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AndrewTS

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Everything posted by AndrewTS

  1. And you edit your posts to build another straw man. Good work! This is CTDWAT. I am allowed to make flippant statements based on opinion, you know. Geez, stop taking everything so seriously. I'm still waiting for your essay on why Suikoden what-the-hell-ever is 2006 GOTY. When is that coming?
  2. Actually that was mostly likely because it was on a system considered dead in 2000. Source plz. I didn't say, nor am I going to say, MGS3 sucks. I never bothered playing it much. Feel free to build straw men, though. Although plenty of reviewers said that MGS3's camera and writing sucked. So it doesn't sound too different than MGS2 to me.
  3. Because of MGS2's suckiness, MGS3 sold about half as much.
  4. http://www.joystiq.com/2007/03/09/no-psp-r...olors-proposed/ Despite the system begging for a redesign, Sony is...going to just offer more colors. Lame. It could use at least a better d-pad, an added/redesigned thumbstick.
  5. This thread DID start with the premise of shitty customer service, y,know. Look at the topic, and first four pages shit-for- brains. Well, the topic was on... Although it hasn't strictly stuck to that theme. I could do little more when I read your post but think "....ok, but what does that have to do...". It's not a game retailer or the arcade or anything of the sort. It's in the same vein, but it only very loosely related. It seems like somebody had posted in the wrong *folder*. You could stand to take this a little more to heart:
  6. AndrewTS

    Wii

    Nintendo needs to unveil a Mario Galaxy date. Or month. Or season, or even year.
  7. AndrewTS

    Wii

    Come to think of it, I do remember that rumor. Sorry for the mistake.
  8. Well, gotta have your token joke entry. Flicky is still a better game than Sonic 360, though. Samba would be a super-easy port to wii, though.
  9. http://www.gamevideos.com/video/id/9841 That's more like it, Sony. **** a Solid Snake.
  10. I had it for a while, but when I acquired a Genie-compatible system, I sold it off. It fetches a higher price than the original, BTW. Sort of like the Genesis 3, which I do have: http://www.jwnyc.com/games/genesis3.html
  11. Actually, I'm pretty sure that you get Odin Magicite, which can be transformed into the Raiden Magicite, but the Odin Magicite is the only esper that gives you a speed boost on level up, so you'd probably not want to convert it right away. Totally. If you need KOTR to beat Final Fantasy VII, you just suck at RPGs. I think Anya's beaten the game with not a single party member over level 40, without Knights.
  12. AndrewTS

    Wii

    http://www.nintendojo.com/infocus/view_item.php?1173116238 In summary, new info on the Smash Bros. Brawl roster. IN: Wind Waker Link Bowser Jr. Ridley OUT: Mr. Game and Watch Ice Climbers Young Link
  13. http://www.emulationgalaxy.co.yu/images/sy...s/NES_NES_2.jpg The SNES also got a revision, too: http://www.silicium.org/images/catalog/con...1_gros_plan.jpg However, much like pretty much any post-1994 SNES (and maybe earlier), it doesn't work with game genie.
  14. So I assume you remembered how to get the hidden (Odin?) magicite in the Ancient Castle. There's a lot I remember about FFVII, but a lot I don't care to remember either.
  15. Braniac Attacks' voices were really, really jarring, but at least Dana and the returning Tim Daly anchored it well. I could have dealt with it fine if the writing wasn't utterly horrible. I guess with Marsters they're going to try to make Lex a badass again. However, Capizzi's writing and none of the old cast apparently on the project? Spells bad news.
  16. AndrewTS

    Wii

    Super Ghouls n' Ghosts was in Volume 1, not 2. And Sword of Vermillion is pretty much poop. Every Genesis VC game worth a damn is included in the Sega Genesis Collection except for Streets of Rage and Gunstar Heroes. Not that I'm complaining, since the SGC is a way better value. Oh, and Vectorman kicks major ass, just wanted to say.
  17. It's gonna suck. Yeah, I think even just adapting an existing comic, it'll somehow manage to suck.
  18. Coming soon: The Geico gecko video game.
  19. No problemo. I don't think Vipers is bad. The idea is solid (a "dumbed down" Virtua Fighter), but even if the character designs were better, there wasn't much need for it (Tekken already existed as the far more accessible and fun 3D fighter at the time). Oh, did I mention that Candy had wings, too? What the hell!? "However, I think Wolf is pretty awesome, but out of the cast of the original VF, he's probably the best of the bunch." Wolf's look is kind of weak, IMO (he's just...a wrestler...in shorts and a little bit of facepaint. And he howls like a wolf), but his moveset made him quite terrific. The giant swing in 3D is damn cool. Plus he was the obvious template for King. That and sports, don't forget. And a lot of them platformers were licensed, too, as if 3Ps didn't do that enough. However, if we got one Vectorman for every 3 or 4 Desert Demolitions I'd have been more cool with it. However, keep in mind that this was also a point in time where people seemed to identify less by genre and more with characters (we were in the midst of the 16-bit mascot wars). As for Genesis having the better platformers, you may have something there. Rocket Knight Adventures, Vector Man 1 and 2, Sonic, Gunstar, the Shinobis, Headdy were all really good. Both had different versions of Contra and Castlevania, but I'd say the SNES ones were better. Konami made great titles for both of them, including even licensed stuff. Most definitely. Scoring that one was one of the smartest moves Nintendo ever made.
  20. AndrewTS

    Wii

    Some new Japanese Virtual Console games announced: http://wii.ign.com/articles/767/767127p1.html Finally Square Enix is jumping into the mix. Fortunately, it isn't crap like King's Knight--Actraiser is a nice beginning.
  21. AndrewTS

    Wii

    Game Saves and Mii's are going to be DELETED (/Strong Bad). She said that they may have to purge the memory, which I already kinda figured they would re-flash the memory. The shipping label/box should be here tomorrow, so I have until then to try to evac my Mii's. Eh, as long as I get my machine back or a new one, I'll be happy. Just means I have to beat WarioWare again! Ouch. Well, Warioware isn't a huge big, but it's annoying for other games. However, while I have an SD card, there are some games you can copy the save for and some you cannot. Twilight Princess and Trauma Center work, but Elebits and Metal Slug cannot be copied. Why?!
  22. AndrewTS

    Wii

    Ouch. That sucks hard. I know that any virtual console games should be made available on your new Wii, but what of your game saves? Do you know yet or no?
  23. Sega / AM2's Virtua Fighter is the grand daddy of the 3D fighting game genre. This by no means makes it the best, but it does have quite a long, rich history. When the early Virtua Fighter games hit the arcades, they were huge sensations in Japan and Asia. In other regions, they were more of a novelty, praised by the gaming press but oft ignored by regular players. Ah yes, so neglected was Virtua Fighter, that for about 5 minutes people thought that Toshinden was actually a much better game. Then Tekken came out, and Toshinden and its sequels were kicked to the curb. Virtua Fighter has remained a pretty solid and beloved series to this day, despite that. However, it's hard not to feel that the series is looking a bit long in the tooth. Despite cosmetic upgrades, the old man hasn't really learned many new tricks. The grand daddy may have had liposuction and botox, but he's still yelling at those damn kids to get off his lawn. Despite that, the games have been fairly solid. None of the VF games can really be called a huge disaster or misstep. However, that doesn't mean that Sega hasn't made a few blunders in the genre. 83. The Cast of Fighting Vipers. When exactly did Sega's good character designers either vanish, leave, or go completely insane? It seems that nobody in the company can come up with a non-terrible character to save their life these days. Phantasy Star Universe, anyone? While solid in gameplay, the Virtua Fighter series has had some problems with character design. Extremely boring character design. Maybe it's rooted in the fact that the original game had such little room for creative expression with its big, blocky polygon men and women. Then again--there's Tobal, which destroys Virtua Fighter in character design despite its blockiness. When Tekken debuted, it definitely outshined Virtua Fighter in this area. While Tekken can be flat out goofy at times, it's always quite interesting and it just silly enough. Perhaps threatened by this (and Namco's upcoming Soul Edge/Blade series), Sega and AM2 launched a new 3D fighter...one quite a bit flashier, more violent, and featuring breakable armor and enclosed arenas: Fighting Vipers. Vipers is pretty much Virtua Fighter...on crack. The game is much faster, some characters use weapons of some sort, characters are often knocked off buildings and through glass, and technique is sacrificed in favor of pure brutality. The gameplay, as a more mainstreamed take on the 3D fighter, mainly succeeds although it has aged poorly. It's a shame that the cast of freaks in this title are such utter eyesores. There's a glam rocker. A butch, female soldier. A rollerblader. A skateboarder. A fat guy. And nearly all of them are decked out in "armor" the likes of which a retarded teenager might pick out for playing sports. There's a boss called B.M. that looks kind of like the brain damaged offspring of Serpentor and Mighty Morphin Power Rangers' Scorpina. Even a soft drink mascot got involved. The game's de facto sex symbol is Candy aka Honey, who looks only slightly less ridiculous than the rest of the cast. She seems to be...um...a goth lolita school-cat-girl. Or something. AM2--pick only 2 cliches *at maximum* for your characters. Your awesome Naked Robot and Karate Guy may have been dull but they did the job. Ninjas? Acceptable. Ghost pirate? Also can be acceptable. Keep tacking on and you end up with crap. Stick with something simpler, like a vampire cheerleader. The game spawned a little-known and was apparently popular enough to warrant a PS2 re-release, though. 84. No Fighters Megamix 2 Nowadays, the crossover party game fighter is quite a welcome sight, managing to combine simple, fun gameplay with utterly shameless fanservice. And by that, I mean pretty much just Smash Bros., as opposed to something like Dream Mix TV. However, way before Nintendo nailed it, Sega almost, *just barely* missed the mark on a similar concept. AM2 followed up the releases of Virtua Fighter 2 and Fighting Vipers on the Saturn with Fighters Megamix. The game let you pit exciting Virtua Fighter characters such as Karate Guy, Naked Robot, Mr. Ninja and Blonde Babe against Vipers like Cock Rocker, Skateboard Punk, Fat Man and Captain Doofus. If your heart couldn't take that much excitement, 3rd-rate Sega characters like Bark and Bean, Rent-A-Hero, and the Daytona car were also available to punch in the face (or hood, as the case may be). If nothing else, the game was still a tremendous value for being basically Virtua Fighter 2 and Fighting Vipers in one package. Unlike many crossover games, you could play either Viper-style or Virtua Fighter style, rather than being stuck with one set method of gameplay or the other. Long lost VF1 character Siba/Shiba returns in Fighters Megamix. He was cut from Virtua Fighter because he wasn't boring enough. Replaced in the final game by Karate Guy. Nope, no Sonic, no Joe Musashi, no Ax Battler, no Blaze or Axel, no Alex F'n Kidd. Just a bunch of complete and utter lameasses, really. Granted, the game was still based on the VF/Vipers engine(s), but I'm pretty sure it would have worked a bit better to put an Axel in than it would have f'n Bark and Bean in the game. Oddly, despite the fact the Sega tended to rip off awful ideas from everyone left and right, they never really decided to capitalize on what they'd started with Megamix. Too bad. Another crack at Megamix would have at least a thousand times better than Virtua Quest. 85. Virtua Fighter CG Portrait Series From Wikipedia: Yeah, that's really all it is. You might occasionally see one or two of those discs cluttering up an Ebay lot of import Saturn games. I honestly don't see what the use or interest would be of seeing some hideous renders of Canucky Wrestlefield, but Sega seemed to think there was one.
  24. AndrewTS

    Wii

    Somebody's conception of how to improve the Wii remote's functionality with an add-on, rather than the clunky classic controller: http://bp3.blogger.com/_mj3l1YX6SHM/Rdk56-...00-h/MODULE.jpg I'm amused at the Neo Geo one.
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