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AndrewTS

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Everything posted by AndrewTS

  1. Just the on-foot, side-scrolling sections had crappy controls. The rest of the game (including the first-person shooting segments) were fine. If those side-scrolling/shooting sections had as smooth control as say, Rolling Thunder, it could be a bonafide classic. It sucks having a jump kick you have to rely on pure luck to connect with. I did see a Golgo 13 OVA, Queen Bee. It was pretty good.
  2. awesome and awesome. I mean, getting laid restores your health...come on, is that not cool or what? Batman is fun and can be pretty challenging at times...I remember back in the day, the level 3 boss took me forever to kill. Golgo is a pretty good game--but it's a shame the controls are somewhat flawed in the side scrolling sections, because on a technical level the game is amazing. The level in the hideout was really frustrating. I *hate* those laser turrets, and I can't shoot while ducking, making it more frustrating. Anyway, also been enjoying Kirby. Not so much gaming time squeezed in since I slept a lot and ended up doing my taxes. Yech.
  3. AndrewTS

    Wii

    I thought you liked that game. I do. However, I fail to see the point of porting it. Why not make something new instead? The idea supposedly is that it will enhance the brush techniques...but none of them were hard with the analog. It isn't like aiming in Zelda. I also liked Prince of Persia The Two Thrones. However, I think Ubi porting it to Wii, with a T rating, with no enhancements except Wii-ified controls, is hella lame. Okami I'm just "meh" on because everyone who wanted it should already own it on PS2. However, Two Thrones Wii I find to be flat out offensive.
  4. AndrewTS

    Wii

    Don't forget the Resident Evil Variety Platter.
  5. AndrewTS

    Wii

    What a pointless port if it's true.
  6. AndrewTS

    Wii

    Perrin Kaplan--managing to be both uninformative and (along with IGN's Matt) utterly unprofessional at the same time. http://media.wii.ign.com/articles/763/763955/vids_1.html
  7. Ted Woolsey interview (starts about 43:30 in this podcast): Link
  8. AndrewTS

    Wii

    it sounds like it could be a trojan horse to tighten up region coding on the Wii. I don't intend to hard mod my Wii anyway, but I'll wait a bit. I downloaded and am playing Kirby, though.
  9. It seems the same overexaggerated, undeserved spoogefest the original game garnered. I've yet to get a simple question answered--whether or not the awful platforming in the original game is fixed or not. It's just a bunch of unsubstantiated gushing. Gamespot will undoubtedly give it a 9.8.
  10. AndrewTS

    Wii

    Unnecessary and unwarranted Metroid Prime hate much? Yeah I'm sick of the Fire Emblem FPSers, too. I wouldn't mind Nintendo outsourcing a Kid Icarus sequel on DS to Iga, though.
  11. Children of Men/Pan's Labyrinth is pretty much the only reason to go to theaters these days. But you'll probably have to travel to a non-local one to see them.
  12. You drink. You drive. You lose. Your BUTT virginity. If you keep doing it. Doesn't make it any less fucked up, though.
  13. I don't see the point of doing it first time through with Banon. You have no espers to bump your stats up. Plus, who really needs to grind in this game anyway? I did, but because a friend told me. This friend apparently moved away (one day he just vanished--and I still had a copy of Twisted Metal 2 he lent me!), but he lended me the game and told me all the hardest-to-find, juiciest secrets. He spilled the info on getting Water Rondo, saving Shadow, the vanish/doom and vanish/xzone trick, and getting the Paladin Shield. In fact, he got me into RPGs period. At one time I never played an RPG. Then he loaned me Earthboard. I played it,loved it, and beat it. Then he lended me Final Fantasy III (US). I played it, loved it, and beat it. Then he loaned me Chrono Trigger--you get the pattern. He loaned me Final Fantasy II (US). I liked it, although I didn't love it as much as the others. So, within a semester's time, I played FFVI, FFIV, Earthbound, and Chrono Trigger. Shortly after I rented and beat Super Mario RPG. So, I was kind of spoiled on RPGs by playing the very best ones all in one clip. Suikoden was pretty much the next major RPG I played, which I enjoyed a lot. Then I played FFVII...which is pretty much where the genre began to jump the shark in my mind. I believe FFIX (I skipped 8), Chrono Cross, and that RPG Beginning With X That Shall Not Be Named had made me pretty much give up on the genre. Now I really only bother if it's exceptionally good or deviates drastically from the turn-based humdrum (see: the Paper Mario games, for instance, and Kingdom Hearts series).
  14. I seem to be coming down with something (really bad sore throat). So last night I pretty much laid in bed and played Batman and Golgo 13 (NES).
  15. < Biased > FFVI is not better than Chrono Trigger. < / Biased > . . . . . . . FFVI is not better than Chrono Trigger.
  16. Maybe a little of both. I miss the days when console games didn't have loading times, and were mostly pick-up-and-play without extensive tutorials and cinemas. However, that's why I love my DS / GBA SP and still have old consoles hooked up and in use.
  17. I haven't played Suikoden 2. I have played the first one to completion, but 2 came out after I'd pretty much sworn off the genre. So many a time I'd passed a marked-down copy by and am now kicking myself for it. I'll get one eventually, but I don't relish paying $120 to an ebay seller only to get a scratched up disc with no instructions or case. I'm still holding out a slim hope Konami will finally bring over Suikoden I+II for PSP. And my slim hopes are somewhat rejuvenated now that we're actually getting Rondo in the U.S. Suikoden 2 becoming easily available has got to happen sooner or later, somehow. I have Mog in my party now. "That old dude Ramuh taught me your language, kupo!" So, Ramuh was a stoner? Mog isn't a SLAM-dancing Moogle anymore, though.
  18. Yeah, the Super Figaro Bros. are pretty much utter boss rape for the entire WOB. I knew the Tools were same damage from back row, but I didn't think of/try Sabin in the back, because I also have Black Belt equipped to make him counter-attack and I wanted max damage. I haven't gotten a desperation attack yet, though.
  19. Don't worry, I died there 2 times as well. It's been so long since I played a FF I forgot to throw Banon in the back. After that it was cake. Auracannon/Fire/Autocrossbow/Pray, although I did have to Pheonix Down/Hi-Potion Sabin once.
  20. Then you fucked up your lines and had to replay the relationship all over again And while you retained your EXP your money was halved.
  21. Why many SNESes have become a uriney shade.
  22. Just played the Opera House scene. The "voices" are actually improved, and the music is still very good. The lyrics for Celes/Maria's Aria are IMO much better too.
  23. "The only way to reach the Empire now is by air. Of course, you'd need an airship for that. ...What, did you think I was going to suggest launching yourself from a catapult? Are you daft?"
  24. I should have stated this earlier, but I don't count luke-o's #73. It's just a personal gripe, it's not something industry-wide or anything that affected a lot of gamers to my knowledge. Smues should rename his to 73. Let's bi--er, talk about controllers. 74. The Genesis stock pad = a fighting gamer's nightmare. The SNES and Genesis are fun to compare on specs, as it's very interesting how they complement each other. However, it's rather interesting how the Genesis was positioned more as an NES killer at first, rather than the 16-bit rival we currently think of it as. However, it seems remarkably short-sighted in that context to see the Sega Genesis stock controller. 3 action buttons. A start button. The exact same number of buttons as the NES pad (even if the Select button on it is pretty much useless most of the time). But hey, that's cool. It's not like some industry-changing arcade game is coming out that requires 6-buttons, right? Oops. Well, come out it did. The Super Nintendo/Super Famicom came out after the Genesis/Megadrive, with a stock pad that had 6-buttons in addition to the start and select buttons. Unfortunately for Sega, and fortunately for fighting gamers, Nintendo scored the home port of Street Fighter 2: The World Warrior. Sega, realizing their mistake, released the Sega 6-button Arcade pad, with a layout perfect for Street Fighter 2 (and the other billion knockoffs of it). Eventually it did get the Special Champion edition, but the control sucked without the 6-button. Players would have to switch between punches and kicks with the start button (ugh) without the new and improved pad. So, Sega made this awesome new controller the standard, did away with the old 3-button pads, right? Right? No. Perhaps regarding the pad as an unnecessary new improvement (how dare they admit their original design was a bit too short-sighted!), Sega continued to pack in the obsolete 3-button pad. 1st party games tended to act as if the 6-button didn't exist, and that the 6-button was a luxury that you didn't really need. Yet, they'd use their own Eternal Champions to push an utterly stupid and worthless accessory. This is quite a contrast from Sony, whose Dual Shock was quickly adopted as a standard, packed into new systems, and immediately was supported by 1st-party games as well. 75. The Original American Saturn Controller Stop me if you're heard of this before--a major hardware developer, who should really know better, releases a game controller that is frankly a hideous, over-sized, unwieldy piece of crap that should be melted down and beaten over their own heads rather than actually used to control a video game. This is in spite of the fact that there already are much better designs out there they can use/steal. Nope, not the original xbox controller, but... This piece of crap. Frankly, the original US Saturn pad was a nightmare. The d-pad sucked. The triggers were unresponsive junk. The shape and size was extremely awkward. Yet, the original Japanese Saturn pad (a design which would replace the US Saturn on eventually) was a thing of beauty. Sega had actually test-marketed this beast and it was given the thumbs up as being better than the Japanese pad. Apparently, Sega test-marketed it to the same group of avid gamer Sasquatch that approved the xbox Duke. 76. The Saturn NiGHTs controller. When the 32-bit wars went into full swing, Sega and Sony had the power under the hood to do good 3D, but customers weren't exactly equipped with the tools to needed to appreciate those 3D worlds in full. Sony introduced the Dual Shock controller. Nintendo launched the N64 with Super Mario 64 and a stock controller with analog input. Sega? Well, they brought us this: Packed in with NiGHTs, the "3D Control Pad" (as Sega called it) is about 3 times the size of the revised US pad, and implements analog control...for NiGHTs. And...that's pretty much it. The controller was gushed over by Diehard Game Fan Magazine...and, well, pretty much no one else (come on, "big friendly doughnut" doesn't sound appealing to you?). The functionality of the controller seemed to be compromised not only by its size and shape, but the analog input itself--an odd looking device that appeared to be a big plastic teet. Dual Shock, meet your match! The Uni-Boob Controller! Well, on the bright size, it's not like the Saturn's 3D was its drawing point anyway. Besides, the design wasn't *that* bad...maybe with a few improvements... ...or not. 77. Dreamcast Controller Abandoning the soft, easily-rollable d-pad of previous Sega pads, sporting 2 massive slots for expansion devices, a mere 6 action buttons (when competing systems all had 8-ish), there's plenty to bitch about the Dreamcast controller. From personal experience, this thing hurts like a bitch playing fighting games with--and that's a shame, since the best Dreamcast exclusives (or semi-exclusives) were fighters. It's still perfectly functional and works well for Soul Calibur, but fireball, half-circle motions and the like found on fighters like Marvel vs. Capcom 2 and Street Fighter 3 Third Strike basically beg for a joystick or 3rd party pad. Despite coming after the Dual Shock, and the extremely awkward N64 rumble pak, rather than integrating rumble into the controller itself, Dreamcast relied on an optional Jump Pak, that I honestly never, ever seen anyone use. Too bad, though, because the controller introduced nice, springy analog trigger buttons, a feature borrowed and improved upon well for the Gamecube controller.
  25. I think it's funny but it's a political reference that I presume will date this game horribly. ...you know, even more than it being a remake of a 12 year old game. Does that make any sense?
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