comic characters. THen I learned that the Venom Fang goes through fucking everything. It's called the 'priority fang' for a reason. If you can keep your opponent on the ropes, he's fucking dead.

 

And I was the undisputed master at Tekken 3. That wasn't really fair, tho. Paul and Nina were so ungodly in that game it's sick.

 

Block any poke with Paul and it's a counter-hit Phoenix crusher. 2/5 of your life gone, bitch. Not to mention he has counters, the unpredictable sawy-backs to psyche your oppnent out, the rear naked choke, he's a monster.

 

Nina also has counters, the Blonde Bombshell (not as quick as the Phoenix Crusher, but always a threat) She has several psyche-out sidestep moves, multi-throws, the nastiest juggle in Tekken history (launch kick, jumping LK, rising slap combo, Blonde Bombshell) My friends and I played the shit out of that game, and I once bet them to beat my Nina. It took up to round 33 with Kuma. 32-1. Disgusting.

 

Jun Kazama was crazy in TYekken 2 as well. Her unending, variable combo fucking destroyed. There was a small window of opportunity to get a crouching kick in. I bet every Tekken 2 player knows that pause really well.

 

It's interesting to note that with every incarnation of Tekken they tone Paul down, because he was so brutal. The Phoenix Crusher is now rather comically slow, and that's his MOVE.

 

And yet Kazuya (who, yes is a pimp) is basically the same character from Tekken 1, it's just that he does RIDICULOUS amounts of damage.

Share this post


Link to post
Share on other sites

Most of what you just said about Tekken makes no sense. Like, how would blocking a poke give you a CH deathfist?

 

They don't always tone down Paul. He's good in T4. He's ok in 5. He's got a lot of good stuff the past few years. D+1+2, the JFs, b+2 are better than counters and the choke throw. Deathfist is still fast. What are you talking about? It's 13 frames.

 

Modern Kazuya is not like Tekken 1 Kazuya. You know, electric? While rising Twin Pistons? Tekken 1 Kazuya had like 10 moves. Mishima staples like WGF, hellsweep, and 1,1,2. Kazuya and Mishimas in general have evolved. Who was playing Mishimas like they do now in Tekken 1? That is the craziest thing I've ever read about Tekken.

Share this post


Link to post
Share on other sites

The Phoenix Crusher was fast enough that if a character hit you with almost any move and you blocked it, you could hit them during the recover period, and it gave you a CH. I know this because I've done it about a million times. It's not about the frames of animation, it's a weird quirk where you could Phoenix crush incredible quickly out of the block. You couldn't do this once Tag came out.

 

And yeah, compared to most other characters, Paul and Kazuya have not received the wealth of new moves most other characters have since Tekken 2.

 

So I exaggerated about Tekken 1. EVERYone had like 10 moves in that game.

Share this post


Link to post
Share on other sites
From the cannonspike stuff:

 

Kyo Kusanagi, he isn't the same Kyo from Rival Schools, is he?

 

And I think a good Sakura player could slaughter a Ken or Ryo player in SFA2. I may not be super-great at those games, I can beat my friends, but her SHOOOOOken is a brutal combo ender, and can be done aerially. Or maybe i'm mixing her up with her vs series character. wher she fucking kills.

 

His name is Kyosuke Kagami.

 

sf.htm87.jpg

 

Here's Kyo from KOF.

 

kyo.jpg

Share this post


Link to post
Share on other sites

Heh I've heard urban legends about Clint from ATL magically punishing jabs with deathfists, but yeah, even if you could, it wouldn't be a counterhit. Your friends are probably doing a jab and then doing something else and you're deathfisting them out of it.

 

And deathfist is still crazy fast in T5; it still punishes whiffed anything. Bait out a whiff on an 8 frame jab and you get a deathfist for free. Paul's better in T4 and T5 than he was in T3 because of the moves Anya mentioned, especially the JF which gives people a reason to duck against Paul that they didn't have in T3. You can't even make an argument for him as best in T3; Ogre wins that hands down. T3 waning moon = wtf.

 

Kaz got more good moves since T2 than the Changs. :(

Share this post


Link to post
Share on other sites
The Phoenix Crusher was fast enough that if a character hit you with almost any move and you blocked it, you could hit them during the recover period, and it gave you a CH. I know this because I've done it about a million times. It's not about the frames of animation, it's a weird quirk where you could Phoenix crush incredible quickly out of the block. You couldn't do this once Tag came out.

 

 

Ok, can you give a specific example of a normally safe move that Paul can punish on block with a CH deathfist? I'll test it. Arcade or PSX?

 

Jer is right, it sounds like you're friends are trying something when at minor disadvantage and getting CHed.

Share this post


Link to post
Share on other sites

Wow that was awesome. What a perfect mix of horrible animation and bizarre fatalities. The best are the ones where they morph into random stuff. THE HOTDOG!!!!!!

Share this post


Link to post
Share on other sites

That Tattoo Assassins video was tremendous.

 

I came across a magazine at the store a few months ago that had an article on the great digitized fighting games of yore - Tattoo Assassins, Survival Arts, SHADOW: War of Succession. I marked out, though I was surprised and disappointed that they did not mention Way of the Warrior.

 

Shaky Jake should be a boss character in the next Jak game!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×