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WWE Smackdown vs Raw 2007

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The roster is really, really dissapointing but apprently there will be a lot of unlockables. Hopefully it'll be more wrestlers.

 

I think it would be nice if they would just build on the Legends roster, carrying them over from previous years (or allowing you to "export" them from your mem card). I will be very annoyed if there is no Ted DiBiase this year...

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buuuut...but.. DOR series >>>>>> SD series :(

 

THQ: buuut...but.. sales of SD series >>>>>> DOR series.

 

Plus it saves on costs I'm sure.

 

I'm not terribly saddened because I thought DOR 2 just slightly above mediocre, although that put it far above SvR2006, which was lame.

 

The N64 titles still beat anything released Stateside.

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Becuase everyone who played any of the AKI wrestling games, really LOVED the control sceme. It was simple but yet you could do a lot with it. Anyone could just pick up the controller and start playing the game and the controls were really easy to learn. It was really the best controls for a wrestling game. I remember when I played the first Smackdown, the controls just felt so horrible I never picked it up and played it again.

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Mind you, the AI licks ass.

 

 

Reasons the SVR games blow:

 

-AI is one, natch

-horrid online play

-terrible rosters

-emphasis of presentation over gameplay

-broken attribute system

-CAW mode getting crappier each game.

-SVR's 1 bright spot, the story mode, was ruined in 2006.

-Controls are sloppy and detection is poor; attempts at running/diving moves leave you flopping all over the place when they're crisper and more accurate in Rumble Roses PS2

-They never, ever, ever fix the clipping.

-Meters, meters meters for everything. The submission system sucks (and there's a tweaked version every game!)

-Toe Kick is just about the only striking attack that matters, and most matches hinge on who hits their Toe Kick first. Toe Kick at the right time = match end.

-The AKI games are a million times better.

 

 

And honestly Rumble Roses on PS2 has a much tighter engine (although the graphics come at the expense of characters on screen). If 2007 basically used the same engine with more moves, we'd have a better product IMO. Then again, Yukes screwed up the sequel, so maybe they just got lucky.

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Also, they just plain reverse too much in Smackdown vs. Raw 2006. DOR2 isn't perfect, but that series is headed to much better places than Smackdown is.

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I remember when I played the first Smackdown, the controls just felt so horrible I never picked it up and played it again.

 

The original PS1 game that was basically an arcade wrestler? Seriously?

 

It isn't quite that bad, but it's been...well..."altered" into a more "sim" style game. That is, "sim" in the WWE sense, where the main eventers are overpowered and have ridiculously unrealistic stats while everyone else is mediocre or worse.

 

The games now resemble Fire Pro or the AKI games--about as much as a 7 foot basketball player who is 3/4 of the way through a sex change resembles a woman. You can squint and kind of see the similarity, but you'd have to be extremely drunk not to easily tell the difference.

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Mind you, the AI licks ass.

Reasons the SVR games blow:

 

-emphasis of presentation over gameplay

I noticed this as well but only with the Raw games at first, then the Smackdown games. Yukes/THQ for some reason has always felt that the graphics is better than actual gameplay. Which is one of the stupidest things in the world.

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If you honestly think WWE's influence had nothing to do with that, you must be kidding yourself.

 

The AKI games, especially the early ones, felt so disconnected from the American wrestling scene, you could tell they were all about gameplay-first, WWE/WCW accuracy later. It's like they were mailed some tapes and faxed some general information about the "superstars", but those were afterthoughts. Every AKI game, from WCW vs. the World to No Mercy felt like Japanese wrestling games loosely molded into American aesthetics.

 

Almost all of the Yukes games feel from the ground-up to be strictly, 100% WWE games, for better or worse. So you have the entrance vids, updated outfits, recapping of familiar angles, and all the other crap you couldn't give a crap about if you want a good *wrestling* game. It's a WWE game, with all the inherent problems that brings along.

 

WM2000 and No Mercy had a decent balance going, but even so the angles that showed up there would usually be dated.

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Add me in as those who hate the divas being added. I NEVER play women's matches and it's stupid that they fill tons of slots that could go towards Kendrick & London and other superstars.

 

I wish Vader was a legend but I don't think that will happen. However, I hope Jake Roberts is in as a non-PSP wrestler.

 

GM Mode I hope is better but as of right now I probably won't buy this game without a rental as I did with Smackdown v. Raw and was REALLY disappointed with the whole "ladder match never ends" deal and the "tag team match that never ends" since your partner would never keep the opponent from breaking up the pin.

you still dont have jake? Get a gameshark It worked well for me, infact here is a great "unlock everything code"

 

Mastercodes

CB2v1+, GS2 v3 & v4 (NTSC & PAL) & Xploder v1 ~ v4 (PAL)

F0100008 0000000E

 

 

Unlock Everything

CB2 & GS2v3+ (NTSC)

201EAE2C 240300FF

201EAE30 A0430000

201EAE44 24020001

 

 

I know I know no one wants to buy a gs just to get one thing cuz THQ is lame

 

 

 

anyhow thats a pretty decent roster. I wonder if Vito will be wearing a dress?

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I've always wondered why they put so many women in. Does anyone ever do those special matches too, like the fantasy match in 2006?

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Bad news for the Eugene fans... from IGN:

 

[Editor's Note: Since we originally published this story, THQ has since contacted IGN to inform us that the company had made an internal clerical error and announced the wrestler, "Eugene," by mistake. THQ regrets the slip-up and asked that we remove the personality from our list.]

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Becuase everyone who played any of the AKI wrestling games, really LOVED the control sceme. It was simple but yet you could do a lot with it. Anyone could just pick up the controller and start playing the game and the controls were really easy to learn. It was really the best controls for a wrestling game. I remember when I played the first Smackdown, the controls just felt so horrible I never picked it up and played it again.

 

I see nothing difficult about learning the SvR2006 controls, at all. You're comparing it to the first Smackdown, which has completely different controls than SvR2006. NOTE: I'm talking about the controls here. How to do the moves. Not the clipping. Not the submission system. Not the stupid mini-games. The actual control-scheme of SvR2006 is fine, IMO.

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Becuase everyone who played any of the AKI wrestling games, really LOVED the control sceme. It was simple but yet you could do a lot with it. Anyone could just pick up the controller and start playing the game and the controls were really easy to learn. It was really the best controls for a wrestling game. I remember when I played the first Smackdown, the controls just felt so horrible I never picked it up and played it again.

 

I see nothing difficult about learning the SvR2006 controls, at all. You're comparing it to the first Smackdown, which has completely different controls than SvR2006. NOTE: I'm talking about the controls here. How to do the moves. Not the clipping. Not the submission system. Not the stupid mini-games. The actual control-scheme of SvR2006 is fine, IMO.

Oh...well I haven't played a Smackdown game since the very first Smackdown game came out. Told you I never picked it up again.

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Bah, the SD games STILL haven't made the leaps that it needed to hold my interest. Too friggin arcade-like for my tastes. The guys just slide around the ring while the DOR games at least look like the guys are grounded to the mat. DOR2 is about as good as it gets these days.

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I bought last year's game at full price, which is something I usually never do, only because I got caught in the hype from this forum. Since I sold it back only two weeks after I got it, I won't even bother to rent this year's version.

 

No way I'm paying 60 bucks for just a roster "update", a slightly different submission system, additional gameplay with new kinds of meters and new crappy divas matches. I still have blisters from all the button mashing from last year's impossible casket match. I wonder how they will make the CAW even more weak than it's already is...

 

Screw that, let's go play a 4-player, 40-men Rumble, pins & submissions-only at No Mercy ! :D

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IGN is starting their wrestler of the day countdown eventually. I didn't see any bios yet, but they do have Kane and Big Show individual entrance videos up along with some gameplay. Kane and Show each carry a World Tag title to the ring, and it looks like they each have special belt entrances: Kane carries his belt and leaves it on the apron upon entering the ring, and Show just has his draped over his shoulder the entire time. They both look great.

 

http://media.ps2.ign.com/media/820/820800/vids_1.html

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I still have blisters from all the button mashing from last year's impossible casket match. I wonder how they will make the CAW even more weak than it's already is...

 

Well, you aren't supposed to mash, you have to press the button at exactly the right time.

 

Having to do rematch after rematch so I could do that Fulfill Your Fantasy spanking challenge has filled me with an intense hatred for Yukes, though.

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Smackdown games are not "arcadey". Arcade games haven't been overly simple for like over a decade. Even old games like Wrestlefest and Slam Masters weren't that simple. Calling Smackdown "arcadey" is a nice way of putting it. The truth is they're just shitty.

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I have said it before. If you took some of the good things that SvR and SvR 2006 had (such as realistic chair, table, steps, and cage damage), meshed them with the HCTP game, you would have a damned good wrestling game.

 

Put it down all you want, people. Smackdown was the best series out of them all. DoR had some decent things going for it, but not even close. So hate on, but its the truth.

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That's like saying Time Killers is the best Strata fighting game.

Ouch.

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Wrestler of the Day is Vito, sans dress. His music and entrance video are updated, but he still has FBI entrance moves.

 

The way Vito slides across the ring before hitting the Code of Silence doesn't really fill me with confidence.

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