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Everything posted by Mr. S£im Citrus
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That, and I've never heard anyone else actually use the phrase "all encompassingly."
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Your comments about tournaments: when I was listening to it, thought to myself, "that sounds like she stole it from Hedberg."
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Sorry to be getting to this so late; I can honestly say that it was better than I expected it to be. I didn't get any of the arcade stuff, though, as I haven't set foot in one since they put Marvel vs. Capcom on Dreamcast... aside from my one embarrassing DDR experience, of course... I didn't really notice Drea's accent, as most of my relatives have much stronger accents themselves, but I guessing that she really likes Mitch Hedberg...
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PFFFT!!! Stryke has actually been very cooperative about showing this go-round; the only reason that we no-showed both of our last two matches was because neither of us wanted anything to do with the tournament... I think he'll show for Lockdown.
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I thought Wildchild was carmel? Smartass.
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'Fraid so, Pete: I made my JL debut on Sept. 18, 2002 (remembered because I designated that day to be WC's birthday as well), by which time XF9 was nowhere to be found, at least in the JL... Unlike many of the newbs we've gotten since then, I didn't pay attention to anything that was going on in the WF whilst I was still in the JL, and didn't bother to "bone up" on the history of the fed; upon further review, that is probably to my detriment and my discredit... This is also why I developed this paranoid suspicion that every "new" guy that knows anything about the fed's history is a ringer...
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Esteban Batista just got ran the fuck over by Shaq... and got called for the foul...
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5'11". It's the only thing that I actually have in common with WC... Well, that, and being black...
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So, I'm guessing that Hawke never got my PM... Figures; people always seem to sign off for the night ten minutes before I send them a PM...
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Sydney's a little before my time, but congratulations to you both. Is she Ian's mother as well?
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28-30. We're movin' on up! Go Clippers! Go Warriors!
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There's more to "clutch" than just hitting shots... although, I will agree that James has not been particularly clutch... And, since the only way that the Kings will be appearing at the Finals this year is if the Maloofs buy them all courtside tickets, I would personally love to see the Pistons and the Spurs in the Finals again; man, if the Pistons could beat San Antonio, that could easily develop into the rivalry that people who think that the league revolves around LA claims is lacking in the game today.
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No credit for Artest's defense?
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So... you were a skinhead?
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I always wanted to see something like that.
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You sure did! Good match. (Y)
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Won't mean anything if we can't beat Portland tomorrow. Go Hornets; take Portland to triple OT, please!
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Stacy Keibler on Dancing With the Stars Finals Tonight
Mr. S£im Citrus replied to Fro's topic in The WWE Folder
Thanks; you just saved me some time. I kept fighting the urge to flip over between time outs, but now I don't need to worry about wasting my time, as I don't care about either of the other two. -
Did Pierce just try to put the sleeper on Kobe?
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Go to hell. If the Kings move to Southern California, I'll have to become a Bobcats fan.
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God hates me, that's what it is...
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SWF Stats Thread - 2006 Edition
Mr. S£im Citrus replied to chirs3's topic in Smarks Wrestling Federation
Last Update: November 21st. Changed: Ring entrance for singles competition. Added: Tag Team stats. Last MAJOR update: November 1st ============== Smarks Board Name: Mr. S£im Citrus Wrestler's Name: Wildchild Real Name: Dominic LeCroix Alias: WC (pronounced Dub-Cee), the Bahama Bomber, the Caribbean Cruiser, the Tropical Tumbler, the Human Hurricane Height: 5'11'' Weight: 214 lbs. Hometown: Morgan's Bluff, Andros, Commonwealth of the Bahamas (usually just announced as "from the Bahamas.") Age: 24 Face/Heel: Face Stable: None Tag Team: Wild and Dangerous Ring Escort: Melissa Fasaki Weapon(s): See Wrestling Attire Quote: None (note: Wildchild has a thick Caribbean accent. He sounds like the guys in the Malibu Rum commercials: he's Seriously Easy Going!) Important Character Note: Wildchild will not usually bleed, even in hardcore matches. Please read the Rare Moves section for an explanation. Looks: Wildchild has caramel-colored skin and shoulder-length braided black hair. He has light brown eyes. He appears toned, but is not overly muscular, and is hairless except for the hair on his head. He also now has tattoos all over his upper body: • Across his throat, a one-inch braided pattern resembling a rope • Across his right shoulder and down his back is a thin black outline bordering the scar from his reconstructive surgery, made a necessity by a vicious attack at the hands of Mike Van Siclen. Written vertically to the left of the outline are the words “n'oubliez jamais, ne pardonnez jamais” in bloodied text: “never forget, never forgive.” • Across his back, a weeping angel, surrounded by the faces of Henri, Diana, Marius and Lillian, Wildchild’s parents and two siblings. • On his left bicep, the LeCroix family crest. Wrestling attire: Wildchild wears knee-length solid black "Olympic-style" wrestling tights, with the colors of the National Flag of the Bahamas running vertically down each leg. He wears heavy black facepaint across his eyes that covers the upper portion of his face, and streaks down his cheeks. He wears black kneepads with black tae kwon do-style footpads, and wraps his arms in rough heavy gauze, from his knuckles up to his elbows, in order to give a little extra impact to his punches. Additionally, he now wears shin guards, which are painted to resemble the National Flag of the Bahamas. These can (and will) be used as weapons in hardcore matches, as Wildchild will often reverse the shin guards to cause his patented leg lariat to hit with devastating force! For ease of reference, a picture of the flag of the Bahamas can be seen below: Ring Entrance: "Let's Get Dirty," by Redman. The lights in the arena will flash on and off as WC makes his way to the ring. For normal matches, Wildchild will remove his shin guards and hand them to Melissa Fasaki before somersaulting between the bottom and middle ropes to enter the ring (this is the only quirk in WC's ring entrance, so you're welcome to freestyle it as long as you leave this in). For stip matches, he does pretty much the same thing, except he leaves the shin guards on. Stats: ¯¯¯¯¯ Strength: 2 - Wildchild relies much more upon leverage and momentum to chop down his opponents than power. His strength is only a factor when using his finishers, and even then, he generally only uses his primary finisher against other Cruiserweights. Speed: 10 - Wildchild is the fastest wrestler in the SWF (over Zyon, by a little bit), and by far the most acrobatic (over everybody, by a lot); this is due to the fact that, before he became the Wildchild, Dominic LeCroix was an actual, trained, professional circus acrobat. He utilizes his speed and agility to his fullest advantage, and has a great deal of "high-risk" attacks in his repertoire. Wildchild's ability to strike quickly and elusively is what makes him such a dangerous opponent. Vitality: 4 - As a result of his background as a circus acrobat, Wildchild has an extremely high degree of flexibility, which makes him resistant to "bendy" submissions, but will not protect him from "squeezy" ones. He also has a fairly high degree of stamina and endurance, due to his physical conditioning. He will be able to withstand most wear-down holds and some submissions, but will go down to ANY impact finisher. Charisma: 4 - Wildchild is not an overly skilled mic worker, but has developed a strong cult following, due to his magnetic personality and exciting maneuvers. The crowd pops HUGE in anticipation whenever Wildchild goes to the top rope. Style: Technical high-flier, with extremely Lucha tendencies. He is a capable mat wrestler, but wrestling on the mat goes against Wildchild's instincts; he is in constant motion, and is always either running to the ropes, or flying off them. Wildchild's strategy is to use his superior speed and maneuverability to tire his opponents out, and to use his body as a weapon, battering his opponents with high-speed flying attacks until they wear down. High-risk maneuvers are a staple of Wildchild's offense, and he will often perform an ornate, flashy move when a much more conventional move would have had the same effect. The key to writing Wildchild is to make the most of his athleticism, and write lots and lots (and LOTS) of high spots. As an unintentional by-product of his extended feuds with technical wizards Ejiro Fasaki, Scott Pretzler and Jay Hawke, Wildchild has become a more adept technical wrestler, and will occasionally utilize a takedown that enables him to follow up with a high-speed attack. One of the staples of his offense, for example, has become a waistlock takedown into a running senton splash. Additionally, Wildchild has become more of a brawler, depending more heavily on punches than ever before. He has even begun wrapping his hands and arms in heavy gauze in an attempt to give more force to his punches. Despite the fact that he lacks great strength, Wildchild's phenomenal speed and agility often allow him to hit his opponents several times before they even have the opportunity to strike back. Wildchild's speed and agility makes him highly effective against strikers, against whom Wildchild can use his superior speed to dodge the majority of their offense. He is least effective versus power wrestlers and grapplers, who are often able to dictate the pace of the match, and take him out of the air. Signature moves (in order of use): Leg Lariat Character Note: Wildchild does not use clotheslines; partially due to his relative lack of upper body strength, but mostly because he just plain doesn't like to. Please use leg lariats whenever you want to write a clothesline spot. Pinball: Slingshot rolling ball attack. This is Wildchild's premier signature move. Wildchild runs towards the ropes, jumps onto the top rope, curls into a ball, and launches himself at his opponents' head/upper torso. Maximum effective range: 8 feet. VERY high-speed attack. Not finisher strength, and often no-sold by wrestlers with high strength ratings (7+) and super-heavyweights, but virtually impossible to dodge, due to Wildchild's tremendous speed. Character note: The Pinball attack is not likely to be blocked or dodged by anyone with a speed rating lower than 8, unless they've wrestled WC, like, a buttload of times, enough to have grown familiar with his timing (see WC/Ejiro, WC/Johnny). Basically, if you've never wrestled WC before, you're not going to be able to move out of the way, unless you're as fast as Zyon, or thereabouts. Freefall (Airborne monkey-flip): Wildchild whips his opponents to the ropes, leaps up towards their chest (as if attempting to execute a Lou Thesz press), hooks his hands behind his opponents' head, and throws his opponent in monkey-flip fashion (think Scorpion's Air Throw from Mortal Kombat II). Can also be used to counter certain top rope moves. Wildchild often lands on his feet after executing this move. Caribbean Cutter (Rocker Dropper): This is Wildchild's primary "out of nowhere" transition move (as in KICK! WHAM! CUTTER~!). Wildchild leaps into the air, drapes his leg over the back of his opponent’s neck, and uses leverage and momentum to drive the opponent face-first into the canvas. Neck Wrecker (Springboard Hangman's neckbreaker): Wildchild sets this move up by placing his opponent in a sitting position on the top turnbuckle. He takes a running leap onto the second rope behind his opponent and springs into the air, locking his hands around his opponent's neck before twisting around to face the ring, as he falls back down to the canvas, taking his opponent down with him. Basically, it's a Rude Awakening done from the top rope. Springboard DDT: After knocking his opponents to the ring apron, Wildchild leaps to the second turnbuckle, jumps over the top rope, and hits his opponent with a Tornado DDT to the arena floor (think Chris Jericho's springboard dropkick to the outside, except with a Tornado DDT.) Andros Dive: Wildchild’s tremendous agility enables him to easily walk, or even run, across the top rope. The Andros Dive is when Wildchild climbs onto the top turnbuckle of any corner of the ring, and runs across the top rope, leaping outside the ring when he reaches the other turnbuckle, and diving out onto his opponent. This is one of Wildchild’s most varied and dangerous attacks, and he has finished the dive with maneuvers ranging from a cross-body block to a dropkick to a flying headscissors to a chairshot (creativity is the key when writing Wildchild, so be creative). Whiplash (Standing Flipping Neck Snap): Wildchild runs to the ropes behind his opponent, while they are either standing or on their knees, leaps into the air and flips over them, grabbing their heads as flies over and slams them face first into the canvas (e.g., John Cena's "Throwback"). Presumed Guilty (Springboard Jump Swinging DDT): Wildchild will leap from the ring apron onto the top rope and spring into the ring, snaring his opponent's head in a front facelock and swinging around, driving their face into the mat with a DDT. Andros Drop: Twisting body splash. Wildchild ascends to the top rope, leaps off towards his opponent, while rotating across a horizontal axis, with his arms extended in a "T" (crucifix) position. Common moves: Blue Crush (Twisting Vertical Body Splash in the corner): "Stinger" Splash in the corner, proceeded by a twist. It's kinda like a 360º dunk... except it's a splash in the corner... Top Rope/Turnbuckle Sunset Flip. Various Handspring attacks (elbow, cross-body, flying forearm, will sometimes just handspring and backflip over his opponent to set up something else entirely.) Moonsault press Flying Forearm "Shooting Star" Missile Dropkick (Missile Dropkick preceded by a forward flip) Corkscrew Vertical Suplex: Wildchild lifts his opponents over head in a vertical suplex position, and spins around 270º degrees before dropping his opponent to the canvas. This is WC's preferred maneuver for setting up turnbuckle attacks. Running Senton Splash Flying Back Elbow Smash Miscellaneous cruiserweight moves (armdrags, cross-body blocks, La Majistral, ranas, etc.) Shuffling Sidekick Gamengiri: Standing either directly in front of, or just beside his opponent, Wildchild leaps into the air and whips his far leg towards his opponent's face, striking them in the face with the lower part of his leg. It's similar in appearance to an Enzugiri, except that it's done to the face instead of the back of the head. Top Rope/Turnbuckle Senton Splash Top Rope/Turnbuckle Fistdrop Monkey Flip (executed from the corner) Bulldog Headlock Backflip kick (typically executed following a leapfrog) Suicide Dive to the outside Top rope elbow smash Running elbow drop Rare moves: Falling Star Press: Wildchild will run either to the ropes or the corner and leap onto the top rope (or top turnbuckle). He will then, without hesitation, leap backwards, somersaulting forwards as he descends upon his opponent. He will rotate approximately 450 degrees in the air before landing. Wildchild depends on his speed, and the ability for him to hit this move "out of nowhere," for it to be most effective. Bahama Bomb (Top Rope Sunset Flip Powerbomb): Wildchild sets up this maneuver by positioning his opponent in a seated position on the top turnbuckle, with his back facing the ring. He steps out onto the ring apron and ascends to the top turnbuckle, so that he is facing his opponent. Leaping over his opponents’ head, Wildchild latches his arms around the victim's waist and pulls him off the turnbuckle, using leverage and momentum, rather than power, to drive his opponent into the canvas. Blood Frenzy (Not to be used without my permission): First a quick clarification about a couple of things: 1 - It's not actually called "Blood Frenzy" by the announcers; in fact, they don't really call it anything, other to say that WC's snapped, or gone crazy, or something... it's just a name that I came up with because I figured, if it was in WC's stats, it ought to have a name of some kind. The Blood Frenzy originated in the JL, when I wrote a match against Manson where WC snapped after getting busted open, and basically tore Manson a new asshole, culminating with him giving Manson a Wild Ride on the concrete (which Manson was nice enough to sell in later matches, by the way... thanks Manson). I wrote it because I was desperate to get the match in on time, only to discover that I won when Manson no-showed. I later decided that I actually kind of liked it, and wanted it to be something that WC could do from time to time, but I didn't want it to happen often, so I made it a rare move. It's pretty much the equivalent of when Hogan "Hulked up," or when Ken Shamrock was "In the Zone," or whenever a wrestler goes into a brief period of no-selling, only for WC it only happens when he does a blade job... 2 - If you really just want to have WC bleed, all I ask is that you please have it be for something that leads directly to the finish of the match, ie, you hit WC with your finisher onto a chair, and then cover him... or something to that effect. Just don't have WC get up and keep fighting after getting busted open, and I'm cool. And now, for the ridiculously contrived description: Whenever he sees his own blood, Wildchild enters a state of frenzy. During this frenzy, he is jacked up on adreanaline and becomes much more aggressive, with a tendency to execute more physically impacting (read: head dropping) moves. Due to his manic condition, his balance and coordination also becomes impaired, meaning that he is able to perform far fewer acrobatic ones (e.g., ranas). Due to the adreanaline running through his veins, Wildchild becomes stronger and more resistant to pain, at the expense of some of his speed, causing his moves to do more damage. But this greater strength is not without a price: in addition to lesser speed and slower reaction time, Wildchild loses the ability to run across, or even balance on, the top ropes, although he retains the ability to climb the turnbuckles: ranas, headscissors, and all springboard moves are out. During this frenzied state, Wildchild is able to no-sell for short periods of time, which basically means he'll shrug off a few punches and maybe bounce right back up after a suplex. Wildchild's stats while in Blood Frenzy are as follows: Strength: 5 Speed: 7 Vitality: 7 Charisma: 1 Wildchild typically remains in Blood Frenzy for approximately five minutes, or until the sound of the bell ringing snaps him out of it, whichever comes first. WC usually comes out of Blood Frenzy by losing consciousness due to the loss of blood, and passing out. Note: Blood Frenzy is reserved for intense and/or long-term feuds (see: WC/Ejiro, WC/Johnny, WC/Hawke) Finishers: Primary: The Wild Ride: Mexican Clutch Bomb (aka Vertebreaker). Wildchild bends his opponent over at the waist and stands in front of him, with his back to the opponent. He locks his left arm with the opponent's left arm, and his right arm with the opponent's right. Wildchild then rotates his body so that he underneath his opponent, bent over at the waist, with his opponent draped over his back. Wildchild then stands erect, leaving his opponent hanging upside down on his back, their legs dangling off his shoulders. Wildchild then swings his feet off the canvas in front of him, and drops to his posterior, driving his opponent head first into the canvas. This drop is often preceded by a primal scream. *Rarely done against wrestlers above 230 pounds, due to Wildchild's relative lack of physical strength. Not used against wrestlers weighing more than 250 pounds NOTE: Please do not kick out of the Wild Ride without asking me first! I have two other finishers; if you want to no-sell WC's finisher, I'd prefer if you please use one of those instead. Secondary: The Wild-Driver: Reverse Double-Underhook Piledriver. This moves starts out the same way as the Wild Ride, where Wildchild bends his opponent over at the waist and stands in front of him, with his back to the opponent. He locks his left arm with the opponent's left arm, and his right arm with the opponent's right. At this point, the maneuver deviates from the Wild Ride, as Wildchild kicks his legs out from under him and drops straight down, driving his opponent's head into the canvas. This move is similar in function to Christian's "Unprettier," except that it’s more of a head bump than a face bump. This maneuver is Wildchild's most frequent finisher against opponent's weighing more than 230 pounds, especially if he has done extensive head/neck work during the match. Submission: Figure-Four Leglock Character Note: In matches that have a "No DQ" stipulation, Wildchild will reverse his shin guards and use them to add pressure to his figure-four. Notes: The Wildchild is VERY athletic, a reflection of his background as a circus performer, and has an unnaturally high degree of balance and agility. His ability to easily balance on the ropes, as well as his ability to leap atop the turnbuckles without stumbling enables him to hit flying attacks with a high degree of speed and accuracy. He is very comfortable walking, and even running, across the top rope, due to his experience as a high-wire artist, and uses the ropes for many of his various springboard attacks. Wildchild is able to leap to extraordinary heights, and gets more air than any other performer in the SWF, giving even greater impact to his many flying attacks. Since he has spent most of his time in the SWF feuding with wrestlers that are highly regarded as mat tacticians, Wildchild has gradually introduced a few more technical aspects to his wrestling, employing a far greater number of takedowns and wear-down holds. Despite this, high-speed and high-risk maneuvers remain the "meat and potatoes" of his offense. Bio: Parts One, Two and Three available upon request Part Four: Wildchild finally put his demons to rest, gaining retribution against Mike Van Siclen by defeating him at Genesis, and then seemed to walk away from wrestling, only to make a surprise return, coming back to aid his former partner, Johnny Dangerous. Now, it looks like Wild and Dangerous are back in the saddle again... Or are they? ======== Wild and Dangerous Team Members: Wildchild and Johnny Dangerous Combined weight: 439 pounds Alignment: Face Wrestling attire: Wildchild wears knee-length solid black "Olympic-style" wrestling tights (a la Mr. Perfect), with the National Flag of the Bahamas running vertically down each leg. He wears heavy black facepaint across his eyes that covers the upper portion of his face, and streaks down his cheeks. He wears black kneepads with black tae kwon do-style footpads, and wraps his arms in heavy gauze, from his knuckles up to his elbows, in order to give a little extra impact to his punches. Johnny wears knee-length solid black "Olympic-style" wrestling tights, with the flag of the United States of America running vertically down each leg. He wears black kneepads and black wrestling boots, and keeps his hair slicked back. Ring Entrance: Wild and Dangerous come down to the ring to “Party to Damascus” by Wyclef Jean Note: Wildchild always starts out tag team matches for Wild and Dangerous. Style: Wild and Dangerous are the SWF's premier tag team, in terms of tandem double-team maneuvers. Since they tend to have a distinct size disadvantage against most of their opponents, they utilize double-team maneuvers early and often to chop their opponents down to size. They are both high-fliers, and many of their double teams involve one or both of them coming off the top rope. Remember, W&D's trademark is lots and LOTS of double teams, so spare no expense. Tag Team Moves: Wild and Dangerous employ a litany of double-team maneuvers, which include, but are not limited to: Slam Dance: Johnny will drape an opponent's upper body on the top rope and grab them by the legs, effectively dangling them horizontally off the top rope. Wildchild will race towards the opposite edge of the ring, bouncing off the ropes to build momentum, and leap Johnny's shoulders, landing across the victim's back (This maneuver was used often by the Fabulous Rougeaus, as well as the WGTT). Super Chicklet Buster: double Superkick E.L.E. (Extinction Level Event): With their intended victim lying on the mat, Wildchild will leap from one turnbuckle to execute a shooting-star frog splash as Johnny leaps from the opposite turnbuckle to deliver a corkscrew legdrop. Double shoulderblock: Wildchild and Johnny Dangerous will both leap from the same turnbuckle, smashing into their opponent with a flying double-shoulderblock. Drop toehold (executed by Johnny Dangerous) into running knee smash (executed by Wildchild) Double leg-whip powerbomb: With their opponent lying on their back, Wildchild and Johnny each grapevine one of the victim's legs with their near leg. They reach across their bodies with their far arms and lock hands, and then roll forward, pulling the victim off the mat and through the air before slamming them back down to the mat (Tajiri and Whipwreck used to do this all the time in ECW). Miscellaneous double-team maneuvers (double hiptoss, double dropkick, double suplex, double DDT, etc.) Slingshot maneuvers (Johnny delivers slingshot unless otherwise stated): - Slingshot into Pinball - Slingshot into Dropkick - Slingshot into Cross Body Block - Slingshot into Clothesline (Clothesline delivered by Johnny) - Slingshot into Blockbuster (Blockbuster delivered by Johnny): With Johnny standing on the top turnbuckle, Wildchild grabs the victim by the legs and falls backwards, propelling him towards the corner with a slingshot. Johnny leaps off the top turnbuckle, ensnaring the victim's head at the apex of the swing, and driving them backwards back down to the canvas with a top rope neckbreaker (Blockbuster). Finishers: Primary: Dangerous Drop (Electric Chair Drop/Top Rope Bulldog combination): Johnny places the victim on his shoulders and faces the center of the ring while Wildchild leaps off the top rope, grabbing the victims head with a side headlock on the way down, and Johnny sits down suddenly in an Electric Chair drop, basically creating an assisted top rope bulldog. Alternate: Silver Bullet (Backdrop/Flying Forearm combination): Johnny whips the intended victim to the ropes as Wildchild ascends to the top rope. Johnny lifts the victim high into the air for a big back-body drop as Wildchild explodes off the top turnbuckle, blasting the airborne victim in the face with a flying forearm. He will usually land on top of them, often for the pin. Note: Wild and Dangerous usually set up this move, but Wildchild's ability to quickly get to the top rope, combined with the often unpredictably sudden nature of a backdrop makes this a very easy maneuver for Wild and Dangerous to hit out of nowhere. -
Congrats, CMW; fatherhood rules. At the risk of de-railing the thread, who here has the oldest kid? My son will be 9 on Tax Day.
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SWF Smarkdown Card for 2/27/06!
Mr. S£im Citrus replied to Toxxic's topic in Smarks Wrestling Federation
Crap, is this really the last show before FTF?