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Anya

First image from Mortal Kombat Deception!

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With barely any noticeable difference between the PlayStation 2 and Xbox versions of the game, they look terrific and are packed with particle effects, multiple kinds of textures, and destructible objects. - IGN

 

Translation: It's a multi-platform game developed on for the PS2, and not really upgraded graphically for the Xbox.

 

Not sure if I'll get it, or not. I may just wait until it gets cheap.

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It's out now. I played it up at EB. Anyway, some impressions from playing a half-hour of it against random peeps:

 

Breakers are...not really combo breakers, at least not that I've seen. It's more of a parry/Alpha counter, just activated with the right timing and a button press.

 

The game feels surprisingly sluggish. Sure, it can pick up the pace if you know what you're doing, but basic attacks seem to come out a bit slow for my taste, and it lacks the speed and smoothness you'd expect from something like a Soul Calibur.

 

Scorpion seems a mite too strong...

 

I liked Tae Kwon Do guy. Nice to see a good bit of fighting styles in the game.

 

Stage fatalities can be very satisfying. Stage fatalities DURING THE MATCH ITSELF can be flat out annoying. Okay, in practice it is very similar to the "ring outs" of older 3D fighters, but if round 1 ends with some one falling off a mountain and landing on a large spike which impales him through the torso, there will be no round 2s. Plus, having the ground crumble away from you before that happens really sucks.

 

The music kind of lays there and dies. It sounds "MKish" and is completely unmemorable and indistinct all the time time. The smacks and screams are all good, though.

 

Seeing half of the fighters apparently fart back up to their feet is messed up.

 

Ying/Yang Island is very creative--the island flashes in between a warm summer day with upbeat music to a dark and stormy scene with ominous music playing--randomly, with no slowdown or anything. Plus, knocking your opponent into a tree causes a coconut to fall on his head. The stage fatality of that one is decent--what I assume is a pirahna attack. However, you can't see the pirahna, and it would have looked cooler if a shark did the job.

 

Overall, I feel its an average game that relies more on flash and gimmickry than it should. So it lives up to the MK name with ease, and I guess that's all that anyone is expecting.

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Bo Rai Cho is the only character that farts his way up.

 

 

Scorpion uses his spear to get up. Baraka uses his blades. Ermac uses telekensis. It's really neat.

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Bo Rai Cho is the only character that farts his way up.

 

 

Scorpion uses his spear to get up. Baraka uses his blades. Ermac uses telekensis. It's really neat.

I saw others who seemed to be doing the same thing--like Subbie looking like he ice-farts back up to his feet, but it may have just been the angle.

 

No other comments on the game, Anya? I'd expected you'd have the Kollector's Edition right now and be giving a review of Deception *and* the MK1 port by now.

I'm honestly going to put some more playtime into this tomorrow, after classes up at the EB. I'll peek at some FAQs so I actually have a clue what I'm doing. :P

 

It isn't worth the $50-$60 to me, but Midway's got mad marketing mojo.

 

I'd heard complaints about slowdown/loading for the MK1...which would be really, really strange.

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Doesn't seem like anyone cares anymore, so I didn't bother posting about it. Plus I've been posting about it on Gamefaqs all day.

 

 

 

MK1 does have slowdown, though it's not that bad. It also has some sound problems. The ending is a great example. When Goro jumps down during the cast part it just cuts off and stays off for the rest of the end.

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I played it at some demo kiosk at Penn State on Saturday... It was pretty when it was static but felt kind of jerky and sluggish in motion. Not much more to say about it, since I only played it for like ten minutes. Not my type of game really, I need depth, and this doesn't have it. It was pretty conceptually cool though, I definitely saw a lot of the people standing around marking out pretty hard for some of it.

 

Edit: Out of curiousity, has anyone tried playing it online, and if so, how is it? I'm always curious to know how online play for fighters is going, in the hope that one day we'll see online Tekken or SC without so much frame drop that it's unplayable, heh.

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I haven't played it online.

 

 

I just found out a HUGE storyline revealation about Sub-Zero and Noob Saibot....

 

 

Noob is the original Sub-Zero, from MK1. When scorpion killed him in MK1 he became a demon in Neatherrealm

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Guest Beingz0wningj00

^ THAT is cool ^

 

I don't know how it would make total sense, but hopefully they do something that's at least buyable.

 

 

As for the game, I haven't bought or played it yet, but I love hearing all the tidbits about it... I just kind ofd shut up as I thought it was still a little bit before it's release. Hell... I'm playing Deadly Alliance now.

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I actually considered that when Noob first appeared in a game. Coolness. You'd think he would use some of Sub-Zero's special moves, though.

 

I've been trying Online Mode, and I must say it is very good. I have not experienced any slowdown so far. Movement is a bit sluggish, but I got used to it after a few hours.

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I found a glitch in the yin-yang arena. I dont know if it was character specific, but I did a branching combo with Sub-Zero. He branched from his Dragon Stance to his weapon stance. Anyways, I knocked Nightwolf into the air, and juggled him with an uppercut with the sword. Somehow he magically appeared on the other side of the arena, in the middle of the water, unphased by the stage-fatality, even though it was night.

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People insist he is supposed to be a parody of Ken, but I don't see how. I think it's just because this German magazine mistranslated his original name, which was "Ben".

 

 

He's really a homage to the guy from Karate Kid.

 

A lot of characters are homages to movie characters.

 

 

I'm about to beat Konquest right now.

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I am marking out so much now. I beat Konquest.....

 

You get to train with Liu Kang. He is a ZOMBIE. Like, an actual zombie! His skin is all rotting and grey and he has these chains around his arms. It's really funny. His moves are awesome. He has Cage's jeet kun do stance, some new style and Cage's old nunchaku. He has all his classic special moves. The bike kick looks cool in 3D.

 

When you train as him, you fight against a ghost version of him. he looks alive but is transparent.

 

I cant wait to unlock him!

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Alright I don't kow how to censor myself so I'll just ask. Anyanka is that the mystery of the game? And where the hell is Kenshi in the earthrealm anyone know?

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Yes, that is the big hidden character.

 

 

And the way to unlock it was found tonight a few hours ago. I am shocked it took this long. 3 days doesn't seem like much, but ever since UMK3 we've known how to unlock the hidden characters before the games had even shipped. This wasn't leaked or in a guide, the community actually had to find it on it's own.

 

 

 

Kenshi is just chilling out somewhere. You can't miss him since it forces you to meet up with him and shows his location on the map. Maybe you're just not supposed to find him yet. You don't meet with him till later in the game.

 

 

Edit: WAit, do you mean the actual guy, or the key to unlock him as a playable character? The Key is in the village part of Earthrealm, where you first started. It's right out in the open...

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the actual character. I read in the guide at work (i was bored and it was dead) I could talk to him before i headed of to the next realm and I could learn his skills. I looked all over the place and couldn't find him anywhere. Maybe I should have bought the guide...or write down some of the important stuff from the guide when I'm bored at work.

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Okay--I'll admit I forked out for the Premium Pack. :) Some one mistakenly put the $49.99 sticker on it and I couldn't resist. I had rented it and it's pretty good, although there's room for improvement.

 

Puzzle Fighter is better, though, than Puzzle Kombat. Are there finishers other than stage fatalities? PK doesn't have the "gems fuse together" feature, and the random drops kill a lot of chain potentials. It gets more of a chance of luck than skill in those cases.

 

Although the jumbles and supers make for very cool additions.

 

Since I have Broadband now, I can actually play it against friends while at home. Anya'd probably absolutely decimate me, though, since I have no actual clue how to play this yet, let alone being any good at it. :P Apparently I'm not the only one since the "Beginner" room was all full and no one was in the other ones.

 

Any trick for being the boss besides knocking the statues over? I cheesed my away past Noob-Smoke, and I know the statues can be used to drain the guy's life, but he does old-fashioned MK no-selling of most of my moves.

 

Is Mei Li or Li Mei or whatever her name is in this one? A friend is considering it but wants to make sure she's in since she was his favorite DA character.

 

EDIT: yeah, she's in. N/M

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Guest Coffey

I finally got to play this game on Saturday, and I have to say that I'm disappointed. I guess I just built the game up too much before it was released. This thread in particular is probably why I had such high expectations for the game. :(

 

That being said, unlocking all the stuff will add some replay value. I'll never play the Puzzle Fighter or Chess again. I've yet to play Konquest mode either. I was too busy trying to learn the new combos and fatalities and shit. I should point out, that I've yet to see a fatality that I actually like.

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Sidewalk all around Onaga. Everything he does is extremely slow and easy to sidestep. Abuse a short, easy to do chain with a strike at the end that staggers. Every character has at least one.

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Sidewalk all around Onaga. Everything he does is extremely slow and easy to sidestep. Abuse a short, easy to do chain with a strike at the end that staggers. Every character has at least one.

*Snerk* I feel stupid.

 

I knew the classic "Jump Kick to Death" strategy wasn't cutting it against him. :P

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Andrew/Anya, is Ermac readily playable straight up?

 

He's really the one guy I'm interested in fighting as when MKD makes it down under.

 

UYI

Yeah. He's one of the default selectable characters, plus Kenshi (a hidden that I believe was in DA) has some Ermac-style Telekinesis moves, too.

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Guest Beingz0wningj00

Kenshi was a readily playable character in DA... in his Konquest, he learned some of that telekinetic shit from Ermac

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I am playing Midway Arcade Treasures 2 now.

 

 

Neither MK II or 3 are arcade perfect. Both have weird glitchly shadows and some of the same sound and slowdown problems that MK1 in MKD has. So lame.

 

MK3 is especially bad. The background music is too low and the sound effects are muffled. When you do a Fatality it just keeps playing the music too, which is dumb. What really sucks is that you can't save Smoke, so you have to enter the Ultimate Kombat Kode every time. It's not a small code either, and it involves using both controllers.

 

 

I'm glad to have a new version of MK3 to play around with though. I can never get enough MK3. I must be the only one in the world who likes it's Fatalities. They're so funny.

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How bad are the problems? Is it something that an ordinary person would notice, or just something that a hardcore fan would notice? It's pretty pathetic that Midway can't deliver a perfect port of a ten year old game, but if it's just little things here and there and gameplay is basically okay, I might buy it anyway. I need good versions of MK2 and MK3. Is it at least better than the SNES versions?

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I got MAT2 as well, for X-Box. The shadow flicker in MKII is there. Only sound issues are slight delays (but overall the sound is incredible). Didn't encounter any slowdown.

 

How bad are the problems? Is it something that an ordinary person would notice, or just something that a hardcore fan would notice?

 

The flicker is pretty noticable. I didn't mind the Akuma code in HSF2AE, but the Smoke code is much more annoying.

 

I wouldn't get it for MK3 esp if you have a PS2, because it's all the more lame since the PS1 had versions of MK3 already, and the PS2 MAT2 supposedly has more glitches than the other versions. For MKII, it's alright besides those shadows and apparently them forgetting to put in a way to fight Smoke (since the start button is used for pausing in this version), at least on X-Box.

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I was playing the PS2 version earlier. I've since played the XBox one. I'm thinking the slowdown is only on PS2. It was very noticable on PS2, but I didn't see any at all on Xbox.

 

 

There's more sound problems than that. For example, the sound cuts off entirely during the ending. It just stops halfway through the cast until the end.

 

 

The problems are minor. The sound issues are mostly just hardcore stuff. The slowdown on the PS2 version is during moves or chains, where it doesn't really matter if it's slower.

 

And they absolutely crush the SNES versions. It's not even close. The issues I've brought up aside, these are GREAT versions. Arcade like right down to the Revolution X ad in MK II.

 

 

 

Now that MK1 is on PS2 you can play the komplete MK story on PS2....with the exception of MK Gold. They need to port that to PS2 in some kind of collection or something. It's annoying how a game important to the story like that is only on DC and is really buggy.

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