AndrewTS
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Everything posted by AndrewTS
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Wireless, remember? None. It doesn't support wired ones like XB, thus no use of the PS2/PS1 controllers. However, supposedly up to 7 wireless controllers can be supported by one system. Yeah, odd number, but that's supposedly the correct info for now.
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Me? <{POST_SNAPBACK}> No, Firerose the one who barely posts here anymore.
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Also, X-Box came with 4 controller ports. You had to buy a multitap for PS2, and the old PS1 multitap didn't work.
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Anyone Know Where I Can Download Tonight's Raw?
AndrewTS replied to ChrisMWaters's topic in The WWE Folder
I totally missed SD. Can someone hook me up for a DL for it? Thanks. -
Um...what? 20 bucks for a faceplace? 30 bucks for a lousy remote? 50 bucks for a wireless controller and 40 for a WIRED one?! The seperate hard drive option? How about the bundles--which are getting first priority over reserves that were just the systems?
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I stand by my belief that it will play UMDs.
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You can use your psPod as a controller though, I believe. Yay.
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That logo sucks. Jorel is God I guess. Begins trailer 10x > this Not necessarily representive of the final results, though.
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Hayes didn't really take an active part in a past episode that took a few shots at Scientology. Besides, the "church" values making money over being concerned about two goofy cartoonists.
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Hooray. The Future of gaming! And no, you can't use your old Dual Shocks. Or PS2 memory cards. Or PS1 memory cards. Wireless controllers are THE FUTURE!
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You're probably just missing some optional exits. Gamefaqs has guides on getting them all.
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Who is Mark Ecko? Why should I care if he "gets up?" Why does a state of the art handheld like the PSP have like 15 second loading times to bring up a BETTING SCREEN, and then I have to wait another 15 seconds or so of loading for a fight scene to come up (based upon playing a bit of The Con in-store today). I'm sick of the XB360 hype.
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Some scores from the latest Famitsu: http://www.gamesarefun.com/news.php?newsid=5795 Not terribly interesting (or accurate), but I love Ratchet Deadlocked's Japanese title.
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Ones with DSes, not quite, although I'm trying to convince some folks.
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Cleared 50 cc and working on getting some good rankings in Mission Mode. Shine Sliders is also darn fun, too. Power sliding into some schmuck while surrounded by turtle shells--muhahah! At one point I also beat Wario to the finish by launching a banana peel ahead of me--he hits and I just make it to the finish before him. I can only imagine how much fun this will be when I find others to play with.
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As long as he had the Iron Body/Vodka Fire moves available.
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In Japan, I think 14 is like fair game depending on where you live. If you think it's that bad though, I could only imagine some examples that Yuna could bring to mind. The link didn't work for me, and I tried again...still nothing. I get a blank white screen. Well, in Ken v. Raiden, all the other Street Fighters were killed before that. It's okay. Sometimes stuff just doesn't make sense or isn't explained and rumors are adopted by fans a lot. Capcom hasn't explained what might have happened to the Alpha/SF2 fighters after SF2. Chun came back because of fan demand. Then sometimes the companies just revise the canon, like Art of Fighting being set later on (originally was supposed to take place in the 70's I think), the constant retconning in MK, etc.
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CMW isn't one to cuss much, so I know he must have *really* hated those missions. And yes, detecting *in order* made no sense. Overall, SA2 was the more polished game, but I didn't care for Gamma missions in SA1 and I didn't like seeing it back. I missed the overworld hub, which I thought was a really cool part of SA1. Knux/Rouge's missions were okay, but Pumpkin Hill's theme is like gouged into my brain. I think the SA games were good but that's it. Mario provided a stellar 3D platformer a generation before it. While the relatively-leisurely pace of a Mario game was fine for a 3D platformer (few timed sections, worlds were large but not *too* long, so you could explore more), the Sonic games are more about speed, and are usually more linear. The Sonic/Shadow sections came out as some mishapen mutant child of Mario 64 and Crash Bandicoot. The Emerald hunting was geared closer to that style--but unlike in the 3D Marios, where you generally knew were the shines were (or exactly how to find them) and just had to complete some darn fun missions, you...followed a radar. Not as fun. You no longer had plenty of control and good view ahead of you when you'd be picking up speed. You had loops that, with a wrong twist of the stick, you'd be weaving from side to side and coming out past sections of rings you'd need to pick up, or worse, you'd stop on a loop and fall to your death. The necessity to "homing attack" enemies, the ineffectiveness of spin-dashing, etc really couldn't bring the gameplay effectively to 3D. The games were relatively easy, but the replay was mainly based around getting better times/higher ranks/more emblems. There wasn't as much variety as the varied missions found in other 3D platformers at the time. And of course...Big fishing sections. However, I liked the soundtracks for the games, even though some of the rapping was really, really bad. I hated Sonic Heroes, and I honestly gave it a chance just like I did the N64 Castlevanias (and am glad I did in the case of Legacy of Darkness). I couldn't enjoy it.
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There's an adapter on the way for folks who are just hardwired. However, I suck at the game at this point. The mix of new and old tracks is killer. You've got tracks from SMK, MKSC, MK64 and MKDD available in the retro courses; mission mode is darn fun; roster is cool even though I wish there were more (no Koopa Troopa, and sadly still no Link). I need to figure out what to put in for my emblem. The graphics are really crisp and clean, and totally blow away the N64 game even if they aren't quite up to Double Dash's. And yeah, if you're the lead car for any period of time, you might end up totally being PUMMELED with weapons. In one race I got blasted by lightning, my screen got inked up, and I was knocked out by a seeking turtle shell. The little touches I really appreciate--the status/map screen shows you when you've lapped someone, what items each kart is carrying at a given time, etc. My only complaint is that I wish you could put the map/status screen on top. It's a natch to look up to see the screen because you've gotta keep your gaze upwards anyway when you're racing, but looking down on the bottom screen? Seems very awkward. My interest in purchasing a psPod is in the negatives at this point.
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Shadow the Hedgehog reviews seem to be all over the place (at least out of the ones trickling in). Gamespy, IGN, Eurogamer have all reviewed, with some negative/mediocre scores. GameTrailers gave it a positive review. However, general impression is that it still feels a lot like the Sonic Adventure games, but is better than Heroes. If you didn't like the other 3D Sonics, this one won't really change your mind much.
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Accessory one.
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Not initially. Must be unlocked. Also R.O.B. is an unlockable!
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Ditto. I'm not online yet with it, I need the adapter still.
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He's Japanese, though. They love their lolis, especially in fukus. Hell, Sakura and Lilith popping up at the same time cannot be coincidence. Capcom knew what they were doing. Although Ryu is all about the fight--doesn't seem to care about anything else. Take a look at the 3rd Strike storyline--no such thing ever mentioned. A Japanese guy hooking up with a Chinese woman isn't very likely, either. They hate each other. Wrong. Street Fighter 1 is supposedly taking place in '88. Roughly the next year has the events of Final Fight 1 taking place. Alpha follows both SF1 and FF1, and must for Sodom to wish to rebuild Mad Gear, Sagat to have his scar, etc. However, it's hard to make SFA2 fit in storyline-wise, and Alpha 3 almost has to follow SF2 to make much sense. That is, if the SFAs are canon at all.
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It really depends on the game. For a platformer that needs to just keep track of which missions were completed it might take 90 KB. The recent SD games, which could be holding a dozen or more CAWs, edits made to existing characters movesets, custom this and that, career mode progree--those may take 1/3 to nearly 1/2 of a memory card.